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  1. #31
    suineg2's Avatar
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    Quote Originally Posted by Lovroman View Post


    Use an other browser.(downloads in Chorme for example are always fine)
    Yeah been using Chrome and any download on MPGH in the last few days has been corrupted for me.

  2. #32
    Pepsi Cola's Avatar
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    Quote Originally Posted by Hacks1234567891011 View Post
    Lol LMAO there is so many hatred coments @c2k8s @cehrenr @059. Just a built swf from the mod selector. Lol u call it release when you can get it from the other thread.
    Everything is not from mod selector. I even bolded the hacks that were not form mod selector.

  3. #33
    jp12365's Avatar
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    Add SS debuffs and upgrade the improved auto-aim to the latest one in his thread and this is a good client (might even use over mod selector.)
    Last edited by jp12365; 01-30-2014 at 07:59 PM.

  4. The Following User Says Thank You to jp12365 For This Useful Post:

    Pepsi Cola (01-30-2014)

  5. #34
    Pepsi Cola's Avatar
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    Quote Originally Posted by jp12365 View Post
    Add SS debuffs and upgrade the improved auto-aim to the latest one in his thread and this is a good client (might even use over mod selector.)
    I am working on adding SS debuffs, but I think this is the latest improved auto-aim. PM me the thread.


    Quote Originally Posted by suineg2 View Post
    Yeah been using Chrome and any download on MPGH in the last few days has been corrupted for me.
    If you send me a screenie I can try and help. Add me on Skype or PM me.
    Last edited by Lovroman; 01-31-2014 at 08:47 AM.

  6. #35
    Hacks1234567891011's Avatar
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    Quote Originally Posted by c2k8s View Post
    So you added a realmeye me button...
    U hate it as well? LOL. There should be a dereputate button. Right?

  7. #36
    Knorrex's Avatar
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    Quote Originally Posted by Pepsi Cola View Post


    I am working on adding SS debuffs, but I think this is the latest improved auto-aim. PM me the thread.
    Just no........

  8. #37
    jp12365's Avatar
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    Here is maat743's latest build:
    What I'm most interested in is the autofire toggle because I hate shooting only when stuff is around..
    Quote Originally Posted by maat7043 View Post
    Change log:
    • Interpolates offset from 3 degrees on wand to 5 degrees with melee
    • Added in autofire toggle


    Code:
    ;----------------------------------
    ;AIMBOT ; Edited by maat7043 1/22/2014
    ;----------------------------------
    ; NAMES TO UPDATE
    ;
        #set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
    	#set functionname "aim_"                                       ; the function name
    	#set mouseClass "com.company.assembleegameclient.game:_-0zX" ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
    	#set mouseClicked "_-F0"                                      ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
    	#set playerNamespace "_-0l7"                                    ; Namespace of the Player class
    	#set characterNamespace "_-Ll"                                ; Namespace of the Character class
    	#set gameobjectNamespace "_-Ko"                                ; Namespace of the GameObject class
    	#set basicobjectNamespace "_-1n6"                               ; Namespace of the BasicObject class
    	#set projectileNamespace "_-0Xr"                                ; Namespace of the Projectile class
    	#set Aimbot_charMaxHealth "_-0J6"                               ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    	#set ObjLibDictionary "_-11j"                                   ; Found in ObjectLibrary class, this is the slot 7  : trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
    	#set gameobjVector "_-16e"                                     ;If wrong replace for _-NC Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
    	#set ObjPropertiesDictionary "_-1ii"                            ; Found in ObjectProperties class : trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
    	#set FunctionIsInvincible "_-1XK"
    	#set FunctionsIsStasis "_-1nS"
    	#set FunctionsIsInvulnerable "_-Br"
    
    ;----------------------------------
    ; CODE
    ;----------------------------------
    trait method QName(PackageNamespace(""), $"functionname");
       method
        refid $"fullfunctionname"
        param QName(PackageNamespace(""), "Number")
        returns QName(PackageNamespace(""), "void")
        body
        maxstack 16
         localcount 21
         initscopedepth 16
         maxscopedepth 18
         code
          getlocal0
          pushscope
    	  
    ;----------------------------------
    ; Options <-- 1 = yes 0 = no
    ;----------------------------------
          ; Shoot constructs if no other enemies in range?
          pushint             1   ; <-- Change This
          setlocal            17
    
