Code:
[Offsets] Don't touch this header, static offsets are located here
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[Values]
NoFlash amount=125 -- How much you get flashed with NoFlash enabled (0 = clean screen, 255 = full flash)
Triggerbot delay=28 -- Delay for trigger in milliseconds
Triggerbot burst time=500 -- Burst length in milliseconds for trigger burst mod
Make noflash key holdkey=0 -- This will make NoFlash key hold key
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[KnifeBot]
Slice 1 Stab 0=1 -- Setting the value to 1 will make knifebot attack with stab whereas 0 will attack with slice
Slice distance=70 -- Distance for slice attack
Stab distance=62 -- Distance for stab attack
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[RCS]
Use randomized recoil pattern=0 -- Setting to 1 will randomize recoil pattern and use mouse_event for recoil movement, this is auto on with server side mode
Windows sensitivity x/11=6 -- Set your control panel -> mouse slider sensitivity
Randomized recoil update period=20 -- How often in milliseconds should mouse_event occur for the recoil movement
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[AimAssist]
1/x shot hitchance=4 -- Input smoothing (4 = it will only aim 1/4th of the time)
Pitch smoothing=20 -- Smoothing for up and down movement (1 = no smoothing)
Yaw smoothing=14 -- Smoothing for left and right movement (1= no smoothing)
Pitch aura=25 -- Height of distance based "FOV" that takes recoil into consideration (forms invisible box around the player)
Yaw aura=25 -- Width of distance based "FOV" that takes recoil into consideration (forms invisible box around the player)
More headshots=1 -- Increases the overall headshot amount when using the dynamic bone selector (Force bone=0)
Vis check=0 -- Enables SpottedByMask visibility check for Aim system
Always on=0 -- Will make Aim system always enabled if set to 1
Force bone=0 -- Setting this to anything but 0 will disable the dynamic bone selector and force the number as bone (6 = head, 5 = neck, 4 = chest)
Start=0 -- What bullet you want Aim system to start (2 = after 2nd bullet)
HS trigger=1 -- Setting to 1 will enable headshot only hitbox triggerbot for pistols, shotguns and scout as well as body hitbox trigger for awp
Silent=1 -- Will enable silent aimbot part
Silent FOV / 10=15 -- Silent FOV / 10 (15 = 1.5 FOV)
Silent bone=6 -- Bone for silent aim (0 = dynamic)
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[Render mod]
Enabled=0 -- Setting to 1 will enable player color tint modification using BGR hex color model (0xBBGGRR)
Friendly=-1 -- Color for friendly player (f.e 0x00FF00 for green)
Enemy=-1 -- Color for enemy player (f.e 0x0000FF for red)
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[ESP enemy]
Thickness=255 -- Glow thickness of enemy players (255 = max)
Fill enabled=0 -- Setting to 1 will fill enemy players with color instead of just outlining them
Bloom=255 -- Glow colorfulness of enemy players (255 = max)
Vis check=1 -- Setting to 1 will make Glow change colors for visible enemies
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[ESP friendly]
Red amount=255 -- Red amount in RGB color model (0-255)
Green amount=255 -- Green amount in RGB color model (0-255)
Blue amount=255 -- Blue amount in RGB color model (0-255)
Thickness=255 -- Glow thickness of friendly players (255 = max)
Fill enabled=0 -- Setting to 1 will fill friendly players with color instead of just outlining them
Bloom=255 -- Glow colorfulness of friendly players (255 = max)
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[ESP items]
Enabled=1 -- Setting to 1 will enable Glow for items
Red amount=0 -- Red amount in RGB color model (0-255)
Green amount=0 -- Green amount in RGB color model (0-255)
Blue amount=255 -- Blue amount in RGB color model (0-255)
Thickness=255 -- Glow thickness of items (255 = max)
Fill enabled=0 -- Setting to 1 will fill items with color instead of just outlining them
Bloom=255 -- Glow colorfulness of items (255 = max)
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[ESP defusing]
Enabled=1 -- Setting to 1 will enable Glow for defusing players
Red amount=91 -- Red amount in RGB color model (0-255)
Green amount=154 -- Green amount in RGB color model (0-255)
Blue amount=141 -- Blue amount in RGB color model (0-255)
Thickness=255 -- Glow thickness of defusing players (255 = max)
Fill enabled=0 -- Setting to 1 will fill defusing players with color instead of just outlining them
Bloom=255 -- Glow colorfulness of defusing players (255 = max)
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[ESP defusing no kit]
Enabled=1 -- Setting to 1 will enable Glow for defusing players without kit
Red amount=165 -- Red amount in RGB color model (0-255)
Green amount=42 -- Green amount in RGB color model (0-255)
Blue amount=42 -- Blue amount in RGB color model (0-255)
Thickness=255 -- Glow thickness of defusing players without kit (255 = max)
Fill enabled=0 -- Setting to 1 will fill defusing players without kit with color instead of just outlining them
Bloom=255 -- Glow colorfulness of defusing players without kit (255 = max)
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[Server-side anticheat mode]
Enabled=0 -- Setting to 1 will enable Server-side mode which randomizes delays and recoil pattern and simulates mouse movement rather than writing angles
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[CPU reduction]
Update frequency=40 -- Increasing will reduce CPU load but Glow may flicker
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[Misc]
Silent load=0 -- Will make the process run at background (for LAN, CEVO)
Sound notifications=1 -- Will beep when you activate/deactivate feature
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[Hotkeys] -- Virtual keys for each feature, you can either rebind via here or by deleting config file and restarting the hack, virtual keys can be found at https://pastebin.com/raw/nfwfQKuX
ESP=79
RCS=79
Radar=75
NoFlash=71
AimAssist hold=70
Bunnyhop hold=68
Triggerbot toggle=72
Triggerbot hold=68
Triggerbot burst=68
Apply skin=74
Exit=68
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[Skins]
StatTrak=5000 -- StatTrak kill amount on weapon (-1 = no StatTrak)
Wear=1 -- Wear of skin (1 = factory new, 100000 = battle scarred)
Seed=1 -- Skin seed (only useful for skins with patterns)
Loop amount=50 -- Force update length, change if skins don't apply
Force mode=1 -- How to apply skin (1 = when key is held, 2 = on weapon change)
Below there are skin paintkit IDs for each weapon, any paintkit ID can be assigned to any weapon even when such skin doesn't exist (f.e Dragon lore USP), paintkit IDs can be found at https://pastebin.com/raw/26JmQTzV
Deagle=509
Berettas=447
Five-SeveN=510
Glock=38
AK-47=506
AUG=507
AWP=344
Famas=429
G3SG1=511
Galil=398
M249=496
M4A4=512
MAC-10=433
P90=516
UMP-45=37
XM1014=521
Bizon=508
MAG-7=39
Negev=514
Sawed-Off=517
Tec-9=520
P2000=515
MP7=481
MP9=39
Nova=62
P250=258
SCAR-20=518
SG553=519
SSG08=222
M4A1-S=497
USP-S=504
CZ75=270
Revolver=522
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