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  1. #1
    BlackLite's Avatar
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    BlackLite [SIMPLE]Base

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!
    SwiftDude
    Bimire
    Giniyat102
    goold1
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!
    1- | NoReload
    2- | NoDelay
    3- | NoRecoil
    4- | NoSpread
    5- | SeeGhost
    6- | CrouchSpeed
    7- | FastDefuse
    8- | FastPlant (Visual)
    9- | DefuseDistance ( 2 Meter's Away From Bomb )
    10- | NoNadeDame
    11- | NoFallDamage
    12- | NoNadeDamage
    13- | NoWeaponWeight
    14- | NoScopeOverLay
    15- | ShootThroughWalls
    16- | FastKnife
    17- | LongKnife

    Code:
    #include<windows.h>
    #define grenades ((i==6) || (i==100) || (i==135) || (i==200) || (i==209) || (i==210) || (i==240) || (i==262) || (i==263) || (i==272) || (i==288) || (i==313) || (i==338) || (i==382) || (i==416) || (i==424) || (i==425) || (i==519))
    #define WeaponMgr      0xA69120
    #define onehit 0x7F8
    #define Knives  ((i==5) || (i==120) || (i==132) || (i==176) || (i==177) || (i==178) || (i==182) || (i==189) || (i==195) || (i==196) || (i==197) || (i==198) || (i==199) || (i==223) || (i==224) || (i==225) || (i==226) || (i==227) || (i==228) || (i==239) || (i==224) || (i==261) || (i==269) || (i==270) || (i==271) || (i==305) || (i==306) || (i==307) || (i==372) || (i==404) || (i==405) || (i==406) || (i==407) || (i==408) || (i==409) || (i==437) || (i==455) || (i==456) || (i==457) || (i==517) || (i==518))
    
    DWORD WINAPI Hacks(LPVOID)
    {
        bool noreload=true;
        while(1)
    	{
     DWORD dwCShell     = (DWORD)GetModuleHandleA("CShell.dll");	 
    PDWORD Weapon = (PDWORD)(dwCShell + 0xA69120 );  
    DWORD pWeaponMgr1 = *(DWORD*)(dwCShell + WeaponMgr);
    DWORD Playerbasic = *(PDWORD)(dwCShell + 0xA02398);
    DWORD Playermgr = *(PDWORD)(dwCShell + 0xA69104);
    
    DWORD WallClass = *(DWORD*)(dwCShell + 0xA6910C);
     for(int i=0;i<64;i++)
    {
    			*(float*)(WallClass+(i*0x04F4)+0x04E8) = (float)1; //Shoot through walls
    			*(float*)(WallClass+(i*0x04F4)+0x04EC) = (float)1; //Shoot through walls
    			*(float*)(WallClass+(i*0x04F4)+0x04F0) = (float)1; //Shoot through walls
    }
    
     if(Playermgr) {
    	 *(float*)(Playerbasic + 0x2C) = (float)0.0f;// No Fall Damage
    	 *(float*)(Playerbasic + 0x4C) = (float)0.0f;// No Fall Damage
     }
    
     if(Playerbasic) {
    	*(float*)(Playerbasic + 0x88) = (float)300;//see ghost
    	*(float*)(Playerbasic + 0x8C) = (float)300;//see ghist
    	*(float*)(Playerbasic + 0x90) = (float)300;//see ghost
    	*(float*)(Playerbasic + 0xC)  = (float)1.1f;// crouch speed
    	*(float*)(Playerbasic + 0x80) = (float)0.0f;// bomb defuse fast
    	*(float*)(Playerbasic + 0x84) = (float)2.0f;//bomb can defuse from distance
    	
    }
     bool reload = true;// no reload
    #
    if(reload)
    
            {
    
                if (pWeaponMgr1)
    
                {
    
                    for(int i=0; i<601; i++)
    
                    {
    
                        if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) != NULL)
    
                            *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) + 0x269C) = 300;
    					     
