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  1. #1
    CoderCf's Avatar
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    Exclamation Crossfire Eu Addys of 13.05.2013

    Here are some new Addys of Crossfire-EU have Fun

    Code:
    //***************vinke2011´s Addy Logger*****************\
    
    //==============PatternScan Addys Start==============\
    Crossfire Entry Point : 0x400000
    Crossfire .code Size : 0x25C000
    Crossfire .code Offset : 0x1000
    
    CShell Entry Point : 0x6AE0000
    CShell .code Size : 0x40E000
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0x64000000
    ClientFX .code Size : 0x33000
    ClientFX .code Offset : 0x1000
    //==============PatternScan Addys End==============\
    
    //==============Crossfire.exe Addys Start==============\
    #define WallHack 0x7149CC
    #define DIPEngine1 0x4B79D2
    #define DIPEngine2 0x4B61CD
    #define EndSceneEngine 0x45765F
    #define PresentEngine 0x4C995F
    //==============Crossfire.exe Addys End==============\
    
    //==============Pointer Start==============\
    #define PlayerPointer 0x4D9378
    #define PlayerPtr 0x4D93CC
    #define WeaponMgr 0xE36A2C
    #define BasicPlayerInfo 0xDCF760
    #define WallMgr 0xE36A14
    #define LTClient_OFFSET/PTC_OFFSET 0x200
    #define LTClient/PTC 0x4CB19C
    #define CShell 0x905A4D
    #define CShell_Pointer 0x4CB1A8
    #define CShell_Player 0x54
    #define CShell_Client 0xT
    #define PlayerClient 0x8A2B1FC
    #define Send2Server 0x60C4B0
    #define WallArrary 0x45B764
    #define ByPass 0x33FF95
    //==============Pointer End==============\
    
    //==============ESP Start==============\
    #define PlayerBasePointer 0x4D9378
    #define MyPlayer_offs 0x7454
    #define PlayerBase_offs 0x744C
    #define HP 0x4C8
    #define BoneESP 0x8A271E0
    //==============ESP End==============\
    
    //==============PlayerHacks Start Log==============\
    #define InvisbleAsGhost 0x1B0
    #define InfinityBagSwitch 0x690
    #define ZoomSkill 0x1F0
    #define FlyHack 0x5F8
    #define SuperJump 0x255
    #define DamagePerMeter 0x4
    #define DamageZone 0x45B1DC
    #define VisibleZoneIndex 0x45B140
    #define DamagePerSec 0x45B1CC
    #define No FallDamage 0xE36A0C
    #define No KnockBack 0xBB00003C
    #define SpeedHack 0xB14
    #define ZoomInSpeed 0x3948
    #define MoveInDelayFire 0x394C
    #define ZoomInFireAnim 0x3958
    #define MaxAmmo 0x814
    #define AmmoPerMagazine 0x816
    #define ShotsPerAmmo 0x353C
    #define DamageCameraPenalty 0x3910
    #define TextureType 0x574
    #define EdgeShotEnabled 0x568
    #define WallShotEnabled 0x56C
    #define PerfectWallShotEnabled 0x570
    #define AttackMoveTypeRunningLSidePercentage 0x1BC
    #define AttackMoveTypeRunningRSidePercentage 0x1C0
    #define AttackMoveTypeWalkingLSidePercentage 0x1C4
    //==============PlayerHacks Start End==============\
    
    //==============WeaponHacks Start==============\
    #define FastShot 0x220
    #define AiModeAmmoDamage 0x820
    #define NoGrenadeDamage 0x3910
    #define No Reload 0xC3C
    #define No Change Delay 0xC40
    #define No Spread 0x3B8C
    #define No AWM Delay 0x30C
    #define RapidFire 0xAEC
    #define ZoomMode 0xAEC
    #define No Scope 0xAF0
    #define WallShotDamageRatio 0x3B54
    #define DamageFactorByDistance 0x830
    #define DamageVariantionFactor 0x838
    #define PlayerPointer_NoReload 0x2F8
    #define PlayerPointer_NoChangeDelay 0x2F8
    #define PlayerPointer_NoRecoil1 0x22E
    #define PlayerPointer_NoRecoil2 0xC
    #define PlayerPointer_NoRecoil3 0x234
    #define BulletPosOffset 0x352C
    #define ShotReactYaw 0x353C
    #define ShotReactPitch 0x370C
    #define DatailReactYawShot 0x11CC
    #define DatailReactPitchShot 0x1064
    #define DetailPerturbShot 0xEFC
    #define PerturbMin 0x540
    #define PerturbMax 0x6A8
    #define AmmoDamage 0x81C
    #define No Weapon Weight 0xB14
    #define No Weapon Range 0x80C
    //==============WeaponHacks End==============\
    
    //==============GrenadeManipulation Start==============\
    #define Throw Velocity 0x3B20
    #define Throw Angle 0x3B24
    #define Grenade Gravity 0x3B28
    #define Air Resistance 0x3B2C
    #define Time before explosion 0x3B30
    //==============GrenadeManipulation End==============\
    
