Thread: PolyLoader 3.0

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  1. #91
    Yemiez's Avatar
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    Quote Originally Posted by maxtvm View Post
    i have same problem. tested on Windows XP and Windows 7

    youtube .c om/watch?v=zD5I4c32poU


    PS: VS2015 installed not on default location
    Right, I think this is just a deployment bug with the latest update, sorry about that!
    Have you tried doing an automatic installation? That searches the registry, and nothing more.

  2. #92
    Locallost's Avatar
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    What exactly does the junk look like? If they're noops won't it be optimized by the compiler?

  3. #93
    Yemiez's Avatar
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    Quote Originally Posted by Locallost View Post
    What exactly does the junk look like? If they're noops won't it be optimized by the compiler?
    It generates junk statements that are all volatile, meaning the optimizer won't touch the generated junk code.

    Example:

  4. #94
    matheox's Avatar
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    Quote Originally Posted by Yemiez View Post
    Right, I think this is just a deployment bug with the latest update, sorry about that!
    Have you tried doing an automatic installation? That searches the registry, and nothing more.
    Then how to fix it?

  5. #95
    Yemiez's Avatar
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    Quote Originally Posted by matheox View Post
    Then how to fix it?
    Can you tell me where your Visual studio VC/bin/cl.exe is?
    The full path!


    Laying a lot of work on the cheat for now!

    =D
    Last edited by Yemiez; 01-29-2017 at 01:41 PM.

  6. #96
    maxtvm's Avatar
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    Quote Originally Posted by Yemiez View Post
    Right, I think this is just a deployment bug with the latest update, sorry about that!
    Have you tried doing an automatic installation? That searches the registry, and nothing more.
    prntscr.c om/e1zphu

    and my VS2015 installed on path: f:\VStudio2015\

    PS: if i am Choose path manually Detect version not work and program say: "Unable to detect Version". Im tried create symbolic link for bypass this error on path:
    c:\Program Files\Microsoft Visual Studio 14.0\

    after this program not show error and closing)

    update:
    Now i'm tried replace all f:\vstudio2015 to c:\Program files\Microsoft Visual Studio 14.0 in registry and create symbolik link

    Automatic detect not work
    Last edited by maxtvm; 01-29-2017 at 03:52 PM.

  7. #97
    matheox's Avatar
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    Quote Originally Posted by Yemiez View Post
    Can you tell me where your Visual studio VC/bin/cl.exe is?
    The full path!


    Laying a lot of work on the cheat for now!

    =D
    D:\Microsoft Visual Studio 14.0

  8. #98
    Yemiez's Avatar
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    Quote Originally Posted by matheox View Post
    D:\Microsoft Visual Studio 14.0
    • Open notepad.exe
    • Paste the following code:
      Code:
      Windows Registry Editor Version 5.00
      
      [HKEY_CURRENT_USER\PolyLoader]
      "Theme"="Dark"
      "Style"="Blue"
      "VCPath"="D:\\Microsoft Visual Studio 14.0"
      "VCVer"="14.0"
      "installed"="true"
      "last_browse"=""
      "last_cl_browse"=""
    • File -> Save as -> PolyLoader.reg -> Save

    • Now run the Program, then open PolyLoader.


    - - - Updated - - -

    Quote Originally Posted by maxtvm View Post
    prntscr.c om/e1zphu

    and my VS2015 installed on path: f:\VStudio2015\

    PS: if i am Choose path manually Detect version not work and program say: "Unable to detect Version". Im tried create symbolic link for bypass this error on path:
    c:\Program Files\Microsoft Visual Studio 14.0\

    after this program not show error and closing)

    update:
    Now i'm tried replace all f:\vstudio2015 to c:\Program files\Microsoft Visual Studio 14.0 in registry and create symbolik link

    Automatic detect not work
    You don't have to automatically detect the version, you can simply write "14.0" as the version yourself, sorry you went through so much trouble trying to fix it in on your own though!

