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  1. #361
    That0n3Guy's Avatar
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    Quote Originally Posted by Xcelsior View Post
    All I know is there are some codes you shouldn't use because it will crash your game after you finish a mission. Happened to me, so I removed those 2-3 codes in my lua and it prevented me from crashing.
    Can you post what you're currently using?
    Quotes Hall of Fame

    Quote Originally Posted by martijno0o0 View Post
    ok, i got visual basic 2008 and i got some expirients but i need c++ to make hacks rigth?
    so i need c++ and my question is!?¿? where i dontload it? and is c++ a own program or a update for vb08?
    [IMG]https://i660.photobucke*****m/albums/uu327/EddieTheWin/duff.png[/IMG]

  2. #362
    phadeb's Avatar
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    Yes it would be helpful !
    Attached Thumbnails Attached Thumbnails
    image.png  


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    Theman706 (08-20-2013)

  4. #363
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    Game is crashing when i join my friend's game how can i fix it ? Any ideas?

  5. #364
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    only activate the script on crime.net offline then once you activate it end the game vuaalalalalalalll hack works like a charm

  6. #365
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    yeeeeeeeeeeeeeeeeeeeeeeeeeeeeee super thank you, bro.

  7. #366
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    how do you use this someone please help

  8. #367
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    in update 3 how unlock all mods weapon?
    Last edited by aleeeeeee; 08-21-2013 at 05:10 AM.

  9. #368
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    Jesus chirst, noobs everywhere but hey no offense.

    Alright first, USE INSERT that fucking key that is below Print Screen
    NOTE : DO NOT USE IT IN ONLINE, IT WOULD MAKE YOU GET BANNED FASTER.
    First of all get the Notepad++ first it's easier than normal Notepad.

    now, get the .dll file in the payday 2 file by the file named "common" in steamapps

    now DELETE EVERYTHING IN THE LUA FILE

    paste this shit

    for i=1, 7 do
    managers.lootdrop:debug_drop( 1000, true, i )
    end
    game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player: player_unit() ) } )

    managers.blackmarket:_setup_masks()
    for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
    Global.blackmarket_manager.masks[mask_id].unlocked = true
    managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false)
    end

    now get in offline and press insert at the start of the mission ( once they let you play the whole map )
    and bravo motherfucker

    you can change the managers.lootdrop:debug_drop( 1000, true, i ) too by changing the 1000 to 5000 or anything but do not make it go like 10000
    Last edited by Paulrock5; 08-21-2013 at 06:21 AM.

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    AtoZ (08-21-2013)

  11. #369
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    How do I only get single materials instead of all of then. For Radioactive, Rainbow, Slime, Bronze and Inferno?

    Thanks.

  12. #370
    Paulrock5's Avatar
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    I RECOMMEND YOU TO READ MY POST, because if you got that lua script you can simulate 1000-5000 card drop with only 1 payday.

  13. #371
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    gold mask and santa mask hacks dont works .......why ??? help me please

  14. #372
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    Hello
    works fine but can you make a experience scripts( experience points )

  15. #373
    thewhitenigga's Avatar
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    Quote Originally Posted by macarena98 View Post
    gold mask and santa mask hacks dont works .......why ??? help me please
    for the 1000 time,they work only in the beta

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    KRAKKEN (08-22-2013)

  17. #374
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    [html]if managers.hud then
    managers.hud:show_hint( { text = "Executed script.lua" } )
    end

    if managers.menu then
    managers.menu:set_debug_menu_enabled(true)
    end

    managers.crimenet._debug_mass_spawning = true

    -- manager booleans
    PlayerManager.remove_equipment = function(self, equipment_id) end
    PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
    PlayerMovement.tased = function(self) return false end

    BaseInteractionExt._has_required_upgrade = function(self) return true end
    BaseInteractionExt._has_required_deployable = function(self) return true end
    BaseInteractionExt._get_timer = function(self) return 0.2 end
    BaseInteractionExt.can_interact = function(self, player) return true end