          ; Shoot Tesla Coils?
          pushint             1   ; <-- Change This
          setlocal            18
    
          ; Incognito mode?
          pushint             1   ; <-- Change This
          setlocal            19
    	  
    	  ; Autofire when no enemies are in range?
    	  pushint             1   ; <-- Change This
    	  setlocal            20
    ;----------------------------------
    ; Code Body: only serious coders past this point
    ;---------------------------------- 
          
    	  ; Get Camera Angle and add it to firing angle
          getlocal1
          getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
          getproperty         QName(PackageNamespace(""), "data_")
          getproperty         Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"playerNamespace"), StaticProtectedNs($"playerNamespace"), StaticProtectedNs($"characterNamespace"), StaticProtectedNs($"gameobjectNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          add
          setlocal            7
          
          ; Check to see if manual fire is on
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "gs_")
          getproperty         QName(PackageNamespace(""), "mui_")
          getproperty         QName(PrivateNamespace("*", $"mouseClass"), $"mouseClicked")
          iftrue              INCOGNITO_OFF
          
          ; Empty Current Object
          pushnull
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          dup
          setlocal            4
      
          ; Create a new register for Constructs
          setlocal            16  
    	  
          ; Set Current Distance to -1
          pushbyte            255
          setlocal            8
          
          ; Set considered distance to 0
          pushbyte            0
          setlocal            9
          
          ; Initialize Weapon range as null
          pushnull
          coerce_a
          setlocal            11
    
          ; Initialize considered target health
          pushbyte            0
          setlocal            12
    	  
          ; Initialize current target health
          pushbyte            0
          setlocal            13
    	  
          ; Used as the Enumerator index in the hasnext2 loop
          pushbyte            0
          setlocal            5
          
          ; Create an array of all the object currently loaded
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "goDict_")
          coerce_a
          setlocal            6
    
          jump                NEXTOBJ
    
    L34:
          ; Move to the next object in the array
          label
          getlocal            6
          getlocal            5
          nextvalue
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          setlocal            4
    	  
          ; Tesla Coil Check
    	  getlocal            18
    	  pushint             0
    	  ifeq                OPTION_TESLA
    	  
          getlocal            4
    	  getproperty         QName(PackageNamespace(""), "props_")           
          getproperty         QName(PackageNamespace(""), "id_")       
          pushstring          "Tesla Coil"
          ifeq                TESLA
    	  
    OPTION_TESLA:	  
          ; Check if the object is a character i.e. not a wall
    	  getlocal            4
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
          istypelate
          iffalse             NEXTOBJ
    	  
    TESLA:	  
          ; Check to see if the object is an enemy	  
          getlocal            4
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "isEnemy_")
          iffalse             NEXTOBJ
    	  
    	  
          getlocal            4                                                       ;---------------Check added by CrazyJani 6/19/2013--------------
          getproperty         QName(PackageNamespace(""), "props_")             ;     This allows you to choose what enemies autoaim shoots
          getproperty         QName(PackageNamespace(""), "id_")                ;     while they are invulnerable. This works better than
          setlocal            14                                                      ;     long ignore list in many ways
    
          getlocal            14
          pushstring          "Oryx Stone Guardian Right"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Oryx Stone Guardian Left"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Septavius the Ghost God"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Limon the Sprite God"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Oryx the Mad God 1"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Oryx the Mad God 2"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Crystal Prisoner"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Tomb Defender"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Tomb Support"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Tomb Attacker"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Tomb Defender Statue"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Tomb Support Statue"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Tomb Attacker Statue"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Lord Ruthven"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Archdemon Malphas"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Grand Sphinx"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Ghost Ship"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Davy Jones"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Stheno the Snake Queen"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Ent Ancient"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Actual Ent Ancient"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Kage Kami"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Ghost of Skuld"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Troll 3"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Arena Grave Caretaker"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Spoiled Creampuff"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Swoll Fairy"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Desire Troll"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Gigacorn"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "MegaRototo"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Sphinx Artifact 1"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Sphinx Artifact 2"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Sphinx Artifact 3"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Nile Artifact 1"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Nile Artifact 2"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Nile Artifact 3"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Pyramid Artifact 1"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Pyramid Artifact 2"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Pyramid Artifact 3"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Jon Bilgewater the Pirate King"
          ifeq                SKIP_CHECK
          
