i dont think its working Because i just tested it with SMG and Thrusters :/
There was a recent update that replaces the .DLL, looking into it now
@Lightangell
New update is out, obfuscates the RepeatFire
@Lightangell
It looks like they updated and moved classes around. So using the old .DLL causes issues(??). Are things still working for you using the old .DLL?
Where the 22 + 38 offsets were...there is now..
WeaponAccuracyTracker -> Update() or something (LateUpdate()? I cant check atm, not at my computer) -> Offset 0 to ret
What you said was profound...
Just wish I wasn't so retarded so I could understand.
Lightangell (10-31-2014)
TwitchUriah (10-31-2014)
Ok looking into that now...remember retarded here...so very retarded.
Im looking at.... this now
https://imgur.com/e7H01dO
just ignore the attachment *sigh*
Changed the offset to Opcode Ret
*Gives cookie to Apemanzilla*
Like a charm.
Last edited by TwitchUriah; 10-31-2014 at 08:08 AM. Reason: thanking Apemanzilla's genius
If there was an update I would know about it. I don't see what has changed, all my hacks are working still...
Have a look at my float and tell me if I'm wrong.
public float #=qCTcROD2pj6toPbVVukmZNbQAHa9fec1DYgD_EiQqy5w=()
{
this.#=q$H_OlVuZktC9tezpHjV_gA==.BaseInAccuracyDeg rees = 0f;
this.#=q$H_OlVuZktC9tezpHjV_gA==.MovementInAccurac yDegrees = 1.3f;
this.#=q$H_OlVuZktC9tezpHjV_gA==.RepeatFireInAccur acyTotalDegrees = 1.3f;
float movementInAccuracyDegrees = this.#=q$H_OlVuZktC9tezpHjV_gA==.MovementInAccurac yDegrees + this.#=q$H_OlVuZktC9tezpHjV_gA==.RepeatFireInAccur acyTotalDegrees;
if (movementInAccuracyDegrees <= 0f)
{
return 0f;
}
float u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d = 0f;
u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d = u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d + this.#=qZML8mRzgIoEjw_GWZ90Ojs8Ph$iXMpwOniNhkRoswg I= * (this.#=q$H_OlVuZktC9tezpHjV_gA==.RepeatFireInAccu racyTotalDegrees / movementInAccuracyDegrees);
u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d = u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d + this.#=qOth0pLY2uGDFjvwW4E7h$6WY9FoVZPqv85xHwY3_$G M= * (this.#=q$H_OlVuZktC9tezpHjV_gA==.MovementInAccura cyDegrees / movementInAccuracyDegrees);
return u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d;
Last edited by Lightangell; 10-31-2014 at 08:16 AM.