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  1. #1
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    MAT Automaton (1.0.1.3) [Date: 07/07/2011]

    MAT Automaton
    Version: 1.0.1.3
    By dB




    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Changes in this version
    • Upgraded support for: CIBMALL, SABAY, SUBA, XOYO


    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Calculate angle
            Angle = ( CameraRotation.Vector () | ( BoneLocation - CameraLocation ).Normal () ) + 1.0
            Angle = ( 1.0 - ( Angle / 2.0 ) ) * 180.0
    
            # Do the check
            if ( Angle <= self.AimAngle and Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirusTotal Results
    Last edited by dBased; 07-07-2011 at 02:55 AM.

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  3. #16
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    Hope They Can Approved
    Just Waiting
    Be Patience Guys
    Im Programming

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    why this file cannot download ???

  5. #18
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    So you just new welcome it still leecher. Try to help other Pp and make useful post you will get better.
    Don't Say Thanks Just Click On
    ( THANKS )

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    repolucion (07-06-2011)

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    why can't download mat automanton 1.0.1.3

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    Quote Originally Posted by repolucion View Post
    why this file cannot download ???
    Its Still Pending Approval
    Wait Admin Mpgh Online To Approved That Download Link
    Just Wait My Friend
    Im Programming

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    Quote Originally Posted by vodkapremo View Post

    Its Still Pending Approval
    Wait Admin Mpgh Online To Approved That Download Link
    Just Wait My Friend
    owhhh thanks for imformation

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    vodkapremo (07-06-2011)

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    I feared that the spy is here
    they may have told GM
    in the presence of this new version



  13. #23
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    Quote Originally Posted by repolucion View Post
    owhhh thanks for imformation
    Your Welcome My Friend


    Quote Originally Posted by tHeDoCtOr46 View Post
    I feared that the spy is here
    they may have told GM
    in the presence of this new version
    Yeah
    We Must Beware Of Them
    I Scared The Spy Will Told Gm The Mat Automaton Has Been Released
    Last edited by vodkapremo; 07-06-2011 at 11:24 PM.
    Im Programming

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    we all like you dBased!Did it make diffculty?

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    Oh gosh, ghost is no fun now......but i guess thanks eventhough idon't really want people to aimbot, wall hack is ok. I only come here because i wanna check if people have hax or not. I guess i can take a break for mat until this is patch<<(No Offense). You people still have fun tho, and good luck!

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    Quote Originally Posted by dBased View Post
    MAT Automaton
    Version: 1.0.1.3
    By dB




    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Changes in this version
    • Upgraded support for: CIBMALL, SUBA, SABAY, XOYO


    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Calculate angle
            Angle = ( CameraRotation.Vector () | ( BoneLocation - CameraLocation ).Normal () ) + 1.0
            Angle = ( 1.0 - ( Angle / 2.0 ) ) * 180.0
    
            # Do the check
            if ( Angle <= self.AimAngle and Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirusTotal Results

    i cannot download why

  17. #27
    DoOdlEB0B HakPaNts's Avatar
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    see @dBased is the only guy we can really count on for these genius hacks. Thanx again man!!.

  18. #28
    tHeDoCtOr46's Avatar
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    I can feel the spy is in this forum now ..



  19. #29
    skyline097's Avatar
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    Quote Originally Posted by tHeDoCtOr46 View Post
    I can feel the spy is in this forum now ..
    The asshole spy is vanness and yakusa168 spy from sabay....

  20. #30
    vodkapremo's Avatar
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    Quote Originally Posted by skyline097 View Post
    i cannot download why
    You Cannot See Its Still PENDING APPROVAL ?
    Im Programming

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