                    }
    
                }
    
        }
    bool knifesa = true;// fast knife and long knife
    if (knifesa)
    {
    if (pWeaponMgr1)
    {
    for(int i=0; i<601; i++)
    {
    if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i)) ) != NULL && (Knives)){
    *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0xA70)    = 2.5f;
    *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0xA94)    = 2.5f;
    *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0xA28)    = 2.5f;
    *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0x7EC)    = 25000.0f;
    *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0xA10)    = 25000.0f; 
    *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0x2720)   = 25000.0f; 
    *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr)) +(4*i))) + 0xA34)    = 25000.0f;
    }
    }
    }
     bool nmw9 = true;// no change delay
    if(nmw9)
            {
                if (pWeaponMgr1) {
                    for(int i=0; i<601; i++)   {
                        if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) != NULL)
                            *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) + 0x26A0) = 300;		     
                    }
                }
            }
     bool nmw9s = true;// no scope
    if(nmw9s)
            {
                if (pWeaponMgr1)
                {
                    for(int i=0; i<601; i++)   {
                        if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) != NULL)
                            *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) + 0xACC) = 0;				     
                    }
                }
            }
     bool nmw9s2 = true;// no weapon weight
    if(nmw9s2)
    
            {
    
                if (pWeaponMgr1)     {
                    for(int i=0; i<601; i++) {
                        if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) != NULL)
                           *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) + 0x2454) = -0.15;				
    				}
                }
            }
     bool nmw9s23 = true;// no grenade damage
    if(nmw9s23)
    
            {
    
                if (pWeaponMgr1)     {
                    for(int i=0; i<601; i++) {
                        if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) != NULL &grenades)
                           *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) + 0x7F8) = 0.0f;				
    				}
                }
            }
    bool norecoil = true;
    if(norecoil == true)
    				   {
    					   if (pWeaponMgr1) 
    
    						   for(int i=0 ; i<601 ; i++)
    
    						   {
    							   DWORD Wep = *(DWORD*)(*Weapon + 4*i);
    
    							   if(Wep)
    							   {
    								   for(int y = 0; y<9; y++)
    								   {
    									   *(float*)( Wep + (0x051C + (4*y))) = (float)0;
    									   *(float*)( Wep + (0x0684 + (4*y))) = (float)0;
    									   *(float*)( Wep + (0x192C + (4*y))) = (float)0;
    									   *(float*)( Wep + (0x1B00 + (4*y))) = (float)0;
    									   *(float*)( Wep + (0x1F8C + (4*y))) = (float)0;
    									   *(float*)( Wep + (0x20F4 + (4*y))) = (float)0;
    									   *(float*)( Wep + (0x225C + (4*y))) = (float)0;
    
    								   }
    							   } 
    
    						   } 
    }
    }
    }
    
    
    	Sleep(100);
        }
    
    bool Ready2Hook()
    {
        if(GetModuleHandleA("CShell.dll")   != NULL
        && GetModuleHandleA("ClientFx.fxd") != NULL)
            return 1;
        return 0;
    }
    
    DWORD WINAPI Wait(LPVOID)
    {
        while(!Ready2Hook()) Sleep(200);
    	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
        return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
        DisableThreadLibraryCalls(hDll);
        
        if ( dwReason == DLL_PROCESS_ATTACH )
        {
            MessageBoxA(0, "BlackLite [Simple]","", 0);
    	CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
        }
        return 1;
    }


    Why i post this : Because they are a lot of people want to make hack and they always ask and you tell them "learn c++" so i put here like a tutorial base for Crossfire North America , to teach him , i am sure they will look what i do , i make this simple as i can.

    Note *: DLLMAIN Working Perfect On Windows 7 64 Bit , And WIndows 7 32 bit [ Tested ]
    Last edited by BlackLite; 01-09-2012 at 02:00 AM.

  2. #2
    Assassin's Creed's Avatar
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    what the **** are u doing u shouldnt release a complete base like this...remove it quick or we will see 10 new hacks with different msg box in Crossfire hacks section..

    ---------- Post added at 04:53 PM ---------- Previous post was at 04:52 PM ----------

    btw this part is detected i think
    Code:
    bool Ready2Hook()
    {
        if(GetModuleHandleA("CShell.dll")   != NULL
        && GetModuleHandleA("ClientFx.fxd") != NULL)
            return 1;
        return 0;
    }
    
    DWORD WINAPI Wait(LPVOID)
    {
        while(!Ready2Hook()) Sleep(200);
    	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
        return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
        DisableThreadLibraryCalls(hDll);
        
        if ( dwReason == DLL_PROCESS_ATTACH )
        {
            MessageBoxA(0, "BlackLite [Simple]","", 0);
    	CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
        }
        return 1;
    }
    Last edited by Assassin's Creed; 01-08-2012 at 07:56 AM.
     

