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  1. #46
    Sztucznooki's Avatar
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    can someone help with that problem?
    It disconnects sockets all the time...

  2. #47
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    Im sorry for asking u but what is this used for? (Duping)

  3. #48
    spazmonkey's Avatar
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    Okay so I updated the packets again for the 27.3.0 update and now I cannot connect whatsoever to realm relay. I get server socket error 2048 and the rrgui hangs at waiting for hello from client. What do?

  4. #49
    Diericx's Avatar
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    Quote Originally Posted by spazmonkey View Post
    Okay so I updated the packets again for the 27.3.0 update and now I cannot connect whatsoever to realm relay. I get server socket error 2048 and the rrgui hangs at waiting for hello from client. What do?
    So i read somewhere that this socket issue is often solved by using an exe to start Realm Relay, which I didn't do. I used a .bat file because all the tools I used to try and make an exe had viruses in them and I couldn't for the life of me figure out how to make one on my own.

    If that is the issue this next thing should work...So try this for me real quick.

    1. Open the search for applications (mouse to top right of screen, search icon)
    2. type "cmd"
    3. right click "command prompt" and say run as administrator
    4. then cd into the directory Realm Relay is in (inside the RR-GUI folder)
    5. type "java -jar realmrelay.jar"


    What does this output?

    - - - Updated - - -

    Quote Originally Posted by paak View Post
    Mac version?
    Sorry, this is windows only :/

  5. #50
    paak's Avatar
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    Quote Originally Posted by Diericx View Post
    Sorry, this is windows only :/
    Ah, okay :c

  6. #51
    Sztucznooki's Avatar
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    Quote Originally Posted by Diericx View Post
    1. Open the search for applications (mouse to top right of screen, search icon)
    2. type "cmd"
    3. right click "command prompt" and say run as administrator
    4. then cd into the directory Realm Relay is in (inside the RR-GUI folder)
    5. type "java -jar realmrelay.jar"


    What does this output?
    Opened like that.

    client: ORAPE 27.3.0
    New packets

    Still got this: <cant post images>
    postimg<dot>org<slash>image<slash>nc118vlef

  7. #52
    Fricher's Avatar
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    So, is there anyways to get it for the newest version?

  8. #53
    darkwecko's Avatar
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    which is the function of the relay realm?

  9. #54
    Bouyou34's Avatar
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    How to use it exactly ? I need to use wich version of ROTMG ? pls need help !!

  10. #55
    pieoewieoe's Avatar
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    The new hello packet for the people who want to upgrade themselves. Only change are the 2 randomints

    Code:
    package realmrelay.packets.client;
    
    import java****.DataInput;
    import java****.DataOutput;
    import java********Exception;
    import realmrelay.packets.Packet;
    
    public class HelloPacket extends Packet {
    
        public String buildVersion;
        public int gameId = 0;
        public String guid;
        public int randomInt1 = 0;
        public String password;
        public int randomInt2 = 0;
        public String secret;
        public int keyTime = 0;
        public byte[] key = new byte[0];
        public String obf1;
        public String obf2 = "";
        public String obf3 = "";
        public String obf4 = "";
        public String obf5 = "";
        public String obf6 = "";
        
        @override
        public void parseFromInput(DataInput in) throws IOException {
    
    
    
            this.buildVersion = in.readUTF();
            this.gameId = in.readInt();
            this.guid = in.readUTF();
            this.randomInt1 = in.readInt();
            this.password = in.readUTF();
            this.randomInt2 = in.readInt();
            this.secret = in.readUTF();
            this.keyTime = in.readInt();
            this.key = new byte[in.readShort()];
            in.readFully(this.key);
            this.obf1 = in.readUTF();
            this.obf2 = in.readUTF();
            this.obf3 = in.readUTF();
            this.obf4 = in.readUTF();
            this.obf5 = in.readUTF();
            this.obf6 = in.readUTF();
    
    
    
        }
    
        @override
        public void writeToOutput(DataOutput out) throws IOException {
    
            out.writeUTF(this.buildVersion);
            out.writeInt(this.gameId);
            out.writeUTF(this.guid);
            out.writeInt(this.randomInt1);
            out.writeUTF(this.password);
            out.writeInt(this.randomInt2);
            out.writeUTF(this.secret);
            out.writeInt(this.keyTime);
            out.writeShort(this.key.length);
            out.write(this.key);
            out.writeInt(this.obf1.length());
            out.writeBytes(this.obf1);
            out.writeUTF(this.obf2);
            out.writeUTF(this.obf3);
            out.writeUTF(this.obf4);
            out.writeUTF(this.obf5);
            out.writeUTF(this.obf6);
    