    EDIT:
    Nevermind, there was a design flaw. Fixed in next update.

    Here's a quick Registry fix for you:
    • Open notepad.exe
    • Paste the following code:
      Code:
      Windows Registry Editor Version 5.00
      
      [HKEY_CURRENT_USER\PolyLoader]
      "Theme"="Dark"
      "Style"="Blue"
      "VCPath"="INSERT PATH"
      "VCVer"="14.0"
      "installed"="true"
      "last_browse"=""
      "last_cl_browse"=""
    • Replace "INSERT PATH" with your path, and also fix the path, so C:\MyDir\x becomes C:\\MyDir\\x (Basically just add an extra slash)
    • File -> Save as -> PolyLoader.reg -> Save

    • Now run the Program, then open PolyLoader.



    Update:
    New PolyLoader version will soon be ready to dispatch, this time coming with a Windows installer. (.msi)
    Last edited by Yemiez; 01-30-2017 at 09:51 AM.

  9. #99
    albermonte's Avatar
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    Nothing happens when I compile it.

    media. giphy. com/ media/l3q2ANsfVn6AP17Ow/source.gif

  10. #100
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    I have error: 0IHQsdCHwq7Cq9C8wqfCrtGewqDCrdCB0pA6IGNsIFsg0IfCoN CwwqDCrNKQ0LLQsC4uLiBdINCBwqzQv1/QtMKgwqnCq8KgLi4uIFsgL2xpbmsg0IfCoNCwwqDCrNKQ0LLQs F/QhMKuwqzQh8Kuwq3CrtGe0ITQgS4uLiBdDQrQi9CH0LLQgcKs0 IHCp9CB0LDQs9C+0LnQgcKpINCEwq7CrNCH0IHCq9C/0LLCrtCwIE1pY3Jvc29mdCAoUikgQy9DKysg0Z7SkNCw0LHQgd CBIDE5LjAwLjI0MjE1LjEgwqTCq9C/IHg4Ng0KKEMpINCJwq7QsNCHwq7QsMKg0LbQgdC/INCKwqDCqdCE0LDCrtCxwq7QtNCyIChNaWNyb3NvZnQgQ29ycG 9yYXRpb24pLiAg4oCa0LHSkCDQh9CwwqDRnsKgIMKnwqDQudCB 0LnSkMKt0LsuDQoNCg==

    And when I enable console mode:
    Microsoft (R) C/C++ Optimizing Compiler Version 19.00.24215.1 for x86
    Copyright (C) Microsoft Corporation. All rights reserved.

    usage: cl [ option... ] filename... [ /link linkoption... ]
    Press any key to continue . . .
    Last edited by beysik; 01-30-2017 at 11:45 AM.

  11. #101
    xITMaki's Avatar
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    It does nothing to me for some reason, I go in, it automatically finds my VS and everything, I choose the cheat file (.zip) it says successfully compiled yet I cannot find the .exe that has been compiled at all....

    i gyazo com/dc9f6c3df733c965d28483769f281adf.png

  12. #102
    Yemiez's Avatar
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    Quote Originally Posted by albermonte View Post
    Nothing happens when I compile it.

    media. giphy. com/ media/l3q2ANsfVn6AP17Ow/source.gif
    Weird. Try the new version I just updated.

    Quote Originally Posted by beysik View Post
    Microsoft (R) C/C++ Optimizing Compiler Version 19.00.24215.1 for x86
    Copyright (C) Microsoft Corporation. All rights reserved.

    usage: cl [ option... ] filename... [ /link linkoption... ]
    Press any key to continue . . .
    Unknown bug, temporary fix is to drag PolyLoader.exe to Desktop.

    Quote Originally Posted by xITMaki View Post
    It does nothing to me for some reason, I go in, it automatically finds my VS and everything, I choose the cheat file (.zip) it says successfully compiled yet I cannot find the .exe that has been compiled at all....

    i gyazo com/dc9f6c3df733c965d28483769f281adf.png
    Weird, try the new version, the Output directory should be in your installation directories' output folder.

