Hopefully something interesting will be in them,
Also, the one above EXP is MAX_EXP (til next level) and I noticed the total vit, total dex, total wis is in the wrong order.
And nilly, in the MAPINFO Packet the server sends you, I noticed there is a big int number in there that is different for each map you are in, is that possibly the seed for damage calculation?
Code:
public var fp_:uint;
I've had auto-spell for a while now, the first thing I tried. Although it isn't perfect when the mob is moving or somethings they are in a spot where none of the spells would hit them.
You can't pause whenever you want, since that's server-sided when it lets you pause; you can do a client-sided pause, but it would be pointless as the enemies will still shoot at you (you will take damage).
I can try blocking the /pause effect from going to your client when you really /pause, so you will still be able to move and shoot but the server will think you are paused and everyone sees you as paused and moving; therefore, you take should take no damage (theoretically). I'll see if it d/cs, I am positive it will though when you move and shoot.
Anyways, I decided to try some more obvious things like faking your dex and spd (or even fake buffs), but that d/cs which I figured from the start.