          getlocal            14
          pushstring          "Djinn"
          ifeq                SKIP_CHECK
          
          getlocal            14
          pushstring          "Epic Larva"
          ifeq                SKIP_CHECK
               
          getlocal            14
          pushstring          "Epic Mama Megamoth"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Murderous Megamoth"
          ifeq                SKIP_CHECK
          
          getlocal            14
          pushstring          "shtrs Stone Mage"
          ifeq                SKIP_CHECK
          
          getlocal            14
          pushstring          "shtrs Stone Knight"
          ifeq                SKIP_CHECK
                
          getlocal            14
          pushstring          "shtrs Stone Paladin"
          ifeq                SKIP_CHECK
                      
          getlocal            14
          pushstring          "shtrs Titanum"
          ifeq                SKIP_CHECK
                            
          getlocal            14
          pushstring          "shtrs Bridge Titanum"
          ifeq                SKIP_CHECK
                            
          getlocal            14
          pushstring          "shtrs Paladin Obelisk"
          ifeq                SKIP_CHECK
                                        
          getlocal            14
          pushstring          "shtrs Defense System"
          ifeq                SKIP_CHECK
          
          ; Check to see if enemy is damagable
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionIsInvincible"), 0 ;Check if target is INVINCIBLE 
          iftrue              NEXTOBJ
    
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionsIsStasis"), 0  ;Check if target is in STASIS
          iftrue              NEXTOBJ
          
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionsIsInvulnerable"), 0  ;Check if target is in INVULNERABLE
          iftrue              NEXTOBJ
     
    SKIP_CHECK:
          ; Get Distance to considered target
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          dup
          multiply
          getlocal            4
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          dup
          multiply
          add
          callproperty        QName(PackageNamespace(""), "sqrt"), 1
          dup
          setlocal            9
    
          ; Get Weapon Range
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
          getproperty         QName(PackageNamespace(""), $"ObjLibDictionary")
          getlex              QName(PackageNamespace(""), $"gameobjVector")
          pushbyte            0 
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          convert_i
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          getproperty         QName(PackageNamespace(""), $"ObjPropertiesDictionary")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")]) 
          dup
          setlocal            11
          
          ; Check to see if current Object is within range
          getproperty         QName(PackageNamespace(""), "speed_")
          pushshort           10000
          divide
          getlocal            11
          getproperty         QName(PackageNamespace(""), "lifetime_")
          multiply   
          pushbyte            1 ; Add 1 to range
          add      
          ifgt                NEXTOBJ
          
          ; Define Object ID
          getlocal            4
          getproperty         QName(PackageNamespace(""), "props_")      
          getproperty         QName(PackageNamespace(""), "id_")
          setlocal            15
          
          ; Check to see if Constructs are in range
    	  getlocal            17
          pushint             0
          ifeq                SKIP
    
          getlocal            15
          pushstring          "Steel Bot"
          ifeq                CONSTRUCT
    
          getlocal            15
          pushstring          "Rock Bot"
          ifeq                CONSTRUCT
    
          getlocal            15
          pushstring          "Paper Bot"
          ifeq                CONSTRUCT
          
          jump                SKIP
          
    CONSTRUCT:
          ; Steel Bot Priority
    	  ; Check to see if loc16 is empty
          getlocal            16
          pushnull
          ifeq                EMPTY
    
    	  ; Check to see if loc16 is a steel bot
          getlocal            16
          getproperty         QName(PackageNamespace(""), "props_")      
          getproperty         QName(PackageNamespace(""), "id_")
          pushstring          "Steel Bot"
          ifeq                NEXTOBJ
    
    EMPTY: 
          ; replace loc16     
          getlocal            4
          setlocal            16
          jump                NEXTOBJ
    