    - - - Updated - - -

    PolyLoader 3.4.2 Finally completed!

    Code:
    [CENTER][SIZE=5][B]PolyLoader 3.4.3[/B][/SIZE]
    [IMG]https://i.yemiez.com/jQ2VJzugJOWF.png[/IMG]
    [IMG]https://i.yemiez.com/isclBfLcAHox.png[/IMG][/CENTER]
    
    What is PolyLoader?
    PolyLoader is a program that opens hack files, randomizes the source code and compiles it.
    This process results in an application that is very hard to detect for VAC because the signature changes everytime.
    
    [SIZE=4][B]Changelog[/B][/SIZE]
    [SPOILER=View change log][CODE]
    3.4.3 
    ---
    Added HTML Developer messages.
    Added C# temporary tasks for Hack Files.
    Added metadata tag task-type ([I]cs [/I]and [I]cs-file[/I])
    Added metadata tag task
    Added CSPluginManager and Plugin for Hack files.
    Added new icon.
    Added Windows Installer (.msi)
    You can also only launch PolyLoader as admin now.
    Changed PolyEngine into 3 parts.
    Changed the Registry subkey location. (Now in CurrentUser/Software/PolyLoader)
    Changed the way the randomized directory works.
    Fixed Manual Install stage.
    
    3.0.2
    ---
    Added the following PolyEngine tags (See Developer guide for usage):
    [rand_val [I]optional_type[/I] /]
    [func_decl [I]function_name[/I] /] 
    [arg_tuple [I]function_name[/I] /]
    [arg_tuple_put [I]function_name[/I] /]
    [arg_tuple_use [I]function_name[/I] /]
    [arg_tuple_rand [I]function_name[/I] [I]optional_type_specification[/I] /]
    [arg_tuple_if [I]function_name[/I] [I]type[/I]]
    [/arg_tuple_if]
    Fixed bug with swap_blocks tag. 
    
    3.0.1
    ---
    Added "Manul Install" window for manually specifying a VC compiler.
    Added [junk_function ? ? /] PolyEngine macro. (This took me all day :s)
    Removed Visual Studio 2013 from the install manager. (It doesn't work)
    Fixed a bug that forced you to restart PolyLoader everytime you wanted to recompile.
    
    
    3.0
    ---
    Revamped UI
    Added better parsing, and completely new framework.
    Added some more PolyEngine Macros.
    Added automatic installation for Visual Studio 2013/2015 redistributable.
    Added new string obfusaction system, the strings stay readable when editing the code now, very useful for debugging.
    Added new hack file layout. (View updated developer guide if you're interested in doing it the right way!)
    Copying errors from the "Copy Error" button now actually works.
    
    2.3
    ---
    Added more safety checks to minimize crashing, most exceptions are now handled and will pop up with a error.
    
    2.1
    ---
    Added drag and drop functionality (drag hackfile to PolyLoader.exe)
    Better error reporting, it will now scan for the correct version of VS2013, the windows SDK and the ERROR: Cannot determine ....
    
    2.0
    ---
    Better junk code generation
    Complete syntax change for hack files
    String encryption
    New UI
    Better performance
    Automatic detection of the compiler path[/CODE][/SPOILER]
    
    [SIZE=4][B]For users[/B][/SIZE]
    
    [video=youtube;C2MQkv8fwnQ]https://www.youtube.com/watch?v=C2MQkv8fwnQ[/video]
    [B]1.[/B] Download the PolyLoader
    [B]2.[/B] Install
    [B]3.[/B] Use
    
    [SIZE=4][B]Errors:[/B][/SIZE]
    [B]"Compilation failed!"[/B]:
    Press the "Show console" checkbox and post the data of the console that opens within [code] tags.
    
