Need Help Please :)

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Need Help Please :)
I Need some Help please

I'm not asking for addies, Im asking if what addies do i need in making weapon hacks?
Like WeaponPointer ? or etc..

That only Thanks

Please HELP HELP HELP !

and BTW this won't Work


You expect too much bro, I think no one would give you a complete info of wep hacking
Quote Originally Posted by DaneCoder View Post
You expect too much bro, I think no one would give you a complete info of wep hacking
Nyahaha I'm waiting for someone who will....
WeaponBase
SlotBase
PlayerID
ServerPointer

and remove me that faggy ugly shitty "code" shit ty
Quote Originally Posted by n4n033 View Post
WeaponBase
SlotBase
PlayerID
ServerPointer

and remove me that faggy ugly shitty "code" shit ty
Is that all ? @n4n033 Thanks!!
How about the weapon mgz and damage?? do i need it?
@n4n033 Can you please give me a Source of Slotbase?
Quote Originally Posted by killallbosz View Post
@n4n033 Can you please give me a Source of Slotbase?
there is no source for slot base, it's a pointer
No,sorry i can't get it. Please help me alot @n4n033 Do you have facebook add me
N4n033 means that its a Pointer like ADR_PlayerPointer 0x12345, how do you use it?

like this:
Code:
#define ADR_SlotBase 0x12345

void Shits()
{
dwSlotBase = *(DWORD*)ADR_SlotBase; <--Declare the addy
if(dwSlotBase != 0)
{
*(float*)(dwSlotBase+WepHackAddy) = 12345;
*(float*)(dwSlotBase+WepHackAddy) = 12345;
}
}


Note: This is not a wephack just showing you how you use it
Quote Originally Posted by DaneCoder View Post
N4n033 means that its a Pointer like ADR_PlayerPointer 0x12345, how do you use it?

like this:
Code:
#define ADR_SlotBase 0x12345

void Shits()
{
dwSlotBase = *(DWORD*)ADR_SlotBase; <--Declare the addy
if(dwSlotBase != 0)
{
*(float*)(dwSlotBase+WepHackAddy) = 12345;
*(float*)(dwSlotBase+WepHackAddy) = 12345;
}
}


Note: This is not a wephack just showing you how you use it
Is that the complete @DaneCoder or where i can put my weapon ID to bind it.
then this:
*(float*)(dwSlotBase+You mean the weapon1 addy?) = 12345; <-- and you mean this is the ID?
*(float*)(dwSlotBase+You mean the weapon2 or 3 addy?) = 12345; <-- and you mean this is the ID?
sorry i'm too questionable becuase i am being Ignored.
Quote Originally Posted by killallbosz View Post
Is that the complete @DaneCoder or where i can put my weapon ID to bind it.
then this:
*(float*)(dwSlotBase+You mean the weapon1 addy?) = 12345; <-- and you mean this is the ID?
*(float*)(dwSlotBase+You mean the weapon2 or 3 addy?) = 12345; <-- and you mean this is the ID?
sorry i'm too questionable becuase i am being Ignored.
One question, do you have a GG bypass?
Quote Originally Posted by killallbosz View Post
questionable
Questionable isn't correctly put in the sentence, It means can be be questioned or something similar. Like "Beatable".
Thought I'd let you know, If you don't want my post. Tell me & i'll remove it.
WeaponBinder isn't WeaponHack.
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