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  1. #1
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    Endereços CABR [10th May 2013]


    Code:
    *******************************************
    *****       ExperTHack Logger         *****
    *****	    Version : 1.0             *****
    *******************************************
    
    #define GameStatus              0x377B9728
    #define GameClientShell		0x377E132C
    #define PlayerByIndex		0x372A5020
    #define PlayerMgr               0x377F95C8
    #define WeaponMgr               0x00000000
    #define PlayerStatus		0x377BFCA4
    #define ClientInfoMgr		0x377A2348
    #define LocalPlayer		0x372A5A20
    #define SuperBullets		0x3749EA06
    #define RemoteKill1		0x374A44A1
    #define RemoteKill2		0x374A44A2
    #define RemoteKill3		0x374A4821
    #define RemoteKill4		0x374A4822
    #define WeaponRange1		0x374A4379
    #define WeaponRange2		0x374A46F9
    #define RapidFire1		0x3749B297
    #define RapidFire2		0x374A4E4E
    #define RapidFire3		0x374A0977
    #define RapidFire4		0x374A4E55
    #define NoReload 		0x374A40F1
    #define NoRecoil                0x3744E21C
    #define LTCSBase                0x377A2578
    #define PresentEngine           0x00000000
    Créditos :
    Gellin,luizimloko,Neo I.I.I,Ch40z-C0d3r,mattypaty,WE11ington

  2. The Following 6 Users Say Thank You to experthack For This Useful Post:

    Define.Void (05-10-2013),gibam761 (05-10-2013),Hacker Fail (05-11-2013),kssiobr (05-10-2013),pDevice (05-10-2013),Sith64 (05-10-2013)

  3. #2
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    DeviceGame não achou ??
    To precisando '-'

  4. #3
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    Gellin Logger

    Code:
    ______________________________________________
    |                                             |
    |         Combat Arms Address Logger v1       |
    |            Created by - Gellin              |
    |                 5-23-2011                   |
    _______________________________________________
    
    
    Waiting for game to reach proper state...
    Game reached proper state, logging started...
    
    Engine Entry Point : 0x460000
    Engine .code Size : 0x28B400
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x5ADA00
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0x75F0000
    ClientFX .code Size : 0x57600
    ClientFX .code Offset : 0x1000
    
    
    CA_ADDIE_LOGGER V1 Starting...
    
    #define ADDR_MTBWCRET		0x373464EA
    #define ADDR_LTCLIENT		0x377A2590
    Failed to update ADDR_WEAPONMGR
    #define ADDR_LOCALPTR		0x37822E7C
    #define ADDR_BUILDFONT		0x375A6F30
    #define ADDR_FILLFONT		0x375A7BC0
    #define ADDR_FONTECX		0x377E2A1C
    #define ADDR_GETFONTHAND	0x3734F1E0
    #define ADDR_GETCONSOLEINT	0x3735CC10
    #define ADDR_GCS		0x377E132C
    #define ADDR_LTCOMMON		0x377E7C78
    #define ADDR_S_BULLETS		0x3749EA06
    #define ADDR_REMOTEKILL1	0x374A44A1
    #define ADDR_REMOTEKILL2	0x374A44A2
    #define ADDR_REMOTEKILL3	0x374A4821
    #define ADDR_REMOTEKILL4	0x374A4822
    #define ADDR_WEAPON_RANGE1	0x374A4379
    #define ADDR_WEAPON_RANGE2	0x374A46F9
    #define ADDR_RAPIDFIRE1		0x3749B297
    #define ADDR_RAPIDFIRE2		0x374A4E4E
    #define ADDR_RAPIDFIRE3		0x374A0977
    #define ADDR_RAPIDFIRE4		0x374A4E55
    Failed to update ADDR_RAPIDFIRE1
    #define ADDR_FORCEFPS		0x377A2620
    #define ADDR_LTCSBASE		0x377A2578
    
    Failed to update OFF_FPS
    Failed to update ADDR_W2S
    #define ADDR_INTERSECT		0x475FA0
    Failed to update ADDR_D3D
    #define ADDR_DRAWPRIM		0x76C0F0
    #define ADDR_CURSORCENTER	0x7568B4
    #define ADDR_CONSOLEUNWRAPPED	0x48AD50

  5. #4
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    Só complementando...