    [B]Access denied[/B]:
    Run as admin.
    
    [B]How to use VMProtect/Enigma etc...[/B]:
    First you have to generate an exe using the loader for instance "PolyHack_RT.exe".
    Now you can protect "PolyHack_RT.exe".
    
    
    [SIZE=4][B]For developers[/B][/SIZE]
    Everyone can create a hack that supports the PolyLoader platform.
    [SPOILER=View developer guide]A hack file is just a simple zip with the following files:
    -metadata*
    -C++ header or source files.
    
    [B]What files do PolyLoader 3.* recognize as Source files?[/B]
    Any file with the extension of ".cpp", ".c", or ".cc" are recognized as source files.
    
    [B]What files do PolyLoader 3.* recognize as Header files?[/B]
    Any file with the extension of ".hpp", ".h", or ".inl" are recognized as source files.
    
    [B]So how do I make a hack file?[/B]
    Step 1, modify your source code.
    The PolyLoader uses a few tags to understand your file:
    
    [swap_lines][/swap_lines] - Swap the lines between the 2 tags, useful for randomizing a structure.
    [CODE]
    struct Entity {
        [swap_lines]
        DWORD dwBase;
        int id;
        int hp;
        int team;
        int weapon_id;
        int weapon_ammo;
        [/swap_lines]
    };
    [/CODE]
    
    [junk_enable /] - Enables auto junk code addition, the PolyLoader will add junk code after every ;
    You can give it 1 or 2 parameters
    [junk_enable 5 /] - Will add 5 lines of junk code after every ;
    [junk_enable 5 10 /] - Will add 5 to 10 lines of junk code after every;
    [junk_disable /] - Disables auto junk code addition.
    [junk_enable_declares /] - The auto junk code generator will now only make declares (useful for in header files).
    [junk_function 5 /] - Will add 5 randomized functions
    [junk_function 5 10 /] - Will add 5 to 10 randomized functions.
    
    [add_junk /] - Adds a block of junk code at this position, it does NOT take junk_enable_declares into account.
    
    [swap_blocks][/swap_blocks] - Works like swap_lines but instead it swaps blocks of code.
    [block][/block] - Define a block
    [CODE]
    [swap_blocks]
    [block]
    if (x == 5) {
        std::cout << "x == 5\n";
    }
    [/block]
    [block]
    if (y == 7) {
        std::cout << "y == 7\n";
    }
    [/block]
    [/swap_blocks]
    [/CODE]
    
    [enc_string_enable /] - Scrambles all strings, when you are using this make sure you have Decrypt.h included (the loader will generate a randomized Decrypt.h file).
    [enc_string_disable /] - Disables the auto string scrambler.
    [enc_string_push /] - Pushes the current state to a stack, this is the recommended way to use enc_string_enable and enc_string_disable.
    [enc_string_pop /] - Pops from the stack, then setting the current enc_string state to whatever was on the stack.
    
    Example:
    [code]// at this point enc_string is disabled.
    [enc_string_enable /]
    // now it is enabled.
    
    // however, if you didn't know if enc_string is currently enabled, or disabled, you might ruin the encryption for the rest of the file if, for example, you assume it is enabled.
    // therefor the push/pop mechanic has been added, it is the encouraged way of using enc_string.
    [enc_string_push /] // the state of enc_string [enabled] is pushed onto the stack.
    [enc_string_disable /] // Now for this region encryption will be enabled.
    // do shit
    [enc_string_pop /] // Now we reset it back to it's original state, in this case enabled.[/code]
    
    [rand_val /] - Generates a random value of any PolyEngine type.
    [rand_val [I]type[/I] /] - Generates a random value of type [I]type[/I].
    [func_decl [I]function_name[/I] /] - Declares a PolyEngine function, this must be done to use [I]arg_*[/I] tags! (See usage later)
    [arg_tuple [i]function_name[/i] /] - Generates a tuple of arguments, this is to be used in the declaration of a function [B]only[/B].
    [arg_tuple_put [I]function_name[/I] /] - Generates a set of arguments to be inserted for when you call a [I]func_decl'd [/I]function.
    
