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  1. #16
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    Quote Originally Posted by Define.Void View Post
    Existe logger de class ?
    Não é bem um logger é um metodo que funciona como um logger vou mostrar um exemplo :

    Code:
    WORD nHealth = 0x0000000 + 0x3B + 0x05C8; //0x0000000 = endereço da classe do cCharacterFX e 0x3B é o offset da classe SFXList e 0x05C8 é o offset do health
    
    if(Health)
          DrawHealthBars((int)HeadPos, FootPos, nHealth, SpawnCheck, Player->bSpawnSheild, ESPColor,pDevice);
    
    Para que o hack funcione em todos os CA tem que fazer :
    DWORD ADDR_HEALTH = FindPattern(CShell, (DWORD)CShell, (BYTE*)"...", "...."); //Pattern removida
    WORD nHealth = ADDR_HEALTH + 0x3B + 0x05C8; //0x0000000 = endereço da classe do cCharacterFX e 0x3B é o offset da classe SFXList e 0x05C8 é o offset do health
    
    if(Health)
          DrawHealthBars((int)HeadPos, FootPos, nHealth, SpawnCheck, Player->bSpawnSheild, ESPColor,pDevice);
    
    ou seja ele vai procurar o endereço do nHealth e em vez de utilizar a classe do cCharacterFX ele vai utilizar o endereço do CharFX->wHealth
    outro exemplo :

    por classe :
    Code:
    if(pPlayer->Team != pLocal->Team)
    Metodo auto-search :

    Code:
    DWORD PlayerTeam = 0x0000000;
    DWORD LocalTeam = 0x0000000; 
    
    então vai ficar assim :
    if(PlayerTeam != LocalTeam)

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  3. #17
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    Quote Originally Posted by experthack View Post


    Não é bem um logger é um metodo que funciona como um logger vou mostrar um exemplo :

    Code:
    WORD nHealth = 0x0000000 + 0x3B + 0x05C8; //0x0000000 = endereço da classe do cCharacterFX e 0x3B é o offset da classe SFXList e 0x05C8 é o offset do health
    
    if(Health)
          DrawHealthBars((int)HeadPos, FootPos, nHealth, SpawnCheck, Player->bSpawnSheild, ESPColor,pDevice);
    
    Para que o hack funcione em todos os CA tem que fazer :
    DWORD ADDR_HEALTH = FindPattern(CShell, (DWORD)CShell, (BYTE*)"...", "...."); //Pattern removida
    WORD nHealth = ADDR_HEALTH + 0x3B + 0x05C8; //0x0000000 = endereço da classe do cCharacterFX e 0x3B é o offset da classe SFXList e 0x05C8 é o offset do health
    
    if(Health)
          DrawHealthBars((int)HeadPos, FootPos, nHealth, SpawnCheck, Player->bSpawnSheild, ESPColor,pDevice);
    
    ou seja ele vai procurar o endereço do nHealth e em vez de utilizar a classe do cCharacterFX ele vai utilizar o endereço do CharFX->wHealth
    outro exemplo :

    por classe :
    Code:
    if(pPlayer->Team != pLocal->Team)
    Metodo auto-search :

    Code:
    DWORD PlayerTeam = 0x0000000;
    DWORD LocalTeam = 0x0000000; 
    
    então vai ficar assim :
    if(PlayerTeam != LocalTeam)
    todas vez que atualiza as classes os offsets mudam, mas já vi outro método de um "logger de classes" na UC

  4. #18
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    Quote Originally Posted by New - Hacker View Post


    todas vez que atualiza as classes os offsets mudam, mas já vi outro método de um "logger de classes" na UC
    Errado. nem toda atualização de classes os offsets mudam nessa atualização por exemplo a wHealth o offset dela mudou não sei outro metodo de logger de classes so sei esse metodo e.e.

  5. #19
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    Quote Originally Posted by experthack View Post


    Errado. nem toda atualização de classes os offsets mudam nessa atualização por exemplo a wHealth o offset dela mudou não sei outro metodo de logger de classes so sei esse metodo e.e.
    isso é muito relativo, pode adicionar 0x4 em uma parte e remover 0x4 em outra pate, e no final do código algumas coisas ainda ficarem funcionais..

