Mw2 Modding Managed Code List
Big thanks to CraigChrist8239 who put this together
Gun, Perk, Attachment, and Camo Names
All Weapon Names
Code:
barrel_mp
artillery_mp
stealth_bomb_mp
heli_remote_mp
defaultweapon_mp
harrier_20mm_mp
harrier_ffar_mp
harrier_missile_mp
pavelow_minigun_mp
nuke_mp
frag_grenade_short_mp
remotemissile_projectile_mp
lightstick_mp
flare_mp
throwingknife_mp
throwingknife_rhand_mp
//I believe the killstreak ones to be the triggers for when you call them in, eg, Laptops, C4 Detonators
//These would be interesting if you could stick them to the class, mabye you can, don't have a JTAG to test it on
killstreak_uav_mp
killstreak_helicopter_mp
killstreak_ac130_mp
killstreak_predator_missile_mp
killstreak_helicopter_minigun_mp
killstreak_nuke_mp
killstreak_precision_airstrike_mp
killstreak_counter_uav_mp
killstreak_sentry_mp
airdrop_marker_mp
airdrop_sentry_marker_mp
killstreak_helicopter_flares_mp
killstreak_emp_mp
airdrop_mega_marker_mp
killstreak_stealth_airstrike_mp
killstreak_harrier_airstrike_mp
//These appear to be the grenade launchers and shotguns for assault rifles, after all, they are considered to be spereate guns
gl_ak47_mp
ak47_shotgun_attach_mp
gl_m16_mp
m16_shotgun_attach_mp
gl_m4_mp
m4_shotgun_attach_mp
gl_fn2000_mp
fn2000_shotgun_attach_mp
gl_masada_mp
masada_shotgun_attach_mp
gl_famas_mp
famas_shotgun_attach_mp
gl_fal_mp
fal_shotgun_attach_mp
gl_scar_mp
scar_shotgun_attach_mp
gl_tavor_mp
tavor_shotgun_attach_mp
//Here is where the guns we all know and love start
beretta_mp
beretta_akimbo_mp
beretta_fmj_mp
beretta_silencer_mp
beretta_tactical_mp
beretta_xmags_mp
beretta_akimbo_fmj_mp
beretta_akimbo_silencer_mp
beretta_akimbo_xmags_mp
beretta_fmj_silencer_mp
beretta_fmj_tactical_mp
beretta_fmj_xmags_mp
beretta_silencer_tactical_mp
beretta_silencer_xmags_mp
beretta_tactical_xmags_mp
usp_mp
usp_akimbo_mp
usp_fmj_mp
usp_silencer_mp
usp_tactical_mp
usp_xmags_mp
usp_akimbo_fmj_mp
usp_akimbo_silencer_mp
usp_akimbo_xmags_mp
usp_fmj_silencer_mp
usp_fmj_tactical_mp
usp_fmj_xmags_mp
usp_silencer_tactical_mp
usp_silencer_xmags_mp
usp_tactical_xmags_mp
deserteagle_mp
deserteagle_akimbo_mp
deserteagle_fmj_mp
deserteagle_tactical_mp
deserteagle_akimbo_fmj_mp
deserteagle_fmj_tactical_mp
deserteaglegold_mp
coltanaconda_mp
coltanaconda_akimbo_mp
coltanaconda_fmj_mp
coltanaconda_tactical_mp
coltanaconda_akimbo_fmj_mp
coltanaconda_fmj_tactical_mp
riotshield_mp
glock_mp
glock_akimbo_mp
glock_eotech_mp
glock_fmj_mp
glock_reflex_mp
glock_silencer_mp
glock_xmags_mp
glock_akimbo_fmj_mp
glock_akimbo_silencer_mp
glock_akimbo_xmags_mp
glock_eotech_fmj_mp
glock_eotech_silencer_mp
glock_eotech_xmags_mp
glock_fmj_reflex_mp
glock_fmj_silencer_mp
glock_fmj_xmags_mp
glock_reflex_silencer_mp
glock_reflex_xmags_mp
glock_silencer_xmags_mp
beretta393_mp
beretta393_akimbo_mp
beretta393_eotech_mp
beretta393_fmj_mp
beretta393_reflex_mp
beretta393_silencer_mp
beretta393_xmags_mp
beretta393_akimbo_fmj_mp
beretta393_akimbo_silencer_mp
beretta393_akimbo_xmags_mp
beretta393_eotech_fmj_mp
beretta393_eotech_silencer_mp
beretta393_eotech_xmags_mp
beretta393_fmj_reflex_mp
beretta393_fmj_silencer_mp
beretta393_fmj_xmags_mp
beretta393_reflex_silencer_mp
beretta393_reflex_xmags_mp
beretta393_silencer_xmags_mp
mp5k_mp
mp5k_acog_mp
mp5k_akimbo_mp
mp5k_eotech_mp
mp5k_fmj_mp
mp5k_reflex_mp
mp5k_rof_mp
mp5k_silencer_mp
mp5k_thermal_mp
mp5k_xmags_mp
mp5k_acog_fmj_mp
mp5k_acog_rof_mp
mp5k_acog_silencer_mp
mp5k_acog_xmags_mp
mp5k_akimbo_fmj_mp
mp5k_akimbo_rof_mp
mp5k_akimbo_silencer_mp
mp5k_akimbo_xmags_mp
mp5k_eotech_fmj_mp
mp5k_eotech_rof_mp
mp5k_eotech_silencer_mp
mp5k_eotech_xmags_mp
mp5k_fmj_reflex_mp
mp5k_fmj_rof_mp
mp5k_fmj_silencer_mp
mp5k_fmj_thermal_mp
mp5k_fmj_xmags_mp
mp5k_reflex_rof_mp
mp5k_reflex_silencer_mp
mp5k_reflex_xmags_mp
mp5k_rof_silencer_mp
mp5k_rof_thermal_mp
mp5k_rof_xmags_mp
mp5k_silencer_thermal_mp
mp5k_silencer_xmags_mp
mp5k_thermal_xmags_mp
pp2000_mp
pp2000_akimbo_mp
pp2000_eotech_mp
pp2000_fmj_mp
pp2000_reflex_mp
pp2000_silencer_mp
pp2000_xmags_mp
pp2000_akimbo_fmj_mp
pp2000_akimbo_silencer_mp
pp2000_akimbo_xmags_mp
pp2000_eotech_fmj_mp
pp2000_eotech_silencer_mp
pp2000_eotech_xmags_mp
pp2000_fmj_reflex_mp
pp2000_fmj_silencer_mp
pp2000_fmj_xmags_mp
pp2000_reflex_silencer_mp
pp2000_reflex_xmags_mp
pp2000_silencer_xmags_mp
uzi_mp
uzi_acog_mp
uzi_akimbo_mp
uzi_eotech_mp
uzi_fmj_mp
uzi_reflex_mp
uzi_rof_mp
uzi_silencer_mp
uzi_thermal_mp
uzi_xmags_mp
uzi_acog_fmj_mp
uzi_acog_rof_mp
uzi_acog_silencer_mp
uzi_acog_xmags_mp
uzi_akimbo_fmj_mp
uzi_akimbo_rof_mp
uzi_akimbo_silencer_mp
uzi_akimbo_xmags_mp
uzi_eotech_fmj_mp
uzi_eotech_rof_mp
uzi_eotech_silencer_mp
uzi_eotech_xmags_mp
uzi_fmj_reflex_mp
uzi_fmj_rof_mp
uzi_fmj_silencer_mp
uzi_fmj_thermal_mp
uzi_fmj_xmags_mp
uzi_reflex_rof_mp
uzi_reflex_silencer_mp
uzi_reflex_xmags_mp
uzi_rof_silencer_mp
uzi_rof_thermal_mp
uzi_rof_xmags_mp
uzi_silencer_thermal_mp
uzi_silencer_xmags_mp
uzi_thermal_xmags_mp
p90_mp
p90_acog_mp
p90_akimbo_mp
p90_eotech_mp
p90_fmj_mp
p90_reflex_mp
p90_rof_mp
p90_silencer_mp
p90_thermal_mp
p90_xmags_mp
p90_acog_fmj_mp
p90_acog_rof_mp
p90_acog_silencer_mp
p90_acog_xmags_mp
p90_akimbo_fmj_mp
p90_akimbo_rof_mp
p90_akimbo_silencer_mp
p90_akimbo_xmags_mp
p90_eotech_fmj_mp
p90_eotech_rof_mp
p90_eotech_silencer_mp
p90_eotech_xmags_mp
p90_fmj_reflex_mp
p90_fmj_rof_mp
p90_fmj_silencer_mp
p90_fmj_thermal_mp
p90_fmj_xmags_mp
p90_reflex_rof_mp
p90_reflex_silencer_mp
p90_reflex_xmags_mp
p90_rof_silencer_mp
p90_rof_thermal_mp
p90_rof_xmags_mp
p90_silencer_thermal_mp
p90_silencer_xmags_mp
p90_thermal_xmags_mp
kriss_mp
kriss_acog_mp
kriss_akimbo_mp
kriss_eotech_mp
kriss_fmj_mp
kriss_reflex_mp
kriss_rof_mp
kriss_silencer_mp
kriss_thermal_mp
kriss_xmags_mp
kriss_acog_fmj_mp
kriss_acog_rof_mp
kriss_acog_silencer_mp
kriss_acog_xmags_mp
kriss_akimbo_fmj_mp
kriss_akimbo_rof_mp
kriss_akimbo_silencer_mp
kriss_akimbo_xmags_mp
kriss_eotech_fmj_mp
kriss_eotech_rof_mp
kriss_eotech_silencer_mp
kriss_eotech_xmags_mp
kriss_fmj_reflex_mp
kriss_fmj_rof_mp
kriss_fmj_silencer_mp
kriss_fmj_thermal_mp
kriss_fmj_xmags_mp
kriss_reflex_rof_mp
kriss_reflex_silencer_mp
kriss_reflex_xmags_mp
kriss_rof_silencer_mp
kriss_rof_thermal_mp
kriss_rof_xmags_mp
kriss_silencer_thermal_mp
kriss_silencer_xmags_mp
kriss_thermal_xmags_mp
ump45_mp
ump45_acog_mp
ump45_akimbo_mp
ump45_eotech_mp
ump45_fmj_mp
ump45_reflex_mp
ump45_rof_mp
ump45_silencer_mp
ump45_thermal_mp
ump45_xmags_mp
ump45_acog_fmj_mp
ump45_acog_rof_mp
ump45_acog_silencer_mp
ump45_acog_xmags_mp
ump45_akimbo_fmj_mp
ump45_akimbo_rof_mp
ump45_akimbo_silencer_mp
ump45_akimbo_xmags_mp
ump45_eotech_fmj_mp
ump45_eotech_rof_mp
ump45_eotech_silencer_mp
ump45_eotech_xmags_mp
ump45_fmj_reflex_mp
ump45_fmj_rof_mp
ump45_fmj_silencer_mp
ump45_fmj_thermal_mp
ump45_fmj_xmags_mp
ump45_reflex_rof_mp
ump45_reflex_silencer_mp
ump45_reflex_xmags_mp
ump45_rof_silencer_mp
ump45_rof_thermal_mp
ump45_rof_xmags_mp
ump45_silencer_thermal_mp
ump45_silencer_xmags_mp
ump45_thermal_xmags_mp
tmp_mp
tmp_akimbo_mp
tmp_eotech_mp
tmp_fmj_mp
tmp_reflex_mp
tmp_silencer_mp
tmp_xmags_mp
tmp_akimbo_fmj_mp
tmp_akimbo_silencer_mp
tmp_akimbo_xmags_mp
tmp_eotech_fmj_mp
tmp_eotech_silencer_mp
tmp_eotech_xmags_mp
tmp_fmj_reflex_mp
tmp_fmj_silencer_mp
tmp_fmj_xmags_mp
tmp_reflex_silencer_mp
tmp_reflex_xmags_mp
tmp_silencer_xmags_mp
ak47_mp
ak47_acog_mp
ak47_eotech_mp
ak47_fmj_mp
ak47_gl_mp
ak47_heartbeat_mp
ak47_reflex_mp
ak47_shotgun_mp
ak47_silencer_mp
ak47_thermal_mp
ak47_xmags_mp
ak47_acog_fmj_mp
ak47_acog_gl_mp
ak47_acog_heartbeat_mp
ak47_acog_shotgun_mp
ak47_acog_silencer_mp
ak47_acog_xmags_mp
ak47_eotech_fmj_mp
ak47_eotech_gl_mp
ak47_eotech_heartbeat_mp
ak47_eotech_shotgun_mp
ak47_eotech_silencer_mp
ak47_eotech_xmags_mp
ak47_fmj_gl_mp
ak47_fmj_heartbeat_mp
ak47_fmj_reflex_mp
ak47_fmj_shotgun_mp
ak47_fmj_silencer_mp
ak47_fmj_thermal_mp
ak47_fmj_xmags_mp
ak47_gl_heartbeat_mp
ak47_gl_reflex_mp
ak47_gl_silencer_mp
ak47_gl_thermal_mp
ak47_gl_xmags_mp
ak47_heartbeat_reflex_mp
ak47_heartbeat_shotgun_mp
ak47_heartbeat_silencer_mp
ak47_heartbeat_thermal_mp
ak47_heartbeat_xmags_mp
ak47_reflex_shotgun_mp
ak47_reflex_silencer_mp
ak47_reflex_xmags_mp
ak47_shotgun_silencer_mp
ak47_shotgun_thermal_mp
ak47_shotgun_xmags_mp
ak47_silencer_thermal_mp
ak47_silencer_xmags_mp
ak47_thermal_xmags_mp
m16_mp
m16_acog_mp
m16_eotech_mp
m16_fmj_mp
m16_gl_mp
m16_heartbeat_mp
