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  1. #1501
    bellonxbl's Avatar
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    Initialization Error

    How to fix initialization error?

  2. #1502
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    Quote Originally Posted by bellonxbl View Post
    How to fix initialization error?
    Try to close fiddler disable windows proxy from settings then re open, if it doesn't work you have to reset HTTPS from Fiddler settings

  3. #1503
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    Quote Originally Posted by 8otto View Post
    Guys, I was playing and I always have Bloodweb disabled to play with real prestige ecc, but I wanted to use a red addon so I had an idea.
    A script that adds only addons offerings and items so you can keep you real prestige but with modified stuff amount.

    Requirements inside C:\Rules\Files
    BloodwebNoPerks.json do a copy of Bloodweb.json ,remove perks and call it BloodwebNoPerks
    they starts from Agitation until almost the end of the Bloodweb file.

    Requirement at top of script (copy only code that you don't have on top)
    Code:
    var BloodwebNoPerks = true;
    var MarketUpdaterPath = "C:\\Rules\\";
    if (MarketUpdaterPath[-1] != "\\") MarketUpdaterPath += "\\";
    Code:
    if(BloodwebNoPerks && oSession.uriContains("api/v1/dbd-character-data/bloodweb")){
    	try{
    		var bloodwebPath = MarketUpdaterPath + "Files\\BloodwebNoPerks.json";
    		if (!System.IO.File.Exists(bloodwebPath)) return;
    		var bloodwebString = System.IO.File.ReadAllText(bloodwebPath);
    		var bloodwebJson = Fiddler.WebFormats.JSON.JsonDecode(bloodwebString).JSONObject;
    		oSession.utilDecodeResponse();
    		var oJsonResponse = Fiddler.WebFormats.JSON.JsonDecode(oSession.GetResponseBodyAsString()).JSONObject;
    		oJsonResponse["characterItems"].AddRange(bloodwebJson["characterItems"]);
    		var oString = Fiddler.WebFormats.JSON.JsonEncode(oJsonResponse);
    		oSession.utilSetResponseBody(oString);
    	}
    	catch(e){
    		FiddlerObject.log(e);
    	}
    }
    Ahhh this is wonderful! Levels was one thing I absolutely didn't want to mess with, so this is fantastic for me! Thank you very much!
    Last edited by purplerose1414; 12-05-2023 at 09:33 AM.

  4. #1504
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    Quote Originally Posted by 8otto View Post
    Alternatively you can also disable CustomPrestige from FiddlerScript, change true with false, and it will use the one you choose in MarketUpdater
    Ohhh. I did it manually, but thank you once again for providing an alternative!

  5. #1505
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    Quote Originally Posted by ThatVeryOne View Post
    Ohhh. I did it manually, but thank you once again for providing an alternative!
    Works also for challenge? I just answered to your post in other thread

  6. #1506
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    can i make it work on steam ?

  7. #1507
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    hello, i’ve got a question, why don’t i have the refined serum addon?

  8. #1508
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    - - - Updated - - -

    Quote Originally Posted by besxwq View Post
    hello, i’ve got a question, why don’t i have the refined serum addon?
    Why would you want it? Its an item that gets taken away after a raid.

  9. #1509
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    Quote Originally Posted by besxwq View Post
    hello, i’ve got a question, why don’t i have the refined serum addon?
    There is a blacklist.json file in C:\Rules, I removed every event thing (to reduce ban chance), you can change it or also delete to unlock everything, ofc you have to use again MarketUpdater after edit/delete

  10. #1510
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    Quote Originally Posted by 8otto View Post
    There is a blacklist.json file in C:\Rules, I removed every event thing (to reduce ban chance), you can change it or also delete to unlock everything, ofc you have to use again MarketUpdater after edit/delete
    oh so that’s why, tysm for the answer

  11. #1511
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    Hello @8otto, I was taking a look at the processes in fiddler, I believe you have already seen the same thing as me, but my curiosity kills me. I know that something related to FOV has always been problematic, at least without the use of known external hacks, but it would not be possible to create a script intercepting this:



    Thank you in advance for your continued attention, I know there are old posts asking similar things, but I didn't see anyone reporting about this specifically here. Although I already have a certain idea that configuration data must be treated differently by the game server, as I said, curiosity.
    Last edited by Kmex; 12-10-2023 at 11:59 PM.

  12. #1512
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    Question how to add banners to the old market method?

    Quote Originally Posted by 8otto View Post
    [ALL VERSIONS] Unlock All - Definitive Method

     
    Guys I think that this one I'm going to share today will be my last method, because combined with SleepyLia's Market Updater (That updates also GetAll so everything we need) you can use the "New Method" with generated files.