    #define CameraUpdate 0x37451CDF //CShell.dll[0x37100000] + 0x351CDF

    #define BuildFont 0x375A6F30 //Engine.exe[0x460000] + 0x37146F30
    #define FillFont 0x375A7BC0 //Engine.exe[0x460000] + 0x37147BC0
    #define FontECX 0x377E2A1C //Engine.exe[0x460000] + 0x37382A1C
    #define GetFontHand 0x3734F1E0 //Engine.exe[0x460000] + 0x36EEF1E0

    #define DrawPrimitive 0x0076C0F0 //Engine.exe[0x460000] + 0x30C0F0
    #define SendToServer 0x00479DE0 //Engine.exe[0x460000] + 0x19DE0
    #define CursorCenter 0x007568B4 //Engine.exe[0x460000] + 0x2F68B4



    #define LTCommon 0x377E7C78 //CShell.dll[0x37100000] + 0x6E7C78

    //Bypass EHSvc Address


    #define EhsvcSelfCrC 0x100820EE //EHSvc.dll[0x10000000] + 0x00820EE
    #define Detection 0x1000A000 //EHSvc.dll[0x10000000] + 0x000A000
    #define HSAntiCrash 0x1003EF8E //EHSvc.dll[0x10000000] + 0x003EF8E
    #define AsmDetection 0x1002DE5D //EHSvc.dll[0x10000000] + 0x002DE5D
    #define NanoCheck1 0x1003EF1E //EHSvc.dll[0x10000000] + 0x003EF1E
    #define NanoCheck2 0x1003C2CF //EHSvc.dll[0x10000000] + 0x003C2CF

    Não tenho certeza dos address da EHSvc peguei com meu logger(preguiçadeinjetaodocaraqueeuesquecionome)

    Creditos: pDevice - Gellin - USSR - MatyPatty - mo3ad001 - Ch40zz-C0d3r - donoobkotentopf - ChaosMagician - wraithkilla - NeoIII - Gordon - Shadow - SNIPDetta
    Flengo - [H]aaBX - arun823 - DeadLine - Entre Muitos Outros.



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    Define.Void (05-10-2013),gibam761 (05-10-2013),Sith64 (05-10-2013)

  7. #5
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    To querendo o device game...

  8. #6
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    #define cGameClientShell 0x377A2620 //CShell.dll[0x37100000] + 0x6A2620

    #define EspName2 0x37234E4C //CShell.dll[0x37100000] + 0x134E4C

    #define EndSceneEngine 0x00573EE2 //Engine.exe[0x460000] + 0x113EE2


    ---------- Post added at 08:01 AM ---------- Previous post was at 08:00 AM ----------

    Quote Originally Posted by Sith64 View Post
    To querendo o device game...
    - @_Debug_

    #define DeviceGame 0x00877E58



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    Define.Void (05-10-2013),Sith64 (05-10-2013)

  10. #7
    Threadstarter
    Eu sou Daleste cheguei mais to saindo fora
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    Quote Originally Posted by pDevice View Post
    Só complementando...

    #define CameraUpdate 0x37451CDF //CShell.dll[0x37100000] + 0x351CDF

    #define BuildFont 0x375A6F30 //Engine.exe[0x460000] + 0x37146F30
    #define FillFont 0x375A7BC0 //Engine.exe[0x460000] + 0x37147BC0
    #define FontECX 0x377E2A1C //Engine.exe[0x460000] + 0x37382A1C
    #define GetFontHand 0x3734F1E0 //Engine.exe[0x460000] + 0x36EEF1E0

    #define DrawPrimitive 0x0076C0F0 //Engine.exe[0x460000] + 0x30C0F0
    #define SendToServer 0x00479DE0 //Engine.exe[0x460000] + 0x19DE0
    #define CursorCenter 0x007568B4 //Engine.exe[0x460000] + 0x2F68B4



