JusCaus (02-12-2012)
Should work. I use MOV [ESP+4], xxx to push the callback address to the stack and do a simple CALL after that. So i dont have to calculate the relative jump offsets.
I hooked the IntersectSegment function and got the object pointers by looking at a zombie, but had no luck tracing them back to the classes. Entity iteration sounds interesting. Are there any further information about that?
Last edited by Zacherl; 02-12-2012 at 11:55 AM.
JusCaus (02-12-2012)
Explain how to make Classes?
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Sh_z_sektor is a good friend of ~FALLEN~?
@sh_z_sektor is one of ~FALLEN~'s tippy top best friends
sh_z_sektor (02-12-2012)
~FALLEN~ (02-12-2012)
And I @~FALLEN~
~FALLEN~, it is real to bypass the client error by looking in object.dll?
cc00_ (02-12-2012)
@~FALLEN~ What about me ?
*Dont have anything to ask , at least till now.
Joined MPGH: 07/08/09
i used to tell arrow to the knee jokes then i died due to blood loss from takeing tomany arrows to the knee at onceA network problem caused by you? What did you do? Trip over the cable?
Fly3r (02-12-2012)
@~FALLEN~ what is the best replacment for the old Detour Hook? and cant u do a little tut on mid hook :S?
To all People who thinks am a leecher,hate me,are jelly from me....
Refer to this thread...
https://www.mpgh.net/forum/232-crossf...stop-hate.html