Originally Posted by
jmuuss
Is there anyway to stop it from forcing full screen when Black Ops starts up?
yes, comment out these 3 lines in the script
Code:
WinSet, Style, -0xC00000
WinMove, , , 0, 0
WinMaximize
Not really sure why you'd want that though, screen won't be centered and there will be ugly borders around the game.
Originally Posted by
UntoldMystery
Firstyly let me say I love this little script, great work on it. Secondly I would like to ask if it was possible to lower the increments of the recoil change. There seems to be a big jump between the levels. Is this possible? And if so could you tell me which values to change so I could customise it.
It actually increments in one pixel per level, but;
In the rapidfire modes, i have the anti-recoil function run once for every shot fired(i.e. it will at default go 3 pixels down for every shot fired), but in normal mode i don't know the firerate (since all guns have different firerate), and i'm just using a fixed number around what i think the average firerate of the guns is:
Code:
if rcoil_on = 1
{
loop
{
sleep 60
recoil_reduction()
GetKeyState, LButtonState, LButton, P
If LButtonState = U
{
break
}
}
}
So raise sleep to 80 or 90 and give it a test, should be a bit less dramatic per level then.
Originally Posted by
marty7th
EDIT: Got it to work... However, whenever I run it in Windowed mode the top border (with the window name and e.t.c.) always screws everything up - the center becomes lower (than the crosshair).
Hmm, thats odd. I specifically have a part of the script remove the top border and resize the window for that reason. Long shot, but try and start the script with "run as administrator" on.