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    FAISAL32's Avatar
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    Quote Originally Posted by truyvietnam View Post
    the commented signature is pointing to the start of function that probably create ray cast(?)
    Search for that array of bytes in cheat engine, and then open memory view in found address, scroll down to see the opcodes:
    movss xmm0, [edx+000000DC]
    That were you need for offset 1 so it relative address of that opcodes.

    Same with offset 2 and 3 which are movss xmm0, [edx+000000E0] and movss xmm0, [edx+000000E4] respectively
    Great, it's working normally again!

    I’ve got two questions I hope you can help with:

    First, I’m really thankful there’s already a signature available
    but how exactly do you find these addresses without a signature?

    Second, about the EntityList I noticed that in the aimbot, some entities just don’t show up or the aimbot doesn’t detect them.

    I even tried looping through all entities manually,
    and still couldn’t find them.
    I even went as far as scanning each one using a step of 0x1, and I still didn’t find them.

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    truyvietnam's Avatar
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    Quote Originally Posted by FAISAL32 View Post
    Great, it's working normally again!

    I’ve got two questions I hope you can help with:

    First, I’m really thankful there’s already a signature available
    but how exactly do you find these addresses without a signature?

    Second, about the EntityList I noticed that in the aimbot, some entities just don’t show up or the aimbot doesn’t detect them.

    I even tried looping through all entities manually,
    and still couldn’t find them.
    I even went as far as scanning each one using a step of 0x1, and I still didn’t find them.
    1. As I mentioned, that WPM traces thread contain with old trove.exe, I open a disassemble (ida), go into patched address, find where that function contain addresses called, it lead me into another function that has string "Picking::GenerateRay" I believe, find that string in new version -> function call raycast func -> get address and signature

    2. Yes, some entities dont like ever exist in the EntityList, this happened when I make internal cheat for first video. I think I never encourage it anymore when made aimbot one

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