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  1. #901
    Dwight385's Avatar
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    Hey guys,

    if you wonder right now, why do you can't access in DBD. The servers are since like few minutes ago down. There might something with RTM problems or something. I had that problem too, and my epic games also are currently down or offline.

    Edit: Don't think you are banned or your internet connection is bad. That's not the point!
    Last edited by Dwight385; 03-10-2023 at 01:14 PM.

  2. #902
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    Quote Originally Posted by Dwight385 View Post
    Hey guys,

    if you wonder right now, why do you can't access in DBD. The servers are since like few minutes ago down. There might something with RTM problems or something. I had that problem too, and my epic games also are currently down or offline.

    Edit: Don't think you are banned or your internet connection is bad. That's not the point!
    Servers are down.

    - - - Updated - - -

    Quote Originally Posted by xXKing_AsgoreXx View Post
    Seems to work perfectly now with both new methods replacing the AutoResponder.
    Can u maybe update the List.txt to include all the new stuff as well?
    List.txt update 6.5.2 to 6.6.0
    Here we are, just paste this:
    Code:
    K31_Body006
    K31_Body01_01
    K31_Body01_02
    K31_Body01_03
    K31_Body01_CV01
    K31_Body01_CV02
    K31_Body01_CV03
    K31_Body01_CV04
    K31_Head006
    K31_Head01_01
    K31_Head01_02
    K31_Head01_03
    K31_Head01_CV01
    K31_Head01_CV02
    K31_Head01_CV03
    K31_Head01_CV04
    K31_outfit_006
    K31_outfit_01_01
    K31_outfit_01_02
    K31_outfit_01_03
    K31_outfit_01_CV01
    K31_outfit_01_CV02
    K31_outfit_01_CV03
    K31_outfit_01_CV04
    K31_W006
    K31_W01_01
    K31_W01_02
    K31_W01_03
    K31_PCharm001
    K31_PCharm002
    K31_PCharm003
    S35_PCharm001
    S35_PCharm002
    S35_PCharm003
    S36_PCharm001
    S36_PCharm002
    S36_PCharm003
    S35_Head006
    S35_Head01_01
    S35_Head01_02
    S35_Head01_03
    S35_Legs006
    S35_Legs01_01
    S35_Legs01_02
    S35_Legs01_03
    S35_Legs01_CV01
    S35_Legs01_CV02
    S35_Legs01_CV03
    S35_Legs01_CV04
    S35_outfit_006
    S35_outfit_01_01
    S35_outfit_01_02
    S35_outfit_01_03
    S35_outfit_01_CV01
    S35_outfit_01_CV02
    S35_outfit_01_CV03
    S35_outfit_01_CV04
    S35_Torso006
    S35_Torso01_01
    S35_Torso01_02
    S35_Torso01_03
    S35_Torso01_CV01
    S35_Torso01_CV02
    S35_Torso01_CV03
    S35_Torso01_CV04
    S36_Head006
    S36_Head01_01
    S36_Head01_02
    S36_Head01_03
    S36_Legs006
    S36_Legs01_01
    S36_Legs01_02
    S36_Legs01_03
    S36_Legs01_CV01
    S36_Legs01_CV02
    S36_Legs01_CV03
    S36_Legs01_CV04
    S36_outfit_006
    S36_outfit_01_01
    S36_outfit_01_02
    S36_outfit_01_03
    S36_outfit_01_CV01
    S36_outfit_01_CV02
    S36_outfit_01_CV03
    S36_outfit_01_CV04
    S36_Torso006
    S36_Torso01_01
    S36_Torso01_02
    S36_Torso01_03
    S36_Torso01_CV01
    S36_Torso01_CV02
    S36_Torso01_CV03
    S36_Torso01_CV04
    K31_Body01
    K31_Body01_P01
    K31_Head01
    K31_Head01_P01
    K31_W01_P01
    K31_Weapon01
    K31_Weapon01_04
    S35_Head01
    S35_Head01_P01
    S35_Legs01
    S35_Legs01_P01
    S35_Torso01
    S35_Torso01_04
    S35_Torso01_P01
    S36_Head01
    S36_Head01_P01
    S36_Legs01
    S36_Legs01_P01
    S36_Torso01
    S36_Torso01_04
    S36_Torso01_P01
    K31
    S35
    S36

  3. #903
    Vittole's Avatar
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    Question Monkey brain

    [QUOTE=8otto;15341876]Just did it! All working as intended, tested also in match.

