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  1. #1
    -3ncrypted's Avatar
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    Shadowgun: Deadzone (ESP and more)

    Assembly-CSharp.dll / uLink.dll / UnityEngine.dll are all in the Managed folder of SGeadZone. You can either use this for PC version or the Facebook Web version. Same idea.

    ESP Loop

    Code:
    void PlayerShit()
        {
            if (Player.LocalInstance != null && Player.LocalInstance.Owner.IsAlive)
            {
                foreach (KeyValuePair<uLink.NetworkPlayer, ComponentPlayer> pair in Player.Players)
                {
                    if (Player.LocalInstance == pair.Value)
                        continue;
    
                    AgentHuman player = pair.Value.Owner;
                    if (player.IsAlive && PPIManager.Instance.GetPPI(pair.Key) != null)
                    {
                        //do your shit
                    }
                }
            }
        }
    Bones & Render

    Code:
    Vector3 vHead = pair.Value.transform.FindChild("pelvis/stomach/Ribs/chest/neck/head/Hat_Target").position;
    Vector3 vCenter = pair.Value.transform.FindChild("pelvis").position;
    Vector3 vBase = pair.Value.transform.position;
    
    Vector3 vHeadScreen = Camera.main.WorldToScreenPoint(vHead);
    GUI.Label(new Rect(vHeadScreen.x, UnityEngine.Screen.height - vHeadScreen.y, 200, 20), PPIManager.Instance.GetPPI(pair.Key).NameForGui);
    This is what it looks like..

  2. #2
    nice1guy's Avatar
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    How do i have to install my friend

  3. #3
    Stonerdays's Avatar
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    Shit thanks man it works like a charm ty for the code

  4. #4
    sivanesan619's Avatar
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    could u tell me how to use this code pls.............

  5. #5
    ahmadbass's Avatar
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    [QUOTE=-3ncrypted;9524218][COLOR="DarkRed"][B]Assembly-CSharp.dll / uLink.dll / UnityEngine.dll are all in the Managed folder of SGeadZone. You can either use this for PC version or the Facebook Web version. Same idea.

    ESP Loop

    Code:
    void PlayerShit()
        {
            if (Player.LocalInstance != null && Player.LocalInstance.Owner.IsAlive)
            {
                foreach (KeyValuePair<uLink.NetworkPlayer, ComponentPlayer> pair in Player.Players)
                {
                    if (Player.LocalInstance == pair.Value)
                        continue;
    
                    AgentHuman player = pair.Value.Owner;
                    if (player.IsAlive && PPIManager.Instance.GetPPI(pair.Key) != null)
                    {
                        //do your shit
                    }
                }
            }
        }
    Bones & Render

    Code:
    Vector3 vHead = pair.Value.transform.FindChild("pelvis/stomach/Ribs/chest/neck/head/Hat_Target").position;
    Vector3 vCenter = pair.Value.transform.FindChild("pelvis").position;
    Vector3 vBase = pair.Value.transform.position;
    
    Vector3 vHeadScreen = Camera.main.WorldToScreenPoint(vHead);
    GUI.Label(new Rect(vHeadScreen.x, UnityEngine.Screen.height - vHeadScreen.y, 200, 20), PPIManager.Instance.GetPPI(pair.Key).NameForGui);




    what i can make with this code

  6. #6
    neoZ84's Avatar
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    how to use? pls help

  7. #7
    hsasotri's Avatar
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    can u give me that link to download ? coz when i inject game crashes : (
    Thnx In ADV!
    Last edited by hsasotri; 07-27-2014 at 08:23 AM.

  8. #8
    MustiLayk's Avatar
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    how to use ?

  9. #9
    XDgamer12's Avatar
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    how to use this code ?

  10. #10
    fazzry2323's Avatar
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    How?

    How to use the CODE??? please reply ASAP

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