    The following are only to be used within a function that has been declared using [I][func_decl][/I]:
    [arg_tuple_use [I]function_name[/I] /] - Generates random code using the arguments from the tuple_set.
    [arg_tuple_if [I]function_name[/I] [I]type[/I]] - A parse-time if statement, use this to determine wether a desired type exists in the generated arg_tuple.
    [/arg_tuple_if] - End the current [I]arg_tuple[/I] if statement.
    [arg_tuple_rand [I]function_name[/I] [I]type[/I] /] - Selects a random argument from the argument tuple in desired function. Only picked if the argument's type is [I]type[/I]. See [I]Types[/I] section for available types.
    [arg_tuple_rand [I]function_name[/I] /] - Equivalent to [arg_tuple_rand [I]function_name[/I] Any /].
    
    [B]Types[/B]
    There are 4 main data-types that PolyEngine uses, they can be seen as the following:
    PolyEngine Macro Name <-> C++ Representation
    [code]Int <-> int
    Char <-> char
    String <-> std::string
    Any <-> Any of the above.[/code]
    
    Simple example using all the features above.
    [code]#include <iostream>
    #include <string>
    #include <Windows.h>
    
    struct Entity
    {
    	[swap_lines]
    	DWORD dwBase;
    	int id;
    	int hp;
    	int team;
    	int weapon_id;
    	int weapon_ammo;
    	[/swap_lines]
    };
    
    
    [enc_string_enable /]
    [junk_enable 5 10 /]
    void [func_decl function /]( int a, int b, [arg_tuple function /] )
    {
    	std::cout << "a : " << a << " b : " << b << std::endl;
    	[arg_tuple_if function String]
    		std::cout << "random string: " << [arg_tuple_rand function Any /] << std::endl;
    	[/arg_tuple_if]
    
    	[arg_tuple_use function /]
    
    	// add_junk
    	[add_junk /]
    
    	// Swapping blocks
    	auto x = [rand_val Int /];
    	auto y = [rand_val Int /];
    	[swap_blocks]
    	[block]
    	if ( x == 5 )
    	{
    		std::cout << "x == 5\n";
    	}
    	[/block]
    	[block]
    	if ( y == 7 )
    	{
    		std::cout << "y == 7\n";
    	}
    	[/block]
    	[/swap_blocks]
    }
    
    void main( )
    {
    	function( 10, 15, [arg_tuple_put function /] );
    	std::cin.get( );
    }
    
    [junk_function 1 /][/code]
    
    A possible outcome, would be the following:
    [url]https://pastebin.com/EVwUzfVC[/url]
    
    [B]metadata*[/B]
    Here's an example of the new 'metadata' parser, which is the new encouraged way to define your command parameters, input, and output filenames:
    [code]
    // The PolyLoader version
    version: 3.0
    // The message displayed in File information, write a short description.
    message: Hello MPGH!\nThis is just a test.
    // The command line arguments given to vcvars32.bat, they can be the same as before except it is encouraged to skip the /Od flag (Debug).
    command: /EHsc /MT *.cpp kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /link /FORCE:MULTIPLE /OUT:hack.exe
    // set input as the specified /OUT flag
    input: hack.exe
    // Set output to what you want your distributed executabl as.
    output: MPGH Test.exe
    
    // Now you can also set HTML messages, like so:
    // make sure html parsing is enabled
    html: true
    message: <!DOCTYPE html> <html> <head> <link rel="stylesheet" href="https://use.fontawesome.com/f4250ed340.js"> <link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Raleway:200"> <link rel="stylesheet" href="https://i.yemiez.com/assets/css/gallery.css"> </head> <body> <button class="g-btn rest" poly-onclick="https://mpgh.net/"> <i class="fa fa-external-link"></i> Release thread </button> <br>Or if the above button doesn't work, <a href="https://www.mpgh.net/">press here</a> </body> </html>
    // Note that links only work inside of an <a> tag or using the "poly-onclick" attribute. 
    
