v1.05 doesnt work properly since the csgo update.
I changed the offsets in the RAR file, I know what you said but as 1 mention is allowed I thought just ask.
Take your time people can wait some time for a free hack :P
Edit: Only required/offsets.txt - required/src/main.cpp (added a newline after Merccy) and required/src/Triggerbot.h have changed if that helps for the other moderators.
Last edited by Merccy2; 01-15-2015 at 09:24 AM.
Hello mercy, I wonder sicne you updated your hack. Remeber you rewrote the script for the triggerbot a bit.
my questtion is , will this still work if i use this on the new updated hack?#ifndef TRIGGERBOT_H
#define TRIGGERBOT_H
[|SWAP_LINES|]
#include "CSProc.h"
#include <iostream>
[|/SWAP_LINES|]
class Triggerbot {
[|SWAP_BLOCKS|]
[|BLOCK|]
public:
[|SWAP_BLOCKS|]
[|BLOCK|]
Triggerbot(CSProc *c) {
csp = c;
}
[|/BLOCK|]
[|BLOCK|]
void start() {
[|JUNK_CODE/|]
[|JUNK_CODE/|]
while (true) {
[|JUNK_CODE/|]
if (csp->hacksEnabled[csp->he_triggerbot]) {
[|JUNK_CODE/|]
PlayerEntity* found = inCrosshair();
[|JUNK_CODE/|]
[|JUNK_CODE/|]
if (found != nullptr && csp->me.ammo > 0) {
[|JUNK_CODE/|]
if (!GetAsyncKeyState(VK_LBUTTON)) {
[|JUNK_CODE/|]
PostMessage(GetForegroundWindow(), WM_LBUTTONDOWN, MK_LBUTTON, 0);
[|JUNK_CODE/|]
Sleep(50);
[|JUNK_CODE/|]
if (!GetAsyncKeyState(VK_LBUTTON))
PostMessage(GetForegroundWindow(), WM_LBUTTONUP, MK_LBUTTON, 0);
[|JUNK_CODE/|]
[|JUNK_CODE/|]
}
[|JUNK_CODE/|]
}
[|JUNK_CODE/|]
}
[|JUNK_CODE/|]
Sleep(1);
[|JUNK_CODE/|]
}
[|JUNK_CODE/|]
[|JUNK_CODE/|]
}
[|/BLOCK|]
[|/SWAP_BLOCKS|]
[|/BLOCK|]
[|BLOCK|]
private:
[|SWAP_BLOCKS|]
[|BLOCK|]
CSProc *csp;
[|/BLOCK|]
[|BLOCK|]
PlayerEntity* inCrosshair() {
[|JUNK_CODE/|]
int idInCrosshair = csp->p.Read<int>(csp->dwLocalBase + csp->off.getOffset(dwInCrosshairO));
[|JUNK_CODE/|]
if (idInCrosshair != 0) {
[|JUNK_CODE/|]
for (int i = 0; i < csp->enemiesFound; i++) {
[|JUNK_CODE/|]
if (csp->enemyTeam[i].id == idInCrosshair) {
[|JUNK_CODE/|]
return &csp->enemyTeam[i];
[|JUNK_CODE/|]
}
[|JUNK_CODE/|]
}
[|JUNK_CODE/|]
}
[|JUNK_CODE/|]
return nullptr;
}
[|/BLOCK|]
[|/SWAP_BLOCKS|]
[|/BLOCK|]
[|/SWAP_BLOCKS|]
};
#endif
Yes but you have to update the offsets, otherwise they do not work (see bottom of this post)
It is still undetected
Yes but you have to update the offsets for it to work (see bottom)
No you need to update the offsets (see bottom)
Hashchanger is useless, for 1.05 to work you need to change the offset.
How to update the offsets of 1.05:
Remove all the text in required/offsets.txt (only required/offsets.txt is required)
Add this text in required/offsets.txt and save the file.
- - - Updated - - -Code:A6DA34 Local Base 4A10344 Entity Base 12C0 Active Weapon 1668 Accuracy Penalty 1C Active Weapon = Accuracy Penalty + 1C 23F8 In Crosshair
Yes but it has become the standard triggerbot in V1.1 (so you do not have to do that again)
Cahz. (01-15-2015),elitee3540 (01-15-2015),franciscop1999 (01-15-2015),Hayatte (01-15-2015),jackdareaper (01-15-2015),LCraft303 (01-15-2015)
and again u are awesome <3
working just fine know tx
Last edited by Hayatte; 01-15-2015 at 09:34 AM. Reason: Update
If /me Helped Give Me A Thanks
If you wouldn't risk it don't use this version as it is exactly the same as last one but with changed offsets & better trigger.
After a patch Color will just mark every current hack as Detected because the files won't work anymore (unless it would auto update offsets), 1.05 is outdated not detected but Color suggested I make a new topic instead.
Hope I can test this shit out, I haven't cheated in CS:GO and am really cautious to try this out as I don't have the cash for a new copy of it.
Not using it but.. Fast update! :P
Thanks for the quick update!