Originally Posted by
DIA4A
I'll try look into it later and see if I can find anything that indicates entities but gotta go through that long ass IDA load time first
edit:
Oh yeah seems to have some nice stuff here, 0x3A bytes into an entity seems to be 1 if it's the local player (1 byte/boolean), both local and another player seemed to have a integer value of 27 when 0xB4 bytes in whilst a random enemy had 7 and as this seems to go through every entity its probably one hell of a way to get entity list by perhaps clearing the list every 2 seconds or so, but its 6:31 AM for me so I'll go sleep and try find more info and try make the func in normal code as well as detour this function tomorrow