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  1. #61
    Law's Avatar
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    Works really well, thanks for the release.

  2. #62
    PhY'z's Avatar
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    Just wondering here the code, why you define pressed 0x8000 if u don't even use it...



    You define arround 10+ flags about player state and use only one



    Like it really don't make a point of sense in this...
    Even PolyEngine is implemented wrong... It act's like a normal hack... I can't see many differences between the normal code for the compiled poly code, it's not even generating Junk Code.

    And i actually saw that code at least part's of them at other source code... @WasserEsser

    Not arguing, i'm here in peace, just want to understand this.

    -----------------
    Just to complete about PolyLoader... Needs to #define "Decrypt.h" else it should not work
    At least never randomized the code if i don't include, but since it don't use junk code i think is that why it works

    -----------------
    Edit 3:
    I don't even saw that, you are not even using FLAG
    You are setting the 257 to fflag variable

    fflag = Meme.Read<int>(LocalBase + m_fFlags);
    if (fflag = 257)

    Should be:
    fflag = Meme.Read<int>(LocalBase + m_fFlags);
    if (fflag == 257)

    And i think that 257 should be using what u defined not the number, anyway, is wrong
    Last edited by PhY'z; 11-08-2015 at 03:49 PM.
    Contact with me in any question...


    Hi (:

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  4. #63
    Infiniti117's Avatar
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    Still UD for anyone thats gonna ask

  5. #64
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    Quote Originally Posted by Infiniti117 View Post
    Still UD for anyone thats gonna ask
    Hey I was wondering is it UD?


    ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)

  6. #65
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    UD = UnDetected meaning its safe to use

  7. #66
    Dasy's Avatar
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    still UD???

  8. #67
    Jef Fael's Avatar
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    Hi guys im new in this community and hacks. i dont know how to use this. can u guys share with me what i need to do to make it works?
    and 1 more think, do i need download mvs 2013 dekstop version ? 6.5 GB ??sorry my english not well.

  9. #68
    T-800's Avatar
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    Quote Originally Posted by Adri308 View Post
    Just wondering here the code, why you define pressed 0x8000 if u don't even use it...



    You define arround 10+ flags about player state and use only one



    Like it really don't make a point of sense in this...
    Even PolyEngine is implemented wrong... It act's like a normal hack... I can't see many differences between the normal code for the compiled poly code, it's not even generating Junk Code.

    And i actually saw that code at least part's of them at other source code... @WasserEsser

    Not arguing, i'm here in peace, just want to understand this.

    -----------------
    Just to complete about PolyLoader... Needs to #define "Decrypt.h" else it should not work
    At least never randomized the code if i don't include, but since it don't use junk code i think is that why it works

    -----------------
    Edit 3:
    I don't even saw that, you are not even using FLAG
    You are setting the 257 to fflag variable

    fflag = Meme.Read<int>(LocalBase + m_fFlags);
    if (fflag = 257)

    Should be:
    fflag = Meme.Read<int>(LocalBase + m_fFlags);
    if (fflag == 257)

    And i think that 257 should be using what u defined not the number, anyway, is wrong
    yeah, indeed.. that's why i don't use this one.

    "Never stop being a good person because of bad people"


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  10. #69
    HitByParkedCar's Avatar
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    Quote Originally Posted by Adri308 View Post
    Just wondering here the code, why you define pressed 0x8000 if u don't even use it...
    Firstly, thank you for your constructive criticism. I have fixed/improved on the areas you mentioned.
    The reason why there are extra flags/offsets, is that I am sharing code with ViKiNG as he develops . If you read the comment next to the flags, it actually states



    Which I am assuming he c&p from the Valve SDK.

    This mostly uses swap_lines to change the hack's signature, as I found junk breaks my code and I am yet to find out why.


    Thanks again,
    Me.

    - - - Updated - - -

    Quote Originally Posted by Adri308 View Post
    Just wondering here the code, why you define pressed 0x8000 if u don't even use it...
    Firstly, thank you for your constructive criticism. I have fixed/improved on the areas you mentioned.
    The reason why there are extra flags/offsets, is that I am sharing code with ViKiNG as he develops . If you read the comment next to the flags, it actually states



    Which I am assuming he c&p from the Valve SDK.

    This mostly uses swap_lines to change the hack's signature, as I found junk used to break my code, however PolyMeme v6 will have it.

    for any person that asks UNDETECTED

    Thanks again,
    Me.

  11. #70
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    Quote Originally Posted by Jef Fael View Post
    Hi guys im new in this community and hacks. i dont know how to use this. can u guys share with me what i need to do to make it works?
    and 1 more think, do i need download mvs 2013 dekstop version ? 6.5 GB ??sorry my english not well.
    yeah same question !!

  12. #71
    PhY'z's Avatar
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    Quote Originally Posted by HitByParkedCar View Post
    Firstly, thank you for your constructive criticism. I have fixed/improved on the areas you mentioned.
    The reason why there are extra flags/offsets, is that I am sharing code with ViKiNG as he develops . If you read the comment next to the flags, it actually states



    Which I am assuming he c&p from the Valve SDK.

    This mostly uses swap_lines to change the hack's signature, as I found junk breaks my code and I am yet to find out why.


    Thanks again,
    Me.

    - - - Updated - - -



    Firstly, thank you for your constructive criticism. I have fixed/improved on the areas you mentioned.
    The reason why there are extra flags/offsets, is that I am sharing code with ViKiNG as he develops . If you read the comment next to the flags, it actually states



    Which I am assuming he c&p from the Valve SDK.

    This mostly uses swap_lines to change the hack's signature, as I found junk used to break my code, however PolyMeme v6 will have it.

    for any person that asks UNDETECTED

    Thanks again,
    Me.
    So, i found tons of bugs and errors, i will be fixing if i have time

    Swapping lines does not much... Think like this u have 5 lines and swap them (math now) , so 5! = 5x4x3x2x1 = 120 possibilities of code generation in this part

    As i now polyengine is not perfect to generate each time 1, so I'm almost sure that have a lot of users using the same code

    Why it crashes when you compile with [junk] [/junk] because it's needed to add Decrypt.h else it will crash, it's a header generated by polyengine, u don't need to "make" one in the project

    Anyway, the way "u" made bhop, no flash, glow, and some more things, contains a lot of bugs/errors/wrongmade and useless code

    As i said if I have time I will be fixing it for u

  13. #72
    EnlightenedWithin's Avatar
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    Just FYI, on the console it says "PolyMeme v3"
    might wanna fix that :P

  14. #73
    Infiniti117's Avatar
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    Quote Originally Posted by EnlightenedWithin View Post
    Just FYI, on the console it says "PolyMeme v3"
    might wanna fix that :P
    Yea its fine lol

  15. #74
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    Dank //Short

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  17. #75
    HitByParkedCar's Avatar
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    Quote Originally Posted by crunchpower95 View Post
    Dank //Short
    Thank you

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