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U Can Use Video How To Edit This?![]()
REND SKIN - Toggles rendering of character skins
REND BONE - Toggles the rendering of bones (suppresses rendering the regular mesh), where each bone's origin shows the local coordinate system with a small axis system, X,Y,Z = red, green, blue. Also, a purple 'root' line is drawn from the mesh's local space origin to the the 0th/root bone.
REND BLEND - Toggles the rendering of normals on meshes, for skeletal meshes, they are colored with the number of influences (green =1, red=2, pink=3, light blue=4, white for 5+ )
REND BOUND - Boundaries i.e boxes round everything. Large spherical grid round people and weapons about 1.5x their size! Red outline round doors. Yellow on decorations and Green on static meshes.
REND NORMALS - Normals on you, looks similar to BLEND
REND DEFAULT - Renders defaults
REND RESET - Resets to defaults?
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