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  1. #91
    yge3d's Avatar
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    I know this is old.... but damn... looks cool af and helped me alot! Thank you!

  2. #92
    mwxplayer's Avatar
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    I have a problem with this menu... I need to Press UP/Down for a longer time (2-3 seconds) for Selector to move why?

    EDIT : Fixed the problem..
    and little improvements.
    Code:
    typedef struct{
            int index;
            char * title;
            int *hack;
            int hackmaxval;
            int hacktype;
            DWORD HCOLOR;
    }ITEM;
    
    class QmoMenu {
            public:
            LPDIRECT3DDEVICE9 pDevice;
            
    
            int hackcount;
            int selector;
            
            DWORD COLOR;
    
            ITEM HACKITEM[99];
            char hackrval[256];
    
            void CreateItem(int index, char * title, int *hack,int hackmaxval = 1 ,int hacktype = 0 );
            void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice);
            void RenderMenu();
    };
    
    extern QmoMenu dMenu;
    extern int x,y,w,h;
    //==================================================================
    //Menu HACK 
    extern int hack1;
    extern int hack2;
    extern int hack3;
    extern int hack4;
    extern int hack5;
    //==================================================================
    
    //.cpp file
    #define MenuItems 5
    
    void QmoMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
    {
            if( GetAsyncKeyState( VK_DELETE ) & 1 ) show = ( !show ); 
            if( !show ) 
    		{
    			Draw.D3D_DrawBox( 1 , 34 , w , 20 , BACKCOLOR, BORDERCOLOR, pDevice);
    			Draw.D3D_DrawText("      IW5M MultiHack 1.5", 1 , 35 , TITLECOL, Draw.D3DFont );
                    return;
            }
    
           
    	
    		Draw.D3D_DrawBox ( x , y ,  240 , MenuItems * 20 , D3D_BLACK , D3D_BLACK , pDevice );
    		Draw.D3D_DrawBorder ( x , y , 240 , MenuItems * 20 , 1 , D3D_GREEN , pDevice );
    		Draw.D3D_DrawText ( menuname , x + 10 , y + 2 , TITLECOL , Draw.D3DFont );
            CreateItem(1,"Aimtype", &hack1 , 3 , 1);
            CreateItem(2,"Aimbone", &hack2 , 19 , 2); 
            CreateItem(3,"Prediction", &hack3);
            CreateItem(4,"Knifebot", &hack4);
            CreateItem(5,"test ha", &hack5);
          
    		RenderMenu();
    }
    
    
    void QmoMenu::RenderMenu() 
    {
    	//====================== move able Menu =============================\\
    
    	            if(GetAsyncKeyState(VK_NUMPAD2)&1)
                            y += 10;
     
                    if(GetAsyncKeyState(VK_NUMPAD8)&1)
                            y -= 10;
     
                    if(GetAsyncKeyState(VK_NUMPAD4)&1)
                            x -= 10; xFontOffSet -= 10;
     
                    if(GetAsyncKeyState(VK_NUMPAD6)&1)
                            x += 10; xFontOffSet += 10;
    	
       //======================================================================\\
    
            if (GetAsyncKeyState( VK_DOWN ) & 0x8000 ) {
    			selector++; 
    			Sleep(150);
    		}
    
    		if( GetAsyncKeyState ( VK_UP ) & 0x8000 && selector > 1  ) {
    			selector--; 
    			Sleep(150);
    		}
    
            if (GetAsyncKeyState ( VK_RIGHT ) & 1 )
    		{
                    for( int i = 0; i < (hackcount+1); i++ )
    				{
               if(selector == HACKITEM[i].index){
                               if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
                                            *HACKITEM[i].hack += 1;
    
                                            }
                            }
            }
    
            if ( GetAsyncKeyState( VK_LEFT ) & 1 ){
                    for( int i = 0; i < ( hackcount + 1); i++ ) {
    					if(selector == HACKITEM[i].index && *HACKITEM[i].hack > 0  ) {
                               *HACKITEM[i].hack -= 1;
                             //  Sleep(200);
                                    }
                            }
            }
            
            for(int i=0;i < (hackcount+1);i++){
                    if(selector == HACKITEM[i].index)
    					HACKITEM[i].HCOLOR = D3D_LIME;
                    else
    					HACKITEM[i].HCOLOR = D3D_SKYBLUE;
            }
    
            for( int i = 1 ; i<( hackcount + 1 ); i++ )  {
                    if(HACKITEM[i].hacktype == 0){
                    if(*HACKITEM[i].hack == 1) 
    					
                    // Set the high and low Hotkey Menu
    					Draw.D3D_DrawText("On", xFontOffSet+150 + x, HACKITEM[i].index * 15 + y, D3D_GREEN , Draw.D3DFont );
             else 
    			        Draw.D3D_DrawText("Off", xFontOffSet+150 + x, HACKITEM[i].index * 15 + y, D3D_WHITE , Draw.D3DFont );
    				