    File needed in C:\Rules
    Bloodweb
    GetAll
    CharsPrestige.txt


    Create file in C:\Rules and call it CharsPrestige.txt (leave the extension) and inside of it there is this type of criteria:
    {"CharacterName": Prestige.LegacyPrestige, ...} this is an example I generated with Python.
    Code:
    {"Nightmare": 49.2, "Hillbilly": 64.2, "Bear": 37.0, "Chuckles": 78.2, "Cannibal": 23.1, "Bob": 72.1, "Nurse": 69.2, "Shape": 63.2, "Witch": 26.0, "Killer07": 52.0, "Pig": 100.2, "Spirit": 35.2, "Clown": 31.1, "Legion": 10.0, "Plague": 80.0, "Ghostface": 14.1, "Demogorgon": 67.3, "Oni": 17.2, "Gunslinger": 19.2, "K20": 83.3, "Claudette": 88.1, "Bill": 25.3, "Dwight": 58.3, "Meg": 29.1, "Jake": 73.0, "Nea": 78.0, "Laurie": 57.1, "Ace": 91.0, "Feng": 17.0, "Smoke": 26.1, "Quentin": 39.3, "Eric": 38.1, "Adam": 88.2, "Kate": 9.0, "Jeff": 23.3, "Jane": 69.0, "Ash": 26.2, "Nancy": 30.0, "Steve": 40.1, "Yui": 47.3, "Zarina": 96.1, "S22": 69.2, "S23": 54.1, "S24": 64.0, "S25": 89.2, "S26": 48.2, "S27": 38.3, "S28": 55.3, "S29": 57.3, "S30": 30.3, "S31": 19.3, "S32": 100.3, "S33": 77.0, "S34": 26.3, "S35": 97.1, "S36": 45.0, "K21": 15.3, "K22": 21.1, "K23": 17.1, "K24": 78.1, "K25": 19.2, "K26": 64.2, "K27": 87.0, "K28": 74.2, "K29": 58.3, "K30": 20.1, "K31": 73.2}
    This code at beginning of the FiddlerScript (after imports)
    Code:
    var Bloodweb = true;
    var GetAll = true;
    These codes inside static function OnBeforeResponse(oSession: Session) { INSIDE BRACKETS } as we did in past methods
    Code:
    if (Bloodweb && oSession.uriContains("api/v1/dbd-character-data/bloodweb")) {
    	var filePath = "C:\\Rules\\CharsPrestige.txt";
    	var bloodwebPath = "C:\\Rules\\Bloodweb";
    	if (!System.IO.File.Exists(bloodwebPath)) return;
    	if (!System.IO.File.Exists(filePath)) { 
    		oSession.LoadResponseFromFile(bloodwebPath);
    		return;
    	}
    	var charsPrestige = Fiddler.WebFormats.JSON.JsonDecode(System.IO.File.ReadAllText(filePath));
    	oSession.utilDecodeRequest();
    	var oJson = Fiddler.WebFormats.JSON.JsonDecode(oSession.GetRequestBodyAsString());
    	var characterSelected = oJson.JSONObject["characterName"];
    	if (!isNaN(charsPrestige.JSONObject[characterSelected.ToString()])) {
    		var bloodwebJson = Fiddler.WebFormats.JSON.JsonDecode(System.IO.File.ReadAllText(bloodwebPath));
    		bloodwebJson.JSONObject["bloodWebLevel"] = 50;
    		bloodwebJson.JSONObject["prestigeLevel"] = parseInt(charsPrestige.JSONObject[characterSelected.ToString()]);
    		bloodwebJson.JSONObject["legacyPrestigeLevel"] = Math.round((charsPrestige.JSONObject[characterSelected.ToString()] % 1) * 10);
    		oSession.utilSetResponseBody(Fiddler.WebFormats.JSON.JsonEncode(bloodwebJson.JSONObject));
    	}
    }
    Code:
    if (GetAll && oSession.uriContains("api/v1/dbd-character-data/get-all")){
    	var filePath = "C:\\Rules\\CharsPrestige.txt";  
    	var getallPath = "C:\\Rules\\GetAll";
    	if (!System.IO.File.Exists(getallPath)) return;
    	if (!System.IO.File.Exists(filePath)) { 
    		oSession.LoadResponseFromFile(getallPath);
    		return;
    	}
    	var getallJson = Fiddler.WebFormats.JSON.JsonDecode(System.IO.File.ReadAllText(getallPath));
    	var characters = Fiddler.WebFormats.JSON.JsonDecode(System.IO.File.ReadAllText(filePath));
    	FiddlerObject.log(getallJson.JSONObject["list"].Count);
    	FiddlerObject.log(characters.JSONObjec*****unt);
    	for (var i=0; i<getallJson.JSONObject["list"].Count; i++){
    		for (var character in characters.JSONObject) {
    			if(getallJson.JSONObject["list"][i]["characterName"] == character.Key){
    				getallJson.JSONObject["list"][i]["bloodWebLevel"] = 50
    				if(isNaN(character.Value)) break;
    				getallJson.JSONObject["list"][i]["prestigeLevel"] = parseInt(character.Value);
    				getallJson.JSONObject["list"][i]["legacyPrestigeLevel"] = Math.round((character.Value % 1) * 10);
    				break;
    			}
    		}
    	}
    	oSession.utilSetResponseBody(Fiddler.WebFormats.JSON.JsonEncode(getallJson.JSONObject));
    }
    - - - Updated - - -