    -- ammo and health
    local player = managers.playerlayer_unit()
    if alive(player) then
    player:base():replenish()
    end

    local car_arr = {
    'being',
    'mega_heavy',
    'heavy',
    'medium',
    'light',
    'coke_light'
    }

    for i, name in ipairs(car_arr) do
    tweak_data.carry.types[ name ].throw_distance_multiplier = 1.5
    tweak_data.carry.types[ name ].move_speed_modifier = 1
    tweak_data.carry.types[ name ].jump_modifier = 1
    tweak_data.carry.types[ name ].can_run = true
    end

    function GroupAIStateBase:_clbk_switch_enemies_to_not_cool( ) end
    function PlayerMovementn_suspicion( observer_unit, status ) end
    function GroupAIStateBasen_criminal_suspicion_progress( u_suspect, u_observer, status ) end
    function GroupAIStateBase:criminal_spotted( unit ) end
    function GroupAIStateBase:report_aggression( unit ) end
    function PlayerMovementn_uncovered( enemy_unit ) end
    function SecurityCamera:_upd_suspicion( t ) end
    function SecurityCamera:_sound_the_alarm( detected_unit ) end
    function SecurityCamera:_set_suspicion_sound( suspicion_level ) end
    function SecurityCamera:clbk_call_the_police() end
    function CopMovement:anim_clbk_police_called( unit ) end
    function CopLogicArrest._upd_enemy_detection( data ) end
    function CopLogicArrest._call_the_police( data, my_data, paniced ) end
    function CopLogicIdle.on_alert( data, alert_data ) end
    function CopLogicBase._get_logic_state_from_reaction( data, reaction )
    return "idle"
    end
    function GroupAIStateBase:sync_event( event_id, blame_id ) end
    function GroupAIStateBasen_police_called( called_reason ) end
    function GroupAIStateBasen_police_weapons_hot( called_reason ) end
    function GroupAIStateBasen_gangster_weapons_hot( called_reason ) end
    function GroupAIStateBasen_enemy_weapons_hot( is_delayed_callback ) end
    function GroupAIStateBase:_clbk_switch_enemies_to_not_cool( ) end

    if not _rmEquipment then
    _rmEquipment = PlayerManager.remove_equipment
    end

    function PlayerManager:remove_equipment( equipment_id ) end

    function PlayerManager:remove_equipment_possession( peer_id, equipment ) end

    if not _rmSpecial then
    _rmSpecial = PlayerManager.remove_special
    end

    function PlayerManager:remove_special( name ) end

    if not _fireSaw then
    _fireSaw = SawWeaponBase.fire
    end

    if not _fireSaw then _fireSaw = SawWeaponBase.fire end
    function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
    _fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )

    if managers.playerlayer_unit() == self._setup.user_unit then
    self.set_ammo(self, 1.0)
    end
    end

    if not _fireWep then _fireWep = NewRaycastWeaponBase.fire end
    function NewRaycastWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
    _fireWep( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )

    if managers.playerlayer_unit() == self._setup.user_unit then
    self.set_ammo(self, 1.0)
    end
    end

    if not _wDmg then _wDmg = NewRaycastWeaponBase.damage_multiplier end
    NewRaycastWeaponBase.damage_multiplier = function(self) return 2000 end

    if not _wFireRate then _wFireRate = NewRaycastWeaponBase.fire_rate_multiplier end
    NewRaycastWeaponBase.fire_rate_multiplier = function(self) return 10 end

    if not _wReload then _wReload = NewRaycastWeaponBase.reload_speed_multiplier end
    NewRaycastWeaponBase.reload_speed_multiplier = function(self) return 2000 end

    if not _wRecoil then _wRecoil = NewRaycastWeaponBase.recoil_multiplier end
    NewRaycastWeaponBase.recoil_multiplier = function(self) return 0 end

    if not _wSpread then _wSpread = NewRaycastWeaponBase._get_spread end
    NewRaycastWeaponBase._get_spread = function(self) return 0 end [/html]

    This doesn't make me crash after a mission, but I have no idea if this is the solution for you. I removed some of the codes from the booleans because it was crashing me every time I finished a mission. Tell me if this crashes you. This code doesn't give any experience/skill points/money.
    Last edited by Xcelsior; 08-21-2013 at 11:49 AM.

  18. #375
    Resistance18's Avatar
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    Give this me experience points
    ??

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