diegosarria12 (01-10-2015),iTz.Cheater (01-10-2015),NIgga* (01-10-2015)
Code:class cSom { public: __int32 iSomGame; //0x0000 __int32 iBGM; //0x0004 char _0x0008[56]; };//Size=0x0040 class cScreenInfo { public: DWORD ScreenWidth; //0x0000 DWORD ScreenHeight; //0x0004 __int32 ColorQuality; //0x0008 char _0x000C[52]; };//Size=0x0040 class cConfGame { public: DWORD iGama; //0x0000 DWORD iSuavizacao; //0x0004 __int32 iConfQuali; //0x0008 0 = baixo, 1 = medio, 2 = alto, 3 = controle do usuario __int32 iCartuchosVazios; //0x000C float iVerFlash; //0x0010 char _0x0014[4]; __int32 iFAnisotropico; //0x0018 __int32 iFTrilinear; //0x001C __int32 iMapaAmbiente; //0x0020 char _0x0024[4]; __int32 iSombra; //0x0028 __int32 iBloom; //0x002C __int32 iEfeito; //0x0030 __int32 iSangue; //0x0034 char _0x0038[8]; };//Size=0x0040 class cPlayerInfo { public: char _0x0000[4]; __int32 index; //0x0004 char _0x0008[12]; char Name[20]; //0x0014 char _0x0028[4]; __int32 *Object; //0x002C __int32 Kills; //0x0030 __int32 Deaths; //0x0034 char _0x0038[44]; __int32 HeadShots; //0x0064 char _0x0068[12]; __int32 Team; //0x0074 char _0x0078[4]; __int32 isDead; //0x007C 0 = vivo, 1 = morto char _0x0080[652]; PlayerInfo* PlayerNext; //0x030C char _0x0310[3376]; };//Size=0x1040CréditosCode:#define Pitch 0x37A0B6F0 #define Yaw 0x37A0B6F4 #define Roll 0x37A0B6F8 #define CharacterFX 0x379EB514 #define BypassChat 0x375FC3F0 #define BypassMenu 0x375FC380 #define SoundAdress 0x379D98FC #define ScreenAdress 0x379D993C #define ConfAdress 0x120B0AC0 #define ViewPort 0x7DBE58 #define World 0x7DBE70 #define View 0x7DBEB0 #define Projection 0x7DBEF0
Gellin, We11ngtom, Coder.Fail, luizimloko
Skype : luislokao98
diegosarria12 (01-10-2015),iTz.Cheater (01-10-2015),NIgga* (01-10-2015)
Muito bom! Você sabe usando classes pegar informações da arma atual como munição, nome e munição máxima?
Code:"cshell.dll"+ 008EAFD4 OffSet1 : 0xC OffSet2 : 0xE4 class cInfoArma { public: __int32 MuniçaoAtual; //0x0000 __int32 MuniçaoMaxima; //0x0004 __int32 Status; //0x0008 1 = normal, 3 = atirando, 9 = recarregando char _0x000C[52]; };//Size=0x0040 ////////////////////////////////////////////////////////// #define InfoBackPack 0x379E93A8 class cInfoBackPack { public: __int32 BackPack; //0x0000 0 = padrao, 1 = pistola, 2 = faca, 3 = bomba, 4 = arma secundaria char _0x0004[1084]; };//Size=0x0440 //////////////////////////////////////////////////////////// ArmaHack : "cshell.dll"+0093B3F8 OffSet1 : 0x434 OffSet2 : 0x48 OffSet3 : 0x0 OffSet4 : 0x14
Last edited by Coder.Fail; 01-10-2015 at 07:41 AM.
Skype : luislokao98
PAREM DE JOGA ESSE JOGO MUSEU E VENHAM JOGA DOTA CMG PORRA
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