                    }
    
            
    				if ( HACKITEM[i].hacktype == 1 ){
    					switch (*HACKITEM[i].hack )
    					{
    					case 0 :
    						Draw.D3D_DrawText ( "Normal" , xFontOffSet + 150 + x, HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
    						Aimbot.Aimtype = 0;
    					break;
    
    					case 1 :
    						Draw.D3D_DrawText ( "ShortGun" , xFontOffSet + 150 + x	, HACKITEM[i].index * 15 + y , D3D_LIME , Draw.D3DFont );
    						Aimbot.Aimtype = 1;
    					break;
    
    					case 2 :
    					   Draw.D3D_DrawText ( "Closest" , xFontOffSet + 150 + x	, HACKITEM[i].index * 15 + y , D3D_MAROON , Draw.D3DFont );
    					break;
    
    					case 3:
    						Draw.D3D_DrawText ( "Farest" , xFontOffSet + 150 + x	, HACKITEM[i].index * 15 + y , D3D_BROWN , Draw.D3DFont );
    					break;
    
    					}
    
    				}
    
    				if ( HACKITEM[i].hacktype == 2 ){
    				
    					if ( *HACKITEM[i].hack == 0 )
    						Draw.D3D_DrawText ( "BestBone" , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_YELLOW , Draw.D3DFont );
    					else if ( *HACKITEM[i].hack == 1 )
    					 Draw.D3D_DrawText ( Bones[0] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 2 )
    					 Draw.D3D_DrawText ( Bones[1] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 3 )
    					 Draw.D3D_DrawText ( Bones[2] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 4 )
    					 Draw.D3D_DrawText ( Bones[3] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 5 )
    					 Draw.D3D_DrawText ( Bones[4] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 6 )
    					 Draw.D3D_DrawText ( Bones[5] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 7 )
    					 Draw.D3D_DrawText ( Bones[6] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 8 )
    					 Draw.D3D_DrawText ( Bones[7] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 9 )
    					 Draw.D3D_DrawText ( Bones[8] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 10 )
    					 Draw.D3D_DrawText ( Bones[9] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 11 )
    					 Draw.D3D_DrawText ( Bones[10] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 12 )
    					 Draw.D3D_DrawText ( Bones[11] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 13 )
    					 Draw.D3D_DrawText ( Bones[12] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 14 )
    					 Draw.D3D_DrawText ( Bones[13] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 15 )
    					 Draw.D3D_DrawText ( Bones[14] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 16 )
    					 Draw.D3D_DrawText ( Bones[15] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 17 )
    					 Draw.D3D_DrawText ( Bones[16] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 18 )
    					 Draw.D3D_DrawText ( Bones[17] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 19 )
    					 Draw.D3D_DrawText ( Bones[18] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 20 )
    					 Draw.D3D_DrawText ( Bones[19] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					
    				
    
    				}
    
    		
      }
    
    
            if(selector < 1 )
                 selector = 1;
    
           if(selector > hackcount)
                selector = 1;
    
            hackcount = 0;
    }
    
    //==================================================================
    //Menu HACK 
    int hack1 = 0;
    int hack2 = 0;
    int hack3 = 0;
    int hack4 = 0;
    int hack5 = 0;
    //==================================================================
    
    int x = 1024, y = 14, w = 180 , h = 150;
    Last edited by mwxplayer; 03-12-2013 at 01:06 AM.

  3. #93
    'SmoLL's Avatar
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    very perfect
    good job man

  4. #94
    Qmo's Avatar
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    #cmd<user> CONTRIBUTION GAME HACKING
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    I Love You to hahahaha





    اَللّهُ اَكْبَرُ

    .:If u can respect other people work, then u will get what u want:.

  5. #95
    AeroMan's Avatar
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    Goodjob but its better in you sprintf_s the text instead of using 'on' & 'off'.
    If you do it like this you can actually change the on - off naming to whatever you like.

    Other then that, good job!

  6. #96
    ~Syphox's Avatar
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    Good job mate, thanks for this! ^^

  7. #97
    Qmo's Avatar
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    #cmd<user> CONTRIBUTION GAME HACKING
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    Quote Originally Posted by mwxplayer View Post
    I have a problem with this menu... I need to Press UP/Down for a longer time (2-3 seconds) for Selector to move why?

