There's nothing different there than on my code, except from the float on the NoSpread (which doesn't matter really.)
I'll add it anyway
Nice little list. =)
Code:
void CodeThread()
{
for(;;)
{
if ( *Player ) // Checks to see if the player pointer is currently being called.
{
// Enter hacks for in game here.
}
if ( *Server ) // Checks to see if the server pointer is currently being called.
{
// Enter hacks for the servers here.
}
Sleep ( 200 );
}
}
=O LOL I prefer that method, but yours works well too. =P
Working just great!
worked for me :
WIN7
64 BIT
C++ 2008/2010?
And a General Project or win32?
Originally Posted by WannaBeReady
C++ 2008/2010?
And a General Project or win32?
Sorry that I didn't mention this.
C++ 2008
Win32
Originally Posted by xTremist
Sorry that I didn't mention this.
C++ 2008
Win32
Ty for the info.
I'll try it and if it works i'll thank you