Useful D3D9/C++ Info, Functions, Cham Alternations, and more!
Credits for FindPattern => d0m1n1k
Credits for DetourCreate => Azorbix
And acid takes no credits. I've already seen this years ago and they completely look the same.
Credits for DetourCreate => Azorbix
And acid takes no credits. I've already seen this years ago and they completely look the same.
@CodeDemon
Its Draw Indexed Primitive not Direct Index Primitive.
Its Draw Indexed Primitive not Direct Index Primitive.

Grammar Nazi in the house. 

Wow how does all be able to hook DIP ._. im missing all the fun.
Your not the only one. 

Thanks Gordon and Whatup, fixing it now /
wrote this up this morning before I had my coffee
wrote this up this morning before I had my coffeeno need to kill the fun but I made the crosshair u have. it is buggy but i still made it.
Added Ghost & Phantom Chams, credits to Blood.
Here is what I use for my chams to gen. materials :
Code:
D3DMATERIAL9 GenerateMaterial(int r, int g, int b){
D3DMATERIAL9 myMaterial;
D3DCOLORVALUE myColor;
myColor.a = 255;
myColor.r = (float)r / 255;
myColor.g = (float)g / 255;
myColor.b = (float)b / 255;
myMaterial.Ambient = myColor;
myMaterial.Diffuse = myColor;
myMaterial.Emissive = myColor;
myMaterial.Specular = myColor;
return myMaterial;
}
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