m16_reflex_mp
m16_shotgun_mp
m16_silencer_mp
m16_thermal_mp
m16_xmags_mp
m16_acog_fmj_mp
m16_acog_gl_mp
m16_acog_heartbeat_mp
m16_acog_shotgun_mp
m16_acog_silencer_mp
m16_acog_xmags_mp
m16_eotech_fmj_mp
m16_eotech_gl_mp
m16_eotech_heartbeat_mp
m16_eotech_shotgun_mp
m16_eotech_silencer_mp
m16_eotech_xmags_mp
m16_fmj_gl_mp
m16_fmj_heartbeat_mp
m16_fmj_reflex_mp
m16_fmj_shotgun_mp
m16_fmj_silencer_mp
m4_mp
m4_acog_mp
m4_eotech_mp
m4_fmj_mp
m4_gl_mp
m4_heartbeat_mp
m4_reflex_mp
m4_shotgun_mp
m4_silencer_mp
m4_thermal_mp
m4_xmags_mp
m4_acog_fmj_mp
m4_acog_gl_mp
m4_acog_heartbeat_mp
m4_acog_shotgun_mp
m4_acog_silencer_mp
m4_acog_xmags_mp
m4_eotech_fmj_mp
m4_eotech_gl_mp
m4_eotech_heartbeat_mp
m4_eotech_shotgun_mp
m4_eotech_silencer_mp
m4_eotech_xmags_mp
m4_fmj_gl_mp
m4_fmj_heartbeat_mp
m4_fmj_reflex_mp
m4_fmj_shotgun_mp
m4_fmj_silencer_mp
m4_fmj_thermal_mp
m4_fmj_xmags_mp
m4_gl_heartbeat_mp
m4_gl_reflex_mp
m4_gl_silencer_mp
m4_gl_thermal_mp
m4_gl_xmags_mp
m4_heartbeat_reflex_mp
m4_heartbeat_shotgun_mp
m4_heartbeat_silencer_mp
m4_heartbeat_thermal_mp
m4_heartbeat_xmags_mp
m4_reflex_shotgun_mp
m4_reflex_silencer_mp
m4_reflex_xmags_mp
m4_shotgun_silencer_mp
m4_shotgun_thermal_mp
m4_shotgun_xmags_mp
m4_silencer_thermal_mp
m4_silencer_xmags_mp
m4_thermal_xmags_mp
fn2000_mp
fn2000_acog_mp
fn2000_eotech_mp
fn2000_fmj_mp
fn2000_gl_mp
fn2000_heartbeat_mp
fn2000_reflex_mp
fn2000_shotgun_mp
fn2000_silencer_mp
fn2000_thermal_mp
fn2000_xmags_mp
fn2000_acog_fmj_mp
fn2000_acog_gl_mp
fn2000_acog_heartbeat_mp
fn2000_acog_shotgun_mp
fn2000_acog_silencer_mp
fn2000_acog_xmags_mp
fn2000_eotech_fmj_mp
fn2000_eotech_gl_mp
fn2000_eotech_heartbeat_mp
fn2000_eotech_shotgun_mp
fn2000_eotech_silencer_mp
fn2000_eotech_xmags_mp
fn2000_fmj_gl_mp
fn2000_fmj_heartbeat_mp
fn2000_fmj_reflex_mp
fn2000_fmj_shotgun_mp
fn2000_fmj_silencer_mp
fn2000_fmj_thermal_mp
fn2000_fmj_xmags_mp
fn2000_gl_heartbeat_mp
fn2000_gl_reflex_mp
fn2000_gl_silencer_mp
fn2000_gl_thermal_mp
fn2000_gl_xmags_mp
fn2000_heartbeat_reflex_mp
fn2000_heartbeat_shotgun_mp
fn2000_heartbeat_silencer_mp
fn2000_heartbeat_thermal_mp
fn2000_heartbeat_xmags_mp
fn2000_reflex_shotgun_mp
fn2000_reflex_silencer_mp
fn2000_reflex_xmags_mp
fn2000_shotgun_silencer_mp
fn2000_shotgun_thermal_mp
fn2000_shotgun_xmags_mp
fn2000_silencer_thermal_mp
fn2000_silencer_xmags_mp
fn2000_thermal_xmags_mp
masada_mp
masada_acog_mp
masada_eotech_mp
masada_fmj_mp
masada_gl_mp
masada_heartbeat_mp
masada_reflex_mp
masada_shotgun_mp
masada_silencer_mp
masada_thermal_mp
masada_xmags_mp
masada_acog_fmj_mp
masada_acog_gl_mp
masada_acog_heartbeat_mp
masada_acog_shotgun_mp
masada_acog_silencer_mp
masada_acog_xmags_mp
masada_eotech_fmj_mp
masada_eotech_gl_mp
masada_eotech_heartbeat_mp
masada_eotech_shotgun_mp
masada_eotech_silencer_mp
masada_eotech_xmags_mp
masada_fmj_gl_mp
masada_fmj_heartbeat_mp
masada_fmj_reflex_mp
masada_fmj_shotgun_mp
masada_fmj_silencer_mp
masada_fmj_thermal_mp
masada_fmj_xmags_mp
masada_gl_heartbeat_mp
masada_gl_reflex_mp
masada_gl_silencer_mp
masada_gl_thermal_mp
masada_gl_xmags_mp
masada_heartbeat_reflex_mp
masada_heartbeat_shotgun_mp
masada_heartbeat_silencer_mp
masada_heartbeat_thermal_mp
masada_heartbeat_xmags_mp
masada_reflex_shotgun_mp
masada_reflex_silencer_mp
masada_reflex_xmags_mp
masada_shotgun_silencer_mp
masada_shotgun_thermal_mp
masada_shotgun_xmags_mp
masada_silencer_thermal_mp
masada_silencer_xmags_mp
masada_thermal_xmags_mp
famas_mp
famas_acog_mp
famas_eotech_mp
famas_fmj_mp
famas_gl_mp
famas_heartbeat_mp
famas_reflex_mp
famas_shotgun_mp
famas_silencer_mp
famas_thermal_mp
famas_xmags_mp
famas_acog_fmj_mp
famas_acog_gl_mp
famas_acog_heartbeat_mp
famas_acog_shotgun_mp
famas_acog_silencer_mp
famas_acog_xmags_mp
famas_eotech_fmj_mp
famas_eotech_gl_mp
famas_eotech_heartbeat_mp
famas_eotech_shotgun_mp
famas_eotech_silencer_mp
famas_eotech_xmags_mp
famas_fmj_gl_mp
famas_fmj_heartbeat_mp
famas_fmj_reflex_mp
famas_fmj_shotgun_mp
famas_fmj_silencer_mp
famas_fmj_thermal_mp
famas_fmj_xmags_mp
famas_gl_heartbeat_mp
famas_gl_reflex_mp
famas_gl_silencer_mp
famas_gl_thermal_mp
famas_gl_xmags_mp
famas_heartbeat_reflex_mp
famas_heartbeat_shotgun_mp
famas_heartbeat_silencer_mp
famas_heartbeat_thermal_mp
famas_heartbeat_xmags_mp
famas_reflex_shotgun_mp
famas_reflex_silencer_mp
famas_reflex_xmags_mp
famas_shotgun_silencer_mp
famas_shotgun_thermal_mp
famas_shotgun_xmags_mp
famas_silencer_thermal_mp
famas_silencer_xmags_mp
famas_thermal_xmags_mp
fal_mp
fal_acog_mp
fal_eotech_mp
fal_fmj_mp
fal_gl_mp
fal_heartbeat_mp
fal_reflex_mp
fal_shotgun_mp
fal_silencer_mp
fal_thermal_mp
fal_xmags_mp
fal_acog_fmj_mp
fal_acog_gl_mp
fal_acog_heartbeat_mp
fal_acog_shotgun_mp
fal_acog_silencer_mp
fal_acog_xmags_mp
fal_eotech_fmj_mp
fal_eotech_gl_mp
fal_eotech_heartbeat_mp
fal_eotech_shotgun_mp
fal_eotech_silencer_mp
fal_eotech_xmags_mp
fal_fmj_gl_mp
fal_fmj_heartbeat_mp
fal_fmj_reflex_mp
fal_fmj_shotgun_mp
fal_fmj_silencer_mp
fal_fmj_thermal_mp
fal_fmj_xmags_mp
fal_gl_heartbeat_mp
fal_gl_reflex_mp
fal_gl_silencer_mp
fal_gl_thermal_mp
fal_gl_xmags_mp
fal_heartbeat_reflex_mp
fal_heartbeat_shotgun_mp
fal_heartbeat_silencer_mp
fal_heartbeat_thermal_mp
fal_heartbeat_xmags_mp
fal_reflex_shotgun_mp
fal_reflex_silencer_mp
fal_reflex_xmags_mp
fal_shotgun_silencer_mp
fal_shotgun_thermal_mp
fal_shotgun_xmags_mp
fal_silencer_thermal_mp
fal_silencer_xmags_mp
fal_thermal_xmags_mp
scar_mp
scar_acog_mp
scar_eotech_mp
scar_fmj_mp
scar_gl_mp
scar_heartbeat_mp
scar_reflex_mp
scar_shotgun_mp
scar_silencer_mp
scar_thermal_mp
scar_xmags_mp
scar_acog_fmj_mp
scar_acog_gl_mp
scar_acog_heartbeat_mp
scar_acog_shotgun_mp
scar_acog_silencer_mp
scar_acog_xmags_mp
scar_eotech_fmj_mp
scar_eotech_gl_mp
scar_eotech_heartbeat_mp
scar_eotech_shotgun_mp
scar_eotech_silencer_mp
scar_eotech_xmags_mp
scar_fmj_gl_mp
scar_fmj_heartbeat_mp
scar_fmj_reflex_mp
scar_fmj_shotgun_mp
scar_fmj_silencer_mp
scar_fmj_thermal_mp
scar_fmj_xmags_mp
scar_gl_heartbeat_mp
scar_gl_reflex_mp
scar_gl_silencer_mp
scar_gl_thermal_mp
scar_gl_xmags_mp
scar_heartbeat_reflex_mp
scar_heartbeat_shotgun_mp
scar_heartbeat_silencer_mp
scar_heartbeat_thermal_mp
scar_heartbeat_xmags_mp
scar_reflex_shotgun_mp
scar_reflex_silencer_mp
scar_reflex_xmags_mp
scar_shotgun_silencer_mp
scar_shotgun_thermal_mp
scar_shotgun_xmags_mp
scar_silencer_thermal_mp
scar_silencer_xmags_mp
scar_thermal_xmags_mp
tavor_mp
tavor_acog_mp
tavor_eotech_mp
tavor_fmj_mp
tavor_gl_mp
tavor_heartbeat_mp
tavor_reflex_mp
tavor_shotgun_mp
tavor_silencer_mp
tavor_thermal_mp
tavor_xmags_mp
tavor_acog_fmj_mp
tavor_acog_gl_mp
tavor_acog_heartbeat_mp
tavor_acog_shotgun_mp
tavor_acog_silencer_mp
tavor_acog_xmags_mp
tavor_eotech_fmj_mp
tavor_eotech_gl_mp
tavor_eotech_heartbeat_mp
tavor_eotech_shotgun_mp
tavor_eotech_silencer_mp
tavor_eotech_xmags_mp
tavor_fmj_gl_mp
tavor_fmj_heartbeat_mp
tavor_fmj_reflex_mp
tavor_fmj_shotgun_mp
tavor_fmj_silencer_mp
tavor_fmj_thermal_mp
tavor_fmj_xmags_mp
tavor_gl_heartbeat_mp
tavor_gl_reflex_mp
tavor_gl_silencer_mp
tavor_gl_thermal_mp
tavor_gl_xmags_mp
tavor_heartbeat_reflex_mp
tavor_heartbeat_shotgun_mp
tavor_heartbeat_silencer_mp
tavor_heartbeat_thermal_mp
tavor_heartbeat_xmags_mp
tavor_reflex_shotgun_mp
tavor_reflex_silencer_mp
tavor_reflex_xmags_mp
tavor_shotgun_silencer_mp
tavor_shotgun_thermal_mp
tavor_shotgun_xmags_mp
tavor_silencer_thermal_mp
tavor_silencer_xmags_mp
tavor_thermal_xmags_mp
gl_mp
m79_mp
rpg_mp
at4_mp
stinger_mp
javelin_mp
barrett_mp
barrett_acog_mp
barrett_fmj_mp
barrett_heartbeat_mp
barrett_silencer_mp
barrett_thermal_mp
barrett_xmags_mp
barrett_acog_fmj_mp
barrett_acog_heartbeat_mp
barrett_acog_silencer_mp
barrett_acog_xmags_mp
barrett_fmj_heartbeat_mp
barrett_fmj_silencer_mp
barrett_fmj_thermal_mp
barrett_fmj_xmags_mp
barrett_heartbeat_silencer_mp
barrett_heartbeat_thermal_mp
barrett_heartbeat_xmags_mp
barrett_silencer_thermal_mp
barrett_silencer_xmags_mp
barrett_thermal_xmags_mp
wa2000_mp
wa2000_acog_mp
wa2000_fmj_mp
wa2000_heartbeat_mp
wa2000_silencer_mp
wa2000_thermal_mp
wa2000_xmags_mp
wa2000_acog_fmj_mp
wa2000_acog_heartbeat_mp
wa2000_acog_silencer_mp
wa2000_acog_xmags_mp
wa2000_fmj_heartbeat_mp
wa2000_fmj_silencer_mp
wa2000_fmj_thermal_mp
wa2000_fmj_xmags_mp
wa2000_heartbeat_silencer_mp
wa2000_heartbeat_thermal_mp
wa2000_heartbeat_xmags_mp
wa2000_silencer_thermal_mp
wa2000_silencer_xmags_mp
wa2000_thermal_xmags_mp
m21_mp
m21_acog_mp