    SKIP:            
          ; List of enemies to ignore    
          getlocal            15
          pushstring          "Steel Bot"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Rock Bot"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Paper Bot"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Oryx Suit of Armor"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Sprite Child"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Shield Orc Shield"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Shield Orc Key"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Shield Orc Flooder"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Blue Flaming Skull"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Red Flaming Skull"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Pentaract Eye"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Beach Spectre"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Cube Overseer"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Mysterious Crystal"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Crystal Prisoner Steed"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Cube Defender"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Cube Blaster"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Crystal Prisoner Clone"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Stheno Swarm"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Stheno Pet"
          ifeq                NEXTOBJ
          
          getlocal            15
          pushstring          "Assassin of Oryx"
          ifeq                NEXTOBJ
          
          getlocal            15
          pushstring          "Minion of Oryx"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Active Sarcophagus"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Beam Priestess"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Beam Priest"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Ghost Lanturn On"
          ifeq                NEXTOBJ      
          
          getlocal            15
          pushstring          "Whirlpool"
          ifeq                NEXTOBJ
          
          getlocal            15
          pushstring          "Deadwater Docks Macaw"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Deadwater Docks Parrot"
          ifeq                NEXTOBJ
                
          getlocal            15
          pushstring          "Malphas Protector"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Malphas Missile"
          ifeq                NEXTOBJ
    	  	  
          ; Get Current enemy Health
          getlocal            4
          getproperty         QName(PackageNamespace(""), $"Aimbot_charMaxHealth")
          setlocal            13
    	  
    	  ; HP Priority Override
    	  getlocal            15
    	  pushstring          "Greater Nature Sprite"
    	  ifeq                HP
    	  
    	  getlocal            15
    	  pushstring          "Actual Greater Nature Sprite"
    	  ifeq                HP
    	  
    	  jump                HP_SKIP
    	  
    HP:	  
    	  pushshort           10000
    	  setlocal            13
    
    HP_SKIP:	  
          ; Check to see if they are equal
    	  getlocal            13
          getlocal            12
          ifeq                L103
    
          ; Check to see if new health is higher
          getlocal            13
          getlocal            12
          iflt                NEXTOBJ
    
          jump                L107
    
    L103:
          ; Check to see which Enemy is closer in the event of equal health
          getlocal            9
          getlocal            8
          iflt                L107
    
          jump                NEXTOBJ
    
    L107:
          ; Update Considered health
          getlocal            13
          setlocal            12
    
          ; Update considered distance
          getlocal            9
          setlocal            8
    
          ; Update angle to considered target
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          getlocal            4    
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          callproperty        QName(PackageNamespace(""), "atan2"), 2
          setlocal            7
    
          jump                NEXTOBJ
    
    NEXTOBJ:
          ; Loop
          hasnext2            6, 5
          iftrue              L34
    
          ; Empty the Stack
          kill                6
          kill                5
          
          ; Check to see if enemy health is still 0
          getlocal            12
          pushbyte            0
          ifeq                CHECK
         
          jump                SHOOT
    
    CHECK:      
          ; Check to see if only constructs remain
    	  getlocal            17
          pushint             0
          ifeq                CONSTRUCT_OFF
    	  
    	  jump                CONSTRUCT_ON
    	  
    	  ; Check to see if autofire is on
    CONSTRUCT_OFF:
          getlocal            20
    	  pushint             0
    	  ifeq                AUTOFIRE_OFF
    
          jump                INCOGNITO_OFF
    	  
    AUTOFIRE_OFF:
          jump                END	  
    
    CONSTRUCT_ON:
          getlocal            20
    	  pushint             0
    	  ifeq                AUTOFIRE_OFF2
    	  
    	  getlocal            16
          pushnull
          ifeq                INCOGNITO_OFF
    	  
    	  jump                CONSTRUCT2
    	  
    AUTOFIRE_OFF2:	  
          getlocal            16
          pushnull
          ifeq                END
    
    CONSTRUCT2:	        
          ; Firing Angle to constructs
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            16
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          getlocal            16
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          callproperty        QName(PackageNamespace(""), "atan2"), 2
          setlocal            7
    	  
    	  getlocal            16
    	  setlocal            4
    
    SHOOT:
          ; Incognito modifier
          getlocal            19
          pushint             0
          ifeq                INCOGNITO_OFF
    