    Contributer Since 20/2/2012
    MPGH Member Since December 2011

     





     

    offical thread> Assassin V15<

    To all People who thinks am a leecher,hate me,are jelly from me....
    Refer to this thread...
    https://www.mpgh.net/forum/232-crossf...stop-hate.html

  3. #3
    kmanev073's Avatar
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    dude next time use better names somebody may say that this is rubbish code only bcs of the names of variables (i dont say that it s bad)

  4. #4
    MasterOf's Avatar
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    why you make STW with float ??

  5. #5
    penguinglx's Avatar
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    I tested your code and made it undetected however there was something wrong with WallClass, It crashes the game, when first launches.
    Long knife actually works for object/ walls and crates only. Speed knife doesnt work either.
    Any one knows what PlayerMgr and PlayerBasic are for?

    ---------- Post added at 09:29 PM ---------- Previous post was at 09:14 PM ----------

    Quote Originally Posted by penguinglx View Post
    I tested your code and made it undetected however there was something wrong with WallClass, It crashes the game, when first launches.
    Long knife actually works for object/ walls and crates only. Speed knife doesnt work either.
    Any one knows what PlayerMgr and PlayerBasic are for?
    I fixed it, Check for If(WallClass) first before applying any modification to the address, since the wallclass was not available at the beginning when Cshell.dll loaded
    The Couching shit, actually works, but sometimes it gives error, I will look into it

    ---------- Post added at 09:36 PM ---------- Previous post was at 09:29 PM ----------

    I APPRECIATE YOUR CODE SO, LET ME MAKE A BIT CONTRIBUTION
    I RELEASE CODE TO BY PASS X-TRAP
    Code:
    HANDLE HackThread = NULL;
    bool PleaseHack= true;
    DWORD WINAPI Hacks(LPVOID)
    {
          DWORD _CShell= NULL;
          do    
          {
               _CShell = (DWORD)GetModuleHandleA("CShell.dll");		
    	   Sleep(100);
          }
          while(!_CShell);     
    
          do
          {
                 //PUT THE HACKING CODE HERE
                 Sleep(100); // This save a lot of CPU processing power
          }
          while(PleaseHack);
          ExitThread(0);
         RETURN 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD fdwReason, LPVOID lpReserved )
    {
        DWORD ExitCode = 0;
        switch(fdwReason)
        {
    		case DLL_PROCESS_ATTACH:
    			HackThread = CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);     
    			break;
    		case DLL_PROCESS_DETACH:			
    			PleaseHack = false;
    			//Safely wait until thread actually killed
                            //A bit paranoid,but I just dont want any shitty thread running when crossfire.exe calls DLL_PROCESS_DETACH
    			do		
    			{
    				GetExitCodeThread(HackThread,&ExitCode);
    				Sleep(10);
    			}
    			while(ExitCode==STILL_ACTIVE);
    			break;			
           }
    	return TRUE; 
    }
    Last edited by penguinglx; 01-08-2012 at 08:39 PM.

  6. #6
    Swag's Avatar
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    Quote Originally Posted by MasterOf View Post
    why you make STW with float ??
    Yes, it can

  7. #7
    BlackLite's Avatar
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    What a Retard ! , DLL MAIN work Perfect ! ,

    READ THIS


    SWIFTDUDE BASE WORKING ON 64 BIT SYSTEM AND IR WORK PERFECT SO STOP SAYING ITS NOT WORKING OR DETECTED

  8. #8
    Brimir's Avatar
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    Btw, a good question for you. If you want to open 60 boxes with computers. What do you do.
    You take 1x scissors and cut all the boxes open.
    You take the scissors, cut 1 box open, put the scissorsback. Take them again cut a other box open. That in total 60 times.