    I do appreciate everything you have done for us
    Please don't mind my low ass monkey brain but I've tried to figure out where to add these codes but I'm kinda confuse.
    I added the first code in the Chars file.

    Also the second code over here.


    I'm note sure if it's in the right place, for the other code I have no clue where should I put them.

  4. The Following User Says Thank You to Vittole For This Useful Post:

    HoTSpIcYBoYz (03-10-2023)

  5. #904
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    Quote Originally Posted by Vittole View Post
    I do appreciate everything you have done for us
    Please don't mind my low ass monkey brain but I've tried to figure out where to add these codes but I'm kinda confuse.
    I added the first code in the Chars file.
    Also the second code over here.
    I'm note sure if it's in the right place, for the other code I have no clue where should I put them.
    That's for you Monkey Brain guy

    Extract Rules folder in C:\
    Extract CustomRules.js in Documents\Fiddler2\Scripts
    (If you don't know where Documents folder is press WIN + R and paste %userprofile% then press ENTER you will find Documents folder inside.)

    Virus scans:
    https://virusscan.jotti.org/it-IT/fi...job/0mlkc5xskw
    https://www.virustotal.com/gui/file/...0dc3?nocache=1

    PS: WAIT FOR APPROVAL AND DON'T BOTHER THE MODERATORS.

    Please edit your post and close the quote with [/quote]
    <b>Downloadable Files</b> Downloadable Files

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  7. #905
    HoTSpIcYBoYz's Avatar
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    Thumbs up

    [QUOTE=Vittole;15342081]
    Quote Originally Posted by 8otto View Post
    Just did it! All working as intended, tested also in match.

