Source Codes

Posts 1–15 of 19 · Page 1 of 2
Source Codes
#define ASM_NODELAY 0x004D874C
#define ASM_RADAR 0x0053CB22
#define ASM_WTW 0x006FE325
#define ADR_MINEVIEW1 0x00443A97
#define ADR_MINEVIEW2 0x00443B15
#define Radar_FFA_Asm 0x0053CB40
#define ASM_QUICKDEFUSE 0x004CC653
#define ASM_QUICKPLANT 0x004D00AA
#define ASM_NORELOAD 0x004D8A0F
#define ASM_CQCPRONE 0x004B6B30
#define ASM_UNLAMMO 0x004D0B87

if(RadarGPS == 0){MEMwrite((void*)ASM_RADAR,(void*)"\x75\x15",2); }

if(RadarGPS == 1){MEMwrite((void*)ASM_RADAR,(void*)"\xEB",1);}


if(nNoDelay == 1){MEMwrite((void*)ASM_NODELAY,(void*)"\x90\x90",2 );}

if(nNoDelay == 0){MEMwrite((void*)ASM_NODELAY,(void*)"\x74\x2E",2 );}


if(nUnlAmmo == 1){MEMwrite((void*)ASM_UNLAMMO,(void*)"\xC3",1);}

if(nUnlAmmo == 0){MEMwrite((void*)ASM_UNLAMMO,(void*)"\x56",1);}


if(WTW == 1){MEMwrite((void*)ASM_WTW,(void*)"\x90\x90\x90",3 );}

if(WTW == 0){MEMwrite((void*)ASM_WTW,(void*)"\xD8\x4E\x0C",3 );}


if(RadarGPSFFA == 1){MEMwrite((void*)Radar_FFA_Asm,(void*)"\xEB",1); }

if(RadarGPSFFA == 0){MEMwrite((void*)Radar_FFA_Asm,(void*)"\x75\x16" ,2);}


if(QuickPlant == 1){MEMwrite((void*)ASM_QUICKPLANT,(void*)"\xEB\x18 ",2);}

if(QuickPlant == 0){MEMwrite((void*)ASM_QUICKPLANT,(void*)"\x7D\x16 ",2);}

if(QuickDefuse == 1){MEMwrite((void*)ASM_QUICKDEFUSE,(void*)"\xEB\x0 9",2);}

if(QuickDefuse == 0){MEMwrite((void*)ASM_QUICKDEFUSE,(void*)"\x7D\x0 7",2);}

if(MineView == 0)
{
MEMwrite((void *)(ADR_MINEVIEW1), (PBYTE)"\x0F\x85\x13\x01\x00\x00",6);
MEMwrite((void *)(ADR_MINEVIEW2), (PBYTE)"\x0F\x85\x95\x00\x00\x00",6);
}
if(MineView == 1)
{
MEMwrite((void *)(ADR_MINEVIEW1), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);
MEMwrite((void *)(ADR_MINEVIEW2), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);
}

if(NoReload == 0){MEMwrite((void *)(ASM_NORELOAD) , (PBYTE)"\x0F\x84\x8E\x01\x00\x00",6);}
if(NoReload == 1){MEMwrite((void *)(ASM_NORELOAD) , (PBYTE)"\x90\x90\x90\x90\x90\x90",6);}

if(CQCProne == 0){MEMwrite((void *)(ASM_CQCPRONE),(PBYTE)"\x74\x0C",2);}
if(CQCProne == 0){MEMwrite((void *)(ASM_CQCPRONE),(PBYTE)"\x90\x90",2);}