    // Files should now also be excluded using the exclude command.
    exclude: file1.cpp
    exclude: file1.h
    // This does not exclude the file from compilation, only randomization.
    
    // It is also encouraged to enter the date you released your file in, for simplicity there are 3 variables for it.
    release-year: 2017
    release-month: 01
    release-day: 21
    
    // set tasks
    // This set the current 'TaskTypeState' to inlined C# code.
    task-type: cs 
    // All the C# code must be on the [U]same[/U] line if you use the [I]cs[/I] tag.
    // I'd recommend using [U]cs-file[/U] and instead adding a file.
    task. using PolyPlugin; namespace Test { class Hey : Plugin { public string GetAuthor() { return "Yemiez"; } public string GetName() { return "Hey"; } public string GetCompany() { return ""; } public void InitializePlugin(CSPluginManager pm) { pm.PolyNotification( "Hello world!", "Hey!" ); } public void Dispose() { }  } };
    
    // And this is how east it is to use a file instead.
    task-type: cs-file
    task: mycsfile.cs
    
    // And that's it for the metadata file.
    [/code]
    
    The above example could output the following when loaded:
    [img]https://i.yemiez.com/S8ZGUK3Qwsd9.png[/img] 
    
    And this as the developer message:
    [img]https://i.yemiez.com/HfuaZc1WJq0X.gif[/img]
    
    [/SPOILER]
    
    [B]Planned developer features:[/B]
    [LIST][*]Push/Pop for all other PolyLoader macros.[*]Safer parsing.[/LIST]
    
    [SIZE=4][B]Virusscans[/B][/SIZE]
    [URL="https://virusscan.jotti.org/en-US/filescanjob/of8yv8m6fd"]Jotti[/URL]
    [URL="https://www.virustotal.com/en/file/f113dd121bd9b5b0b5ca6d05855d6973e3ef4937d4ae67db90ce85b1744c4db2/analysis/1485297505/"]Virustotal[/URL]
    
    [B][SIZE=4]Credits[/SIZE][/B] 
                        [MENTION=2983682]Merccy2[/MENTION] - Original PolyLoader idea.
    [size=4]NOTE: If you use PolyLoader for your shitty P2C's then stop. Write an engine yourself instead, you lazy cunt. PolyLoader is meant for public usage exclusively.[/size][B][/B]
    Do the usual @DarknzNet =D
    (Note that there is only one download one, it uses an installer for PolyLoader now instead. If you need something just PM me)
    Last edited by Yemiez; 01-30-2017 at 01:48 PM.

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  14. #103
    maxtvm's Avatar
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    Quote Originally Posted by Yemiez View Post
    ....
    You don't have to automatically detect the version, you can simply write "14.0" as the version yourself, sorry you went through so much trouble trying to fix it in on your own though!
    ....
    manually write 14.0 version get me this error:


    PS: And regfile solve my problem. Thank You ))))
    Last edited by maxtvm; 01-30-2017 at 03:19 PM.

  15. #104
    Yemiez's Avatar
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    Quote Originally Posted by maxtvm View Post
    manually write 14.0 version get me this error:
    You missed this part :P

    Quote Originally Posted by Yemiez View Post
    EDIT:
    Nevermind, there was a design flaw. Fixed in next update.
    It's fixed in the next update though, the next update you'll have to reset your settings completely and even the reg file I gave you wouldn't work! But the new version should've fixed the bugs =D

  16. #105
    Gaar's Avatar
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    Quote Originally Posted by Yemiez View Post
    Do the usual @DarknzNet =D
    If you explain to me what you want done I can do it, otherwise ill just leave it for him.

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