    File needed in C:\Rules
    Bloodweb
    GetAll
    CharsPrestige.txt


    Create file in C:\Rules and call it CharsPrestige.txt (leave the extension) and inside of it there is this type of criteria:
    {"CharacterName": Prestige.LegacyPrestige, ...} this is an example I generated with Python.
    Code:
    {"Nightmare": 49.2, "Hillbilly": 64.2, "Bear": 37.0, "Chuckles": 78.2, "Cannibal": 23.1, "Bob": 72.1, "Nurse": 69.2, "Shape": 63.2, "Witch": 26.0, "Killer07": 52.0, "Pig": 100.2, "Spirit": 35.2, "Clown": 31.1, "Legion": 10.0, "Plague": 80.0, "Ghostface": 14.1, "Demogorgon": 67.3, "Oni": 17.2, "Gunslinger": 19.2, "K20": 83.3, "Claudette": 88.1, "Bill": 25.3, "Dwight": 58.3, "Meg": 29.1, "Jake": 73.0, "Nea": 78.0, "Laurie": 57.1, "Ace": 91.0, "Feng": 17.0, "Smoke": 26.1, "Quentin": 39.3, "Eric": 38.1, "Adam": 88.2, "Kate": 9.0, "Jeff": 23.3, "Jane": 69.0, "Ash": 26.2, "Nancy": 30.0, "Steve": 40.1, "Yui": 47.3, "Zarina": 96.1, "S22": 69.2, "S23": 54.1, "S24": 64.0, "S25": 89.2, "S26": 48.2, "S27": 38.3, "S28": 55.3, "S29": 57.3, "S30": 30.3, "S31": 19.3, "S32": 100.3, "S33": 77.0, "S34": 26.3, "S35": 97.1, "S36": 45.0, "K21": 15.3, "K22": 21.1, "K23": 17.1, "K24": 78.1, "K25": 19.2, "K26": 64.2, "K27": 87.0, "K28": 74.2, "K29": 58.3, "K30": 20.1, "K31": 73.2}
    This code at beginning of the FiddlerScript (after imports)
    Code:
    var Bloodweb = true;
    var GetAll = true;
    These codes inside static function OnBeforeResponse(oSession: Session) { INSIDE BRACKETS } as we did in past methods
    Code:
    if (Bloodweb && oSession.uriContains("api/v1/dbd-character-data/bloodweb")) {
    	var filePath = "C:\\Rules\\CharsPrestige.txt";
    	var bloodwebPath = "C:\\Rules\\Bloodweb";
    	if (!System.IO.File.Exists(bloodwebPath)) return;
    	if (!System.IO.File.Exists(filePath)) { 
    		oSession.LoadResponseFromFile(bloodwebPath);
    		return;
    	}
    	var charsPrestige = Fiddler.WebFormats.JSON.JsonDecode(System.IO.File.ReadAllText(filePath));
    	oSession.utilDecodeRequest();
    	var oJson = Fiddler.WebFormats.JSON.JsonDecode(oSession.GetRequestBodyAsString());
    	var characterSelected = oJson.JSONObject["characterName"];
    	if (!isNaN(charsPrestige.JSONObject[characterSelected.ToString()])) {
    		var bloodwebJson = Fiddler.WebFormats.JSON.JsonDecode(System.IO.File.ReadAllText(bloodwebPath));
    		bloodwebJson.JSONObject["bloodWebLevel"] = 50;
    		bloodwebJson.JSONObject["prestigeLevel"] = parseInt(charsPrestige.JSONObject[characterSelected.ToString()]);
    		bloodwebJson.JSONObject["legacyPrestigeLevel"] = Math.round((charsPrestige.JSONObject[characterSelected.ToString()] % 1) * 10);
    		oSession.utilSetResponseBody(Fiddler.WebFormats.JSON.JsonEncode(bloodwebJson.JSONObject));
    	}
    }
    Code:
    if (GetAll && oSession.uriContains("api/v1/dbd-character-data/get-all")){
    	var filePath = "C:\\Rules\\CharsPrestige.txt";  
    	var getallPath = "C:\\Rules\\GetAll";
    	if (!System.IO.File.Exists(getallPath)) return;
    	if (!System.IO.File.Exists(filePath)) { 
    		oSession.LoadResponseFromFile(getallPath);
    		return;
    	}
    	var getallJson = Fiddler.WebFormats.JSON.JsonDecode(System.IO.File.ReadAllText(getallPath));
    	var characters = Fiddler.WebFormats.JSON.JsonDecode(System.IO.File.ReadAllText(filePath));
    	FiddlerObject.log(getallJson.JSONObject["list"].Count);
    	FiddlerObject.log(characters.JSONObjec*****unt);
    	for (var i=0; i<getallJson.JSONObject["list"].Count; i++){
    		for (var character in characters.JSONObject) {
    			if(getallJson.JSONObject["list"][i]["characterName"] == character.Key){
    				getallJson.JSONObject["list"][i]["bloodWebLevel"] = 50
    				if(isNaN(character.Value)) break;
    				getallJson.JSONObject["list"][i]["prestigeLevel"] = parseInt(character.Value);
    				getallJson.JSONObject["list"][i]["legacyPrestigeLevel"] = Math.round((character.Value % 1) * 10);
    				break;
    			}
    		}
    	}
    	oSession.utilSetResponseBody(Fiddler.WebFormats.JSON.JsonEncode(getallJson.JSONObject));
    }
    - - - Updated - - -



    I do appreciate everything you have done for us
    Please don't mind my low ass monkey brain but I've tried to figure out where to add these codes but I'm kinda confuse.
    I added the first code in the Chars file.

    Also the second code over here.


    I'm note sure if it's in the right place, for the other code I have no clue where should I put them.
    Approved This method work for me. But can't upgrade bloodweb.

  8. #906
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    Quote Originally Posted by HoTSpIcYBoYz View Post
    Approved This method work for me. But can't upgrade bloodweb.
    What does it mean? You can't level up? It's normal exactly how it must work, if you want to level up change this:
    Code:
    var Bloodweb = true;
    in
    Code:
    var Bloodweb = false;
    and press Save Script, then to enable it again do same steps but reversed.