    EDIT : Fixed the problem..
    and little improvements.
    Code:
    typedef struct{
            int index;
            char * title;
            int *hack;
            int hackmaxval;
            int hacktype;
            DWORD HCOLOR;
    }ITEM;
    
    class QmoMenu {
            public:
            LPDIRECT3DDEVICE9 pDevice;
            
    
            int hackcount;
            int selector;
            
            DWORD COLOR;
    
            ITEM HACKITEM[99];
            char hackrval[256];
    
            void CreateItem(int index, char * title, int *hack,int hackmaxval = 1 ,int hacktype = 0 );
            void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice);
            void RenderMenu();
    };
    
    extern QmoMenu dMenu;
    extern int x,y,w,h;
    //==================================================================
    //Menu HACK 
    extern int hack1;
    extern int hack2;
    extern int hack3;
    extern int hack4;
    extern int hack5;
    //==================================================================
    
    //.cpp file
    #define MenuItems 5
    
    void QmoMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
    {
            if( GetAsyncKeyState( VK_DELETE ) & 1 ) show = ( !show ); 
            if( !show ) 
    		{
    			Draw.D3D_DrawBox( 1 , 34 , w , 20 , BACKCOLOR, BORDERCOLOR, pDevice);
    			Draw.D3D_DrawText("      IW5M MultiHack 1.5", 1 , 35 , TITLECOL, Draw.D3DFont );
                    return;
            }
    
           
    	
    		Draw.D3D_DrawBox ( x , y ,  240 , MenuItems * 20 , D3D_BLACK , D3D_BLACK , pDevice );
    		Draw.D3D_DrawBorder ( x , y , 240 , MenuItems * 20 , 1 , D3D_GREEN , pDevice );
    		Draw.D3D_DrawText ( menuname , x + 10 , y + 2 , TITLECOL , Draw.D3DFont );
            CreateItem(1,"Aimtype", &hack1 , 3 , 1);
            CreateItem(2,"Aimbone", &hack2 , 19 , 2); 
            CreateItem(3,"Prediction", &hack3);
            CreateItem(4,"Knifebot", &hack4);
            CreateItem(5,"test ha", &hack5);
          
    		RenderMenu();
    }
    
    
    void QmoMenu::RenderMenu() 
    {
    	//====================== move able Menu =============================\\
    
    	            if(GetAsyncKeyState(VK_NUMPAD2)&1)
                            y += 10;
     
                    if(GetAsyncKeyState(VK_NUMPAD8)&1)
                            y -= 10;
     
                    if(GetAsyncKeyState(VK_NUMPAD4)&1)
                            x -= 10; xFontOffSet -= 10;
     
                    if(GetAsyncKeyState(VK_NUMPAD6)&1)
                            x += 10; xFontOffSet += 10;
    	
       //======================================================================\\
    
            if (GetAsyncKeyState( VK_DOWN ) & 0x8000 ) {
    			selector++; 
    			Sleep(150);
    		}
    
    		if( GetAsyncKeyState ( VK_UP ) & 0x8000 && selector > 1  ) {
    			selector--; 
    			Sleep(150);
    		}
    
            if (GetAsyncKeyState ( VK_RIGHT ) & 1 )
    		{
                    for( int i = 0; i < (hackcount+1); i++ )
    				{
               if(selector == HACKITEM[i].index){
                               if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
                                            *HACKITEM[i].hack += 1;
    
                                            }
                            }
            }
    
            if ( GetAsyncKeyState( VK_LEFT ) & 1 ){
                    for( int i = 0; i < ( hackcount + 1); i++ ) {
    					if(selector == HACKITEM[i].index && *HACKITEM[i].hack > 0  ) {
                               *HACKITEM[i].hack -= 1;
                             //  Sleep(200);
                                    }
                            }
            }
            
            for(int i=0;i < (hackcount+1);i++){
                    if(selector == HACKITEM[i].index)
    					HACKITEM[i].HCOLOR = D3D_LIME;
                    else
    					HACKITEM[i].HCOLOR = D3D_SKYBLUE;
            }
    
            for( int i = 1 ; i<( hackcount + 1 ); i++ )  {
                    if(HACKITEM[i].hacktype == 0){
                    if(*HACKITEM[i].hack == 1) 
    					
                    // Set the high and low Hotkey Menu
    					Draw.D3D_DrawText("On", xFontOffSet+150 + x, HACKITEM[i].index * 15 + y, D3D_GREEN , Draw.D3DFont );
             else 
    			        Draw.D3D_DrawText("Off", xFontOffSet+150 + x, HACKITEM[i].index * 15 + y, D3D_WHITE , Draw.D3DFont );
    				
                    }
    
            
    				if ( HACKITEM[i].hacktype == 1 ){
    					switch (*HACKITEM[i].hack )
    					{
    					case 0 :
    						Draw.D3D_DrawText ( "Normal" , xFontOffSet + 150 + x, HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
    						Aimbot.Aimtype = 0;
    					break;
    
    					case 1 :
    						Draw.D3D_DrawText ( "ShortGun" , xFontOffSet + 150 + x	, HACKITEM[i].index * 15 + y , D3D_LIME , Draw.D3DFont );
    						Aimbot.Aimtype = 1;
    					break;
    
    					case 2 :
    					   Draw.D3D_DrawText ( "Closest" , xFontOffSet + 150 + x	, HACKITEM[i].index * 15 + y , D3D_MAROON , Draw.D3DFont );
    					break;
    
    					case 3:
    						Draw.D3D_DrawText ( "Farest" , xFontOffSet + 150 + x	, HACKITEM[i].index * 15 + y , D3D_BROWN , Draw.D3DFont );
    					break;
    