Some Shit:
Stamina Addys:
#define ADR_STAMINA1 0x813CCC
#define ADR_STAMINA2 0x813CD0
#define ADR_STAMINA3 0x813CD4
#define ADR_STAMINA4 0x813CD8
#define ADR_STAMINA5 0x813CDC

void MakeFloat(int adr , float x)
{
unsigned long size;
VirtualProtect((void*)adr, sizeof(x), PAGE_READWRITE, &size);
memcpy((void*)adr, &x , sizeof(x));
VirtualProtect((void*)adr, sizeof(x), size, 0);
}

if (NoSpread == 1)
{
*(int*)ADR_NOSPREAD = 0;
}

if (NoWater ==1)
{
*(float*)ADR_NOWATER = 0;
}

if(nSelfKill == 1)
{
if(GetAsyncKeyState(VK_F4) &1)
{
*(float*)(Playerx+OFS_NFD) = 2000000;
}
}

if(GetAsyncKeyState(VK_F5))
{
if(BrokenTeleportAmmo == 1)
{
*(float*)(dwPlayerPtr + OFS_X) = 3089.783447;
*(float*)(dwPlayerPtr + OFS_Y) = 3076.724854;
*(float*)(dwPlayerPtr + OFS_Z) = 619.959839;
BrokenTeleportAmmo = 0;
}
}

if(GetAsyncKeyState(VK_F6))
{
if(BrokenTeleportMedic == 1)
{
*(float*)(dwPlayerPtr + OFS_X) = 3507.846924;
*(float*)(dwPlayerPtr + OFS_Y) = 3352.669922;
*(float*)(dwPlayerPtr + OFS_Z) = 485.238129;
BrokenTeleportMedic = 0;
}
}

if (ZFreez ==1)
{
*(double*)(ADR_SPEED) = 0.0f;
}

if(ZFreez == 0)
{
*(double*)ADR_SPEED = 96.0f;
}

if (GMMODE==1)
{
DWORD v = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + GameMode_Ofs) = 5;
}
}

if (CQCProne == 1)
{
if(dwPlayerPtr != 0 && dwSrvrPtr != 0)
{
if (GetAsyncKeyState('C'))
{
*(float*)ADR_CQCPRONE=2;
}
}

if(Plantanywhere == 1)
{
if(dwPlayerPtr != 0 && dwSrvrPtr != 0)
{
*(BYTE*)ADR_MEMPLANTANYWHERE = 0x1;
}
}

if(Defuseanywhere == 1)
{
if(dwPlayerPtr != 0 && dwSrvrPtr != 0)
{
*(BYTE*)ADR_MEMDEFUSEANYWHERE = 0x1;
}
}

if (Dig ==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr!= 0)
{
*(float*)(dwPlayerPtr+ OFS_Z) = -20000;
}
}

if (Fastnadeblast ==1)
{
*(float*) (dwPlayerPtr + 0x100FC) = -9.99e2;
}


if (closewr ==1)
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{
ExitProcess(0);
}
}

if(Drunk == 1)
{
*(DWORD*)ADR_IMDRUNK = 1;
}
if(Drunk == 0)
{
*(DWORD*)ADR_IMDRUNK = 0;
}

switch(nSkywalk)
{
case 1: MakeFloat(Playerx+OFS_Z,50);break;
case 2: MakeFloat(Playerx+OFS_Z,100);break;
case 3: MakeFloat(Playerx+OFS_Z,300);break;
case 4: MakeFloat(Playerx+OFS_Z,500);break;
case 5: MakeFloat(Playerx+OFS_Z,800);break;
case 6: MakeFloat(Playerx+OFS_Z,1000);break;
case 7: MakeFloat(Playerx+OFS_Z,2000);break;
case 8: MakeFloat(Playerx+OFS_Z,3500);break;
}

if (QUIICKSPAWN==1)
{
*(float*)ADR_NOSPAWNWAIT1 = 0;
*(float*)ADR_NOSPAWNWAIT1 = 0;
*(float*)ADR_NOSPAWNWAIT1= 0;
}

if (jump ==1)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + OFS_Z) +=165;
}
}

if (SuperNooSpread ==1)
{
*(double*) ADR_SUPERNOSPREAD =0;
}
else
{
*(double*) ADR_SUPERNOSPREAD =5;
}

if (SniperPX==1)