    #define LTCommon 0x377E7C78 //CShell.dll[0x37100000] + 0x6E7C78

    //Bypass EHSvc Address


    #define EhsvcSelfCrC 0x100820EE //EHSvc.dll[0x10000000] + 0x00820EE
    #define Detection 0x1000A000 //EHSvc.dll[0x10000000] + 0x000A000
    #define HSAntiCrash 0x1003EF8E //EHSvc.dll[0x10000000] + 0x003EF8E
    #define AsmDetection 0x1002DE5D //EHSvc.dll[0x10000000] + 0x002DE5D
    #define NanoCheck1 0x1003EF1E //EHSvc.dll[0x10000000] + 0x003EF1E
    #define NanoCheck2 0x1003C2CF //EHSvc.dll[0x10000000] + 0x003C2CF

    Não tenho certeza dos address da EHSvc peguei com meu logger(preguiçadeinjetaodocaraqueeuesquecionome)

    Creditos: pDevice - Gellin - USSR - MatyPatty - mo3ad001 - Ch40zz-C0d3r - donoobkotentopf - ChaosMagician - wraithkilla - NeoIII - Gordon - Shadow - SNIPDetta
    Flengo - [H]aaBX - arun823 - DeadLine - Entre Muitos Outros.
    Esse CameraUpdate ta errado o que o Ghost Mode usa ele so trava 50% da sua Camera esse endereço ai trava sua Camera toda

  11. #8
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    Oxi dois dos meus endereços não tão iguais do pDevice e do experthack o:

    #define ClientInfoMgr 0x377E132C
    #define SendToServer 0x46A910



  12. #9
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    To precisando: EspName1, DIPEngine, GlassWalls !
    Alguem tem ?
    Last edited by oluap558; 05-10-2013 at 08:14 AM.

  13. #10
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    Agora estou precisando do
    GlassWalls
    DIPEngine
    Alguem tem ??

  14. #11
    Define.Void's Avatar
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    Quote Originally Posted by Sith64 View Post
    Agora estou precisando do
    GlassWalls
    DIPEngine
    Alguem tem ??
    Que o codigo do lifetaker e GodMode também ?

  15. #12
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    Quote Originally Posted by oluap558 View Post
    To precisando: EspName1, DIPEngine, GlassWalls !
    Alguem tem ?
    #define EspName1 0x37234C79

    Creio que esteja correto, acabei de pega-lo.


    ---------- Post added at 08:24 AM ---------- Previous post was at 08:19 AM ----------

    Esse endereço não deveria postar, mas ...

    #define UnlimitedAmmo 0x3749B297 //CShell.dll[0x37100000] + 0x39B297

    Metodo de utilização é o mesmo do tópico

    https://www.mpgh.net/forum/207-combat...ited-ammo.html

    Créditos no tópico, pDevice passou pro CABR

    Lembrando esse unlimited é todo bugado, com nades bazooka etc, mas ta ai pra quem quer apenas testar.



  16. #13
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    Quote Originally Posted by pDevice View Post

    #define EspName1 0x37234C79

    Creio que esteja correto, acabei de pega-lo.


    ---------- Post added at 08:24 AM ---------- Previous post was at 08:19 AM ----------

    Esse endereço não deveria postar, mas ...

    #define UnlimitedAmmo 0x3749B297 //CShell.dll[0x37100000] + 0x39B297

    Metodo de utilização é o mesmo do tópico

    https://www.mpgh.net/forum/207-combat...ited-ammo.html

    Créditos no tópico, pDevice passou pro CABR

    Lembrando esse unlimited é todo bugado, com nades bazooka etc, mas ta ai pra quem quer apenas testar.
    Valeu manim, agora falta só dois, estou tentando pegar '-'

  17. #14
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    Alguem pode me dizer se o WeaponMGR é 0x377E2A1C ?

  18. #15
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    Quote Originally Posted by pDevice View Post

    #define EspName1 0x37234C79

    Creio que esteja correto, acabei de pega-lo.


    ---------- Post added at 08:24 AM ---------- Previous post was at 08:19 AM ----------

    Esse endereço não deveria postar, mas ...

    #define UnlimitedAmmo 0x3749B297 //CShell.dll[0x37100000] + 0x39B297

    Metodo de utilização é o mesmo do tópico

    https://www.mpgh.net/forum/207-combat...ited-ammo.html

    Créditos no tópico, pDevice passou pro CABR

    Lembrando esse unlimited é todo bugado, com nades bazooka etc, mas ta ai pra quem quer apenas testar.
    KKKKKKKKKKKKKK tenta usar essa função no CABR

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