main()
{
maps\mp\mp_estate_precache::main();
maps\createart\mp_estate_art::main();
// maps\mp\mp_estate_fx::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap( "compass_map_mp_estate" );
// ambientPlay( "ambient_mp_estate" );
game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";
setdvar( "r_specularcolorscale", "1.17" );
setdvar( "compassmaxrange", "3500" );
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 1.3 );
setdvar( "r_lightGridContrast", 0 );
if ( level.ps3 )
setdvar( "sm_sunShadowScale", "0.5" ); // ps3 optimization
else
setdvar( "sm_sunShadowScale", "0.7" ); // optimization
CreateElevator((-2770, 1103, -215), (-1650, 3565, 315), (0, 180, 0));
CreateRamps((-1630, 3565, 300), (-3285, 3565, 300));
CreateRamps((-2700, 3530, 300), (-3385, 3530, 300));
CreateRamps((-2700, 3580, 300), (-3385, 3580, 300));
CreateRamps((-2700, 3420, 300), (-3385, 3420, 300));
CreateRamps((-2860, 3490, 300), (-3285, 3490, 300));
CreateRamps((-2700, 3730, 500), (-3185, 3730, 300));
CreateRamps((-2700, 3365, 300), (-3285, 3365, 300));
CreateRamps((-2700, 3265, 300), (-3285, 3265, 300));
CreateRamps((-2700, 3865, 300), (-3285, 3865, 300));
CreateRamps((-2700, 3765, 300), (-3285, 3765, 300));
CreateRamps((-2700, 3665, 300), (-3285, 3665, 300));
CreateRamps((-2700, 3345, 300), (-3285, 3340, 300));
CreateRamps((-2700, 3215, 300), (-3285, 3240, 300));
CreateRamps((-2700, 3815, 300), (-3285, 3840, 300));
CreateRamps((-2700, 3715, 300), (-3285, 3740, 300));
CreateRamps((-2700, 3615, 300), (-3285, 3640, 300));
CreateRamps((-2700, 3490, 300), (-3285, 3490, 300));
CreateRamps((-2700, 3520, 300), (-3285, 3520, 300));
CreateWalls((-3330, 3220, 300), (-3330, 3825, 450));
CreateWalls((-2700, 3190, 300), (-3330, 3190, 450));
CreateWalls((-2700, 3871, 300), (-3330, 3871, 450));
CreateWalls((-2670, 3871, 300), (-2670, 3620, 475));
CreateWalls((-2670, 3171, 300), (-2670, 3500, 475));
CreateWalls((-2770, 3155, 450), (-3330, 3155, 450));
CreateWalls((-3330, 3155, 450), (-3330, 3890, 450));
CreateWalls((-3330, 3890, 450), (-2730, 3890, 450));
CreateWalls((-2730, 3890, 450), (-2730, 3580, 450));
CreateWalls((-2730, 3890, 450), (-2730, 3155, 450));
CreateDoors((-2700, 3475, 325), (-2700, 3572.5, 325), (90, 180, 0), 4, 2, 20, 75);
}