  6. #20
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    Quote Originally Posted by experthack View Post


    LTClientEXE : 0x0048AD50
    Code:
    \xC7\x5\x00\x00\x00\x00\x00\x00\x00\x00\xC7\x5\x00\x00\x00\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x83\xC4\x00\x68\x00\x00\x00\x00\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\x8B\x44\x24\x00
    
    xx????????xx????????x????xx?x????x????x????xxxxxxxxxxxxx????x????xxxxxxxxx
    NoRecoil : 0x3744E21C
    Code:
    \xD9\x44\x24\x14\xD8\xD1\xDF\xE0\xDD\xD9\xF6\xC4\x41\x75\x09\xD9\x44\x24\x18\xD8\x4E\x58\xDE\xC1\xD9\x5C\x24\x18\xD9\x44\x24\x18\xDC\x0D\x00\x00\x00\x00\xD9\x5C\x24\x18\xD9\x44\x24\x18\xD9\xC0
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxxxx
    NoReload : 0x374A40F1
    Code:
    \x0F\x84\x00\x00\x00\x00\x8B\x96\x00\x00\x00\x00\x89\x96\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x0F\xB7\x96\x10\x02\x00\x00
    
    xx????xx????xx????xx????xxxxxxx


    ---------- Post added at 03:21 PM ---------- Previous post was at 03:21 PM ----------



    Sempre tem um noob pra postar o que não devia


    ---------- Post added at 03:22 PM ---------- Previous post was at 03:21 PM ----------



    Que programa logger de classes ?
    eu acho que é outro tipo de programa (se é que me entende)

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  8. #21
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    Isso esta mal se quer ajuda eu te ajudo :_V

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  10. #22
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    Quote Originally Posted by Ecstasy View Post
    Isso esta mal se quer ajuda eu te ajudo :_V
    Some daqui

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  12. #23
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    Quote Originally Posted by Arun's Pet Monkey View Post


    Some daqui
    AFF nao to farto das otras sections ja, fuck that m8 ur my silva homie /march

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  14. #24
    Fєηix's Avatar
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    Meu n Esta Pegando O DeviceGame & LTClientEXE O Que Sera Qe Eu FIz Errado ?

    //LTClientEXE
    dwLTClientexe = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_LTCLIENTEXE, MASK_LTCLIENTEXE );

    if( dwLTClientexe != NULL )
    add_log( "#define LTClientEXE\t\t0x%X", (DWORD)*(DWORD*)( dwLTClientexe + 0x2 ) );
    else
    add_log( "Falha Ao Atualizar LTClientEXE" );

    #define PATT_LTCLIENTEXE "\xC7\x5\x00\x00\x00\x00\x00\x00\x00\x00\xC7\x5\x0 0\x00\x00\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\ x83\xC4\x00\x68\x00\x00\x00\x00\xB9\x00\x00\x00\x0 0\xE8\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\ xCC\xCC\xCC\xCC\xCC\x68\x00\x00\x00\x00\xE8\x00\x0 0\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\x8B\x44\x24\x00"
    #define MASK_LTCLIENTEXE "xx????????xx????????x????xx?x????x????x????xxxxxx xxxxxxx????x????xxxxxxxxx"
    //DeviceGame
    dwDevi = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_Devi, MASK_Devi );

    if( dwDevi != NULL )
    add_log( "#define DeviceGame\t\t0x%X", dwDevi + 0x2 );
    else
    add_log( "Falha Ao Atualizar DeviceGame " );
    #define PATT_Devi "\x8B\x15\x00\x00\x00\x00\x8B\x02\x8B\x54\x24\x24\ x8B\x08"
    #define MASK_Devi "xx????xxxxxxxx"
    E O NoRecoil & NoReload Acho Qe Estao Pegando Endereços Errados!

    #define NoRecoil 0xD1D81424
    #define NoRecoil 0x1B1

  15. #25
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    Quote Originally Posted by --Fenix-- View Post
    Meu n Esta Pegando O DeviceGame & LTClientEXE O Que Sera Qe Eu FIz Errado ?










    E O NoRecoil & NoReload Acho Qe Estao Pegando Endereços Errados!
    Acha ? mano como você vai me pega LTClientEXE e DeviceGame com CShell é com Engine o NoRecoil e NoReload estão errados concerteza as BYTE estão erradas!