    What files you need:
    1. MarketNoSavefile.json
    2. GetAll.json
    3. CustomCharacterData.json (optional for different prestige level on every char)

    These files are all generated by SleepyLia's Market Updater, I included a version of it modified by me into the ZIP.
    SleepyLia's original version https://www.mpgh.net/forum/showthread.php?t=1571293

     

    These files will be generated by SleepyLia's Market Updater. Place it into a folder and never move again cause you have to set as default path to make my code "finding" generated files. (As default I put C:\Rules so if you place the MarketUpdater.exe into that folder you need to run it to update, then everything will work fine)

    If the path selected is C:\Rules my code will use C:\Rules\Files\MarketNoSavefile.json , C:\Rules\Files\GetAll.json and C:\Rules\Other\CustomCharacterData.json that you can enable or disable as you want from my code, or just deleting it.


    Installation and code
     

    If you used other FiddlerScripts' methods, Reset FiddlerScript
     

    1. Close Fiddler.
    2. Go to your Script folder for example -> C:\Users\YourName\Documents\Fiddler2\Scripts (or you can just copy paste this in explorer address bar %userprofile%\Documents\Fiddler2\Scripts )
    3. Rename CustomScript.js as you want, you can also delete, but it's better to keep backups


     

    1. Install and open at least once Fiddler Classic
    2. Download "8otto's Definitive Method.zip" (Here as bonus is included also Challenger Completer v2 : https://www.mpgh.net/forum/showthrea...1#post15383264 )
    3. Extract everything into same folder
    4. Open "RUN_ME_AS_ADMIN" as Administrator
    5. Follow instruction in Installation process (press Y, then I then Enter, that's all )


     

    1. Open Fiddler Classic
    2. Go to FiddlerScript
    3. On top of paste this code
       

      Code:
      var Bloodweb_v6 = true;	//CHANGE true TO false TO DISABLE BLOODWEB (Perks, Items, Addon, Offerings Unlocking)
      var Market_v6 = true;	//CHANGE true TO false TO DISABLE MARKET (Characters, Skins, Charm Unlocking)
      var Quest = true;		//CHANGE true TO false TO DISABLE MARKET (Challenges Completer)
      var MarketUpdaterPath = "C:\\Rules\\";	//CHANGE TO YOUR MARKET UPDATER PATH, MAKE SURE TO REPLACE "" WITH "\" IMPORTANT
      FiddlerObject.log(MarketUpdaterPath);	//GO INTO FIDDLER'S LOG TO CHECK IF YOUR PATH IS CORRECT
    4. Make sure that MarketUpdaterPath contains the folder where you put MarketUpdater.exe (with double \\ instead of single \) I added the log of the path, to check it just go to Log (at FiddlerScript right) and read the Path it prints
    5. Select OnBeforeResponse
    6. Paste this code inside of it, as the image

       