{
*(int*)(PX_SNIPERAMMO)=1;
}
if (AssaultPX==1)
{
*(int*)(PX_ASSAULTAMMO)=1;
}
if (Extraammo1 ==1)
{
*(float*)PX_EXTRAAMMO1 = 1;
}


if (Extraammo2 ==1)
{
*(float*)PX_EXTRAAMMO2 = 1;
}

if(NoRecoil == 1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
{
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr + OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr + OFS_NORECOIL3) = 0;
}
}
}


if (STAMINA ==1)
{
*(float*)Stamina1 = 1000;
*(double*)Stamina2 = 1000;//Updated Stamina
*(double*)Stamina3 = 0;
*(float*)Stamina4 = 0;
}

if (NoBounds ==1)
{
DWORD dwPlayerPtr = * (DWORD*)Playerpointer;
if (dwPlayerPtr != 0)
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
*(int*)ADR_NOBOUNDS3 = 0;
}
}

switch(nPremium)
{
case 1: *(int*)(Serverx+OFS_PREMIUM)=1;
case 2: *(int*)(Serverx+OFS_PREMIUM)=2;
case 3: *(int*)(Serverx+OFS_PREMIUM)=3;
case 4: *(int*)(Serverx+OFS_PREMIUM)=4;
}

if (Slot5 ==1)
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr + OFS_SLOTS5)= 1;
}
}
if(Slot6==1)
{
*(int*)(dwSrvrPtr + OFS_SLOTS6) = 1;
}
if(Slot7==1)
{
*(int*)(dwSrvrPtr + OFS_SLOTS7) = 1;
}
if(Slot8==1)
{
*(int*)(dwSrvrPtr + OFS_SLOTS8) = 1;
}

if (AllSlot ==1)
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{

*(int*) (dwSrvrPtr + OFS_SLOTS5) = 1;
*(int*) (dwSrvrPtr + OFS_SLOTS6) = 1;
*(int*) (dwSrvrPtr + OFS_SLOTS7) = 1.;
*(int*) (dwSrvrPtr + OFS_SLOTS8) = 1;
}
}

switch (nWalkSpeed)
{
default: *(double*)WalkSpeed = 96; break;
case 1: *(double*)WalkSpeed = 96*2; break;
case 2: *(double*)WalkSpeed = 96*3; break;
case 3: *(double*)WalkSpeed = 96*4; break;
case 4: *(double*)WalkSpeed = 96*5; break;
case 5: *(double*)WalkSpeed = 96*6; break;
case 6: *(double*)WalkSpeed = 96*7; break;
case 7: *(double*)WalkSpeed = 96*8; break;
case 8: *(double*)WalkSpeed = 96*9; break;
case 9: *(double*)WalkSpeed = 96*10; break;
}

if (NFD==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -200000;

if(FastAmmo==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTAMMO = 99.0f;
}}

if(FastHealth==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTHEALTH = 99.0f;
}}

if(FastRepair==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTREPAIR = 99.0f;
}}

if(FastFlag==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTFLAG = 99.0f;
}}

if (GMWARN ==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0) // Farbe im mom: Rot
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: A GM is watching you!.", GM_Warning); // MSG
}
}
}


if(Ready==1)
{
SetCursorPos(452,84);
Sleep(300);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
Sleep(300);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(300);
}

if(Enter == 1)
{
keybd_event(VK_RETURN,0,0,0);
Sleep(250);
}

if(Fpress == 1)
{
keybd_event(0x46,0,0,0);
Sleep(250);
}

if(Leer == 1)
{
keybd_event(VK_SPACE,0,0,0);
Sleep(250);
}
Quote Originally Posted by croseng1234 View Post
#define ASM_NODELAY 0x004D874C
#define ASM_RADAR 0x0053CB22
#define ASM_WTW 0x006FE325
#define ADR_MINEVIEW1 0x00443A97
#define ADR_MINEVIEW2 0x00443B15
#define Radar_FFA_Asm 0x0053CB40
#define ASM_QUICKDEFUSE 0x004CC653
#define ASM_QUICKPLANT 0x004D00AA
#define ASM_NORELOAD 0x004D8A0F
#define ASM_CQCPRONE 0x004B6B30
#define ASM_UNLAMMO 0x004D0B87