m21_fmj_mp
m21_heartbeat_mp
m21_silencer_mp
m21_thermal_mp
m21_xmags_mp
m21_acog_fmj_mp
m21_acog_heartbeat_mp
m21_acog_silencer_mp
m21_acog_xmags_mp
m21_fmj_heartbeat_mp
m21_fmj_silencer_mp
m21_fmj_thermal_mp
m21_fmj_xmags_mp
m21_heartbeat_silencer_mp
m21_heartbeat_thermal_mp
m21_heartbeat_xmags_mp
m21_silencer_thermal_mp
m21_silencer_xmags_mp
m21_thermal_xmags_mp
cheytac_mp
cheytac_acog_mp
cheytac_fmj_mp
cheytac_heartbeat_mp
cheytac_silencer_mp
cheytac_thermal_mp
cheytac_xmags_mp
cheytac_acog_fmj_mp
cheytac_acog_heartbeat_mp
cheytac_acog_silencer_mp
cheytac_acog_xmags_mp
cheytac_fmj_heartbeat_mp
cheytac_fmj_silencer_mp
cheytac_fmj_thermal_mp
cheytac_fmj_xmags_mp
cheytac_heartbeat_silencer_mp
cheytac_heartbeat_thermal_mp
cheytac_heartbeat_xmags_mp
cheytac_silencer_thermal_mp
cheytac_silencer_xmags_mp
cheytac_thermal_xmags_mp
ranger_mp
ranger_akimbo_mp
ranger_fmj_mp
ranger_akimbo_fmj_mp
model1887_mp
model1887_akimbo_mp
model1887_fmj_mp
model1887_akimbo_fmj_mp
striker_mp
striker_eotech_mp
striker_fmj_mp
striker_grip_mp
striker_reflex_mp
striker_silencer_mp
striker_xmags_mp
striker_eotech_fmj_mp
striker_eotech_grip_mp
striker_eotech_silencer_mp
striker_eotech_xmags_mp
striker_fmj_grip_mp
striker_fmj_reflex_mp
striker_fmj_silencer_mp
striker_fmj_xmags_mp
striker_grip_reflex_mp
striker_grip_silencer_mp
striker_grip_xmags_mp
striker_reflex_silencer_mp
striker_reflex_xmags_mp
striker_silencer_xmags_mp
aa12_mp
aa12_eotech_mp
aa12_fmj_mp
aa12_grip_mp
aa12_reflex_mp
aa12_silencer_mp
aa12_xmags_mp
aa12_eotech_fmj_mp
aa12_eotech_grip_mp
aa12_eotech_silencer_mp
aa12_eotech_xmags_mp
aa12_fmj_grip_mp
aa12_fmj_reflex_mp
aa12_fmj_silencer_mp
aa12_fmj_xmags_mp
aa12_grip_reflex_mp
aa12_grip_silencer_mp
aa12_grip_xmags_mp
aa12_reflex_silencer_mp
aa12_reflex_xmags_mp
aa12_silencer_xmags_mp
m1014_mp
m1014_eotech_mp
m1014_fmj_mp
m1014_grip_mp
m1014_reflex_mp
m1014_silencer_mp
m1014_xmags_mp
m1014_eotech_fmj_mp
m1014_eotech_grip_mp
m1014_eotech_silencer_mp
m1014_eotech_xmags_mp
m1014_fmj_grip_mp
m1014_fmj_reflex_mp
m1014_fmj_silencer_mp
m1014_fmj_xmags_mp
m1014_grip_reflex_mp
m1014_grip_silencer_mp
m1014_grip_xmags_mp
m1014_reflex_silencer_mp
m1014_reflex_xmags_mp
m1014_silencer_xmags_mp
spas12_mp
spas12_eotech_mp
spas12_fmj_mp
spas12_grip_mp
spas12_reflex_mp
spas12_silencer_mp
spas12_xmags_mp
spas12_eotech_fmj_mp
spas12_eotech_grip_mp
spas12_eotech_silencer_mp
spas12_eotech_xmags_mp
spas12_fmj_grip_mp
spas12_fmj_reflex_mp
spas12_fmj_silencer_mp
spas12_fmj_xmags_mp
spas12_grip_reflex_mp
spas12_grip_silencer_mp
spas12_grip_xmags_mp
spas12_reflex_silencer_mp
spas12_reflex_xmags_mp
spas12_silencer_xmags_mp
rpd_mp
rpd_acog_mp
rpd_eotech_mp
rpd_fmj_mp
rpd_grip_mp
rpd_heartbeat_mp
rpd_reflex_mp
rpd_silencer_mp
rpd_thermal_mp
rpd_xmags_mp
rpd_acog_fmj_mp
rpd_acog_grip_mp
rpd_acog_heartbeat_mp
rpd_acog_silencer_mp
rpd_acog_xmags_mp
rpd_eotech_fmj_mp
rpd_eotech_grip_mp
rpd_eotech_heartbeat_mp
rpd_eotech_silencer_mp
rpd_eotech_xmags_mp
rpd_fmj_grip_mp
rpd_fmj_heartbeat_mp
rpd_fmj_reflex_mp
rpd_fmj_silencer_mp
rpd_fmj_thermal_mp
rpd_fmj_xmags_mp
rpd_grip_heartbeat_mp
rpd_grip_reflex_mp
rpd_grip_silencer_mp
rpd_grip_thermal_mp
rpd_grip_xmags_mp
rpd_heartbeat_reflex_mp
rpd_heartbeat_silencer_mp
rpd_heartbeat_thermal_mp
rpd_heartbeat_xmags_mp
rpd_reflex_silencer_mp
rpd_reflex_xmags_mp
rpd_silencer_thermal_mp
rpd_silencer_xmags_mp
rpd_thermal_xmags_mp
sa80_mp
sa80_acog_mp
sa80_eotech_mp
sa80_fmj_mp
sa80_grip_mp
sa80_heartbeat_mp
sa80_reflex_mp
sa80_silencer_mp
sa80_thermal_mp
sa80_xmags_mp
sa80_acog_fmj_mp
sa80_acog_grip_mp
sa80_acog_heartbeat_mp
sa80_acog_silencer_mp
sa80_acog_xmags_mp
sa80_eotech_fmj_mp
sa80_eotech_grip_mp
sa80_eotech_heartbeat_mp
sa80_eotech_silencer_mp
sa80_eotech_xmags_mp
sa80_fmj_grip_mp
sa80_fmj_heartbeat_mp
sa80_fmj_reflex_mp
sa80_fmj_silencer_mp
sa80_fmj_thermal_mp
sa80_fmj_xmags_mp
sa80_grip_heartbeat_mp
sa80_grip_reflex_mp
sa80_grip_silencer_mp
sa80_grip_thermal_mp
sa80_grip_xmags_mp
sa80_heartbeat_reflex_mp
sa80_heartbeat_silencer_mp
sa80_heartbeat_thermal_mp
sa80_heartbeat_xmags_mp
sa80_reflex_silencer_mp
sa80_reflex_xmags_mp
sa80_silencer_thermal_mp
sa80_silencer_xmags_mp
sa80_thermal_xmags_mp
mg4_mp
mg4_acog_mp
mg4_eotech_mp
mg4_fmj_mp
mg4_grip_mp
mg4_heartbeat_mp
mg4_reflex_mp
mg4_silencer_mp
mg4_thermal_mp
mg4_xmags_mp
mg4_acog_fmj_mp
mg4_acog_grip_mp
mg4_acog_heartbeat_mp
mg4_acog_silencer_mp
mg4_acog_xmags_mp
mg4_eotech_fmj_mp
mg4_eotech_grip_mp
mg4_eotech_heartbeat_mp
mg4_eotech_silencer_mp
mg4_eotech_xmags_mp
mg4_fmj_grip_mp
mg4_fmj_heartbeat_mp
mg4_fmj_reflex_mp
mg4_fmj_silencer_mp
mg4_fmj_thermal_mp
mg4_fmj_xmags_mp
mg4_grip_heartbeat_mp
mg4_grip_reflex_mp
mg4_grip_silencer_mp
mg4_grip_thermal_mp
mg4_grip_xmags_mp
mg4_heartbeat_reflex_mp
mg4_heartbeat_silencer_mp
mg4_heartbeat_thermal_mp
mg4_heartbeat_xmags_mp
mg4_reflex_silencer_mp
mg4_reflex_xmags_mp
mg4_silencer_thermal_mp
mg4_silencer_xmags_mp
mg4_thermal_xmags_mp
m240_mp
m240_acog_mp
m240_eotech_mp
m240_fmj_mp
m240_grip_mp
m240_heartbeat_mp
m240_reflex_mp
m240_silencer_mp
m240_thermal_mp
m240_xmags_mp
m240_acog_fmj_mp
m240_acog_grip_mp
m240_acog_heartbeat_mp
m240_acog_silencer_mp
m240_acog_xmags_mp
m240_eotech_fmj_mp
m240_eotech_grip_mp
m240_eotech_heartbeat_mp
m240_eotech_silencer_mp
m240_eotech_xmags_mp
m240_fmj_grip_mp
m240_fmj_heartbeat_mp
m240_fmj_reflex_mp
m240_fmj_silencer_mp
m240_fmj_thermal_mp
m240_fmj_xmags_mp
m240_grip_heartbeat_mp
m240_grip_reflex_mp
m240_grip_silencer_mp
m240_grip_thermal_mp
m240_grip_xmags_mp
m240_heartbeat_reflex_mp
m240_heartbeat_silencer_mp
m240_heartbeat_thermal_mp
m240_heartbeat_xmags_mp
m240_reflex_silencer_mp
m240_reflex_xmags_mp
m240_silencer_thermal_mp
m240_silencer_xmags_mp
m240_thermal_xmags_mp
aug_mp
aug_acog_mp
aug_eotech_mp
aug_fmj_mp
aug_grip_mp
aug_heartbeat_mp
aug_reflex_mp
aug_silencer_mp
aug_thermal_mp
aug_xmags_mp
aug_acog_fmj_mp
aug_acog_grip_mp
aug_acog_heartbeat_mp
aug_acog_silencer_mp
aug_acog_xmags_mp
aug_eotech_fmj_mp
aug_eotech_grip_mp
aug_eotech_heartbeat_mp
aug_eotech_silencer_mp
aug_eotech_xmags_mp
aug_fmj_grip_mp
aug_fmj_heartbeat_mp
aug_fmj_reflex_mp
aug_fmj_silencer_mp
aug_fmj_thermal_mp
aug_fmj_xmags_mp
aug_grip_heartbeat_mp
aug_grip_reflex_mp
aug_grip_silencer_mp
aug_grip_thermal_mp
aug_grip_xmags_mp
aug_heartbeat_reflex_mp
aug_heartbeat_silencer_mp
aug_heartbeat_thermal_mp
aug_heartbeat_xmags_mp
aug_reflex_silencer_mp
aug_reflex_xmags_mp
aug_silencer_thermal_mp
aug_silencer_xmags_mp
aug_thermal_xmags_mp
c4_mp
claymore_mp
semtex_mp
frag_grenade_mp
flash_grenade_mp
smoke_grenade_mp
concussion_grenade_mp
onemanarmy_mp
ac130_105mm_mp
ac130_40mm_mp
ac130_25mm_mp
briefcase_bomb_mp //I think this is a weapon, however, i found it far from the others
briefcase_bomb_defuse_mp //Same with this one
scavenger_bag_mp //I don't think this one is, but it might be, so I put it in here
All Camo Names
Code:
woodland
desert
arctic
digital
red_urban
red_tiger
blue_tiger
orange_fall
gold
prestige
All Attachment Names
Code:
acog
grip
gl
tactical
reflex
silencer
akimbo
thermal
shotgun
heartbeat
fmj
rof
dtap
xmags
mags
eotech
All Perk Names
Code:
specialty_extendedmelee
specialty_fastsprintrecovery
specialty_automantle
specialty_spygame
specialty_improvedholdbreath
specialty_fastsnipe
specialty_selectivehearing
specialty_heartbreaker
specialty_coldblooded
specialty_quickdraw
specialty_marathon
specialty_lightweight
specialty_extendedmags
specialty_scavenger
specialty_explosivebullets
specialty_jumpdive
specialty_fastmantle
specialty_specialgrenade
specialty_fraggrenade
specialty_armorvest
specialty_twoprimaries
specialty_extraammo
specialty_bulletdamage
specialty_exposeenemy
specialty_detectexplosive
specialty_longersprint
specialty_parabolic
specialty_quieter
specialty_pistoldeath
specialty_grenadepulldeath
specialty_bulletpenetration
specialty_holdbreath
specialty_rof
specialty_fastreload
specialty_bulletaccuracy
specialty_gpsjammer
Most Sound Names
Thanks to D4rryl
Code:
mp_level_up
mp_defeat
mp_time_running_out_winning
mp_time_running_out_losing
mp_suspense_01
mp_suspense_02
mp_suspense_03
mp_suspense_04
mp_suspense_05
mp_suspense_06
mp_war_objective_lost
mp_war_objective_taken
mp_bomb_plant
mp_bomb_defuse
ui_mp_suitcasebomb_timer
veh_mig29_dist_loop
veh_ac130_sonic_boom
//I found out that in the 3 big lines of text, only the sounds with 'mp' in it works. And 'veh' also works.