      Code:
                      //BLOODWEB AND GETALL, IT NEEDS Bloodweb_v6 and MarketUpdaterPath as global variables (at top of code)
      		if(Bloodweb_v6 && (oSession.uriContains("api/v1/dbd-character-data/bloodweb") || oSession.uriContains("api/v1/dbd-character-data/get-all"))){
      			try{
      				if (MarketUpdaterPath[-1] != "\\") MarketUpdaterPath += "\\";
      				var getallPath = MarketUpdaterPath + "Files\\GetAll.json";
      				if (!System.IO.File.Exists(getallPath)) return;
      				var customDataPath = MarketUpdaterPath + "Other\\CustomCharacterData.json";
      				var customStatus = CustomPrestige && System.IO.File.Exists(customDataPath);
      				var getallString = System.IO.File.ReadAllText(getallPath);
      				var getallJson = Fiddler.WebFormats.JSON.JsonDecode(getallString);
      				var bloodWebData = new System.Collections.Hashtable();
      				var paths = new System.Collections.ArrayList();
      				var ringData = new System.Collections.ArrayList();
      				var nodeItem = new System.Collections.Hashtable();
      				nodeItem.Add("nodeId", "0");
      				nodeItem.Add("state", "Collected");
      				var nodeData = new System.Collections.Hashtable();
      				var nodeDataList = new System.Collections.ArrayList();
      				nodeDataList.Add(nodeItem);
      				nodeData.Add("nodeData", nodeDataList);
      				ringData.Add(nodeData);
      				bloodWebData.Add("paths", paths);
      				bloodWebData.Add("ringData", ringData);
      				if (customStatus) {
      					var customDataString = System.IO.File.ReadAllText(customDataPath);
      					var customDataJson = Fiddler.WebFormats.JSON.JsonDecode(customDataString);
      				}
      				if (oSession.uriContains("api/v1/dbd-character-data/get-all")){
      					if (customStatus){
      						for(var i=0;i<getallJson.JSONObject["list"].Count;i++){
      							getallJson.JSONObject["list"][i]["bloodWebData"].Clear();
      							getallJson.JSONObject["list"][i]["bloodWebData"] = bloodWebData;
      							var j = 0;
      							while(j<customDataJson.JSONObject["list"].Count && customDataJson.JSONObject["list"][j]["characterName"].ToLower() != getallJson.JSONObject["list"][i]["characterName"].ToLower()) j++;
      							if (customDataJson.JSONObject["list"][j]["characterName"].ToLower() == getallJson.JSONObject["list"][i]["characterName"].ToLower()) getallJson.JSONObject["list"][i]["prestigeLevel"] = customDataJson.JSONObject["list"][j]["prestigeLevel"];
      						}
      						getallString = Fiddler.WebFormats.JSON.JsonEncode(getallJson.JSONObject);
      					}
      					oSession.utilSetResponseBody(getallString);
      					return;
      				}
      				oSession.utilDecodeRequest();
      				oSession.utilDecodeResponse();
      				var jsonRequest = oSession.GetRequestBodyAsString();
      				var oJsonRequest = Fiddler.WebFormats.JSON.JsonDecode(jsonRequest);
      				var jsonResponse = oSession.GetResponseBodyAsString();
      				var oJsonResponse = Fiddler.WebFormats.JSON.JsonDecode(jsonResponse);
      				var characterSelected = oJsonRequest.JSONObject["characterName"];
      				for(var i=0;i<getallJson.JSONObject["list"].Count;i++){
      					if(getallJson.JSONObject["list"][i]["characterName"].ToLower() == characterSelected.ToLower()){
      						oJsonResponse.JSONObject["bloodWebLevel"] = 50;
      						oJsonResponse.JSONObject["prestigeLevel"] = getallJson.JSONObject["list"][i]["prestigeLevel"];
      						if (customStatus){
      							var j = 0;
      							while(j<customDataJson.JSONObject["list"].Count && customDataJson.JSONObject["list"][j]["characterName"].ToLower() != characterSelected.ToLower()) j++;
      							if (customDataJson.JSONObject["list"][j]["characterName"].ToLower() == characterSelected.ToLower()) oJsonResponse.JSONObject["prestigeLevel"] = customDataJson.JSONObject["list"][j]["prestigeLevel"];
      						}
      						oJsonResponse.JSONObject["characterItems"].AddRange(getallJson.JSONObject["list"][i]["characterItems"]);
      						break;
      					}
      				}
      				oJsonResponse.JSONObject["bloodWebData"].Clear();
      				oJsonResponse.JSONObject["bloodWebData"] = bloodWebData;
      				var oString = Fiddler.WebFormats.JSON.JsonEncode(oJsonResponse.JSONObject);
      				oSession.utilSetResponseBody(oString);
      			}
      			catch(e){
      				FiddlerObject.log(e);
      			}
      		}
      		
      		//MARKET, IT NEEDS Market_v3 as global variable (at top of code)
      		if (Market_v3 && oSession.uriContains("api/v1/inventories")) {
      			try{
      				if (MarketUpdaterPath[-1] != "\\") MarketUpdaterPath += "\\";
      				var marketPath = MarketUpdaterPath + "Files\\MarketNoSavefile.json";
      				if (!System.IO.File.Exists(marketPath)) return;
      				var marketString = System.IO.File.ReadAllText(marketPath);
      				var marketJson = Fiddler.WebFormats.JSON.JsonDecode(marketString);
      				oSession.utilDecodeResponse();
      				var jsonString = oSession.GetResponseBodyAsString();
      				var oJson = Fiddler.WebFormats.JSON.JsonDecode(jsonString);
      				for(var i = 0; i < marketJson.JSONObject["data"]["inventory"].Count ; i++){
      					oJson.JSONObject["data"]["inventory"].Add(marketJson.JSONObject["data"]["inventory"][i]);
      				}
      				var oString = Fiddler.WebFormats.JSON.JsonEncode(oJson.JSONObject);
      				oSession.utilSetResponseBody(oString);
      			}
      			catch(e){
      				FiddlerObject.log(e);
      			}
      		}
      