if(RadarGPS == 0){MEMwrite((void*)ASM_RADAR,(void*)"\x75\x15",2); }

if(RadarGPS == 1){MEMwrite((void*)ASM_RADAR,(void*)"\xEB",1);}


if(nNoDelay == 1){MEMwrite((void*)ASM_NODELAY,(void*)"\x90\x90",2 );}

if(nNoDelay == 0){MEMwrite((void*)ASM_NODELAY,(void*)"\x74\x2E",2 );}


if(nUnlAmmo == 1){MEMwrite((void*)ASM_UNLAMMO,(void*)"\xC3",1);}

if(nUnlAmmo == 0){MEMwrite((void*)ASM_UNLAMMO,(void*)"\x56",1);}


if(WTW == 1){MEMwrite((void*)ASM_WTW,(void*)"\x90\x90\x90",3 );}

if(WTW == 0){MEMwrite((void*)ASM_WTW,(void*)"\xD8\x4E\x0C",3 );}


if(RadarGPSFFA == 1){MEMwrite((void*)Radar_FFA_Asm,(void*)"\xEB",1); }

if(RadarGPSFFA == 0){MEMwrite((void*)Radar_FFA_Asm,(void*)"\x75\x16" ,2);}


if(QuickPlant == 1){MEMwrite((void*)ASM_QUICKPLANT,(void*)"\xEB\x18 ",2);}

if(QuickPlant == 0){MEMwrite((void*)ASM_QUICKPLANT,(void*)"\x7D\x16 ",2);}

if(QuickDefuse == 1){MEMwrite((void*)ASM_QUICKDEFUSE,(void*)"\xEB\x0 9",2);}

if(QuickDefuse == 0){MEMwrite((void*)ASM_QUICKDEFUSE,(void*)"\x7D\x0 7",2);}

if(MineView == 0)
{
MEMwrite((void *)(ADR_MINEVIEW1), (PBYTE)"\x0F\x85\x13\x01\x00\x00",6);
MEMwrite((void *)(ADR_MINEVIEW2), (PBYTE)"\x0F\x85\x95\x00\x00\x00",6);
}
if(MineView == 1)
{
MEMwrite((void *)(ADR_MINEVIEW1), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);
MEMwrite((void *)(ADR_MINEVIEW2), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);
}

if(NoReload == 0){MEMwrite((void *)(ASM_NORELOAD) , (PBYTE)"\x0F\x84\x8E\x01\x00\x00",6);}
if(NoReload == 1){MEMwrite((void *)(ASM_NORELOAD) , (PBYTE)"\x90\x90\x90\x90\x90\x90",6);}

if(CQCProne == 0){MEMwrite((void *)(ASM_CQCPRONE),(PBYTE)"\x74\x0C",2);}
if(CQCProne == 0){MEMwrite((void *)(ASM_CQCPRONE),(PBYTE)"\x90\x90",2);}

Some Shit:
Stamina Addys:
#define ADR_STAMINA1 0x813CCC
#define ADR_STAMINA2 0x813CD0
#define ADR_STAMINA3 0x813CD4
#define ADR_STAMINA4 0x813CD8
#define ADR_STAMINA5 0x813CDC

void MakeFloat(int adr , float x)
{
unsigned long size;
VirtualProtect((void*)adr, sizeof(x), PAGE_READWRITE, &size);
memcpy((void*)adr, &x , sizeof(x));
VirtualProtect((void*)adr, sizeof(x), size, 0);
}

if (NoSpread == 1)
{
*(int*)ADR_NOSPREAD = 0;
}

if (NoWater ==1)
{
*(float*)ADR_NOWATER = 0;
}

if(nSelfKill == 1)
{
if(GetAsyncKeyState(VK_F4) &1)
{
*(float*)(Playerx+OFS_NFD) = 2000000;
}
}