    #Edite
    E a BYTE do LTClientEXE é 0x47 e não ECX
    Last edited by Define.Void; 05-28-2013 at 07:09 PM.

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  17. #26
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    Quote Originally Posted by Define.Void View Post
    Acha ? mano como você vai me pega LTClientEXE e DeviceGame com CShell é com Engine o NoRecoil e NoReload estão errados concerteza as BYTE estão erradas!
    SIm Percebi Qe Esta Errado Os Bytes!Mais msm Asim n Sei Quais Os Bytes No Recoil No Reload Esp Name 1 e 2.

    ---------- Post added at 07:20 PM ---------- Previous post was at 07:07 PM ----------

    Define.Void LTClientexe Fica Asim ?

    [HTML]//LTClientEXE
    dwLTClientexe = FindPattern( dwEngineEntryPoint ,dwEngineCodeSize, (BYTE*)PATT_LTCLIENTEXE, MASK_LTCLIENTEXE );

    if( dwLTClientexe != NULL )
    add_log( "#define LTClientEXE\t\t0x%X", (DWORD)*(DWORD*)( dwLTClientexe + 0x47 ) );
    else
    add_log( "Falha Ao Atualizar LTClientEXE" );[/HTML]

    Edit: Agr Deu Certo '-' Eu Tava Usando A Dipe.. e Lt na #pragma region CShell E Tinha Qe Por #pragma region Engine
    Last edited by Fєηix; 05-28-2013 at 07:38 PM.

  18. #27
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    Quote Originally Posted by --Fenix-- View Post
    SIm Percebi Qe Esta Errado Os Bytes!Mais msm Asim n Sei Quais Os Bytes No Recoil No Reload Esp Name 1 e 2.

    ---------- Post added at 07:20 PM ---------- Previous post was at 07:07 PM ----------

    Define.Void LTClientexe Fica Asim ?

    [HTML]//LTClientEXE
    dwLTClientexe = FindPattern( dwEngineEntryPoint ,dwEngineCodeOffset, (BYTE*)PATT_LTCLIENTEXE, MASK_LTCLIENTEXE );

    if( dwLTClientexe != NULL )
    add_log( "#define LTClientEXE\t\t0x%X", (DWORD)*(DWORD*)( dwLTClientexe + 0x47 ) );
    else
    add_log( "Falha Ao Atualizar LTClientEXE" );[/HTML]
    Sim, e NoRecoil, NoReload, EspName1 e EspName2 não precisam de BYTE
    Last edited by Define.Void; 05-28-2013 at 07:34 PM.

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  20. #28
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    Quote Originally Posted by Arun's Pet Monkey View Post


    eu acho que é outro tipo de programa (se é que me entende)
    Alessandro na seção br *-*

  21. #29
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    Meu deus, quem procura LTClientEXE Obs: EXE ! na CShell.dll ?

    Tudo que inclui modificaçao de jogo em geral se encontra na .exe, porque é nela que modificamos sem ser somente visual.

  22. #30
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    Quote Originally Posted by --Fenix-- View Post
    SIm Percebi Qe Esta Errado Os Bytes!Mais msm Asim n Sei Quais Os Bytes No Recoil No Reload Esp Name 1 e 2.

    ---------- Post added at 07:20 PM ---------- Previous post was at 07:07 PM ----------

    Define.Void LTClientexe Fica Asim ?

    [HTML]//LTClientEXE
    dwLTClientexe = FindPattern( dwEngineEntryPoint ,dwEngineCodeSize, (BYTE*)PATT_LTCLIENTEXE, MASK_LTCLIENTEXE );

    if( dwLTClientexe != NULL )
    add_log( "#define LTClientEXE\t\t0x%X", (DWORD)*(DWORD*)( dwLTClientexe + 0x47 ) );
    else
    add_log( "Falha Ao Atualizar LTClientEXE" );[/HTML]

    Edit: Agr Deu Certo '-' Eu Tava Usando A Dipe.. e Lt na #pragma region CShell E Tinha Qe Por #pragma region Engine
    Uia só, agora ele também ta mexendo com logger.

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