How do i have to install my friend
Assembly-CSharp.dll / uLink.dll / UnityEngine.dll are all in the Managed folder of SGeadZone. You can either use this for PC version or the Facebook Web version. Same idea.
ESP Loop
Bones & RenderCode:void PlayerShit() { if (Player.LocalInstance != null && Player.LocalInstance.Owner.IsAlive) { foreach (KeyValuePair<uLink.NetworkPlayer, ComponentPlayer> pair in Player.Players) { if (Player.LocalInstance == pair.Value) continue; AgentHuman player = pair.Value.Owner; if (player.IsAlive && PPIManager.Instance.GetPPI(pair.Key) != null) { //do your shit } } } }
This is what it looks like..Code:Vector3 vHead = pair.Value.transform.FindChild("pelvis/stomach/Ribs/chest/neck/head/Hat_Target").position; Vector3 vCenter = pair.Value.transform.FindChild("pelvis").position; Vector3 vBase = pair.Value.transform.position; Vector3 vHeadScreen = Camera.main.WorldToScreenPoint(vHead); GUI.Label(new Rect(vHeadScreen.x, UnityEngine.Screen.height - vHeadScreen.y, 200, 20), PPIManager.Instance.GetPPI(pair.Key).NameForGui);
How do i have to install my friend
Shit thanks man it works like a charm ty for the code
could u tell me how to use this code pls.............
[QUOTE=-3ncrypted;9524218][COLOR="DarkRed"][B]Assembly-CSharp.dll / uLink.dll / UnityEngine.dll are all in the Managed folder of SGeadZone. You can either use this for PC version or the Facebook Web version. Same idea.
ESP Loop
Bones & RenderCode:void PlayerShit() { if (Player.LocalInstance != null && Player.LocalInstance.Owner.IsAlive) { foreach (KeyValuePair<uLink.NetworkPlayer, ComponentPlayer> pair in Player.Players) { if (Player.LocalInstance == pair.Value) continue; AgentHuman player = pair.Value.Owner; if (player.IsAlive && PPIManager.Instance.GetPPI(pair.Key) != null) { //do your shit } } } }
Code:Vector3 vHead = pair.Value.transform.FindChild("pelvis/stomach/Ribs/chest/neck/head/Hat_Target").position; Vector3 vCenter = pair.Value.transform.FindChild("pelvis").position; Vector3 vBase = pair.Value.transform.position; Vector3 vHeadScreen = Camera.main.WorldToScreenPoint(vHead); GUI.Label(new Rect(vHeadScreen.x, UnityEngine.Screen.height - vHeadScreen.y, 200, 20), PPIManager.Instance.GetPPI(pair.Key).NameForGui);
what i can make with this code
can u give me that link to download ? coz when i inject game crashes : (
Thnx In ADV!
Last edited by hsasotri; 07-27-2014 at 08:23 AM.
How to use the CODE??? please reply ASAP