if(GetAsyncKeyState(VK_F5))
{
if(BrokenTeleportAmmo == 1)
{
*(float*)(dwPlayerPtr + OFS_X) = 3089.783447;
*(float*)(dwPlayerPtr + OFS_Y) = 3076.724854;
*(float*)(dwPlayerPtr + OFS_Z) = 619.959839;
BrokenTeleportAmmo = 0;
}
}

if(GetAsyncKeyState(VK_F6))
{
if(BrokenTeleportMedic == 1)
{
*(float*)(dwPlayerPtr + OFS_X) = 3507.846924;
*(float*)(dwPlayerPtr + OFS_Y) = 3352.669922;
*(float*)(dwPlayerPtr + OFS_Z) = 485.238129;
BrokenTeleportMedic = 0;
}
}

if (ZFreez ==1)
{
*(double*)(ADR_SPEED) = 0.0f;
}

if(ZFreez == 0)
{
*(double*)ADR_SPEED = 96.0f;
}

if (GMMODE==1)
{
DWORD v = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + GameMode_Ofs) = 5;
}
}

if (CQCProne == 1)
{
if(dwPlayerPtr != 0 && dwSrvrPtr != 0)
{
if (GetAsyncKeyState('C'))
{
*(float*)ADR_CQCPRONE=2;
}
}

if(Plantanywhere == 1)
{
if(dwPlayerPtr != 0 && dwSrvrPtr != 0)
{
*(BYTE*)ADR_MEMPLANTANYWHERE = 0x1;
}
}

if(Defuseanywhere == 1)
{
if(dwPlayerPtr != 0 && dwSrvrPtr != 0)
{
*(BYTE*)ADR_MEMDEFUSEANYWHERE = 0x1;
}
}

if (Dig ==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr!= 0)
{
*(float*)(dwPlayerPtr+ OFS_Z) = -20000;
}
}

if (Fastnadeblast ==1)
{
*(float*) (dwPlayerPtr + 0x100FC) = -9.99e2;
}


if (closewr ==1)
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{
ExitProcess(0);
}
}

if(Drunk == 1)
{
*(DWORD*)ADR_IMDRUNK = 1;
}
if(Drunk == 0)
{
*(DWORD*)ADR_IMDRUNK = 0;
}

switch(nSkywalk)
{
case 1: MakeFloat(Playerx+OFS_Z,50);break;
case 2: MakeFloat(Playerx+OFS_Z,100);break;
case 3: MakeFloat(Playerx+OFS_Z,300);break;
case 4: MakeFloat(Playerx+OFS_Z,500);break;
case 5: MakeFloat(Playerx+OFS_Z,800);break;
case 6: MakeFloat(Playerx+OFS_Z,1000);break;
case 7: MakeFloat(Playerx+OFS_Z,2000);break;
case 8: MakeFloat(Playerx+OFS_Z,3500);break;
}

if (QUIICKSPAWN==1)
{
*(float*)ADR_NOSPAWNWAIT1 = 0;
*(float*)ADR_NOSPAWNWAIT1 = 0;
*(float*)ADR_NOSPAWNWAIT1= 0;
}

if (jump ==1)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + OFS_Z) +=165;
}
}

if (SuperNooSpread ==1)
{
*(double*) ADR_SUPERNOSPREAD =0;
}
else
{
*(double*) ADR_SUPERNOSPREAD =5;
}

if (SniperPX==1)

{
*(int*)(PX_SNIPERAMMO)=1;
}
if (AssaultPX==1)
{
*(int*)(PX_ASSAULTAMMO)=1;
}
if (Extraammo1 ==1)
{
*(float*)PX_EXTRAAMMO1 = 1;
}


if (Extraammo2 ==1)
{
*(float*)PX_EXTRAAMMO2 = 1;
}

if(NoRecoil == 1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
{
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr + OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr + OFS_NORECOIL3) = 0;
}
}
}


if (STAMINA ==1)
{
*(float*)Stamina1 = 1000;
*(double*)Stamina2 = 1000;//Updated Stamina
*(double*)Stamina3 = 0;
*(float*)Stamina4 = 0;
}