          ; Random add/subtract
          getlex              QName(PackageNamespace("", "#0"), "Math")
          callproperty        QName(PackageNamespace("", "#0"), "random"), 0
          pushdouble          .5
    	  swap
          ifge                ADD
    
          jump                SUBTRACT
    
    ADD:
          ; add random dec * multiplier to angle
    	  ; Use Y= B-Ax Where X is range (in Radians)
          pushdouble          .106033 ; B
          getlocal            11
          getproperty         QName(PackageNamespace(""), "speed_")
          pushshort           10000
          divide
          getlocal            11
          getproperty         QName(PackageNamespace(""), "lifetime_")
          multiply
          pushdouble          .005362 ; A
          multiply
          subtract
          getlex              QName(PackageNamespace("", "#0"), "Math")
          callproperty        QName(PackageNamespace("", "#0"), "random"), 0
          multiply
          getlocal            7
          add
          setlocal            7
    
          jump                INCOGNITO_OFF
    
    SUBTRACT:
          ; subtract random int * multiplier to angle
          pushdouble          .106033
          getlocal            11
          getproperty         QName(PackageNamespace(""), "speed_")
          pushshort           10000
          divide
          getlocal            11
          getproperty         QName(PackageNamespace(""), "lifetime_")
          multiply
          pushdouble          .005362
          multiply
          subtract
          getlex              QName(PackageNamespace("", "#0"), "Math")
          callproperty        QName(PackageNamespace("", "#0"), "random"), 0
          multiply
          getlocal            7
          swap
          subtract   
          setlocal             7	  
    
    INCOGNITO_OFF:
          getlocal0
          getlocal            7
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
    
    END:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait

  9. The Following User Says Thank You to jp12365 For This Useful Post:

    Pepsi Cola (01-31-2014)

  10. #38
    Pepsi Cola's Avatar
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    Quote Originally Posted by Hacks1234567891011 View Post
    U hate it as well? LOL. There should be a dereputate button. Right?
    1st of all "dereputate" is not a word
    2nd How could he"dereputate" me when he never repped me on the first place -.-

  11. #39
    CyanbombRoblox's Avatar
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    HELPP It wont let me extract the files whenever i click extract all.

  12. #40
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    Quote Originally Posted by CyanbombRoblox View Post
    HELPP It wont let me extract the files whenever i click extract all.
    MPGH seems to be doing that at the moment. Add me on Skype and i will be more than happy to send it to you.

  13. #41
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    Quote Originally Posted by Pepsi Cola View Post


    1st of all "dereputate" is not a word
    2nd How could he"dereputate" me when he never repped me on the first place -.-
    I believe he meant take away rep other people have given you because he didn't like it. If he wanted to take away rep that he gave you, he would have said un-rep.

    I assume what the others were getting at is that you can't find the scripts, you have to make them yourself, which is why reading your posts was quite humorous for me...

    ''Im gonna have god-mode in my client, lemme just go search for the script''

  14. The Following User Says Thank You to jakerofl For This Useful Post:

    Hacks1234567891011 (02-05-2014)

  15. #42
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    Quote Originally Posted by jakerofl View Post
    I believe he meant take away rep other people have given you because he didn't like it. If he wanted to take away rep that he gave you, he would have said un-rep.

    I assume what the others were getting at is that you can't find the scripts, you have to make them yourself, which is why reading your posts was quite humorous for me...

    ''Im gonna have god-mode in my client, lemme just go search for the script''
    Well.tbh I did not know what "dereputate" was supposed to be as it was not a word. And many clients people have not scripted the hacks them selves :3

  16. #43
    Hacks1234567891011's Avatar
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    Quote Originally Posted by jakerofl View Post
    I believe he meant take away rep other people have given you because he didn't like it. If he wanted to take away rep that he gave you, he would have said un-rep.

    I assume what the others were getting at is that you can't find the scripts, you have to make them yourself, which is why reading your posts was quite humorous for me...

    ''Im gonna have god-mode in my client, lemme just go search for the script''
    I completely agree with you, you have to make it yourself not ask for them and get thanks for what others did @Pepsi Cola.

    Quote Originally Posted by jakerofl View Post
    I believe he meant take away rep other people have given you because he didn't like it.
    Exactly what i meant. What a smart boy you are @jakerofl.

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    Quote Originally Posted by Hacks1234567891011 View Post

    Exactly what i meant. What a smart boy you are @jakerofl.

    And what a stupid person you are @Hacks1234567891011
    EDIT: What a gay name "Hacks1234567891011"

  18. #45
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    Quote Originally Posted by Pepsi Cola View Post



    And what a stupid person you are @Hacks1234567891011
    EDIT: What a gay name "Hacks1234567891011"
    Just created quickly to get a hack and i never thought i will love this forums.... and anyways making a new account so stfu @PepsiCola. Go drink some pepsi and cool down on a hot day mate.

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