spawn_music
defeat_music
victory_music
winning_music
losing_music
mission_succes
mission_fail
draw
encourage_win
encourage_lost
timesup
winning
losing
winning_fight
losing_fight
lead_lost
tied
lead_taken
lastalive
boost
hardcore
highspeed
tactical
challengecomplete
promotion
acheive_bomb
bomb_taken
bomb_defused
bomb_planted
securedobj
lostobj
obj_defend
obj_destroy
capture_obj
capture_objs
hq_located
hq_captured
hq_destroyed
hq_offline
hq_online
new_positions
pushforward
attack
defend
offense
defense
halftime
overtime
switching
ourflag
ourflag_drop
ourflag_return
ourflag_capt
getback_ourflag
enemyflag_tobase
enemyflag
enemyflag_drop
enemyflag_return
enemyflag_capt
capturing_a
capturing_b
capturing_c
capture_a
capture_b
capture_c
securing_a
securing_b
securing_c
secure_a
secure_b
secure_c
losing_a
losing_b
losing_c
lost_a
lost_b
lost_c
enemy_take_a
enemy_take_b
enemy_take_c
enemy_has_a
enemy_has_b
enemy_has_c
take_positions
positions_lock
dest_sentrygun
nuke_music
sentry_gone
ti_cancelled
ti_blocked
cobra_helicopter_hit
cobra_helicopter_secondary_exp
cobra_helicopter_damaged
cobra_helicopter_dying_loop
cobra_helicopter_dying_layer
cobra_helicopter_crash
weap_cobra_missile_fire
spinloop
spinstart
weap_cobra_20mm_fire_npc
weap_c4detpack_trigger_plr
littlebird_move
ammo_crate_use
DVAR Usage
Match Dvars (temporary)
Code:
setDvar( "dvar", value );
Client Dvars (sticky)
Code:
setClientDvar( "dvar", value );
Useful DVARs
Code:
xbl_privatematch 0 //Xbox LIVE Private Match Ture/False
jump_height 999 //The maximum height of a player's jump
bg_fallDamageMaxHeight 9999 //The height that a player will take maximum damage when falling
bg_fallDamageMinHeight 9998 //The height that a player will start to take minimum damage if they fall
player_sprintUnlimited 1 //Whether players can sprint forever or not
perk_weapRateMultiplier 0.001 //Percentage of weapon firing rate to use
player_burstFireCooldown 0 //Seconds after a burst fire before weapons can be fired again
perk_weapReloadMultiplier 0.001 //Percentage of weapon reload time to use
perk_weapSpreadMultiplier 0.00001 //Percentage of weapon spread to use
player_meleeRange 999 //The maximum range of the player's mellee attack
onlinegame 1 //Current game is an online game with stats, custom classes, unlocks
scr_airdrop_mega_nuke 5 //Chances in getting a %i in a %i
scr_airdrop_mega_ammo 0
scr_airdrop_mega_uav 0
scr_airdrop_mega_counter_uav 0
scr_airdrop_mega_sentry 0
scr_airdrop_mega_predator_missile 0
scr_airdrop_mega_precision_airstrike 0
scr_airdrop_mega_harrier_airstrike 0
scr_airdrop_mega_helicopter 0
scr_airdrop_mega_helicopter_flares 0
scr_airdrop_mega_stealth_airstrike 0
scr_airdrop_mega_helicopter_minigun 1
scr_airdrop_mega_ac130 1
scr_airdrop_ammo 0
scr_airdrop_uav 0
scr_airdrop_counter_uav 0
scr_airdrop_sentry 0
scr_airdrop_predator_missile 0
scr_airdrop_precision_airstrike 0
scr_airdrop_harrier_airstrike 0
scr_airdrop_helicopter 0
scr_airdrop_helicopter_flares 0
scr_airdrop_stealth_airstrike 0
scr_airdrop_helicopter_minigun 1
scr_airdrop_ac130 1
scr_airdrop_nuke 5
g_gametype "gtnw" //Current gametype
ui_gametype "gtnw" //Gametype in menus
xblive_playEvenIfDown 1 //Allow people to play online even if Live is down
con_minicon 1 //Display the mini console on screen
scr_nukeTimer 150 //Time for the nuke counter to start counting down at
perk_grenadeDeath "remotemissile_projectile_mp" //Name of the grenade weapon to drop
cg_drawfps 1 //Draw frames per second
cg_scoreboardPingText 1 //Whether to show numeric ping value
aim_autoaim_enabled 1 //Turn on auto aim
aim_autoaim_lerp 100 //The rate in degrees per second that the auto aim will converge to its target
aim_autoaim_region_height 480 //The height of the auto aim region in virtual screen coordinates (0 - 480)
aim_autoaim_region_width 640 //The width of the auto aim region in virtual screen coordinates (0 - 640)
aim_autoAimRangeScale 2 //Scales the weapon's auto aim range
aim_lockon_debug 1 //Turn on debugging info for aim lock on
aim_lockon_enabled 1 //Aim lock on helps the player to stay on target
aim_lockon_region_height 0 //The height of the auto aim region in virtual screen coordinates(0-480)
aim_lockon_region_width 5000 //The width of the auto aim region in virtual screen coordinates(0-640)
aim_lockon_strength 1 //The amount of aim assistance given by the target lock on
aim_lockon_deflection 0.05 //The amount of stick deflection for the lockon to activate
aim_input_graph_debug 0 //Debug the view input graphs
aim_input_graph_enabled 1 //Use graph for adjusting view input
r_zfar 0 //Change the distance at which culling fog reaches 100% opacity; 0 is off
r_znear 57 //Things closer than this aren't drawn.
r_znear_depthhack 2 //Viewmodel near clip plane
g_speed 700 //Player speed
timescale 0.65 //Scale time of each frame
cg_drawThroughWalls 1 //Whether to draw friendly names through walls or not
cg_enemyNameFadeOut 900000 //Time in milliseconds to fade out enemy names
cg_enemyNameFadeIn 0 //Time in milliseconds to fade in enemy names
party_connectToOthers 0 //If false, we will just start our own lobby rather than connect to another lobby, even if others exist
party_hostmigration 0 //Whether to use host migration in lobbies
laserForceOn 1 //Force laser sights on in all possible places (for debug purposes)
cg_drawHealth 1 //Draw health bar
g_gravity 100 //Gravity in inches per second per second
clanName "IW" //Player clan name
perk_bulletDamage -1 //Stopping power perk multiplier
perk_explosiveDamage -1 //??? perk multiplier
ui_mapname mp_shipment //Map name in menus (THIS ONE IS FUN TO f*** WITH YOUR FRIENDS!!LOL)
cg_fov 85 //The field of view angle in degrees
cg_drawShellshock 0 //Draw shellshock & flashbang screen effects
Wallhack
On
Code:
self ThermalVisionFOFOverlayOn();
Off
Code:
self ThermalVisionFOFOverlayOff();
10th Spinning Emblem
Set
Code:
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
Unlock
Code:
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
Models
Model Swap
Code:
self setModel( "model" );
Manipulate Models
Model Manipulation
Models for each map.
Afghan:
Code:
"foliage_desertbrush_1_animated
machinery_oxygen_tank01
foliage_pacific_bushtree02_animated
me_electricbox4
foliage_cod5_tree_jungle_02_animated
machinery_oxygen_tank02
com_barrel_russian_fuel_dirt
com_locker_double
foliage_pacific_bushtree02_halfsize_animated
com_plasticcase_green_big_us_dirt
mil_tntbomb_mp
com_bomb_objective
com_bomb_objective_d
com_plasticcase_black_big_us_dirt
me_electricbox2
foliage_pacific_bushtree01_halfsize_animated
prop_flag_neutral
vehicle_uaz_open_destructible
vehicle_hummer_destructible
foliage_pacific_bushtree01_animated
foliage_cod5_tree_pine05_large_animated
utility_transformer_ratnest01
utility_water_collector
foliage_cod5_tree_jungle_01_animated
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
com_barrel_piece
com_barrel_piece2
vehicle_uaz_open_dsr
vehicle_uaz_wheel_lf_d
vehicle_uaz_mirror_l
vehicle_uaz_mirror_r
vehicle_hummer_destroyed
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
me_electricbox4_dest
me_electricbox4_door
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
com_locker_double_destroyed
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
utility_transformer_ratnest01_dest
utility_water_collector_base_dest
mp_body_desert_tf141_assault_a
head_tf141_desert_a
head_tf141_desert_b
head_tf141_desert_c
head_tf141_desert_d
viewhands_tf141
mp_body_desert_tf141_assault_b
mp_body_desert_tf141_lmg
mp_body_desert_tf141_smg
mp_body_desert_tf141_shotgun
mp_body_tf141_desert_sniper
head_allies_tf141_desert_sniper
viewhands_sniper_tf141_desert
mp_body_riot_tf141_desert
head_riot_tf141_desert
mp_body_opforce_arab_assault_a
head_opforce_arab_a
head_opforce_arab_b
head_opforce_arab_c
head_opforce_arab_d_hat
head_opforce_arab_e
viewhands_militia
mp_body_opforce_arab_lmg_a
mp_body_opforce_arab_shotgun_a
mp_body_opforce_arab_smg_a
mp_body_op_arab_sniper
head_op_arab_sniper
viewhands_sniper_op_arab
mp_body_riot_op_arab
head_riot_op_arab
mp_body_ally_sniper_ghillie_desert
head_allies_sniper_ghillie_desert
viewhands_ghillie_desert
mp_body_op_sniper_ghillie_desert
head_op_sniper_ghillie_desert
Derail:
Code:
com_roofvent2_animated
com_filecabinetblackclosed
me_electricbox4
me_electricbox2
me_lightfluohang_on
usa_gas_station_trash_bin_02
prop_photocopier_destructible_02
machinery_oxygen_tank01
com_pipe_8x128_metal
com_pipe_8x32_metal
com_trashbin01
com_pipe_8x256_metal
vehicle_uaz_winter_destructible
furniture_gaspump01_damaged
prop_flag_neutral
com_propane_tank02
crashed_satellite
vehicle_bm21_cover_destructible
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_tv1_testpattern
com_bomb_objective
com_bomb_objective_d
mil_tntbomb_mp
com_plasticcase_green_big_us_dirt
vehicle_pickup_destructible_mp
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_uaz_winter_destroy
vehicle_uaz_wheel_lf_d
vehicle_uaz_wheel_rf_d
vehicle_uaz_winter_mirror_l
vehicle_uaz_winter_mirror_r
vehicle_bm21_mobile_cover_dstry
vehicle_pickup_destroyed
vehicle_pickup_hood
vehicle_pickup_door_lf
vehicle_pickup_door_rf
vehicle_pickup_mirror_l
vehicle_pickup_mirror_r
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
me_electricbox4_dest
me_electricbox4_door
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_lightfluohang_single_destroyed
usa_gas_station_trash_bin_02_base
usa_gas_station_trash_bin_02_lid
prop_photocopier_destroyed
prop_photocopier_destroyed_left_feeder
prop_photocopier_destroyed_right_shelf
prop_photocopier_destroyed_top
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
com_trashbin01_dmg
com_trashbin01_lid
furniture_gaspump01_destroyed
furniture_gaspump01_panel01
furniture_gaspump01_panel02
furniture_gaspump01_panel03
com_propane_tank02_des
com_propane_tank02_valve
com_propane_tank02_cap
com_tv1_d
mp_body_tf141_assault_a
head_tf141_arctic_a
head_tf141_arctic_b
head_tf141_arctic_c
head_tf141_arctic_d
viewhands_tf141
mp_body_tf141_assault_b
mp_body_tf141_lmg
mp_body_tf141_smg
mp_body_tf141_shotgun
mp_body_tf141_arctic_sniper
head_allies_tf141_arctic_sniper
viewhands_sniper_tf141_arctic
mp_body_riot_tf141_arctic
head_riot_tf141_arctic
viewhands_arctic
mp_body_opforce_arctic_assault_a
head_opforce_arctic_a
head_opforce_arctic_b
head_opforce_arctic_c
head_opforce_arctic_d
viewhands_arctic_opforce
mp_body_opforce_arctic_assault_b
mp_body_opforce_arctic_assault_c
mp_body_opforce_arctic_lmg
mp_body_opforce_arctic_lmg_b
mp_body_opforce_arctic_lmg_c
mp_body_opforce_arctic_shotgun
mp_body_opforce_arctic_shotgun_b
mp_body_opforce_arctic_shotgun_c
mp_body_opforce_arctic_smg
mp_body_opforce_arctic_smg_b
mp_body_opforce_arctic_smg_c
mp_body_op_arctic_sniper
head_op_arctic_sniper
viewhands_sniper_op_arctic
mp_body_riot_op_arctic
head_riot_op_arctic
mp_body_ally_sniper_ghillie_arctic
head_allies_sniper_ghillie_arctic
viewhands_ghillie_arctic
mp_body_op_sniper_ghillie_arctic
head_op_sniper_ghillie_arctic
Estate:
Code:
prop_flag_neutral
cs_wallfan1
machinery_generator
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_suburban_destructible_beige
com_bomb_objective_d
com_bomb_objective
ma_flatscreen_tv_on_wallmount_02
com_filecabinetblackclosed
mil_tntbomb_mp
com_plasticcase_green_big_us_dirt
vehicle_pickup_destructible_mp
vehicle_suburban_destructible_dull
me_electricbox2
vehicle_coupe_white_destructible
me_electricbox4
vehicle_suburban_destructible_red
com_electrical_transformer_large_dam
com_wall_fan_blade_2x
machinery_oxygen_tank01
vehicle_luxurysedan_2008_destructible
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_suburban_destroyed_beige
vehicle_suburban_wheel_rf
vehicle_suburban_door_lb_beige
vehicle_pickup_destroyed
vehicle_pickup_hood
vehicle_pickup_door_lf
vehicle_pickup_door_rf
vehicle_pickup_mirror_l
