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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 7 - Black Ops Hacks & Cheats › Call of Duty Black Ops Coding, Programming & Source Code › CGS/CG/Ent/ClientInfo addies

CGS/CG/Ent/ClientInfo addies

Posts 1–15 of 28 · Page 1 of 2
Hell_Demon
Hell_Demon
CGS/CG/Ent/ClientInfo addies
Found & posted here by me:
Code:
CGS ptr: 0xD2B6E0
CG ptr: 0xD2B710
Entity ptr: 0xD2E8F0
Entity size: 0x328
ClientInfo ptr: 0x05EFE8
ClientInfo size: 0x5C8
IsInGame ptr(?): (*(DWORD*)0xD2EB9C)+0x18
Credits to cardoow(posted by House on page 2):
Code:
DrawStretchPic 0x6EA5B0
RegisterFont 0x6E8FD0
RegisterShader 0x6CDE40
DrawEngineText 0x6EAAE0 
SendConsoleCommand 0x5C9DA0
RegisterTag 0x5B5B30
getTagOrigin 0x7A0BE0
getWeaponinfo 0x503960
CRefdef 0x2ABDAFC0
credits to cypherPresents, king-orgy, cardoow, raiders(posted by Hahaz on page 2)
Code:
DrawPic 
0x6EA5B0 
x8bx44x24x28xd9x44x24x20x8bx4cx24x24x50x51x83xecx24 xxxxxxxxxxxxxxxxx 
  
DrawText 
0x006EAAE0 
x55x8bx6cx24x08x80x7dx00x00x56x57x0fx84x00x00x00x00x8bxc5x8dx50x01 xxxxxxxxxxxxx????xxxxx 
  
RegisterFont 
0x6E8FD0 
x8bx44x24x04x6axffx6ax01x50x6ax14xe8x00x00x00x00 xxxxxxxxxxxx???? 
  
CG_ClientFrame 
0x4CA8C0 
x83xecx34x53x55x56x57xe8x00x00x00x00 xxxxxxxx???? 
  
CG_Trace 
0x426CB0 
x8bx44x24x20x8bx4cx24x1cx8bx54x24x08x81xecx00x00x00x00x53 xxxxxxxxxxxxxx????x 
  
CG_Obituary 
int __usercall sub_7C96F0<eax>(int a1<eax>, int a2) 
0x7C96F0 
x83xecx7cx0fxbfx88xc6x00x00x00xf3x0fx10x05x00x00x00x00x53x55x0fxbfxa8xc4x00x00x00x56x33xdb xxxxxxxxxxxxxx????xxxxxxxxxxxx 
  
CG_FireWeapon 
int __cdecl sub_43DA80(int a1, int a2, int a3, int a4, unsigned int a5, int a6, char a7) 
0x43DA80 
x83xecx58x55x8bx6cx24x64x56x8bx74x24x74x85xf6x75x00 xxxxxxxxxxxxxxxx? 
  
CG_FireWeaponRecoil 
void __cdecl sub_643F60(int a1, int a2, int a3, int a4) 
0x643F60 
x51x8bx54x24x0cx66x83xbaxa6x02x00x00x02x57x8bx3dx00x00x00x00x0fx84x00x00x00x00 xxxxxxxxxxxxxxxx????xx???? 
  
CG_DrawBulletsImpacts 
int __cdecl sub_7F62B0(int a1, int a2, unsigned __int16 a3, int a4, int a5, int a6, char a7) 
0x7F62B0 
x81xecx00x00x00x00x8bx84x24x50x01x00x00x53x55x8bxacx24x4cx01x00x00 xx????xxxxxxxxxxxxxxxx 
  
R_RenderScene 
signed int __cdecl sub_6DF8F0(int a1, int a2) 
0x6DF8F0 
x55x8bxecx83xe4xf8xb8x00x00x00x00xe8x00x00x00x00x80x3dx00x00x00x00x00 xxxxxxx????x????xx????? 

RegisterShader 
0x6CDE40 
x8bx4cx24x04x80x39x00x75x00xa1x00x00x00x00xc3 xxxxxxxx?x????x 

RegisterTag 
0x5B5B30 
x8bx54x24x04x8bxc2x56x8dx70x01x8dx9bx00x00x00x00 xxxxxxxxxxxxxxxx 

getTagOrigin        
0x7A0BE0 
x51x66x83xbexa6x02x00x00x01x53x8bx5cx24x0cx75x00x8bx86xe8x01x00x00x0fxb6x4ex04 xxxxxxxxxxxxxxx?xxxxxxxxxx 
     
getWeaponinfo 
0x503960 
x8bx44x24x04x8bx0cx85x00x00x00x00x8bx41x08xc3 xxxxxxx????xxxx 

SendConsoleCommand 
0x5C9DA0 
x6ax35xe8x00x00x00x00x8bx44x24x0cx8ax08x83xc4x04x80xf9x70x74x00 xxx????xxxxxxxxxxxxx?
Have fun
~ Hell

P.S. I'll start reversing the classes this weekend(hopefully the game will be patched by then)

