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  1. #16
    kakibuy34's Avatar
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    Can someone give me script with santa and gold mask?

  2. #17
    feldyn's Avatar
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    okey so do i need anything to inject it or do i just press insert in the game menu?

    thx for the answer btw[COLOR="Silver"]

    ---------- Post added at 04:03 PM ---------- Previous post was at 04:02 PM ----------

    its in the example script file you got when you downloaded it

  3. #18
    kakibuy34's Avatar
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    i mean how i get it works because i inject it and press f11 and nothing happend O_O where should i add the santa gold mask script example too?.
    Last edited by kakibuy34; 08-16-2013 at 04:07 PM.

  4. #19
    feldyn's Avatar
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    what program do you use to inject ?

    ---------- Post added at 04:13 PM ---------- Previous post was at 04:07 PM ----------

    what program did you use to inject ?

  5. #20
    FostPhore's Avatar
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    No Inject juste place script.lua in your game folder ans press INSERT in game

    Ask me for deferent script, i could make it

  6. #21
    feldyn's Avatar
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    check you messages. i have pm you.

    ---------- Post added at 04:25 PM ---------- Previous post was at 04:20 PM ----------

    D:\Spill\Steam\steamapps\common\PAYDAY 2

    I placed it there, started the game pressed insert in the game menu. nothing worked :S

  7. #22
    fakefakefakez's Avatar
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    doesnt work anymore. injected it with everything.

  8. #23
    mostlyghosty's Avatar
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    Quote Originally Posted by fakefakefakez View Post
    doesnt work anymore. injected it with everything.
    You don't inject it with anything. You drop the two files into the steamapps/common/payday 2 folder and press insert in game. I just tried it and it works.

  9. #24
    rogeruk's Avatar
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    I'm pretty sure that you should have 3 items.. iphlpapi.dll, script.lua and a folder called xml..

    I can confirm that the LUA hack does work... As long as its full release code then it DOES work.

    Disable taser effect
    Code:
    PlayerMovement.tased = function(self) return false end
    Increase throw distance of all bags (adjust 1.5x as needed... 100 is just stupid)
    Code:
    local car_arr = {
    	'being', 
    	'mega_heavy', 
    	'heavy', 
    	'medium',
    	'light',
    	'coke_light'
    }
    
    for i, name in ipairs(car_arr) do
    	tweak_data.carry.types[ name ].throw_distance_multiplier = 1.5
    end

  10. #25
    mostlyghosty's Avatar
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    Holy shit. I just figured out what " managers.lootdrop:debug_drop( 1000, true, i )" means. The 1000 means the amount of loot drop cards simulated. Like I did one mission and now I have 286 million dollars and a metric assload of mask items.

    ---------- Post added at 04:43 PM ---------- Previous post was at 04:42 PM ----------

    Quote Originally Posted by rogeruk View Post
    I'm pretty sure that you should have 3 items.. iphlpapi.dll, script.lua and a folder called xml..
    I didn't have an XML file from the download in the op. Just the dll and the .lua file.

  11. #26
    Atari1337's Avatar
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    Quote Originally Posted by rogeruk View Post
    I'm pretty sure that you should have 3 items.. iphlpapi.dll, script.lua and a folder called xml..

    I can confirm that the LUA hack does work... As long as its full release code then it DOES work.

    Disable taser effect
    Code:
    PlayerMovement.tased = function(self) return false end
    Increase throw distance of all bags (adjust 1.5x as needed... 100 is just stupid)
    Code:
    local car_arr = {
    	'being', 
    	'mega_heavy', 
    	'heavy', 
    	'medium',
    	'light',
    	'coke_light'
    }
    
    for i, name in ipairs(car_arr) do
    	tweak_data.carry.types[ name ].throw_distance_multiplier = 1.5
    end
    Got anything to maybe add bags? or create them? that would be cool

  12. #27
    rogeruk's Avatar
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    Quote Originally Posted by Atari1337 View Post
    Got anything to maybe add bags? or create them? that would be cool
    Could tweak with the 'money_manager.bag_value_multiplier' to create more "cash" at the end of the mission?

  13. #28
    Fuster's Avatar
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    Do we add scripts onto the script.lua? Or are we meant to create a clean version?

  14. #29
    iiPhoenix's Avatar
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    Edit: IN REPLY TO mostlyghostly

    Can you post the code? And do I just paste that into script.lua after?
    Last edited by iiPhoenix; 08-16-2013 at 06:02 PM.

  15. #30
    zerolight's Avatar
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    Tested and it works

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