vehicle_pickup_mirror_r
vehicle_suburban_destroyed_dull
vehicle_suburban_door_lb_dull
vehicle_coupe_white_destroyed
vehicle_coupe_wheel_lf
vehicle_coupe_white_door_lf
vehicle_coupe_white_spoiler
vehicle_coupe_white_mirror_l
vehicle_coupe_white_mirror_r
vehicle_suburban_destroyed_red
vehicle_suburban_door_lb_red
vehicle_luxurysedan_2008_destroy
vehicle_luxurysedan_2008_hood
vehicle_luxurysedan_2008_wheel_lf
vehicle_luxurysedan_2008_door_lf
vehicle_luxurysedan_2008_door_rf
vehicle_luxurysedan_2008_door_lb
vehicle_luxurysedan_2008_door_rb
vehicle_luxurysedan_2008_mirror_l
vehicle_luxurysedan_2008_mirror_r
cs_wallfan1_dmg
machinery_generator_des
ma_flatscreen_tv_wallmount_broken_02
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_electricbox4_dest
me_electricbox4_door
com_electrical_transformer_large_des
com_electrical_transformer_large_dam_door1
com_electrical_transformer_large_dam_door2
com_electrical_transformer_large_dam_door3
com_electrical_transformer_large_dam_door4
com_electrical_transformer_large_dam_door5
com_electrical_transformer_large_dam_door6
com_electrical_transformer_large_dam_door7
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
mp_body_forest_tf141_assault_a
head_tf141_forest_a
head_tf141_forest_b
head_tf141_forest_c
head_tf141_forest_d
viewhands_tf141
mp_body_forest_tf141_assault_b
mp_body_forest_tf141_lmg
mp_body_forest_tf141_smg
mp_body_forest_tf141_shotgun
mp_body_tf141_forest_sniper
head_allies_tf141_forest_sniper
viewhands_sniper_tf141_forest
mp_body_riot_tf141_forest
head_riot_tf141_forest
mp_body_airborne_assault_a
head_airborne_a
head_airborne_b
head_airborne_c
head_airborne_d
head_airborne_e
viewhands_russian_airborne
mp_body_airborne_assault_b
mp_body_airborne_assault_c
mp_body_airborne_lmg
mp_body_airborne_lmg_b
mp_body_airborne_lmg_c
mp_body_airborne_shotgun
mp_body_airborne_shotgun_b
mp_body_airborne_shotgun_c
mp_body_airborne_smg
mp_body_airborne_smg_b
mp_body_airborne_smg_c
mp_body_op_airborne_sniper
head_op_airborne_sniper
viewhands_sniper_op_airborne
mp_body_riot_op_airborne
head_riot_op_airborne
mp_body_ally_sniper_ghillie_forest
head_allies_sniper_ghillie_forest
viewhands_ghillie_forest
mp_body_op_sniper_ghillie_forest
head_op_sniper_ghillie_forest
Favela:
Code:
com_ex_airconditioner
utility_transformer_small01
me_electricbox2
me_electricbox4
vehicle_small_hatch_white_destructible_mp
vehicle_small_hatch_blue_destructible_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
me_lightfluohang
dt_mirror_large
me_fanceil1
utility_water_collector
com_tv2
dt_mirror
com_tv1
hanging_apron
hanging_short_sleeve
hanging_long_sleeve
hanging_sheet
machinery_oxygen_tank01
machinery_oxygen_tank02
utility_transformer_ratnest01
vehicle_pickup_destructible_mp
prop_flag_neutral
mil_tntbomb_mp
com_bomb_objective
com_bomb_objective_d
foliage_tree_palm_bushy_3
com_plasticcase_green_big_us_dirt
com_firehydrant
com_newspaperbox_red
com_newspaperbox_blue
com_trashbin02
com_trashbin01
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_small_hatch_white_destroyed
vehicle_small_hatch_white_hood
vehicle_small_hatch_white_door_lf
vehicle_small_hatch_white_door_rf
vehicle_small_hatch_white_mirror_l
vehicle_small_hatch_white_mirror_r
vehicle_small_hatch_blue_destroyed
vehicle_small_hatch_blue_hood
vehicle_small_hatch_blue_door_lf
vehicle_small_hatch_blue_door_rf
vehicle_small_hatch_blue_mirror_l
vehicle_small_hatch_blue_mirror_r
vehicle_pickup_destroyed
vehicle_pickup_hood
vehicle_pickup_door_lf
vehicle_pickup_door_rf
vehicle_pickup_mirror_l
vehicle_pickup_mirror_r
com_ex_airconditioner_dam
com_ex_airconditioner_fan
utility_transformer_small01_dest
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_electricbox4_dest
me_electricbox4_door
me_lightfluohang_single_destroyed
dt_mirror_large_dam
dt_mirror_large_des
me_fanceil1_des
utility_water_collector_base_dest
com_tv2_d
dt_mirror_dam
dt_mirror_des
com_tv1_d
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
utility_transformer_ratnest01_dest
com_firehydrant_dest
com_firehydrant_dam
com_firehydrant_cap
com_newspaperbox_red_dam
com_newspaperbox_red_des
com_newspaperbox_red_door
com_newspaperbox_blue_dam
com_newspaperbox_blue_des
com_newspaperbox_blue_door
com_trashbin02_dmg
com_trashbin02_lid
com_trashbin01_dmg
com_trashbin01_lid
mp_body_desert_tf141_assault_a
head_tf141_desert_a
head_tf141_desert_b
head_tf141_desert_c
head_tf141_desert_d
viewhands_tf141
mp_body_desert_tf141_assault_b
mp_body_desert_tf141_lmg
mp_body_desert_tf141_smg
mp_body_desert_tf141_shotgun
mp_body_tf141_desert_sniper
head_allies_tf141_desert_sniper
viewhands_sniper_tf141_desert
mp_body_riot_tf141_desert
head_riot_tf141_desert
mp_body_militia_assault_aa_blk
head_militia_ba_blk
head_militia_bb_blk_hat
head_militia_bc_blk
head_militia_bd_blk
viewhands_militia
mp_body_militia_assault_aa_wht
head_militia_a_wht
mp_body_militia_assault_ab_blk
mp_body_militia_assault_ac_blk
mp_body_militia_lmg_aa_blk
mp_body_militia_lmg_ab_blk
mp_body_militia_lmg_ac_blk
mp_body_militia_smg_aa_blk
mp_body_militia_smg_aa_wht
mp_body_militia_smg_ab_blk
mp_body_militia_smg_ac_blk
mp_body_op_miltia_sniper
head_op_militia_sniper
mp_body_riot_op_militia
head_riot_op_militia
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Highrise:
Code:
com_bomb_objective
me_lightfluohang_double_on
me_lightfluohang_double
ma_flatscreen_tv_wallmount_01
com_trashbin02
com_filecabinetblackclosed
prop_photocopier_destructible_02
machinery_oxygen_tank01
machinery_oxygen_tank02
me_electricbox4
com_pipe_4x96_metal
com_pipe_4x64_metal
com_pipe_4x128_metal
com_pipe_4x32_metal
com_pipe_4x128_gas
com_pipe_4x64_gas
com_pipe_4x32_gas
com_pipe_4x96_gas
ma_flatscreen_tv_01
com_wall_fan_blade_2x
com_electrical_transformer_large_dam
com_roofvent2_animated
highrise_fencetarp_01
com_propane_tank02
highrise_fencetarp_10
highrise_fencetarp_09
highrise_fencetarp_02
highrise_fencetarp_03
highrise_fencetarp_04
highrise_fencetarp_05
highrise_fencetarp_06
highrise_fencetarp_07
me_lightfluohang_on
com_pipe_8x128_metal
com_barrel_benzin
com_ex_airconditioner
me_electricbox2
cs_wallfan1
prop_flag_neutral
mil_tntbomb_mp
com_bomb_objective_d
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_plasticcase_green_big_us_dirt
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
com_barrel_piece
com_barrel_piece2
com_two_light_fixture_off
com_two_light_fixture_on
me_lightfluohang_double_destroyed
ma_flatscreen_tv_wallmount_broken_01
com_trashbin02_dmg
com_trashbin02_lid
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
prop_photocopier_destroyed
prop_photocopier_destroyed_left_feeder
prop_photocopier_destroyed_right_shelf
prop_photocopier_destroyed_top
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
me_electricbox4_dest
me_electricbox4_door
ma_flatscreen_tv_broken_01
com_electrical_transformer_large_des
com_electrical_transformer_large_dam_door1
com_electrical_transformer_large_dam_door2
com_electrical_transformer_large_dam_door3
com_electrical_transformer_large_dam_door4
com_electrical_transformer_large_dam_door5
com_electrical_transformer_large_dam_door6
com_electrical_transformer_large_dam_door7
com_propane_tank02_des
com_propane_tank02_valve
com_propane_tank02_cap
me_lightfluohang_single_destroyed
com_ex_airconditioner_dam
com_ex_airconditioner_fan
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
cs_wallfan1_dmg
mp_body_army_sniper
head_allies_us_army_sniper
viewhands_sniper_us_army
mp_body_us_army_lmg
head_us_army_a
head_us_army_b
head_us_army_c
head_us_army_d
head_us_army_f
viewhands_us_army
mp_body_us_army_lmg_b
mp_body_us_army_lmg_c
mp_body_us_army_assault_a
mp_body_us_army_assault_b
mp_body_us_army_assault_c
mp_body_us_army_shotgun
mp_body_us_army_shotgun_b
mp_body_us_army_shotgun_c
mp_body_us_army_smg
mp_body_us_army_smg_b
mp_body_us_army_smg_c
mp_body_us_army_riot
head_us_army_e
mp_body_airborne_assault_a
head_airborne_a
head_airborne_b
head_airborne_c
head_airborne_d
head_airborne_e
viewhands_russian_airborne
mp_body_airborne_assault_b
mp_body_airborne_assault_c
mp_body_airborne_lmg
mp_body_airborne_lmg_b
mp_body_airborne_lmg_c
mp_body_airborne_shotgun
mp_body_airborne_shotgun_b
mp_body_airborne_shotgun_c
mp_body_airborne_smg
mp_body_airborne_smg_b
mp_body_airborne_smg_c
mp_body_op_airborne_sniper
head_op_airborne_sniper
viewhands_sniper_op_airborne
mp_body_riot_op_airborne
head_riot_op_airborne
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Invasion:
Code:
vehicle_hummer_destructible
com_trashbin01
com_firehydrant
com_newspaperbox_blue
com_newspaperbox_red
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
me_lightfluohang_on
com_ex_airconditioner
me_electricbox4
me_electricbox2
me_fanceil1
cs_wallfan1
vehicle_80s_wagon1_red_destructible_mp
furniture_gaspump01_damaged
vehicle_taxi_yellow_destructible
com_plasticcase_green_big_us_dirt
com_bomb_objective
com_bomb_objective_d
mil_tntbomb_mp
prop_flag_neutral
vehicle_uaz_open_destructible
com_trashbin02
utility_transformer_small01
foliage_tree_palm_tall_1
foliage_tree_palm_bushy_1
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_hummer_destroyed
vehicle_80s_wagon1_red_destroyed
vehicle_80s_wagon1_red_hood
vehicle_80s_wagon1_red_wheel_lf
vehicle_80s_wagon1_red_door_rb
vehicle_80s_wagon1_red_bumper_f
vehicle_80s_wagon1_red_mirror_l
vehicle_80s_wagon1_red_mirror_r
vehicle_taxi_rooftop_ad_base
vehicle_taxi_rooftop_ad_base_destroy
vehicle_taxi_toplight
vehicle_taxi_toplight_destroy
vehicle_taxi_rooftop_ad_1
vehicle_taxi_rooftop_ad_1_destroy
vehicle_taxi_rooftop_ad_2
vehicle_taxi_rooftop_ad_2_destroy
vehicle_taxi_rooftop_ad_3
vehicle_taxi_rooftop_ad_3_destroy
vehicle_taxi_rooftop_ad_4
vehicle_taxi_rooftop_ad_4_destroy
vehicle_taxi_yellow_destroy
vehicle_taxi_wheel_lf
vehicle_taxi_mirror_l
vehicle_taxi_mirror_r
vehicle_uaz_open_dsr
vehicle_uaz_wheel_lf_d
vehicle_uaz_mirror_l
vehicle_uaz_mirror_r
com_trashbin01_dmg
com_trashbin01_lid
com_firehydrant_dest
com_firehydrant_dam
com_firehydrant_cap
com_newspaperbox_blue_dam
com_newspaperbox_blue_des
com_newspaperbox_blue_door
com_newspaperbox_red_dam
com_newspaperbox_red_des
com_newspaperbox_red_door
me_lightfluohang_single_destroyed
com_ex_airconditioner_dam
com_ex_airconditioner_fan
me_electricbox4_dest
me_electricbox4_door
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_fanceil1_des
cs_wallfan1_dmg
furniture_gaspump01_destroyed
furniture_gaspump01_panel01
furniture_gaspump01_panel02
furniture_gaspump01_panel03
com_trashbin02_dmg
com_trashbin02_lid
utility_transformer_small01_dest
mp_body_army_sniper
head_allies_us_army_sniper
viewhands_sniper_us_army
mp_body_us_army_lmg
head_us_army_a
head_us_army_b
head_us_army_c
head_us_army_d
head_us_army_f
viewhands_us_army
mp_body_us_army_lmg_b
mp_body_us_army_lmg_c
mp_body_us_army_assault_a
mp_body_us_army_assault_b
mp_body_us_army_assault_c
mp_body_us_army_shotgun
mp_body_us_army_shotgun_b
mp_body_us_army_shotgun_c
mp_body_us_army_smg
mp_body_us_army_smg_b
mp_body_us_army_smg_c
mp_body_us_army_riot
head_us_army_e
mp_body_opforce_arab_assault_a
head_opforce_arab_a
head_opforce_arab_b
head_opforce_arab_c
head_opforce_arab_d_hat
head_opforce_arab_e
viewhands_militia
mp_body_opforce_arab_lmg_a
mp_body_opforce_arab_shotgun_a
mp_body_opforce_arab_smg_a
mp_body_op_arab_sniper
head_op_arab_sniper
viewhands_sniper_op_arab
mp_body_riot_op_arab
head_riot_op_arab
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Karachi:
Code:
me_electricbox4
me_electricbox2
weapon_minigun
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
me_fanceil1
com_ex_airconditioner
me_lightfluohang_on
com_newspaperbox_blue
com_newspaperbox_red
com_firehydrant
prop_photocopier_destructible_02
com_filecabinetblackclosed
com_tv1
prop_flag_neutral
hanging_apron
hanging_sheet
hanging_short_sleeve
