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  1. #31
    malloc84's Avatar
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    Thanks TehManifest0r for your work.

    I tested the DLL on both 32 and 64 bit of Fishing Planet and it works but it does not show ESP objects in the game. Tried many things but they simply won't show.

    I tried using my custom xml schema and your own but nothing. Also I bypassed the anti-debug code of unity but that isn't the issue.

    Regards.

  2. #32
    xaanit's Avatar
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    How do I get a DLL / Injector that will put this in for Fishing Planet?

    I am not a programmer but if I can just get a DLL that will let me do what I need I will figure it out on my own.

    I just cant get the DLL to inject as ...obviously 32bit cant be injected into 64.

    Any way you could help me out?

  3. #33
    PointTaken's Avatar
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    Quote Originally Posted by xaanit View Post
    How do I get a DLL / Injector that will put this in for Fishing Planet?

    I am not a programmer but if I can just get a DLL that will let me do what I need I will figure it out on my own.

    I just cant get the DLL to inject as ...obviously 32bit cant be injected into 64.

    Any way you could help me out?
    Edit the game's Assembly-CSharp.dll with something like reflexil. Insert a bootstrap so that it loads the ESP.
    Note: The ESP will have to be placed in the same directory as the CSharp.dll file.

  4. #34
    hugerichman's Avatar
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    Quote Originally Posted by TehManifest0r View Post
    The bundled injector does not work on Windows 10. You can compile this injector and it will work on Windows 10
    Can you explain how you would do so?
    And would this work with Unturned?

  5. #35
    TehManifest0r's Avatar
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    Quote Originally Posted by hugerichman View Post
    Can you explain how you would do so?
    And would this work with Unturned?
    Download the repository, open the solution with Visual Studio, and on the top toolbar do Build -> Build Solution.

    It will probably inject into Unturned, although I'm pretty sure Unturned has more than one anticheat that will probably get you instabanned.

  6. The Following User Says Thank You to TehManifest0r For This Useful Post:

    hugerichman (02-26-2016)

  7. #36
    hugerichman's Avatar
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    Quote Originally Posted by TehManifest0r View Post
    Download the repository, open the solution with Visual Studio, and on the top toolbar do Build -> Build Solution.

    It will probably inject into Unturned, although I'm pretty sure Unturned has more than one anticheat that will probably get you instabanned.
    It is easy for me to bypass that kind of stuff, Thanks btw!

    - - - Updated - - -

    Quote Originally Posted by TehManifest0r View Post
    Download the repository, open the solution with Visual Studio, and on the top toolbar do Build -> Build Solution.

    It will probably inject into Unturned, although I'm pretty sure Unturned has more than one anticheat that will probably get you instabanned.
    For some reason it does not stay open when I open the injector, Is that supposed to happen??
    I'm trying this on Red Crucible: Firestorm

  8. #37
    TehManifest0r's Avatar
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    Quote Originally Posted by hugerichman View Post
    It is easy for me to bypass that kind of stuff, Thanks btw!

    - - - Updated - - -



    For some reason it does not stay open when I open the injector, Is that supposed to happen??
    I'm trying this on Red Crucible: Firestorm
    Use the injector with the batch file (edit it to fix the filename), or run it from the command line. You have to use these arguments for the Generic Unity ESP:

    mono-assembly-injector.exe -target [EXENAMEHERE.exe] -dll GenericUnityESP.dll -namespace TehManifest0r -class Bootstrap -method Load
    Replacing [EXENAMEHERE.exe] with the name of the exe you want to inject into, without brackets. An example for LoveBeat

    mono-assembly-injector.exe -target Interplanetary.exe -dll GenericUnityESP.dll -namespace TehManifest0r -class Bootstrap -method Load

  9. #38
    C0DEBREAKER's Avatar
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    this hack needs to move in assembly?

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