Nice table, I can't find it on google.
Add me on dis-cord then, belvedere1337#5617
Are blueprints also 4 byte? Because I couldn't find the address after going through a whole list of 30+.
Game is out, 40$ on g2play, got pre-order key instantly even though its released. IDK if i'm allowed to say that here, sorry and delete my post if not! Wonder if they got any cheat/kick/prevent/protection. Guess we'll find out.
Need a new one for the full release. An AOB for ammo would be dopest. Base resources (once base is maxed) become useless hehe. I gave myself skillpoints but I think I'm going to "remove" any extra at max level, in case OVK does "things" (who knows).
Someone posted code snippet (not mine) but I've never known how to compile/inject this and make it useful. I assume it's ESP.
Code://40 55 53 56 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 45 E0 #define OFFS_VISIBLE 0x115A730 //48 8B 1D ?? ?? ?? ?? 48 85 DB 74 3B 41 #define OFFS_UWORLD 0x3DA4DF8 //40 53 48 83 EC 20 48 8B D9 48 85 D2 75 30 33 C0 #define OFFS_GETOBJECTNAME 0x12482A0 //48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 41 0F B6 F9 #define OFFS_W2S 0x11D6260 //48 89 1D ?? ?? ?? ?? 48 8B 5C 24 ?? 48 83 C4 28 C3 48 8B 5C 24 ?? 48 89 05 ?? ?? ?? ?? 48 83 C4 28 C3 #define OFFS_GNAMES 0x3C98A98 //48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? F6 81 ? ? ? ? ? 48 8B DA GetBoneMatrix : ParentBoneIndex(%d) out of range of #define OFFS_GETBONEMATRIX 0x112D050
Last edited by Rampant_uterus; 11-07-2018 at 05:09 PM.
Hi Rampant_Uterus.
Do you share cheat engine table for OVERKills The Walking Dead? Or, anyone?
In response to your post. You could setup a cheat engine script to use the aob scan for each address similar to what is show below as a starting point on what to create. Please keep in mind that I have not ever dealt with ESP use in CE prior to now.
See the following example below:
NOTE: The code provided below is used solely as an example for setting up scripts to implement aobScanModules. The actual use of code for each line may differ.[ENABLE]
aobscanmodule(aobEspVisibility,OTWD-Win64-Shipping.exe,40 55 53 56 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 45 E0)
alloc(newmem,$100,aobEspVisibility)
aobscanmodule(aobUWorld,OTWD-Win64-Shipping.exe,48 8B 1D ?? ?? ?? ?? 48 85 DB 74 3B 41)
alloc(newmem,$100,aobUWorld)
aobscanmodule(aobObjectName,OTWD-Win64-Shipping.exe,40 53 48 83 EC 20 48 8B D9 48 85 D2 75 30 33 C0)
alloc(newmem,$100,aobObjectName)
aobscanmodule(aobW2S,OTWD-Win64-Shipping.exe,48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 41 0F B6 F9)
alloc(newmem,$100,aobW2S)
aobscanmodule(aobGameNames,OTWD-Win64-Shipping.exe,48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 41 0F B6 F9)
alloc(newmem,$100,aobGameNames)
registersymbol(aobEspVisibility)
label(set_aobEspVisibility)
registersymbol(aobUWorld)
label(set_aobUWorld)
registersymbol(aobObjectName)
label(set_aobObjectName)
registersymbol(aobW2S)
label(set_aobW2S)
registersymbol(aobGameNames)
label(set_aobGameNames)
[DISABLE]
aobEspVisibility:
db 40 55 53 56 57 48 8D 6C 24
aobUWorld:
db 48 8B 1D ?? ?? ?? ?? 48 85 DB 74 3B 41
aobObjectName:
db 40 53 48 83 EC 20 48 8B D9 48 85 D2 75 30 33 C0
aobW2S:
db 40 53 48 83 EC 20 48 8B D9 48 85 D2 75 30 33 C0
aobGameNames:
db 40 53 48 83 EC 20 48 8B D9 48 85 D2 75 30 33 C0
unregistersymbol(aobEspVisibility)
unregistersymbol(aobUWorld)
unregistersymbol(aobObjectName)
unregistersymbol(aobW2S)
unregistersymbol(aobGameNames)
dealloc(newmem)
Infinite Ammo Example:
NOTE: The aobscanmodule in this example will not work. You will need to find the correct aobscanmodule for ammo in order to use it for this snippet of code.
[ENABLE]
aobscanmodule(aobInfiniteAmmo,OTWD-Win64-Shipping.exe,40 55 53 56 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 45 E0)
alloc(newmem,$100,aobInfiniteAmmo)
label(aobInfiniteAmmo)
label(return_aobInfiniteAmmo)
newmem:
code:
mov [rax],#9999
movd xmm0,[rax]
cvtdq2ps xmm0,xmm0
jmp return
aobInfiniteAmmo:
jmp newmem
nop
nop
return:
registersymbol(aobInfiniteAmmo)
[DISABLE]
aobInfiniteAmmo:
db 40 55 53 56 57 48 8D 6C 24
unregistersymbol(aobInfiniteAmmo)
dealloc(newmem)
Last edited by isosplz; 11-07-2018 at 07:58 PM.
A lack of knowledge is merely an interpolation.As with all thoughts, USE AT YOUR OWN RiSK. (Until the information is verified)
anyone have god mod table??
You've only seen one of my dances.
@isosplz I'm still not sure how to use it, but that's got me on the way, thank you. I'm trying to remember how to make AOB right now. I think I got it working for Scrap, going to try ammo.
isosplz (11-13-2018)
Hey bro! Any chance you can send me this though email?
I've tried to find the values and make pointers for them.
For ammo, it worked on my first try with it, but after changing the wepon the values got all messed up and the pointer didn't work anymore. (No idea why).
For things like HP and silencer, i didn't even manage to find the values.