hanging_long_sleeve
com_plasticcase_green_big_us_dirt
com_bomb_objective
com_bomb_objective_d
mil_tntbomb_mp
vehicle_moving_truck_destructible
chicken_black_white
chicken_white
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_moving_truck_dst
me_electricbox4_dest
me_electricbox4_door
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_fanceil1_des
com_ex_airconditioner_dam
com_ex_airconditioner_fan
me_lightfluohang_single_destroyed
com_newspaperbox_blue_dam
com_newspaperbox_blue_des
com_newspaperbox_blue_door
com_newspaperbox_red_dam
com_newspaperbox_red_des
com_newspaperbox_red_door
com_firehydrant_dest
com_firehydrant_dam
com_firehydrant_cap
prop_photocopier_destroyed
prop_photocopier_destroyed_left_feeder
prop_photocopier_destroyed_right_shelf
prop_photocopier_destroyed_top
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
com_tv1_d
mp_body_seal_udt_sniper
head_allies_seal_udt_sniper
viewhands_sniper_udt
mp_body_seal_udt_lmg
head_seal_udt_a
head_seal_udt_c
head_seal_udt_d
head_seal_udt_e
viewhands_udt
mp_body_seal_udt_assault_a
mp_body_seal_udt_assault_b
mp_body_seal_udt_smg
mp_body_riot_udt
head_riot_udt
mp_body_opforce_arab_assault_a
head_opforce_arab_a
head_opforce_arab_b
head_opforce_arab_c
head_opforce_arab_d_hat
head_opforce_arab_e
viewhands_militia
mp_body_opforce_arab_lmg_a
mp_body_opforce_arab_shotgun_a
mp_body_opforce_arab_smg_a
mp_body_op_arab_sniper
head_op_arab_sniper
viewhands_sniper_op_arab
mp_body_riot_op_arab
head_riot_op_arab
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Quarry:
Code:
com_bomb_objective
com_bomb_objective_d
foliage_pacific_bushtree01_halfsize_animated
com_filecabinetblackclosed
me_fanceil1
machinery_generator
machinery_oxygen_tank02
machinery_oxygen_tank01
me_electricbox2
utility_transformer_small01
me_electricbox4
cs_wallfan1
com_locker_double
me_lightfluohang_on
com_barrel_benzin
com_barrel_russian_fuel_dirt
me_lightfluohang
com_tv1
com_ex_airconditioner
vehicle_van_green_destructible
vehicle_small_hatch_turq_destructible_mp
com_pipe_4x128_gas
usa_gas_station_trash_bin_02
com_pipe_4x128_metal
foliage_pacific_bushtree02_halfsize_animated
vehicle_uaz_open_destructible
foliage_desertbrush_1_animated
mil_tntbomb_mp
foliage_tree_oak_1_animated2
com_plasticcase_green_big_us_dirt
prop_photocopier_destructible_02
com_propane_tank02_small
foliage_pacific_bushtree02_animated
prop_flag_neutral
vehicle_moving_truck_destructible
vehicle_van_white_destructible
vehicle_pickup_destructible_mp
foliage_cod5_tree_jungle_02_animated
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_van_green_destroyed
vehicle_van_green_hood
vehicle_van_wheel_lf
vehicle_van_green_door_rb
vehicle_van_green_mirror_l
vehicle_van_green_mirror_r
vehicle_small_hatch_turq_destroyed
vehicle_small_hatch_turq_hood
vehicle_small_hatch_turq_door_lf
vehicle_small_hatch_turq_door_rf
vehicle_small_hatch_turq_mirror_l
vehicle_small_hatch_turq_mirror_r
vehicle_uaz_open_dsr
vehicle_uaz_wheel_lf_d
vehicle_uaz_mirror_l
vehicle_uaz_mirror_r
vehicle_moving_truck_dst
vehicle_van_white_destroyed
vehicle_van_white_hood
vehicle_van_white_door_rb
vehicle_van_white_mirror_l
vehicle_van_white_mirror_r
vehicle_pickup_destroyed
vehicle_pickup_hood
vehicle_pickup_door_lf
vehicle_pickup_door_rf
vehicle_pickup_mirror_l
vehicle_pickup_mirror_r
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
me_fanceil1_des
machinery_generator_des
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
utility_transformer_small01_dest
me_electricbox4_dest
me_electricbox4_door
cs_wallfan1_dmg
com_locker_double_destroyed
me_lightfluohang_single_destroyed
com_tv1_d
com_ex_airconditioner_dam
com_ex_airconditioner_fan
usa_gas_station_trash_bin_02_base
usa_gas_station_trash_bin_02_lid
prop_photocopier_destroyed
prop_photocopier_destroyed_left_feeder
prop_photocopier_destroyed_right_shelf
prop_photocopier_destroyed_top
com_propane_tank02_small_des
com_propane_tank02_small_valve
com_propane_tank02_small_cap
com_barrel_piece
com_barrel_piece2
mp_body_desert_tf141_assault_a
head_tf141_desert_a
head_tf141_desert_b
head_tf141_desert_c
head_tf141_desert_d
viewhands_tf141
mp_body_desert_tf141_assault_b
mp_body_desert_tf141_lmg
mp_body_desert_tf141_smg
mp_body_desert_tf141_shotgun
mp_body_tf141_desert_sniper
head_allies_tf141_desert_sniper
viewhands_sniper_tf141_desert
mp_body_riot_tf141_desert
head_riot_tf141_desert
mp_body_militia_assault_aa_blk
head_militia_ba_blk
head_militia_bb_blk_hat
head_militia_bc_blk
head_militia_bd_blk
viewhands_militia
mp_body_militia_assault_aa_wht
head_militia_a_wht
mp_body_militia_assault_ab_blk
mp_body_militia_assault_ac_blk
mp_body_militia_lmg_aa_blk
mp_body_militia_lmg_ab_blk
mp_body_militia_lmg_ac_blk
mp_body_militia_smg_aa_blk
mp_body_militia_smg_aa_wht
mp_body_militia_smg_ab_blk
mp_body_militia_smg_ac_blk
mp_body_op_miltia_sniper
head_op_militia_sniper
mp_body_riot_op_militia
head_riot_op_militia
mp_body_ally_sniper_ghillie_desert
head_allies_sniper_ghillie_desert
viewhands_ghillie_desert
mp_body_op_sniper_ghillie_desert
head_op_sniper_ghillie_desert
Rundown:
Code:
me_fanceil1
utility_transformer_ratnest01
me_electricbox4
me_electricbox2
me_lightfluohang_on
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_tv1
com_ex_airconditioner
hanging_apron
hanging_long_sleeve
hanging_short_sleeve
hanging_sheet
vehicle_bm21_mobile_bed_destructible
com_trashbin01
vehicle_small_hatch_blue_destructible_mp
com_trashcan_metal_closed
com_bomb_objective
foliage_tree_palm_bushy_1
vehicle_uaz_open_destructible
vehicle_small_hatch_white_destructible_mp
mil_tntbomb_mp
com_bomb_objective_d
machinery_oxygen_tank01
prop_flag_neutral
com_firehydrant
foliage_pacific_fern01_animated
utility_transformer_small01
utility_water_collector
machinery_oxygen_tank02
com_trashbin02
com_tv1_cinematic
weapon_minigun
chicken_black_white
chicken_white
com_plasticcase_green_big_us_dirt
com_tv2
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_bm21_mobile_bed_dstry
vehicle_small_hatch_blue_destroyed
vehicle_small_hatch_blue_hood
vehicle_small_hatch_blue_door_lf
vehicle_small_hatch_blue_door_rf
vehicle_small_hatch_blue_mirror_l
vehicle_small_hatch_blue_mirror_r
vehicle_uaz_open_dsr
vehicle_uaz_wheel_lf_d
vehicle_uaz_mirror_l
vehicle_uaz_mirror_r
vehicle_small_hatch_white_destroyed
vehicle_small_hatch_white_hood
vehicle_small_hatch_white_door_lf
vehicle_small_hatch_white_door_rf
vehicle_small_hatch_white_mirror_l
vehicle_small_hatch_white_mirror_r
me_fanceil1_des
utility_transformer_ratnest01_dest
me_electricbox4_dest
me_electricbox4_door
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_lightfluohang_single_destroyed
com_tv1_d
com_ex_airconditioner_dam
com_ex_airconditioner_fan
com_trashbin01_dmg
com_trashbin01_lid
com_trashcan_metal_with_trash
com_trashcan_metallid
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
com_firehydrant_dest
com_firehydrant_dam
com_firehydrant_cap
utility_transformer_small01_dest
utility_water_collector_base_dest
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
com_trashbin02_dmg
com_trashbin02_lid
mp_body_desert_tf141_assault_a
head_tf141_desert_a
head_tf141_desert_b
head_tf141_desert_c
head_tf141_desert_d
viewhands_tf141
mp_body_desert_tf141_assault_b
mp_body_desert_tf141_lmg
mp_body_desert_tf141_smg
mp_body_desert_tf141_shotgun
mp_body_tf141_desert_sniper
head_allies_tf141_desert_sniper
viewhands_sniper_tf141_desert
mp_body_riot_tf141_desert
head_riot_tf141_desert
mp_body_militia_assault_aa_blk
head_militia_ba_blk
head_militia_bb_blk_hat
head_militia_bc_blk
head_militia_bd_blk
viewhands_militia
mp_body_militia_assault_aa_wht
head_militia_a_wht
mp_body_militia_assault_ab_blk
mp_body_militia_assault_ac_blk
mp_body_militia_lmg_aa_blk
mp_body_militia_lmg_ab_blk
mp_body_militia_lmg_ac_blk
mp_body_militia_smg_aa_blk
mp_body_militia_smg_aa_wht
mp_body_militia_smg_ab_blk
mp_body_militia_smg_ac_blk
mp_body_op_miltia_sniper
head_op_militia_sniper
mp_body_riot_op_militia
head_riot_op_militia
mp_body_ally_sniper_ghillie_desert
head_allies_sniper_ghillie_desert
viewhands_ghillie_desert
mp_body_op_sniper_ghillie_desert
head_op_sniper_ghillie_desert
Rust:
Code:
com_plasticcase_green_big_us_dirt
com_bomb_objective
com_bomb_objective_d
mil_tntbomb_mp
prop_flag_neutral
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
mp_body_desert_tf141_assault_a
head_tf141_desert_a
head_tf141_desert_b
head_tf141_desert_c
head_tf141_desert_d
viewhands_tf141
mp_body_desert_tf141_assault_b
mp_body_desert_tf141_lmg
mp_body_desert_tf141_smg
mp_body_desert_tf141_shotgun
mp_body_tf141_desert_sniper
head_allies_tf141_desert_sniper
viewhands_sniper_tf141_desert
mp_body_riot_tf141_desert
head_riot_tf141_desert
mp_body_opforce_arab_assault_a
head_opforce_arab_a
head_opforce_arab_b
head_opforce_arab_c
head_opforce_arab_d_hat
head_opforce_arab_e
viewhands_militia
mp_body_opforce_arab_lmg_a
mp_body_opforce_arab_shotgun_a
mp_body_opforce_arab_smg_a
mp_body_op_arab_sniper
head_op_arab_sniper
viewhands_sniper_op_arab
mp_body_riot_op_arab
head_riot_op_arab
mp_body_ally_sniper_ghillie_desert
head_allies_sniper_ghillie_desert
viewhands_ghillie_desert
mp_body_op_sniper_ghillie_desert
head_op_sniper_ghillie_desert
Scrapyard:
Code:
foliage_tree_oak_1_animated2
machinery_oxygen_tank01
me_electricbox4
com_plasticcase_green_big_us_dirt
me_lightfluohang_on
me_lightfluohang
com_filecabinetblackclosed
machinery_oxygen_tank02
com_wall_fan_blade
me_electricbox2
foliage_desertbrush_1_animated
com_ex_airconditioner
com_electrical_transformer_large_dam
vehicle_moving_truck_destructible
foliage_pacific_bushtree02_animated
vehicle_pickup_destructible_mp
prop_flag_neutral
com_bomb_objective
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_trashbin02
vehicle_bm21_mobile_bed_destructible
foliage_cod5_tree_jungle_01_animated
foliage_cod5_tree_jungle_03_animated
com_bomb_objective_d
mil_tntbomb_mp
foliage_cod5_tree_jungle_02_animated
com_firehydrant
machinery_generator
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_moving_truck_dst
vehicle_pickup_destroyed
vehicle_pickup_hood
vehicle_pickup_door_lf
vehicle_pickup_door_rf
vehicle_pickup_mirror_l
vehicle_pickup_mirror_r
vehicle_bm21_mobile_bed_dstry
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
me_electricbox4_dest
me_electricbox4_door
me_lightfluohang_single_destroyed
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
com_ex_airconditioner_dam
com_ex_airconditioner_fan
com_electrical_transformer_large_des
com_electrical_transformer_large_dam_door1
com_electrical_transformer_large_dam_door2
com_electrical_transformer_large_dam_door3
com_electrical_transformer_large_dam_door4
com_electrical_transformer_large_dam_door5
com_electrical_transformer_large_dam_door6
com_electrical_transformer_large_dam_door7
com_trashbin02_dmg
com_trashbin02_lid
com_firehydrant_dest
com_firehydrant_dam
com_firehydrant_cap
machinery_generator_des
mp_body_desert_tf141_assault_a
head_tf141_desert_a
head_tf141_desert_b
head_tf141_desert_c
head_tf141_desert_d
viewhands_tf141
mp_body_desert_tf141_assault_b
mp_body_desert_tf141_lmg
mp_body_desert_tf141_smg
mp_body_desert_tf141_shotgun
mp_body_tf141_desert_sniper
head_allies_tf141_desert_sniper
viewhands_sniper_tf141_desert
mp_body_riot_tf141_desert
head_riot_tf141_desert
mp_body_opforce_arab_assault_a
head_opforce_arab_a
head_opforce_arab_b
head_opforce_arab_c
head_opforce_arab_d_hat
head_opforce_arab_e
viewhands_militia
mp_body_opforce_arab_lmg_a
mp_body_opforce_arab_shotgun_a
mp_body_opforce_arab_smg_a
mp_body_op_arab_sniper
head_op_arab_sniper
viewhands_sniper_op_arab
mp_body_riot_op_arab
head_riot_op_arab
mp_body_ally_sniper_ghillie_desert
head_allies_sniper_ghillie_desert
viewhands_ghillie_desert
mp_body_op_sniper_ghillie_desert
head_op_sniper_ghillie_desert
Skidrow:
Code:
mil_tntbomb_mp
