Code:
//Generated using ReClass by DrUnKeN ChEeTaH
class cConsole
{
public:
char unknown0[4]; //0x0000
float ShowFps; //0x0004
char unknown8[32]; //0x0008
float Statitics; //0x0028
char unknown44[4260]; //0x002C
float PlayerGravity; //0x10D0
char unknown4308[824]; //0x10D4
float BaseMoveAccel; //0x140C
char unknown5136[32]; //0x1410
float StartAccel; //0x1430
char unknown5172[32]; //0x1434
float MaxAccel; //0x1454
char unknown5208[32]; //0x1458
float AccelInc; //0x1478
char unknown5244[32]; //0x147C
float WalkVel; //0x149C
char unknown5280[32]; //0x14A0
float FRunVel; //0x14C0
char unknown5316[32]; //0x14C4
float BRunVel; //0x14E4
char unknown5352[32]; //0x14E8
float SRunVel; //0x1508
char unknown5388[32]; //0x150C
float JumpVel; //0x152C
char unknown5424[32]; //0x1530
float DuckVel; //0x1550
char unknown5460[31728]; //0x1554
float ActivationDistance; //0x9144
char unknown37192[14000]; //0x9148
float ShowFirePath; //0xC7F8
char unknown51196[2112]; //0xC7FC
}//Size=0xD03C(53308)
Code:
int Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
}
else
{
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}