how do you convert the folder back to a .rez?
ROFL! Thanks why06, I made everyone green and red so it looks like chams.
does this work for eu or na version of combat arms couse i dont want to do al ot of work for nothing.......
you dont convert back to rez.. you inject them into the original rez with blackangels RezInject..
And about the model.. If im not mistaken you will have to change the .ltb to a .x for Directx Model but idk.. it is just my understanding that a .LTB file is actually a mod of a .LTA or .LTC file so i havent gotten that yet but will update you all when i figure something out.. tho i really dont get what we can get out of modding .ltb files.. at least the textures makes semi chams to make them easier to see
Last edited by D Worm; 11-23-2009 at 10:15 PM.
It will work for EU
k thank you now i know all the work i did was worth it
i injected with rezinject.. these tools were already out in a thread by users like why06 and BA a looooong time ago..
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
D Worm (11-23-2009)
no because its header is different and we cant recreate the same .rez header.. of course if you extract the .rez file you can simply place all the .dtx file in a folder named the same as the .rez was named and remove the .rez from your game folder and put in the folder i was just talking about and it will read it.. but u still need to convert the .dtx files back to nexon (example: if u edit the .dtx files that were in Chars_t_body.rez then name the folder Chars_t_body)..
Also if you are just editing textures the only open the "_T" files not the "_M" files.. the T is the texture files the M is the model files..
Last edited by D Worm; 11-23-2009 at 10:40 PM.
download rezextract.. i think why06 put it in this tutorial
edit: yes it is int the download "RESHACKER"
randomnamekabe (11-23-2009)