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_pipe_4x256_metal
com_ex_airconditioner
me_electricbox4
me_lightfluohang_on
com_trashbin02
com_trashbin01
com_firehydrant
weapon_minigun
me_lightfluohang
com_pipe_4x128_metal
com_pipe_4x32_gas
cs_wallfan1
com_newspaperbox_red
com_newspaperbox_blue
com_pipe_4x96_gas
vehicle_uaz_open_destructible
com_pipe_4x32_metal
weapon_c4
vehicle_van_white_destructible
com_pipe_4x96_metal
com_filecabinetblackclosed
vehicle_bm21_cover_destructible
com_pipe_4_90angle_metal
com_pipe_4x64_gas
com_pipe_4x64_metal
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_uaz_open_dsr
vehicle_uaz_wheel_lf_d
vehicle_uaz_mirror_l
vehicle_uaz_mirror_r
vehicle_van_white_destroyed
vehicle_van_white_hood
vehicle_van_wheel_lf
vehicle_van_white_door_rb
vehicle_van_white_mirror_l
vehicle_van_white_mirror_r
vehicle_bm21_mobile_cover_dstry
com_ex_airconditioner_dam
com_ex_airconditioner_fan
me_electricbox4_dest
me_electricbox4_door
me_lightfluohang_single_destroyed
com_trashbin02_dmg
com_trashbin02_lid
com_trashbin01_dmg
com_trashbin01_lid
com_firehydrant_dest
com_firehydrant_dam
com_firehydrant_cap
cs_wallfan1_dmg
com_newspaperbox_red_dam
com_newspaperbox_red_des
com_newspaperbox_red_door
com_newspaperbox_blue_dam
com_newspaperbox_blue_des
com_newspaperbox_blue_door
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
mp_body_army_sniper
head_allies_us_army_sniper
viewhands_sniper_us_army
mp_body_us_army_lmg
head_us_army_a
head_us_army_b
head_us_army_c
head_us_army_d
head_us_army_f
viewhands_us_army
mp_body_us_army_lmg_b
mp_body_us_army_lmg_c
mp_body_us_army_assault_a
mp_body_us_army_assault_b
mp_body_us_army_assault_c
mp_body_us_army_shotgun
mp_body_us_army_shotgun_b
mp_body_us_army_shotgun_c
mp_body_us_army_smg
mp_body_us_army_smg_b
mp_body_us_army_smg_c
mp_body_us_army_riot
head_us_army_e
mp_body_airborne_assault_a
head_airborne_a
head_airborne_b
head_airborne_c
head_airborne_d
head_airborne_e
viewhands_russian_airborne
mp_body_airborne_assault_b
mp_body_airborne_assault_c
mp_body_airborne_lmg
mp_body_airborne_lmg_b
mp_body_airborne_lmg_c
mp_body_airborne_shotgun
mp_body_airborne_shotgun_b
mp_body_airborne_shotgun_c
mp_body_airborne_smg
mp_body_airborne_smg_b
mp_body_airborne_smg_c
mp_body_op_airborne_sniper
head_op_airborne_sniper
viewhands_sniper_op_airborne
mp_body_riot_op_airborne
head_riot_op_airborne
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Sub Base:
Code:
machinery_oxygen_tank01
me_electricbox2
com_wall_fan_blade
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_wall_fan_blade_2x
prop_flag_neutral
me_electricbox4
com_bomb_objective
machinery_oxygen_tank02
com_trashcan_metal_closed
com_tv1
com_filecabinetblackclosed
com_locker_double
com_bomb_objective_d
mil_tntbomb_mp
com_plasticcase_green_big_us_dirt
vehicle_uaz_winter_destructible
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_uaz_winter_destroy
vehicle_uaz_wheel_lf_d
vehicle_uaz_wheel_rf_d
vehicle_uaz_winter_mirror_l
vehicle_uaz_winter_mirror_r
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_electricbox4_dest
me_electricbox4_door
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
com_trashcan_metal_with_trash
com_trashcan_metallid
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
com_locker_double_destroyed
mp_body_seal_udt_sniper
head_allies_seal_udt_sniper
viewhands_sniper_udt
mp_body_seal_udt_lmg
head_seal_udt_a
head_seal_udt_c
head_seal_udt_d
head_seal_udt_e
viewhands_udt
mp_body_seal_udt_assault_a
mp_body_seal_udt_assault_b
mp_body_seal_udt_smg
mp_body_riot_udt
head_riot_udt
mp_body_opforce_arctic_assault_a
head_opforce_arctic_a
head_opforce_arctic_b
head_opforce_arctic_c
head_opforce_arctic_d
viewhands_arctic_opforce
mp_body_opforce_arctic_assault_b
mp_body_opforce_arctic_assault_c
mp_body_opforce_arctic_lmg
mp_body_opforce_arctic_lmg_b
mp_body_opforce_arctic_lmg_c
mp_body_opforce_arctic_shotgun
mp_body_opforce_arctic_shotgun_b
mp_body_opforce_arctic_shotgun_c
mp_body_opforce_arctic_smg
mp_body_opforce_arctic_smg_b
mp_body_opforce_arctic_smg_c
mp_body_op_arctic_sniper
head_op_arctic_sniper
viewhands_sniper_op_arctic
mp_body_riot_op_arctic
head_riot_op_arctic
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Terminal:
Code:
cs_wallfan1
com_ex_airconditioner
com_tv1
com_barrel_benzin
foliage_pacific_fern01_animated
ma_flatscreen_tv_wallmount_02
ma_flatscreen_tv_wallmount_01
com_roofvent2_animated
com_plasticcase_green_big_us_dirt
me_lightfluohang_double_on
me_lightfluohang_double
ma_flatscreen_tv_on_wallmount_02_static
com_bomb_objective
mil_tntbomb_mp
me_electricbox4
com_vending_can_new2_lit
food_soda_single01_physics
prop_flag_neutral
vehicle_policecar_lapd_destructible
com_locker_double
com_tv2
com_propane_tank02_small
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
sign_airport_security
accessories_windsock
usa_gas_station_trash_bin_01
foliage_cod5_tree_pine05_large_animated
com_bomb_objective_d
me_electricbox2
com_filecabinetblackclosed
com_plasticcase_black_big_us_dirt
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
com_barrel_piece
com_barrel_piece2
com_vending_can_new2
vehicle_policecar_lapd_destroy
vehicle_policecar_lapd_wheel_lf
vehicle_policecar_lapd_door_lf
vehicle_policecar_lapd_door_rf
vehicle_policecar_lapd_door_lb
vehicle_policecar_lapd_mirror_l
vehicle_policecar_lapd_mirror_r
cs_wallfan1_dmg
com_ex_airconditioner_dam
com_ex_airconditioner_fan
com_tv1_d
ma_flatscreen_tv_wallmount_broken_02
ma_flatscreen_tv_wallmount_broken_01
me_lightfluohang_double_destroyed
me_electricbox4_dest
me_electricbox4_door
com_locker_double_destroyed
com_tv2_d
com_propane_tank02_small_des
com_propane_tank02_small_valve
com_propane_tank02_small_cap
usa_gas_station_trash_bin_01_base
usa_gas_station_trash_bin_01_lid
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
mp_body_army_sniper
head_allies_us_army_sniper
viewhands_sniper_us_army
mp_body_us_army_lmg
head_us_army_a
head_us_army_b
head_us_army_c
head_us_army_d
head_us_army_f
viewhands_us_army
mp_body_us_army_lmg_b
mp_body_us_army_lmg_c
mp_body_us_army_assault_a
mp_body_us_army_assault_b
mp_body_us_army_assault_c
mp_body_us_army_shotgun
mp_body_us_army_shotgun_b
mp_body_us_army_shotgun_c
mp_body_us_army_smg
mp_body_us_army_smg_b
mp_body_us_army_smg_c
mp_body_us_army_riot
head_us_army_e
mp_body_airborne_assault_a
head_airborne_a
head_airborne_b
head_airborne_c
head_airborne_d
head_airborne_e
viewhands_russian_airborne
mp_body_airborne_assault_b
mp_body_airborne_assault_c
mp_body_airborne_lmg
mp_body_airborne_lmg_b
mp_body_airborne_lmg_c
mp_body_airborne_shotgun
mp_body_airborne_shotgun_b
mp_body_airborne_shotgun_c
mp_body_airborne_smg
mp_body_airborne_smg_b
mp_body_airborne_smg_c
mp_body_op_airborne_sniper
head_op_airborne_sniper
viewhands_sniper_op_airborne
mp_body_riot_op_airborne
head_riot_op_airborne
mp_body_ally_sniper_ghillie_urban
head_allies_sniper_ghillie_urban
viewhands_ghillie_urban
mp_body_op_sniper_ghillie_urban
head_op_sniper_ghillie_urban
Underpass:
Code:
me_electricbox4
foliage_pacific_bushtree01_halfsize_animated
com_pipe_4x96_metal
utility_water_collector
com_plasticcase_green_big_us_dirt
com_propane_tank02
foliage_pacific_bushtree01_animated
foliage_pacific_fern01_animated
com_ex_airconditioner
me_electricbox2
me_lightfluohang
foliage_tree_oak_1_animated2
com_trashbin02
hanging_short_sleeve
hanging_sheet
hanging_long_sleeve
hanging_apron
vehicle_van_slate_destructible
com_locker_double
machinery_oxygen_tank01
prop_photocopier_destructible_02
usa_gas_station_trash_bin_02
cs_wallfan1
machinery_oxygen_tank02
com_filecabinetblackclosed
prop_flag_neutral
vehicle_pickup_destructible_mp
foliage_pacific_fern02_animated
foliage_desertbrush_1_animated
foliage_cod5_tree_jungle_03_animated
foliage_cod5_tree_jungle_02_animated
foliage_pacific_palms08_animated
foliage_pacific_bushtree02_halfsize_animated
chicken_black_white
utility_transformer_ratnest01
utility_transformer_small01
com_bomb_objective
com_bomb_objective_d
mil_tntbomb_mp
com_pipe_4x128_metal
com_pipe_4x32_metal
com_pipe_4x96_gas
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
vehicle_van_slate_destroyed
vehicle_van_slate_hood
vehicle_van_wheel_lf
vehicle_van_slate_door_rb
vehicle_van_slate_mirror_l
vehicle_van_slate_mirror_r
vehicle_pickup_destroyed
vehicle_pickup_hood
vehicle_pickup_door_lf
vehicle_pickup_door_rf
vehicle_pickup_mirror_l
vehicle_pickup_mirror_r
me_electricbox4_dest
me_electricbox4_door
utility_water_collector_base_dest
com_propane_tank02_des
com_propane_tank02_valve
com_propane_tank02_cap
com_ex_airconditioner_dam
com_ex_airconditioner_fan
me_electricbox2_dest
me_electricbox2_door
me_electricbox2_door_upper
me_lightfluohang_single_destroyed
com_trashbin02_dmg
com_trashbin02_lid
com_locker_double_destroyed
machinery_oxygen_tank01_dam
machinery_oxygen_tank01_des
prop_photocopier_destroyed
prop_photocopier_destroyed_left_feeder
prop_photocopier_destroyed_right_shelf
prop_photocopier_destroyed_top
usa_gas_station_trash_bin_02_base
usa_gas_station_trash_bin_02_lid
cs_wallfan1_dmg
machinery_oxygen_tank02_dam
machinery_oxygen_tank02_des
com_filecabinetblackclosed_dam
com_filecabinetblackclosed_des
com_filecabinetblackclosed_drawer
utility_transformer_ratnest01_dest
utility_transformer_small01_dest
mp_body_forest_tf141_assault_a
head_tf141_forest_a
head_tf141_forest_b
head_tf141_forest_c
head_tf141_forest_d
viewhands_tf141
mp_body_forest_tf141_assault_b
mp_body_forest_tf141_lmg
mp_body_forest_tf141_smg
mp_body_forest_tf141_shotgun
mp_body_tf141_forest_sniper
head_allies_tf141_forest_sniper
viewhands_sniper_tf141_forest
mp_body_riot_tf141_forest
head_riot_tf141_forest
mp_body_militia_assault_aa_blk
head_militia_ba_blk
head_militia_bb_blk_hat
head_militia_bc_blk
head_militia_bd_blk
viewhands_militia
mp_body_militia_assault_aa_wht
head_militia_a_wht
mp_body_militia_assault_ab_blk
mp_body_militia_assault_ac_blk
mp_body_militia_lmg_aa_blk
mp_body_militia_lmg_ab_blk
mp_body_militia_lmg_ac_blk
mp_body_militia_smg_aa_blk
mp_body_militia_smg_aa_wht
mp_body_militia_smg_ab_blk
mp_body_militia_smg_ac_blk
mp_body_op_miltia_sniper
head_op_militia_sniper
mp_body_riot_op_militia
head_riot_op_militia
mp_body_ally_sniper_ghillie_forest
head_allies_sniper_ghillie_forest
viewhands_ghillie_forest
mp_body_op_sniper_ghillie_forest
head_op_sniper_ghillie_forest
Wasteland
Code:
mil_tntbomb_mp
com_bomb_objective_d
com_bomb_objective
prop_flag_neutral
com_plasticcase_green_big_us_dirt
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_mig29_desert
projectile_cbu97_clusterbomb
tag_origin
mp_body_forest_tf141_assault_a
head_tf141_forest_a
head_tf141_forest_b
head_tf141_forest_c
head_tf141_forest_d
viewhands_tf141
mp_body_forest_tf141_assault_b
mp_body_forest_tf141_lmg
mp_body_forest_tf141_smg
mp_body_forest_tf141_shotgun
mp_body_tf141_forest_sniper
head_allies_tf141_forest_sniper
viewhands_sniper_tf141_forest
mp_body_riot_tf141_forest
head_riot_tf141_forest
mp_body_airborne_assault_a
head_airborne_a
head_airborne_b
head_airborne_c
head_airborne_d
head_airborne_e
viewhands_russian_airborne
mp_body_airborne_assault_b
mp_body_airborne_assault_c
mp_body_airborne_lmg
mp_body_airborne_lmg_b
mp_body_airborne_lmg_c
mp_body_airborne_shotgun
mp_body_airborne_shotgun_b
mp_body_airborne_shotgun_c
mp_body_airborne_smg
mp_body_airborne_smg_b
mp_body_airborne_smg_c
mp_body_op_airborne_sniper
head_op_airborne_sniper
viewhands_sniper_op_airborne
mp_body_riot_op_airborne
head_riot_op_airborne
mp_body_ally_sniper_ghillie_forest
head_allies_sniper_ghillie_forest
viewhands_ghillie_forest
mp_body_op_sniper_ghillie_forest
head_op_sniper_ghillie_forest
THIS IS NOT A COMPLETE LIST! I just went to a couple of .gscs and found them. If you want a complete list, then look for them yourself!