        }
    }
    VOUCHES
     

    Quote Originally Posted by (---0___0---)bigmama View Post
    vouch for @pieoewieoe i went first +1
    Quote Originally Posted by {ROTMG} zeller View Post
    vouch for him +1
    Quote Originally Posted by darkwolfvg View Post
    +1 vouch, he went first. payed after, this guy's not here to scam.
    Quote Originally Posted by Royce View Post
    +1 vouch for @pieoewieoe bought 20 spd and 39 wis , he went first and i payed after :P
    Quote Originally Posted by Royce View Post
    +1 vouch for @pieoewieoe and @nestoflo , Just helped them conduct a safe (long :P) Trade, It was fun
    Quote Originally Posted by nestoflo View Post
    Vouching @pieoewieoe for the long and amazing trade.
    Quote Originally Posted by lndeep View Post
    +1 to @pieoewieoe went first easy trade with him
    Quote Originally Posted by aosdnffoia View Post
    Nice deals, this guy is legit, fast trade, vouch for pieoewieoe
    Quote Originally Posted by Timii View Post
    Bought Defense Pot x16 From him! Trusted seller, he went first, smooth as ever.
    Quote Originally Posted by Reksu View Post
    Vouch, just bought some pots, I went first, good prices Thanks
    Quote Originally Posted by SuperSean View Post
    Vouch Bought 40 life Went first smooth trade +1
    Quote Originally Posted by TheRickyRoss View Post
    +1 vouch. traded 10 life. i went first. went smoothly no problems
    Quote Originally Posted by aajs310 View Post
    vouch! got 43 life potions fast! thanks pieoewieoe
    Quote Originally Posted by lioxwolf View Post
    +1 Vouch to my pal Will Smith
    Quote Originally Posted by lioxwolf View Post
    +Vouch Bought x200 Atk Pots from this wonderful person Will Smith.

    More vouches

  11. #56
    Wicked's Avatar
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    Nice job, simple and clean interface. Thanks OP.

  12. #57
    nilesrogoff's Avatar
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    I am working on updating the jar file. I decompiled it with JAD, made your changes, and now I have to install the JDK to recompile it. I'll tell you guys how it goes

    - - - Updated - - -

    Eclipse comes up with more than 2k errors (not only HelloPacket.java) when trying to compile. I think the maintainer is just going to have to update it himself

  13. #58
    -r2d2-'s Avatar
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    Quote Originally Posted by nilesrogoff View Post
    I am working on updating the jar file. I decompiled it with JAD, made your changes, and now I have to install the JDK to recompile it. I'll tell you guys how it goes

    - - - Updated - - -

    Eclipse comes up with more than 2k errors (not only HelloPacket.java) when trying to compile. I think the maintainer is just going to have to update it himself
    why are you updating the jar wtf you only need to update the packets.xml so that it works for the newest realm version.

  14. #59
    Wiggle's Avatar
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    Thanks for the release.

  15. #60
    nilesrogoff's Avatar
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    Quote Originally Posted by -r2d2- View Post
    why are you updating the jar wtf you only need to update the packets.xml so that it works for the newest realm version
    Thanks, when someone posted Java code I figured it went in the jar. They just exported it wrong. Here is the latest Packets.xml that should work, but doesn't. Remote server disconnection, however, which is a step up from local disconnection.