    					}
    
    				}
    
    				if ( HACKITEM[i].hacktype == 2 ){
    				
    					if ( *HACKITEM[i].hack == 0 )
    						Draw.D3D_DrawText ( "BestBone" , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_YELLOW , Draw.D3DFont );
    					else if ( *HACKITEM[i].hack == 1 )
    					 Draw.D3D_DrawText ( Bones[0] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 2 )
    					 Draw.D3D_DrawText ( Bones[1] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 3 )
    					 Draw.D3D_DrawText ( Bones[2] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 4 )
    					 Draw.D3D_DrawText ( Bones[3] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 5 )
    					 Draw.D3D_DrawText ( Bones[4] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 6 )
    					 Draw.D3D_DrawText ( Bones[5] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 7 )
    					 Draw.D3D_DrawText ( Bones[6] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 8 )
    					 Draw.D3D_DrawText ( Bones[7] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 9 )
    					 Draw.D3D_DrawText ( Bones[8] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 10 )
    					 Draw.D3D_DrawText ( Bones[9] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 11 )
    					 Draw.D3D_DrawText ( Bones[10] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 12 )
    					 Draw.D3D_DrawText ( Bones[11] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 13 )
    					 Draw.D3D_DrawText ( Bones[12] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 14 )
    					 Draw.D3D_DrawText ( Bones[13] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 15 )
    					 Draw.D3D_DrawText ( Bones[14] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 16 )
    					 Draw.D3D_DrawText ( Bones[15] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 17 )
    					 Draw.D3D_DrawText ( Bones[16] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 18 )
    					 Draw.D3D_DrawText ( Bones[17] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 19 )
    					 Draw.D3D_DrawText ( Bones[18] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 20 )
    					 Draw.D3D_DrawText ( Bones[19] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					
    				
    
    				}
    
    		
      }
    
    
            if(selector < 1 )
                 selector = 1;
    
           if(selector > hackcount)
                selector = 1;
    
            hackcount = 0;
    }
    
    //==================================================================
    //Menu HACK 
    int hack1 = 0;
    int hack2 = 0;
    int hack3 = 0;
    int hack4 = 0;
    int hack5 = 0;
    //==================================================================
    
    int x = 1024, y = 14, w = 180 , h = 150;
    This your problem : Sleep(your sleep); // <----- change your sleep
    Last edited by Qmo; 05-20-2013 at 11:43 AM.





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    .:If u can respect other people work, then u will get what u want:.

  8. #98
    WhiteHat PH's Avatar
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    thank's much for this now i can make own D3D Base...






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  9. #99
    Qmo's Avatar
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    Quote Originally Posted by Coderz View Post
    thank's much for this now i can make own D3D Base...
    Beautiful share





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    .:If u can respect other people work, then u will get what u want:.

  10. #100
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    great nice ..... thank's






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  11. #101
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    Thank You Qmoainx

    ---------- Post added at 10:02 AM ---------- Previous post was at 08:14 AM ----------

    but this error get to me 1>D3dbase.cpp(1): fatal error C1083: Cannot open precompiled header file: 'Debug\Allah akbr.pch': No such file or directory

  12. #102
    Qmo's Avatar
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    Quote Originally Posted by KOoOMI View Post
    Thank You Qmoainx

    ---------- Post added at 10:02 AM ---------- Previous post was at 08:14 AM ----------

    but this error get to me 1>D3dbase.cpp(1): fatal error C1083: Cannot open precompiled header file: 'Debug\Allah akbr.pch': No such file or directory
    1.You should have a basic C++
    2. Here fro Include your project and set to release
    https://www.mpgh.net/forum/106-direct...ml#post5147710





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    .:If u can respect other people work, then u will get what u want:.

  13. #103
    KOoOMI's Avatar
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    Quote Originally Posted by Qmo View Post

    1.You should have a basic C++
    2. Here fro Include your project and set to release
    https://www.mpgh.net/forum/106-direct...ml#post5147710
    I make the second step but error still appear

    in the first step can you help me to download basic C++

    I have MVS C++ 2010 Express
    Last edited by KOoOMI; 06-05-2013 at 02:22 PM.

  14. #104
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    @KOoOMI delete debug/release then build again.... ^^






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    hey ... is there anything you want to tell me how to find games for the base hook D3D menu

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