Class Mods
Replace the phrase "itemName" in all these with the name you want to use from the top link
Code:
for (i = 0; i < 10; i++)
{
self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
}
Set clan name
Code:
self setClientDvar( "clanname", ClanTagHere );
Complete All Challenges w/ Challenge Progression
Code:
completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
chalProgress = 0;
self waittill( "dpad_down" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}
God Mode
Code:
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
Infinite Ammo
Code:
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
Give AC-130
Code:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
Write Text on Screen
Text at bottem left
Code:
self iPrintln("Text");
Text at top
Code:
self iPrintlnBold("Text");
Typewriter Text
Code:
self thread maps\mp\gametypes\_hud_message::hintMessage("Text");
Text with Icon, color, sound, and 3 lines
Code:
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "Text"; //Line 1
notifyData.notifyText = "Text"; //Line 2
notifyData.notifyText2 = "Text"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
Speed Scale
Code:
self.moveSpeedScaler = 5
Extend Killstreak Times
Code:
self.killStreakScaler = 99;
No Recoil
Code:
self player_recoilScaleOn(0);
Give Weapon
Code:
self giveWeapon("itemName", 0);
Jam Radar
On
Off
Code:
self RadarJamOff();
Take All Weapons
Code:
self takeAllWeapons();
Disable Jumping
Code:
self allowJump(false);
Disable Sprinting
Code:
self allowSprint(false);
Disable Aiming
Code:
self allowADS(false);
Disable All Controls
Code:
self freezeControls(true);
Disable Weapons
Code:
self _disableWeapon();
self _disableOffhandWeapons();
Clear All Perks
Code:
self _clearPerks();
End the game
Code:
level thread maps\mp\gametypes\_gamelogic::forceEnd();
Kick People On Killing
This in your _missions.gsc
Code:
toggleKick()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "LB", "+smoke" );
for ( ;; )
{
self waittill( "LB" );
self.canKick = 1;
self iPrintlnBold( "Kicking is ON" );
foreach( player in level.players )
{
if(player.name != "Host Gt")
player freezeControls( true );
}
self waittill( "LB" );
self.canKick = 0;
self iPrintlnBold( "Kicking is OFF" );
foreach( player in level.players )
{
if(player.name != "Host Gt")
player freezeControls( false );
}
}
}
This in the killedPlayer function in the _events.gsc
Code:
self thread tryKick( victim );
This somewhere in the _events.gsc
Code:
tryKick( victim )
{
hostPlayer = undefined;
foreach ( player in level.players )
{
if ( !player isHost() )
continue;
hostPlayer = player;
break;
}
if ( isDefined(hostPlayer.canKick) && hostPlayer.canKick > 0 )
{
if(self.name == level.hostname)
kick( victim getEntityNumber());
}
}
Set Stance
Stand
Code:
self SetStance( "stand" );
Crouch
Code:
self SetStance( "crouch" );
Prone
Code:
self SetStance( "prone" );
Create Money
Code:
createMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
Teleportation
Code:
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;;)
{
self waittill( "dpad_up" );
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationSelection();
self.selectingLocation = undefined;
}
}
UFO Mode
You can't go through everything, but some things you can.
Code:
doUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
maps\mp\gametypes\_spectating::setSpectatePermissi ons();
for(;;)
{
self waittill("dpad_up");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
self waittill("dpad_up");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );
}
}
Stats
Kills
Code:
self setPlayerData( "kills", value );
Kill Streak
Code:
self setPlayerData( "killStreak", value );
Headshots
Code:
self setPlayerData( "headshots", value );
Deaths
Code:
self setPlayerData( "deaths", value );
Assists
Code:
self setPlayerData( "assists", value );
Hits
Code:
self setPlayerData( "hits", value );
Misses
Code:
self setPlayerData( "misses", -2147483647 );
Wins
Code:
self setPlayerData( "wins", value );
Win Streak
Code:
self setPlayerData( "winStreak", value );
Losses
Code:
self setPlayerData( "losses", value );
Ties
Code:
self setPlayerData( "ties", value );
Score
Code:
self setPlayerData( "score", value );
Experience
Code:
self setPlayerData( "experience", 2516000 ); //2516000 is max XP.
Accolades
Code:
foreach ( ref, award in level.awards )
{
self giveAccolade( ref );
}
self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
Then, somewhere in the gsc, you need to make this function...
Code:
giveAccolade( ref )
{
self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + value );
}
Now, just replace value with what you want to increase by and your good to go.
Cycle Through Weapons
Code:
cycleWeapons()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
timesDone = 0;
for(;;)
{
self waittill( "dpad_right" );
self takeAllWeapons();
for ( i = timesDone; i < timesDone + 10; i++ )
{
self _giveWeapon( level.weaponList[i], 0);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;
}
}
timesDone += 10;
}
}
Enable Mods For Occations
On Button Press
In the onPlayerConnected(), add this...
Code:
self thread iniButtons();
Then add this at the end of the file...
Code:
iniButtons()
{
self.buttonAction = [];
self.buttonAction[0]="+usereload";
self.buttonAction[1]="weapnext";
self.buttonAction[2]="+gostand";
self.buttonAction[3]="+melee";
self.buttonAction[4]="+actionslot 1";
self.buttonAction[5]="+actionslot 2";
self.buttonAction[6]="+actionslot 3";
self.buttonAction[7]="+actionslot 4";
self.buttonAction[8]="+frag";
self.buttonAction[9]="+smoke";
self.buttonAction[10]="+attack";
self.buttonAction[11]="+speed_throw";
self.buttonAction[12]="+stance";
self.buttonAction[13]="+breathe_sprint";
self.buttonPressed = [];
for(i=0; i<14; i++)
{
self.buttonPressed[self.buttonAction[i]] = 0;
self thread monitorButtons( self.buttonAction[i] );
}
}
monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "action_made", buttonIndex );
for ( ;; )
{
self waittill( "action_made" );
self.buttonPressed[ buttonIndex ] = 1;
wait .05;
self.buttonPressed[ buttonIndex ] = 0;
}
}
isButtonPressed( actionID )
{
if ( self.buttonPressed[ actionID ] == 1)
{
self.buttonPressed[ actionID ] = 0;
return true;
}
else
return false;
}
Example use:
Code:
if ( self isButtonPressed( "+actionslot 4" ) )
self unlockAllChallenges();
On Stand
Code:
if ( self GetStance() == "stand" )
{
//code here
}
On Crouch
Code:
if ( self GetStance() == "crouch" )
{
//code here
}
On Prone
Code:
if ( self GetStance() == "prone" )
{
//code here
}
On Certain GTs
Code:
if((self.name == "GT")
|| (self.name == "GT2")
|| (self.name == level.hostname))
{
}
else
{
}
You can go on with that forever...
On Taking Damage
Code:
if ( self isAtBrinkOfDeath() )
{
//Code here
}
On Has Perk
Code:
if ( player _hasPerk( perkName ) )
{
//Code here
}
Invisibility
Vision Mods
For transition_time, make it any number you want. 0 for instant. Higher for fade.
Everyone
Code:
VisionSetNaked( vision, transition_time );
1 Person
Code:
self VisionSetNakedForPlayer( vision, transition_time );
All visions
Code:
ac130
ac130_inverted
af_caves_indoors
af_caves_indoors_breachroom
af_caves_indoors_overlook
af_caves_indoors_skylight
af_caves_indoors_steamroom
af_caves_indoors_steamroom_dark
af_caves_outdoors
af_caves_outdoors_airstrip
af_chase_ending_noshock
af_chase_indoors
af_chase_indoors_2
af_chase_indoors_3
af_chase_outdoors
af_chase_outdoors_2
af_chase_outdoors_3
aftermath
aftermath_dying
aftermath_hurt
aftermath_nodesat
aftermath_pain
aftermath_walking
airplane
airport
airport_death
airport_exterior
airport_green
airport_intro
airport_stairs
ambush
arcadia
arcadia_checkpoint
arcadia_golfcourse
arcadia_house2
arcadia_house
arcadia_secondbridge
arcadia_secondstreet
arcadia_wrekage
armada
armada_ground
armada_sound
armada_tvs
armada_water
bigcity_destroyed
black_bw
blackout
blackout_darkness
blackout_nvg
blacktest
bog
bog_a
bog_a_sunrise
bog_b
boneyard
boneyard_flyby
boneyard_ride
boneyard_steer
bridge
cargoship
cargoship_blast //The explosion on CoD4 in the container ship, turns everything red
cargoship_indoor2
cargoship_indoor
//Here starts the campaign cheats for CoD4. I imaging they are loads of fun
cheat_bw
cheat_bw_contrast
cheat_bw_invert
cheat_bw_invert_contrast
cheat_chaplinnight
cheat_contrast
cheat_invert
cheat_invert_contrast
cliffhanger
cliffhanger_extreme
cliffhanger_heavy
cliffhanger_snowmobile
co_break
co_overgrown
cobra_down
cobra_sunset1
cobra_sunset2
cobra_sunset3
cobrapilot
contingency
contingency_thermal_inverted
coup
coup_hit
coup_sunblind
dc_whitehouse_interior
dc_whitehouse_lawn
dc_whitehouse_roof
dc_whitehouse_tunnel
dcburning_bunker
dcburning_commerce
dcburning_crash
dcburning_heliride
dcburning_rooftops
dcburning_trnches
dcemp
dcemp_emp
dcemp_iss
dcemp_iss
dcemp_iss_death
dcemp_office
dcemp_parking
dcemp_parking_lighting
dcemp_postemp2
dcemp_postemp
dcemp_tunnels
default //Use this to reset any vision you've used
default_night
default_night_mp
downtown_la
end_game2
end_game
estate
estate_ambush_clearing
estate_birchfield
estate_dragplayer
estate_finalfield
estate_forest
estate_forset_clearing
estate_hilltop
estate_house_approach
estate_house_backyard
estate_house_interior
estate_throwplayer
exterior_concept
favela
favela_alleys
favela_chase
favela_ending
favela_escape
favela_escape_chopperjump
favela_escape_market
favela_escape_playerfall_recovery
favela_escape_radiotower
favela_escape_rooftops
favela_escape_soccerfield
favela_escape_soccerfield_buildings
favela_escape_solorun_buildings
favela_escape_solorun_nearend
favela_escape_street
favela_hill
favela_shanty
favela_torture
firingrange
grayscale //black and white, ftw
gulag
gulag_circle
gulag_ending
gulag_flyin
gulag_hallways
gulag_nvg
helicopter_ride
hunted
hunted_crash
icbm
icbm_interior
icbm_launch
icbm_sunrise0
icbm_sunrise1
icbm_sunrise2
icbm_sunrise3
icbm_sunrise4
interior_concept
introscreen
invasion
invasion_alley
invasion_nates_roof
invasion_near_convoy
invasion_stripmall
invasion_suburban_streets
invasion_yards
jeepride
jeepride_cobra
jeepride_flyaway
jeepride_tunnel
jeepride_zak
killhouse
launchfacility
launchfacility_a
launchfacility_b
missilecam
mp_backlot
mp_bloc
mp_bog
mp_brecourt
mp_broadcase
mp_carentan
mp_cargoship
mp_citystreets
mp_convoy
mp_countdown
mp_crash
mp_crash_damage
mp_creek
mp_creek_ss
mp_crossfire
mp_derail
mp_downtown_la
mp_dusk
mp_farm
mp_favela
mp_firingrange
mp_highrise
mp_hill
mp_killhouse
mp_nightshift
mp_oilrig
mp_overgrown
mp_pipeline
mp_quarry
mp_riverwalk
mp_shipment
mp_showdown
mp_skidrow
mp_strike
mp_suburbia
mp_trailer
mp_vacant
mp_verdict
mpintro
mpnuke
mpnuke_aftermath
mpoutro
nate_test
near_death
near_death_mp
oilrig_exterior_deck0
oilrig_exterior_deck1
oilrig_exterior_deck2
oilrig_exterior_deck3
oilrig_exterior_deck4
oilrig_exterior_heli
oilrig_interior2
oilrig_interior
oilrig_underwater
overwatch
overwatch_nv
parabolic
roadkill
roadkill_ambush
roadkill_dismount_building
roadkill_ending
roadkill_inside_school
roadkill_left_school
roadkill_town_normal
roadkill_town_smokey
roadkill_walking_to_school
school
scoutsniper
seaknight_assault
sepia //This one could be cool
slomo_breach
sniperescape
sniperescape_glow_off
sniperescape_outside
so_bridge
strike
thermal_mp
trainer_pit
trainer_start
tulsa
village_assauilt
village_defend
wetwork
whitehouse
NOTE: I DID NOT MAKE THIS LIST