Credit: cardoow

Code:
DWORD CBot::GetWeaponOffset(DWORD WeaponNum)
{
	static DWORD dwCall = 0x503960;
	static DWORD dwReturn;
	__asm{
		PUSH WeaponNum
		CALL [dwCall]
		mov dwReturn, eax
		ADD ESP,0x4
	}
	return dwReturn;
}
Code:
void CBot::xHair()
{
	CClientInfo* pLocal = GetLocalClient();	
	cWeaponInfo* WeapInfo = (cWeaponInfo*)(GetWeaponOffset(pLocal->Weapon));
	if(WeapInfo)
	{		
                WeapInfo->xHair;//reverse class yourself
	}
}
Code:
enum eTypes
{
	ET_GENERAL,
	ET_PLAYER,
	ET_PLAYER_CORPSE,
	ET_ITEM,
	ET_MISSILE,
	ET_INVISIBLE,
	ET_SCRIPTMOVER,
	ET_SOUND_BLEND,
	ET_FX,
	ET_LOOP_FX,
	ET_PRIMARY_LIGHT,
	ET_MG42,
	ET_HELICOPTER,
	ET_PLANE,
	ET_VEHICLE,
	ET_VEHICLE_COLLMAP,
	ET_VEHICLE_CORPSE,
	ET_ACTOR,
	ET_ACTOR_SPAWNER,
	ET_ACTOR_CORPSE,
	ET_STREAMER_HINT,
};//this is complete 

DWORD CBot::GetType(CEntity* pEnt)
{
	static DWORD dwReturn;
	__asm mov esi, pEnt
	__asm movsx eax, WORD PTR DS:[esi+0x2A6]
	__asm mov dwReturn, eax
	return dwReturn;
}

Code:
int CBot::GetPlayerTag(WORD TagName, CEntity* Entity, float* Origin)
{
	static DWORD dwCall = 0x7A0BE0;
	static DWORD dwLpTag = GetLpTag(Entity);//reverse the getLpTag yourself
	__asm{
		MOV ESI, Entity
		MOV ECX, dwLpTag
		MOVZX EDI,WORD PTR DS:[0x3EDB1EA]//headbone
		push Origin
		CALL [dwCall]
		ADD ESP, 0x4
	}
}
#1 · edited 15y ago · 15y ago
Dave84311
[MPGH]Dave84311
Nice release
#2 · 15y ago
Hell_Demon
Hell_Demon
Quote Originally Posted by Dave84311 View Post
Nice release


I think we're first to have them here
#3 · 15y ago
AZUMIKKEL
AZUMIKKEL
I wonder if you can see the question sign in my face right now
#4 · 15y ago
Hell_Demon
Hell_Demon
We need a coding section for black ops so people don't go "WTF am I supposed to do with this..." xD
#5 · 15y ago
House
House
Quote Originally Posted by Hell_Demon View Post
We need a coding section for black ops so people don't go "WTF am I supposed to do with this..." xD
QFT, also we will need Help section
#6 · 15y ago
IF
iFireLazers
ClientInfo size is 0x5C8...

And no, cardoow posted them before on... another board.
#7 · 15y ago
Hell_Demon
Hell_Demon
Quote Originally Posted by iFireLazers View Post
ClientInfo size is 0x5C8...

And no, cardoow posted them before on... another board.
ECX+EAX+5EFE8
ECX = index * 0x5C8
EAX = index
ECX+EAX = EAX*0x5C9

Thats why I was confused.

Also, if you mean gd or uc then no, not all of these are posted there, if you mean another one send me the link in priv msg
#8 · 15y ago
Skyline.
Skyline.
Quote Originally Posted by Hell_Demon View Post
We need a coding section for black ops so people don't go "WTF am I supposed to do with this..." xD
i am actually understanding something, reading does pay off,

thanks for what you have shared with us =)
#9 · 15y ago
d0h
d0h
Quote Originally Posted by Hell_Demon View Post
ECX+EAX+5EFE8
ECX = index * 0x5C8
EAX = index
ECX+EAX = EAX*0x5C9

Thats why I was confused.

Also, if you mean gd or uc then no, not all of these are posted there, if you mean another one send me the link in priv msg
cardoow deleted them after a short period^^
#10 · 15y ago
Hell_Demon
Hell_Demon
Quote Originally Posted by d0h View Post
cardoow deleted them after a short period^^
ah ok, well I guess it doesn't really matter since we both found them ourselves ^^
#11 · 15y ago
Mikkelul
Mikkelul
What the hell are those codes for XD
#12 · 15y ago
Hell_Demon
Hell_Demon
Quote Originally Posted by Mikkelul View Post
What the hell are those codes for XD
They unlock gigantic penis mode ingame.
#13 · 15y ago
Mikkelul
Mikkelul
Quote Originally Posted by Hell_Demon View Post
They unlock gigantic penis mode ingame.
HOLY SHIT SRSLY! i always make Penis'es in minecraft! Now i can in black ops Too!
#14 · 15y ago
House
House
some more
DrawStretchPic 0x6EA5B0
RegisterFont 0x6E8FD0
RegisterShader 0x6CDE40
DrawEngineText 0x6EAAE0
SendConsoleCommand 0x5C9DA0
RegisterTag 0x5B5B30
getTagOrigin 0x7A0BE0
getWeaponinfo 0x503960
CRefdef 0x2ABDAFC0
#15 · 15y ago
Posts 1–15 of 28 · Page 1 of 2

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