[Relase] How to do Temporary Multiclient in DN

Posts 16–28 of 28 · Page 2 of 2
Quote Originally Posted by slimkiet01 View Post
walang add friend ..
you can now add me i already update my fb security option
You can program your on AOB scanner then change the corresponding AOB into patched one.. Or you can use "uPPP" or "dUP2" just search them on google on how to use them ^_^

Recommended Language to use:
AutoIt -> Very easy to use and user friendly
C++/CLI or C++ -> For advance users..
Sir Xkhen is back! Does this mean a new trainer is coming? :3
Xkhen,which version of Ollydbg are you using?
@dynaster
Im using the version 1.10 with some plugins in it. ^^

If you want an easy way. You can just close the Handle "MutexDragonNest" after the game is loaded. ^_^
xkhen, i have a question.

Just wondering if i search for "_DN_" or "mutex" will the string result show "_DN_" like your screenshot did? cuz mine didnt and i scrolled up chose the first result at the top instead.

Wondering this is my problem that caused it not to work.
@drownin

Its the same ^_^ yes its easy to scroll up to the top then See the first __DN__ XD for the mutex, its GlobalMutex

well for all your knowledge Mutex (OpenMutex/CreateMutex) blocks the DragonNest from being executed twice or any other programs (depends on its coding) Thats the basic thing for multiclienting (almost all games do that)
i did tut properly and it work well when in come on dual client but when i launch it both 1 client will be disconnect, what is this GPK bypass thing can you teach me how to make or where can i get it thxx masters
Whenever I search _DN_ it keep comes up as ntdll and i tried to save all as modification it still get saved by ntdll. HELP!
the legend is back !!!!!!!! thank you !!!!!!!!
As i clicked all referenced text string,i got this "unable to read memory of debugged process",how to solve this problem?
Posts 16–28 of 28 · Page 2 of 2
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