Nice LoggerCode://|---------------------------------| Player Client & Offset|---------------------------------| #define MenuPtr //removed #define GameStatus 0x12D8068 #define BasicPlayerInfo 0x1760260 //PlayerMgr #define aCLTPlayerClient 0x1294950 #define CLTPlayerClientOffset 0x78 #define FlyHack 0xA40 #define FlyHackZM 0x948 #define LessRecoil 0x60C #define LessRecoilZM 0x51C #define NoSpread 0x5EC #define NoSpreadZM 0x4FC #define SuperJump 0x644 #define SuperJumpZM 0x558 //|---------------------------------| Bug Damage |---------------------------------| #define aNoBug //removed //|---------------------------------| Fall Damage |---------------------------------| #define FallDamage 0x18FB418 #define FallDamageOffset 0x4 //|---------------------------------| ESP & Aimbot |---------------------------------| #define aLTClientShell 0x1268EEC #define aLTModel 0x12648CC #define dwCPlayerStart 0x1E8 #define dwCPlayerSize 0xD78 #define MEOffset 0x1F4 //|---------------------------------| WeaponManager & ModelNode |---------------------------------| #define WeaponMgr 0x18FB438 #define ModelNode 0x18FB364 //|---------------------------------| Weapon |---------------------------------| #define WeaponStructOffset //removed #define Bypass28_3 //removed #define MaxWeapons //removed #define KnifeNormalAniRate 0x10E8 #define KnifeNormalAniRate1 0x1148 #define KnifeBigshotAniRate 0x10F8 #define Knockback 0x39A0 #define MoveSpeedPenalty 0x124C #define Range 0xEA8 #define AmmoDamage 0xEB8 #define KnifeNormalAngle 0x10D8 #define KnifeBigshotAngle 0x1108 #define WallShotDamageRatio 0x2878 #define KnifeNormalRange 0x10C8 #define KnifeBigshotRange 0x10F8 #define BoomDurationDamage 0x3811 #define ReloadAnimRatio 0x13B4 #define ChangeWeaponAnimRatio 0x13B8 #define Recoil1 0xBD8 #define Recoil2 0xD40 #define Recoil3 0x33F0 #define Recoil4 0x1674 #define Recoil5 0x17DC #define Recoil6 0x1944 //|---------------------------------| Dissconnected From Server |---------------------------------| #define aDC_JMP //removed #define aDC_CALL //removed #define aDC_NOP //removed //|---------------------------------| Shot Through Walls |---------------------------------| #define WallPointer 0x18FB420 #define EdgeShotEnabled 0x568 #define WallShotEnabled 0x56C #define PerfectWallShotEnabled 0x570 #define TextureType 0x594 #define Bypass 18_0 //removed #define Bypass 18_1 //removed //|---------------------------------| Unlock All Mutants |---------------------------------| #define oGameUi //removed #define oNanoPVScreen //removed #define aOpenMutantScreen //removed #define oMutant //removed //|---------------------------------| Invisible & Anti Invisible |---------------------------------| #define aLTClient 0x1268EE0 #define invisibleoffset 0xA0
Keep Going Bro !!
Any Aob for Super jump /Zm