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  10. #907
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    File needed in C:\Rules
    Bloodweb
    GetAll
    CharsPrestige.txt


    Create file in C:\Rules and call it CharsPrestige.txt (leave the extension) and inside of it there is this type of criteria:
    {"CharacterName": Prestige.LegacyPrestige, ...} this is an example I generated with Python.
    Code:
    {"Nightmare": 49.2, "Hillbilly": 64.2, "Bear": 37.0, "Chuckles": 78.2, "Cannibal": 23.1, "Bob": 72.1, "Nurse": 69.2, "Shape": 63.2, "Witch": 26.0, "Killer07": 52.0, "Pig": 100.2, "Spirit": 35.2, "Clown": 31.1, "Legion": 10.0, "Plague": 80.0, "Ghostface": 14.1, "Demogorgon": 67.3, "Oni": 17.2, "Gunslinger": 19.2, "K20": 83.3, "Claudette": 88.1, "Bill": 25.3, "Dwight": 58.3, "Meg": 29.1, "Jake": 73.0, "Nea": 78.0, "Laurie": 57.1, "Ace": 91.0, "Feng": 17.0, "Smoke": 26.1, "Quentin": 39.3, "Eric": 38.1, "Adam": 88.2, "Kate": 9.0, "Jeff": 23.3, "Jane": 69.0, "Ash": 26.2, "Nancy": 30.0, "Steve": 40.1, "Yui": 47.3, "Zarina": 96.1, "S22": 69.2, "S23": 54.1, "S24": 64.0, "S25": 89.2, "S26": 48.2, "S27": 38.3, "S28": 55.3, "S29": 57.3, "S30": 30.3, "S31": 19.3, "S32": 100.3, "S33": 77.0, "S34": 26.3, "S35": 97.1, "S36": 45.0, "K21": 15.3, "K22": 21.1, "K23": 17.1, "K24": 78.1, "K25": 19.2, "K26": 64.2, "K27": 87.0, "K28": 74.2, "K29": 58.3, "K30": 20.1, "K31": 73.2}
    This code at beginning of the FiddlerScript (after imports)
    Code:
    var Bloodweb = true;
    var GetAll = true;
    These codes inside static function OnBeforeResponse(oSession: Session) { INSIDE BRACKETS } as we did in past methods
    Code:
    if (Bloodweb && oSession.uriContains("api/v1/dbd-character-data/bloodweb")) {
    	var filePath = "C:\\Rules\\CharsPrestige.txt";
    	var bloodwebPath = "C:\\Rules\\Bloodweb";
    	if (!System.IO.File.Exists(bloodwebPath)) return;
    	if (!System.IO.File.Exists(filePath)) { 
    		oSession.LoadResponseFromFile(bloodwebPath);
    		return;
    	}
    	var charsPrestige = Fiddler.WebFormats.JSON.JsonDecode(System.IO.File.ReadAllText(filePath));
    	oSession.utilDecodeRequest();
    	var oJson = Fiddler.WebFormats.JSON.JsonDecode(oSession.GetRequestBodyAsString());
    	var characterSelected = oJson.JSONObject["characterName"];
    	if (!isNaN(charsPrestige.JSONObject[characterSelected.ToString()])) {
    		var bloodwebJson = Fiddler.WebFormats.JSON.JsonDecode(System.IO.File.ReadAllText(bloodwebPath));
    		bloodwebJson.JSONObject["bloodWebLevel"] = 50;
    		bloodwebJson.JSONObject["prestigeLevel"] = parseInt(charsPrestige.JSONObject[characterSelected.ToString()]);
    		bloodwebJson.JSONObject["legacyPrestigeLevel"] = Math.round((charsPrestige.JSONObject[characterSelected.ToString()] % 1) * 10);
    		oSession.utilSetResponseBody(Fiddler.WebFormats.JSON.JsonEncode(bloodwebJson.JSONObject));
    	}
    }
    Code:
    if (GetAll && oSession.uriContains("api/v1/dbd-character-data/get-all")){
    	var filePath = "C:\\Rules\\CharsPrestige.txt";  
    	var getallPath = "C:\\Rules\\GetAll";
    	if (!System.IO.File.Exists(getallPath)) return;
    	if (!System.IO.File.Exists(filePath)) { 
    		oSession.LoadResponseFromFile(getallPath);
    		return;
    	}
    	var getallJson = Fiddler.WebFormats.JSON.JsonDecode(System.IO.File.ReadAllText(getallPath));
    	var characters = Fiddler.WebFormats.JSON.JsonDecode(System.IO.File.ReadAllText(filePath));
    	FiddlerObject.log(getallJson.JSONObject["list"].Count);
    	FiddlerObject.log(characters.JSONObjec*****unt);
    	for (var i=0; i<getallJson.JSONObject["list"].Count; i++){
    		for (var character in characters.JSONObject) {
    			if(getallJson.JSONObject["list"][i]["characterName"] == character.Key){
    				getallJson.JSONObject["list"][i]["bloodWebLevel"] = 50
    				if(isNaN(character.Value)) break;
    				getallJson.JSONObject["list"][i]["prestigeLevel"] = parseInt(character.Value);
    				getallJson.JSONObject["list"][i]["legacyPrestigeLevel"] = Math.round((character.Value % 1) * 10);
    				break;
    			}
    		}
    	}
    	oSession.utilSetResponseBody(Fiddler.WebFormats.JSON.JsonEncode(getallJson.JSONObject));
    }
    thanks for the great program