    You are doing in here the last one. And there is also junk in here
    Thanks @~FALLEN~ for helping me
    Thanks @Shakai for helping me

    Other nice ppl:
    @258456
    @giniyat101

    My usefull posts:
    Byte scanner
    How to make a logger
    Hook example
    How to make a memhack base
    How to use classes with memhacking
    Addie finder

  9. #9
    FreeCode?'s Avatar
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    Quote Originally Posted by Brimir View Post
    Btw, a good question for you. If you want to open 60 boxes with computers. What do you do.
    You take 1x scissors and cut all the boxes open.
    You take the scissors, cut 1 box open, put the scissorsback. Take them again cut a other box open. That in total 60 times.

    You are doing in here the last one. And there is also junk in here
    Junk? what you mean?


    @penguinglx

    the code looks awesome! More professional work!~!
    anyway with changing something little of swiftbase you can make the base working
    while do isnt patched?
    Last edited by FreeCode?; 01-09-2012 at 04:21 AM.

  10. #10
    Brimir's Avatar
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    Quote Originally Posted by FreeCode? View Post
    Junk? what you mean?
    Code:
    PDWORD Weapon = (PDWORD)(dwCShell + 0xA69120 );  
    DWORD pWeaponMgr1 = *(DWORD*)(dwCShell + WeaponMgr);
    Why he doesn't use only pWeaponMgr1, there is no need to to make a PDWORD to the same location.

    Code:
    if (pWeaponMgr1)     {
                    for(int i=0; i<601; i++) {
                        if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) != NULL &grenades)
                           *(float*)((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i))) + 0x7F8) = 0.0f;				
    				}
                }
    
    
    
     if (pWeaponMgr1) 
    
    						   for(int i=0 ; i<601 ; i++)
    
    						   {
    							   DWORD Wep = *(DWORD*)(*Weapon + 4*i);
    
    							   if(Wep)
    							   {
    								   for(int y = 0; y<9; y++)
    								   {
    									   *(float*)( Wep + (0x051C + (4*y))) = (float)0;
    									   *(float*)( Wep + (0x0684 + (4*y))) = (float)0;
    									   *(float*)( Wep + (0x192C + (4*y))) = (float)0;
    									   *(float*)( Wep + (0x1B00 + (4*y))) = (float)0;
    									   *(float*)( Wep + (0x1F8C + (4*y))) = (float)0;
    									   *(float*)( Wep + (0x20F4 + (4*y))) = (float)0;
    									   *(float*)( Wep + (0x225C + (4*y))) = (float)0;
    
    								   }
    							   } 
    
    						   } 
    }

    and he has the same problem as TopBlast, why so freaking mutch loops :|?

    Edit:
    And why 2 memory edit styles? This is just a leech code dump.
    Last edited by Brimir; 01-09-2012 at 04:25 AM.
    Thanks @~FALLEN~ for helping me
    Thanks @Shakai for helping me

    Other nice ppl:
    @258456
    @giniyat101

    My usefull posts:
    Byte scanner
    How to make a logger
    Hook example
    How to make a memhack base
    How to use classes with memhacking
    Addie finder

  11. #11
    Brimir's Avatar
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    Thanks @~FALLEN~ for helping me
    Thanks @Shakai for helping me

    Other nice ppl:
    @258456
    @giniyat101

    My usefull posts:
    Byte scanner
    How to make a logger
    Hook example
    How to make a memhack base
    How to use classes with memhacking
    Addie finder

  12. #12
    BlackLite's Avatar
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    Quote Originally Posted by Brimir View Post
    wow ? lol i didnt use this dude and i didnt even know about it lol

  13. #13
    Brimir's Avatar
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    1ste of all. Its more work to make you hack like this, it takes 10x more time becouse you need to type 10x more. So why would you make crapy code to post here?
    2nd this is just copy past code.
    Thanks @~FALLEN~ for helping me
    Thanks @Shakai for helping me

    Other nice ppl:
    @258456
    @giniyat101

    My usefull posts:
    Byte scanner
    How to make a logger
    Hook example
    How to make a memhack base
    How to use classes with memhacking
    Addie finder

  14. #14
    penguinglx's Avatar
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    I agree it's kinda crappy tho, It would make my machine do extra works, I need to save CPU power as much as possible. but it's a good share
    I copied and pasted into IDE interpreted it, reworked + optimized them. Optimized code should run better on shitty machine.

  15. #15
    goold1's Avatar
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    its not working in All 32Bits Windows
    working in 64 only

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