    Code:
    <?xml version="1.0"?>
    <!-- Generated using Jnoob's Packets File parser. -->
    <Packets>
    	<Packet id="FAILURE" type="0"/>
    	<Packet id="CREATE_SUCCESS" type="27"/>
    	<Packet id="CREATE" type="17"/>
    	<Packet id="PLAYERSHOOT" type="58"/>
    	<Packet id="MOVE" type="7"/>
    	<Packet id="PLAYERTEXT" type="6"/>
    	<Packet id="TEXT" type="55"/>
    	<Packet id="SHOOT2" type="76"/>
    	<Packet id="DAMAGE" type="44"/>
    	<Packet id="UPDATE" type="23"/>
    	<Packet id="UPDATEACK" type="92"/>
    	<Packet id="NOTIFICATION" type="42"/>
    	<Packet id="NEW_TICK" type="88"/>
    	<Packet id="INVSWAP" type="13"/>
    	<Packet id="USEITEM" type="1"/>
    	<Packet id="SHOW_EFFECT" type="53"/>
    	<Packet id="HELLO" type="84"/>
    	<Packet id="GOTO" type="41"/>
    	<Packet id="INVDROP" type="34"/>
    	<Packet id="INVRESULT" type="60"/>
    	<Packet id="RECONNECT" type="59"/>
    	<Packet id="PING" type="18"/>
    	<Packet id="PONG" type="97"/>
    	<Packet id="MAPINFO" type="78"/>
    	<Packet id="LOAD" type="75"/>
    	<Packet id="PIC" type="28"/>
    	<Packet id="SETCONDITION" type="79"/>
    	<Packet id="TELEPORT" type="81"/>
    	<Packet id="USEPORTAL" type="85"/>
    	<Packet id="DEATH" type="35"/>
    	<Packet id="BUY" type="4"/>
    	<Packet id="BUYRESULT" type="16"/>
    	<Packet id="AOE" type="12"/>
    	<Packet id="GROUNDDAMAGE" type="91"/>
    	<Packet id="PLAYERHIT" type="31"/>
    	<Packet id="ENEMYHIT" type="37"/>
    	<Packet id="AOEACK" type="66"/>
    	<Packet id="SHOOTACK" type="48"/>
    	<Packet id="OTHERHIT" type="74"/>
    	<Packet id="SQUAREHIT" type="67"/>
    	<Packet id="GOTOACK" type="50"/>
    	<Packet id="EDITACCOUNTLIST" type="96"/>
    	<Packet id="ACCOUNTLIST" type="65"/>
    	<Packet id="QUESTOBJID" type="57"/>
    	<Packet id="CHOOSENAME" type="3"/>
    	<Packet id="NAMERESULT" type="77"/>
    	<Packet id="CREATEGUILD" type="33"/>
    	<Packet id="CREATEGUILDRESULT" type="63"/>
    	<Packet id="GUILDREMOVE" type="52"/>
    	<Packet id="GUILDINVITE" type="80"/>
    	<Packet id="ALLYSHOOT" type="19"/>
    	<Packet id="SHOOT" type="69"/>
    	<Packet id="REQUESTTRADE" type="11"/>
    	<Packet id="TRADEREQUESTED" type="10"/>
    	<Packet id="TRADESTART" type="47"/>
    	<Packet id="CHANGETRADE" type="95"/>
    	<Packet id="TRADECHANGED" type="45"/>
    	<Packet id="ACCEPTTRADE" type="49"/>
    	<Packet id="CANCELTRADE" type="56"/>
    	<Packet id="TRADEDONE" type="64"/>
    	<Packet id="TRADEACCEPTED" type="61"/>
    	<Packet id="CLIENTSTAT" type="20"/>
    	<Packet id="CHECKCREDITS" type="39"/>
    	<Packet id="ESCAPE" type="22"/>
    	<Packet id="FILE" type="38"/>
    	<Packet id="INVITEDTOGUILD" type="51"/>
    	<Packet id="JOINGUILD" type="15"/>
    	<Packet id="CHANGEGUILDRANK" type="26"/>
    	<Packet id="PLAYSOUND" type="5"/>
    	<Packet id="GLOBAL_NOTIFICATION" type="68"/>
    	<Packet id="RESKIN" type="14"/>
    	<Packet id="_-1qZ" type="40"/>
    	<Packet id="_-0OD" type="87"/>
    	<Packet id="_-0J7" type="8"/>
    	<Packet id="_-HJ" type="46"/>
    	<Packet id="_-Iq" type="36"/>
    	<Packet id="_-0y1" type="98"/>
    	<Packet id="_-16p" type="83"/>
    	<Packet id="_-vg" type="82"/>
    	<Packet id="ENTER_ARENA" type="30"/>
    	<Packet id="_-19d" type="25"/>
    	<Packet id="_-0Gs" type="86"/>
    	<Packet id="_-Kl" type="94"/>
    	<Packet id="_-0eF" type="9"/>
    	<Packet id="_-Vf" type="24"/>
    	<Packet id="_-Et" type="21"/>
    	<Packet id="_-13Y" type="93"/>
    	<Packet id="_-xw" type="62"/>
    	<Packet id="_-08J" type="90"/>
    	<Packet id="_-C6" type="89"/>
    </Packets>
    Last edited by nilesrogoff; 01-31-2015 at 07:38 PM.

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