im at the VS part and when I click rebuild, Overlay is successful but the other two fail. Any Help?
Hey y'all can you please explain me how to use esp aimbot hack, I'm new to this please I want to try it. I've installed vs 2019 and have kdmapper but I don't know how to use it. If you can, please help me with a video. Thank you man would love to get a response ☺️
IG I'd: buddahblessdisbeat
My hw specs are:
Ryzen 5 2600
Rx580 8gb
im at the VS part and when I click rebuild, Overlay is successful but the other two fail. Any Help?
So I edited everything, updated offsets, compiled drivers and exec's successfully but I can't use kdmapper.
kdmapper just instantly closes after running it. Antivirus is turned off and running as admin didn't help.
Specs:
• Windows 7 SP1 x64
• AMD FX-8350
I tried to google it but couldn't find any help. @MisterY you're my last hope to get this thing going, any suggestions?
prev. Names: HΔSTUR ▬ Sound.
what are the strings I have to change?? I can't find any //EDIT comment in strings and I don't know what to change on 'junk' either. Can anyone help??
Do i need to use a bypass? or kernelmode?
still working untill now? or patched?
So I installed visual studio along with WDK and the directXSDK, I edited strings (ctrl shift f to search for EDIT),
edited the destination filenames (right click on the project then click properties).
Then I attempted to build kdmapper. It didn't seem to work with my version of windows so I used this fork instead of the official repo: https://******.com/sunriseiscool/kdmapper which seems to work OK.
I then manage to Build all three projects (in Release mode) to acquire the two applications and one driver (they show up in apex_source\x64\Release\).
Things were looking very promising so I opened a terminal (as admin) and launched kdmapper.exe followed by the path to my new .sys file.
The kdmapper loaded it correctly, no BSOD. Hurray? Nope. The Client app can't connect to the driver for some reason. I couldn't figure out why . I just know that when trying to connect(), I get a SOCKET_ERROR.
In order to understand where the client went wrong, I ran it in debug mode and uncommented the printf inside the log.h file (to activate the logs).
I hope this information helps somebody, I'm completely stumped on how to proceed from here.
Last edited by chickentuna; 07-30-2020 at 12:21 AM. Reason: Chronological clarity
i have no clue how to get everything complied properly or how to get it working if someone could help me that would be awesome
Whay ? me compile Driver much error
any badi help ????
By downloading this kdmapper for my Windows 1909(https://******.com/Dark7oveRR/kdmapper)
and following this guide( ),
After spending 4 hours, I, a complete noob manages to compile everything without problem. Success in running driver.sys, overlay and client. There is overlay showing in my Apex game Title(0,0), f5-esp,.... .
Yet nothing happens when I clicked f5. Everything remains the same, except the f5 line gone green.
I am at a loss here.
Maybe you have the outdated offsets. The latest offsets are:
Code:#define OFFSET_ENTITYLIST 0x175EC28 #define OFFSET_LOCAL_ENT 0x1B0D448 #define OFFSET_TEAM 0x3F0 #define OFFSET_HEALTH 0x3E0 #define OFFSET_NAME 0x521 #define OFFSET_SIG_NAME 0x518 #define OFFSET_SHIELD 0x170 #define OFFSET_MAX_SHIELD 0x174 #define OFFSET_ABS_VELOCITY 0x140 #define OFFSET_VISIBLE_TIME 0x19A4 #define OFFSET_LIFE_STATE 0x730 //>0 = dead #define OFFSET_BLEED_OUT_STATE 0x2590 //>0 = knocked #define OFFSET_ITEM_ID 0x1548 #define OFFSET_ORIGIN 0x14C #define OFFSET_BONES 0xED8 #define OFFSET_AIMPUNCH 0x2300 #define OFFSET_CAMERAPOS 0x1DA4 #define OFFSET_VIEWANGLES 0x23C8 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_OBSERVER_MODE 0x3224 #define OFFSET_OBSERVING_TARGET 0x3228 #define OFFSET_HELMET_TYPE 0x41a4 #define OFFSET_MATRIX 0x1B3BD0 #define OFFSET_RENDER 0x3F5C2C0 #define OFFSET_WEAPON 0x1944 #define OFFSET_BULLET_SPEED 0x1D48 #define OFFSET_BULLET_SCALE 0x1D50 #define OFFSET_GLOW_ENABLE 0x390 #define OFFSET_GLOW_CONTEXT 0x310 #define OFFSET_GLOW_RANGE 0x2FC #define OFFSET_GLOW_FADE 0x2D0 #define OFFSET_GLOW_COLORS 0x1D0 #define OFFSET_GLOW_MAGIC 0x278