    One question, what do the LegacyPrestige numbers mean?
    Is it different from the previous LegacyPrestigeLevels within GetAll?
    Last edited by ertb; 03-11-2023 at 02:09 AM.

  11. #908
    HoTSpIcYBoYz's Avatar
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    Thumbs up

    Quote Originally Posted by 8otto View Post
    What does it mean? You can't level up? It's normal exactly how it must work, if you want to level up change this:
    Code:
    var Bloodweb = true;
    in
    Code:
    var Bloodweb = false;
    and press Save Script, then to enable it again do same steps but reversed.
    You are my Hero. I luv you.

  12. #909
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    Quote Originally Posted by ertb View Post
    thanks for the great program
    One question, what do the LegacyPrestige numbers mean?
    Is it different from the previous LegacyPrestigeLevels within GetAll?
    It's a pleasure you like it, LegacyPresige means prestige before 6.1.0 version (it could be 0, 1, 2 or 3)
    If you put LegacyPresige on 3 you will get red characters' portrait in menu
    LegacyPresige and LegacyPrestigeLevels are the same thing

    - - - Updated - - -

    Quote Originally Posted by HoTSpIcYBoYz View Post
    You are my Hero. I luv you.
    Thank you <3

    - - - Updated - - -

    Ah guys these lines of code are useless I forgot them in the script you can also delete them
    Code:
    FiddlerObject.log(getallJson.JSONObject["list"].Count);
    FiddlerObject.log(characters.JSONObjec*****unt);

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    ertb (03-11-2023)

  14. #910
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    Quote Originally Posted by 8otto View Post
    That's for you Monkey Brain guy

    Extract Rules folder in C:\
    Extract CustomRules.js in Documents\Fiddler2\Scripts
    (If you don't know where Documents folder is press WIN + R and paste %userprofile% then press ENTER you will find Documents folder inside.)

    Virus scans:
    https://virusscan.jotti.org/it-IT/fi...job/0mlkc5xskw
    https://www.virustotal.com/gui/file/...0dc3?nocache=1

    PS: WAIT FOR APPROVAL AND DON'T BOTHER THE MODERATORS.

    Please edit your post and close the quote with
    //approved

     
    Registered 01/12/2018
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    dd/mm/yyyy

  15. The Following User Says Thank You to Poonce For This Useful Post:

    8otto (03-12-2023)

  16. #911
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    Thumbs up Legacy Code request

    hey guys, im here want to know, what are the codes for legacy cosmetics. For survivor and killer.

    Can someone pls paste it here ?

    thank you

  17. #912
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    Quote Originally Posted by 8otto View Post
    8otto's FiddlerScripts
    Guys I included also "legit" Market here (that unlocks only skins and characters i create this to level up characters without bugs) if you want to use Market with Perks, Add-ons ecc unlocked (to avoid bug after match)

    Just replace in Fiddler script
    Code:
    var Market = true;
    With
    Code:
    var Market = false;
    Last edited by 8otto; 03-12-2023 at 06:25 AM.

  18. #913
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    Do you have to refresh your inventory after every game by going to the bloodweb? or did you manage to fix that "bug"

  19. #914
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    Quote Originally Posted by xplosion331 View Post
    Do you have to refresh your inventory after every game by going to the bloodweb? or did you manage to fix that "bug"
    Unlucky this is a game bug caused by save, i did a fix, it's in testing but it's not stable at moment

  20. #915
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    nice, yeah as far as i can tell you just have to refresh the "bloodweb" url everytime a game ends automatically but i'm too lazy to figure it out lol

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