      		//QUEST, IT NEEDS Quest as global variable (at top of code)
      		if (Quest && oSession.uriContains("api/v1/archives/stories/update/active-node-v3")){
      			try{
      				//DECODING AND CONVERTING REQUEST AND RESPONSE
      				oSession.utilDecodeRequest();
      				oSession.utilDecodeResponse();
      				var jsonRequest = oSession.GetRequestBodyAsString();
      				var oJsonRequest = Fiddler.WebFormats.JSON.JsonDecode(jsonRequest);
      				var jsonResponse = oSession.GetResponseBodyAsString();
      				var oJsonResponse = Fiddler.WebFormats.JSON.JsonDecode(jsonResponse);
      				//GETTING VARIABLES FROM SELECTED CHALLENGE
      				if(oJsonResponse.JSONObject["activeNodesFull"].Count == 0) return;
      				var role = oJsonRequest.JSONObject["role"];
      				if(role == "both") role = "survivor";
      				var neededProgression = oJsonResponse.JSONObject["activeNodesFull"][0]["objectives"][0]["neededProgression"];
      				var questEvents = oJsonResponse.JSONObject["activeNodesFull"][0]["objectives"][0]["questEvent"];
      				var matchId = System.Guid.NewGuid().ToString();
      				var requestBody = '{"matchId":"'+matchId+'","questEvents":[';
      				for(var i=0;i<questEvents.Count;i++){
      					var repetition = questEvents[i]["repetition"];
      					repetition *= neededProgression;
      					var questEventId = questEvents[i]["questEventId"];
      					var parameters = questEvents[i]["parameters"];
      					if(parameters != undefined) requestBody += '{"parameters":"'+parameters+'","questEventId":"'+questEventId+'","repetition":'+repetition+'}';
      					else requestBody += '{"questEventId":"'+questEventId+'","repetition":'+repetition+'}';
      					if(questEvents.Count > 1 && i != questEvents.Count - 1) requestBody += ",";
      				}
      				requestBody += '],"role":"'+role+'"}';
      				//GENERATING REQUEST WITH VARIABLES TO COMPLETE THE CHALLENGE
      				var request = new System.Net.WebClient();
      				var currentUrl = new System.Uri(oSession.fullUrl);
      				var baseUrl = currentUrl.GetLeftPart(System.UriPartial.Authority);
      				var url = baseUrl+"/api/v1/archives/stories/update/quest-progress-v2";
      				request.Headers.Set("X-HTTP-Method-Override", "POST");
      				request.Headers.Add("Host", "brill.live.bhvrdbd.com");
      				request.Headers.Add("Accept", "*/*");
      				request.Headers.Add("Content-Type", "application/json");
      				request.Headers.Add("Cookie", oSession.oRequest["Cookie"]);
      				var responseBody = request.UploadString(url, "POST", requestBody);
      			}
      			catch(e){FiddlerObject.log("Error unlocking challenge");}
      		}
    7. Enjoy!


     

     

    To level up you have to disable the cheat temporarily, just going to FiddlerScript and change var Bloodweb_v6 = true; to var Bloodweb_v6 = false; (than again to true ofc to re-enable it)

     

    Open bloodweb in-game multiple time (2 should be enough), than switch preset loadouts of your character (multiple time if doesn't work at 1st attempt)

     

    1. Close Fiddler
    2. Go to Windows Settings
    3. Network
    4. Proxy
    5. Put Use Proxy Server to OFF
    6. Open the game with Fiddler closed
    7. If you still have problems it's not Fiddler (Try to do a Game File verification from your launcher (EPIC/MICROSOFT))
    8. If your problems are solved
    9. Reset Fiddler Certificates (In Fiddler, Go to Tools -> Options -> HTTPS -> Actions -> Reset All Certificates.)

    If you have still problems, you're probably banned.






    Credits to @SleepyLia for amazing work with Market Updater


    Message to mods, can you please use this as 1st post and replace old attachment and the title with new one? Thank you

    how to add banners to the old market method?

  13. #1513
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    Quote Originally Posted by Kmex View Post
    Hello @8otto, I was taking a look at the processes in fiddler, I believe you have already seen the same thing as me, but my curiosity kills me. I know that something related to FOV has always been problematic, at least without the use of known external hacks, but it would not be possible to create a script intercepting this:



    Thank you in advance for your continued attention, I know there are old posts asking similar things, but I didn't see anyone reporting about this specifically here. Although I already have a certain idea that configuration data must be treated differently by the game server, as I said, curiosity.
    I didn't read FOV in this screen, however with script you can intercept everything and change, but if it's server sided it will not work.

    - - - Updated - - -

    Quote Originally Posted by T4F View Post
    how to add banners to the old market method?
    Install the definitive (updated) script, then disable every var on top replacing true with false, except Banner variable, leave it to true.

  14. #1514
    Kmex's Avatar
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    Lightbulb

    Quote Originally Posted by 8otto View Post
    I didn't read FOV in this screen, however with script you can intercept everything and change, but if it's server sided it will not work.


    I believe it is the "ratio" values, which have to do with the view mode, so much so that the values ​​for killer and survivors are set differently.

  15. #1515
    Threadstarter
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    Quote Originally Posted by Kmex View Post


    I believe it is the "ratio" values, which have to do with the view mode, so much so that the values ​​for killer and survivors are set differently.
    No, read better it's match incentive (like a bonus, idk if blood points bonus or MMR)

  16. The Following User Says Thank You to 8otto For This Useful Post:

    Kmex (12-11-2023)

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