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  1. #16
    Drat148's Avatar
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    Quote Originally Posted by `Rejected View Post


    Does this work for origins?
    Origins uses Taviana, which is not supported by DayZDB's map database for now, going to try to add Taviana manually to the list since it's privately hooked into the temporary file of server data so it MIGHT support Taviana/Origins soon.

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  3. #17
    I'M GONNA HAVE TO EAT EVERY F--KING CHICKEN
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    This is great! Thanks Support for Taviana would be AMAZING
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  4. #18
    Eboleth's Avatar
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    Very nice idea and thanks for sharing it to everyone!

  5. #19
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    I'm also doing everything correctly, After building i go to the specified folder and there's no Release folder there,

    I've got a solution, by default, it should also place a folder on your desktop with the name of the project, if you open that foler and then open the 'Debug' folder your .dll should be there
    Last edited by uhZylon; 07-27-2013 at 04:54 AM.

  6. #20
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    Great release however this method can be used on Origins, Overwatch, and Breaking Point. You don't need the DayZdb map considering there's not an outside connection being made. Any map works. Origins was easy. The map is called Taviana (Origins Mod). Easy tweak if you have access to the server files. Getting DayZero working is the hard part. My current project
    Last edited by Distraught; 07-27-2013 at 08:04 AM.

  7. #21
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    Quote Originally Posted by Distraught View Post
    Great release however this method can be used on Origins, Overwatch, and Breaking Point. You don't need the DayZdb map considering there's not an outside connection being made. Any map works. Origins was easy. The map is called Taviana (Origins Mod). Easy tweak if you have access to the server files. Getting DayZero working is the hard part. My current project
    Would you be able to release support for Taviana to the community? As I'm guessing you have the server files
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  8. #22
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    Quote Originally Posted by darkwrath505 View Post


    Would you be able to release support for Taviana to the community? As I'm guessing you have the server files
    I no longer release things publically let alone to this community. People don't bother to give credit where its due so its much more beneficial to keep it to myself and spread the idea. Not to mention that public releases have been filtered in most mods latest antihack

  9. #23
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    For Dayzero there are some custom ground vehicles like VW vans and UAZ vans...I'm sure there's more that need to be added I'll do my best to try find their class ID's

  10. #24
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    Quote Originally Posted by nutternut View Post
    For Dayzero there are some custom ground vehicles like VW vans and UAZ vans...I'm sure there's more that need to be added I'll do my best to try find their class ID's
    Exactly the issue I'm having and most will. Sadly with Origins, you can't configure all vehicle names so custom vehicles will all show up as ScrapAPC. Let's hope it isn't the same for DayZero

  11. #25
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    Quote Originally Posted by Distraught View Post
    Exactly the issue I'm having and most will. Sadly with Origins, you can't configure all vehicle names so custom vehicles will all show up as ScrapAPC. Let's hope it isn't the same for DayZero
    It wont you can even fix that issue with origins really easy. I will look into that stuff my self later I just thought I would mention it. I'm busy most of today so can't work on it until later anyway.

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  13. #26
    Drat148's Avatar
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    Quote Originally Posted by Distraught View Post
    Great release however this method can be used on Origins, Overwatch, and Breaking Point. You don't need the DayZdb map considering there's not an outside connection being made. Any map works. Origins was easy. The map is called Taviana (Origins Mod). Easy tweak if you have access to the server files. Getting DayZero working is the hard part. My current project
    It'd be nice to port in the Taviana map, but I'd need to skim through the .dll's code to see where it's storing all of the maps then I can try to just slap it in there and make some quick adjustments to let you be able to pick it on the menu to the right. Also it'd be great if I could get my hands on server/client files for DayZero and Origins to try to find the vehicle classes for the mods and add support to them.

  14. #27
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    Quote Originally Posted by Drat148 View Post
    It'd be nice to port in the Taviana map, but I'd need to skim through the .dll's code to see where it's storing all of the maps then I can try to just slap it in there and make some quick adjustments to let you be able to pick it on the menu to the right. Also it'd be great if I could get my hands on server/client files for DayZero and Origins to try to find the vehicle classes for the mods and add support to them.
    I downloaded it last night. It's in the Payload Header Source File. Also, Chrome's inspect element feature was quite useful.

  15. #28
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    Quote Originally Posted by chickeninabiskit View Post

    I downloaded it last night. It's in the Payload Header Source File. Also, Chrome's inspect element feature was quite useful.
    Thanks for the heads up, and lol Chrome's always nifty on most things for coders/gamers if you can manipulate it right.

  16. #29
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    Quote Originally Posted by Drat148 View Post
    Thanks for the heads up, and lol Chrome's always nifty on most things for coders/gamers if you can manipulate it right.
    Can't wait to see you continue working on Navigator. Since I don't know to much about it, it's easier for me to pass my info to you. One day, I'll be able to give more than 5 rep.
    Last edited by Distraught; 07-27-2013 at 11:56 AM.

  17. #30
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    Nice to see an upload ^_^

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