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  1. #61
    nygamer814's Avatar
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    has anyone done all legendary weapons ids yet?

  2. #62
    Corogast's Avatar
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    Quote Originally Posted by nygamer814 View Post
    has anyone done all legendary weapons ids yet?
    Please go here for all weapon making https://www.mpgh.net/forum/658-border...e-weapons.html
    [MPGH] - [N.E.E.T.]

  3. #63
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    im on xbox not ps3 and it wont let me unload my save file someone pls help

    ---------- Post added at 10:39 PM ---------- Previous post was at 10:11 PM ----------

    nevermind got it thanks

    ---------- Post added at 11:13 PM ---------- Previous post was at 10:39 PM ----------

    why wont it let me save something about an object

  4. #64
    Corogast's Avatar
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    Save Editor r88

    Objects must have parts that it can spawn with. BTW Here is r88
    https://www.virustotal.com/file/6831...is/1350627675/
    https://virusscan.jotti.org/en/scanre...38b23679027982
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Corogast; 10-19-2012 at 01:26 AM.
    [MPGH] - [N.E.E.T.]

  5. The Following 28 Users Say Thank You to Corogast For This Useful Post:

    Blacknight6556 (10-19-2012),bluefuryzzz (10-19-2012),broadus (10-19-2012),broken181 (10-19-2012),CheatCody (10-21-2012),CROSSxGODofWAR (10-19-2012),darkside73 (10-19-2012),DeeWee (10-19-2012),DRnibbles (10-19-2012),Epic Dude (10-19-2012),filthyotter (10-20-2012),Firehwk (10-19-2012),hc005hc (10-19-2012),hung_leali33 (10-20-2012),islanq (10-19-2012),jamsoft (10-19-2012),Japle (10-19-2012),ke1zer (10-19-2012),misishi (10-19-2012),morphly (10-19-2012),piggos (10-19-2012),ragnar_the_red (10-19-2012),Rixs (10-19-2012),shawnxtx (10-19-2012),Simon1505 (10-19-2012),SUPREM0 (10-19-2012),thefuzzypenguin (10-19-2012),zoozyy (10-19-2012)

  6. #65
    lockdown6435's Avatar
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    Changelog for rev88...there was a lot of changes and additions.

     

    • rev70
      1. LZO code updated to support offsets into byte buffers
      2. Support for "fat" save files (Should fix LookbehindOverrun failures)
    • rev71
      1. Change characterName from string to bytes, preventes encoding issues
      2. PlayerView now assumes CharacterName is UTF8
      3. Set new bindings to update on property change
    • rev72
      1. Clarify to people you can copy exception error using Ctrl+C
    • rev73
      1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
    • rev74
      1. Preliminary version of DumpItems implemented.
      2. Add DumpParts project.
    • rev75
      1. Improved dumping of weapon and item types.
    • rev76
      1. Update Weapon Types and Item Types in GameInfo, as well as their backing code.
      2. Update SaveEdit to reflect previous change.
    • rev77
      1. Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
    • rev78
      1. Corrected LockoutData definition.
      2. Fixed some field names in MissionData and RegionGameStageData.
    • rev79
      1. Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
      2. CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
    • rev80
      1. WillowDatamining support for BL2 patch 1.1.2 (675451).
    • rev81
      1. Missed file from previous commit.
    • rev82
      1. Prevent editing of IsBadassModeSaveGame.
    • rev83
      1. Add DumpDownloadableContentManager, DumpMissions, DumpPlayerClasses projects.
      2. Remove dumping of customization sets in DumpCustomizations, since that information is provided by DumpDownloadableContentManager now.
    • rev84
      1. Cleaned up member naming in BaseItem/BaseWeapon.
      2. Retooled most of the GameInfo project for better organization and data loading.
      3. With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
      4. BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
      5. Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
      6. Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
      7. Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    • rev85
      1. Player classes are now provided via GameInfo.
      2. DownloadableContent and DownloadablePackage info provided via GameInfo.
      3. CustomizationSet removed from GameInfo (due to previous line).
    • rev86
      1. Don't output fake types array for WeaponBalanceDefinition, in favor of type.
      2. Output type for ItemBalanceDefinition.
      3. Only output types array for ClassModBalanceDefinition.
    • rev87
      1. Display a warning when attempting to paste codes and none were found.
    • rev88
      1. Use a static unique ID (0) instead of a random one for copied codes.

    Quote Originally Posted by VindictusMods
    I'll just change my IP, and I have all your IP's guys. So watch it. I may hack or put a virus in ur computer.
    Quote Originally Posted by sd333221
    Injecting in the lobby gets you directly banned. Thats my secret deal with Battleye, I let them have the people who can't read the instructions and they don't ban the others in return.

  7. #66
    biro_vz's Avatar
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    wow, this is very usefu, thanks

  8. #67
    Yaris's Avatar
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    Can we get some things approved around here? corogast has uploaded 3 revisions now and still no approvals...

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    jamsoft (10-19-2012)

  10. #68
    Justin's Avatar
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    ALL PS3 Users please note that the only solution for you at the moment is Xploder! This program is difficult to pirate so therefore you must pay for it and find a modified save file online!

    Minion Statistics

    Ex-Console Minion: 13/01/2011 ~ 19/04/2011
    Console Re-Minion: 14/06/2012 ~ 27/02/2013
    AVA Minion: 22/06/2012 ~ 12/11/2012
    Battlefield Minion: 04/02/2013 ~ 27/02/2013

  11. The Following User Says Thank You to Justin For This Useful Post:

    Corogast (10-19-2012)

  12. #69
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    I'm loving this save editor! someone needs to make a weapon editor and I will be a very happy person.

  13. #70
    jamsoft's Avatar
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    Awesome job Corogast! Thank you for your hard work.

    Question: have you considered posting your editor on any other forums so we don't have to wait for your releases to be 'approved'?

    Keep up the good work.

  14. #71
    M4YON's Avatar
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    @Versa Can we get an approval when you have the time please =)

  15. #72
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    Thank you!
    Last edited by Blackout046; 10-19-2012 at 09:09 AM. Reason: Grammer

  16. #73
    Corogast's Avatar
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    Quote Originally Posted by jamsoft View Post
    Awesome job Corogast! Thank you for your hard work.

    Question: have you considered posting your editor on any other forums so we don't have to wait for your releases to be 'approved'?

    Keep up the good work.
    No, I havnt due to the fact that I have been with MPGH for a long time :3 Also it is NOT my editor I simply upload them for people to be aware of ;D
    [MPGH] - [N.E.E.T.]

  17. #74
    Versa's Avatar
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    Quote Originally Posted by Corogast View Post
    /approved.

  18. The Following 2 Users Say Thank You to Versa For This Useful Post:

    Corogast (10-19-2012),M4YON (10-19-2012)

  19. #75
    jamsoft's Avatar
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    Quote Originally Posted by Corogast View Post
    No, I havnt due to the fact that I have been with MPGH for a long time :3 Also it is NOT my editor I simply upload them for people to be aware of ;D
    Makes sense. Thanks for answering.


    Quote Originally Posted by Versa View Post
    /approved.
    Thank you

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