if (NoBounds ==1)
{
DWORD dwPlayerPtr = * (DWORD*)Playerpointer;
if (dwPlayerPtr != 0)
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
*(int*)ADR_NOBOUNDS3 = 0;
}
}

switch(nPremium)
{
case 1: *(int*)(Serverx+OFS_PREMIUM)=1;
case 2: *(int*)(Serverx+OFS_PREMIUM)=2;
case 3: *(int*)(Serverx+OFS_PREMIUM)=3;
case 4: *(int*)(Serverx+OFS_PREMIUM)=4;
}

if (Slot5 ==1)
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr + OFS_SLOTS5)= 1;
}
}
if(Slot6==1)
{
*(int*)(dwSrvrPtr + OFS_SLOTS6) = 1;
}
if(Slot7==1)
{
*(int*)(dwSrvrPtr + OFS_SLOTS7) = 1;
}
if(Slot8==1)
{
*(int*)(dwSrvrPtr + OFS_SLOTS8) = 1;
}

if (AllSlot ==1)
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{

*(int*) (dwSrvrPtr + OFS_SLOTS5) = 1;
*(int*) (dwSrvrPtr + OFS_SLOTS6) = 1;
*(int*) (dwSrvrPtr + OFS_SLOTS7) = 1.;
*(int*) (dwSrvrPtr + OFS_SLOTS8) = 1;
}
}

switch (nWalkSpeed)
{
default: *(double*)WalkSpeed = 96; break;
case 1: *(double*)WalkSpeed = 96*2; break;
case 2: *(double*)WalkSpeed = 96*3; break;
case 3: *(double*)WalkSpeed = 96*4; break;
case 4: *(double*)WalkSpeed = 96*5; break;
case 5: *(double*)WalkSpeed = 96*6; break;
case 6: *(double*)WalkSpeed = 96*7; break;
case 7: *(double*)WalkSpeed = 96*8; break;
case 8: *(double*)WalkSpeed = 96*9; break;
case 9: *(double*)WalkSpeed = 96*10; break;
}

if (NFD==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -200000;

if(FastAmmo==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTAMMO = 99.0f;
}}

if(FastHealth==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTHEALTH = 99.0f;
}}

if(FastRepair==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTREPAIR = 99.0f;
}}

if(FastFlag==1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTFLAG = 99.0f;
}}

if (GMWARN ==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0) // Farbe im mom: Rot
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: A GM is watching you!.", GM_Warning); // MSG
}
}
}


if(Ready==1)
{
SetCursorPos(452,84);
Sleep(300);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
Sleep(300);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(300);
}

if(Enter == 1)
{
keybd_event(VK_RETURN,0,0,0);
Sleep(250);
}

if(Fpress == 1)
{
keybd_event(0x46,0,0,0);
Sleep(250);
}

if(Leer == 1)
{
keybd_event(VK_SPACE,0,0,0);
Sleep(250);
}

Dont Copy & Paste This OLD From MPGH
You're leeching hardcore, hope you'll get ban
Quote Originally Posted by DaneCoder View Post
You're leeching hardcore, hope you'll get ban
yeah ryt !!!
danecoder could you give me some addies ?
Quote Originally Posted by V3n0x View Post
danecoder could you give me some addies ?
I could but only for WarRock ph I dont play EU cheaters are f*cking hardcore
Quote Originally Posted by DaneCoder View Post
I could but only for WarRock ph I dont play EU cheaters are f*cking hardcore
oh ok could you give me the link where i could DownLoad WRlauncher ??
Quote Originally Posted by V3n0x View Post
oh ok could you give me the link where i could DownLoad WRlauncher ??
Sorry for the late reply btw I already gave you my WarRock PH VIP Addylogger
Quote Originally Posted by DaneCoder View Post
Sorry for the late reply btw I already gave you my WarRock PH VIP Addylogger
thanks man appreciate your help
Give some credits you dumb fuck!!
Give Credits Nyhahaha
You must
No!!.. that man plays WarRock PH ! He only dont' know what is the type of that addies and codes he was copy pasting.
Posts 1–15 of 19 · Page 1 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us