Just wondering here the code, why you define pressed 0x8000 if u don't even use it...
You define arround 10+ flags about player state and use only one
Like it really don't make a point of sense in this...
Even PolyEngine is implemented wrong... It act's like a normal hack... I can't see many differences between the normal code for the compiled poly code, it's not even generating Junk Code.
And i actually saw that code at least part's of them at other source code...
@WasserEsser
Not arguing, i'm here in peace, just want to understand this.
-----------------
Just to complete about PolyLoader... Needs to
#define "Decrypt.h" else it should not work
At least never randomized the code if i don't include, but since it don't use junk code i think is that why it works
-----------------
Edit 3:
I don't even saw that, you are not even using FLAG
You are setting the 257 to fflag variable
fflag = Meme.Read<int>(LocalBase + m_fFlags);
if (fflag = 257)
Should be:
fflag = Meme.Read<int>(LocalBase + m_fFlags);
if (fflag == 257)
And i think that 257 should be using what u defined not the number, anyway, is wrong