    //==============BasicPlayerInfoHacks Start==============\
    #define C4DefuseTime 0x80
    #define C4FarDefuse 0x84
    #define MovementDuckWalkRate 0xC
    #define CharacterHiddenAlhpa 0x88
    #define CharacterHiddenWalkAlhpa 0x8C
    #define CharacterHiddenRunAlhpa 0x90
    #define MovementHiddenRate 0x94
    //==============BasicPlayerInfoHacks End==============\
    
    //==============KnifeHacks Start==============\
    #define KnifeNormalRange 0xA58
    #define KnifeBigshotRange 0xA7C
    #define KnifeNormalRange2 0xA98
    #define KnifeBigshotRange2 0xABC
    #define KnifeNormalAniRate 0xA6C
    #define KnifeBigshotAniRate 0xA94
    #define KnifeNormalAniRate2 0xAB4
    #define KnifeBigshotAniRate2 0xAD8
    #define KnifeNormalAngle 0xA64
    #define KnifeBigshotAngle 0xA88
    #define KnifeNormalAngle2 0xAA4
    #define KnifeBigshotAngle2 0xAC8
    #define KnifeNormalAmmoDamage 0xC00
    #define KnifeBigshotAmmoDamage 0xC0C
    #define KnifeNormalAmmoDamage2 0xC18
    #define KnifeBigshotAmmoDamage2 0xC24
    //==============KnifeHacks End==============\
    
    //==============PTC Start==============\
    DrawWorld 1 or 0
    DrawFlat 1 or 0
    WireframeModels 1 or 0
    SkyScale 1.0 or 0.0
    TextureModels 1 or 0
    LightMap 1 or 0
    LightModels 1 or 0
    CursorCenter 1 or 0
    windowed 1 or 0
    FogEnable 1 or 0
    SkyFogEnable 1 or 0
    GrayTextureModels 1 or 0
    GrayTextureWorlds 1 or 0
    //==============PTC End==============\
    
    //*************************End log*************************\
    Code:
    //==============PTC Start==============\\
    DrawWorld 1 or 0
    DrawFlat 1 or 0
    WireframeModels 1 or 0
    SkyScale 1.0 or 0.0
    TextureModels 1 or 0
    LightMap 1 or 0
    LightModels 1 or 0
    CursorCenter 1 or 0
    windowed 1 or 0
    FogEnable 1 or 0
    SkyFogEnable 1 or 0
    GrayTextureModels 1 or 0
    GrayTextureWorlds 1 or 0
    //==============PTC End==============\\


    Credits : CoderCF-vinke2011(ME)

  2. The Following 2 Users Say Thank You to CoderCf For This Useful Post:

    6ixth (05-13-2013),ahmed.pro (06-06-2013)

  3. #2
    Nexero's Avatar
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    Thanks for sharing.

  4. #3
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    Np Problemm if you need help write me a PN

  5. #4
    -[I]fLuX's Avatar
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    i will say you something this adresses aren't right...
    #define WallHack 0x7149CC
    #define CShell_Client 0xT
    #define Send2Server 0x60C4B0
    #define BoneESP 0x8A271E0

    and another question:
    why you logg this address #define InfinityBagSwitch 0x690, when you don't logg the pointer for it?
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




  6. #5
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    i will say you something this adress doesnt exist...
    #define CShell_Client 0xT

  7. #6
    CoderCf's Avatar
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    Ok that i know now and i have the Pointer for Bag and 0xT i copy this from PCeumel and Send2Server too the Bone Esp Pattern i found on MPGH from Kereem when you need i can post the Bag Pointer but i dont have the Source i think

    if("HOTKEY V")

    {
    *(float*)(Pointer+0x690)= 1 or 0;
    }

  8. #7
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    I dont care about the pointer .. can be easily found with cheat engine and btw learn c++ and asm might be useful too

  9. #8
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    Is BoneESP so right ? : #define BoneESP 0x4C71E0

    And ARE THIS Right :

    #define UnlimitedBagPointer 0xEED9001E
    #define UnlimitedBagOffset 0x690

    Or the Pointer " - CShell " ?

  10. #9
    -[I]fLuX's Avatar
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    BoneESP is right but Bag not
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




  11. #10
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    What is on Bag wrong :

    DWORD UnlimitedBag;
    UnlimitedBag = FindPattern((DWORD)GetModuleHandleA("CShell.dll"), 0xFFFFFFFF, (PBYTE)"\x89\x3D\x00\x00\x00\x00\x68\x00\x00\x00\x 00", "xx????x????");
    UnlimitedBag = *(DWORD*)(UnlimitedBag + 0x2);

    Writelog("#define UnlimitedBagPointer 0x%X",UnlimitedBag);

    ---------- Post added at 12:19 PM ---------- Previous post was at 12:01 PM ----------

    Hello can someone help me

  12. #11
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    Quote Originally Posted by CoderCf View Post
    Hello can someone help me
    No
    12345678

  13. #12
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    Quote Originally Posted by ARGB View Post
    No
    12345678
    You are so funny pls help me bro

  14. #13
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    Quote Originally Posted by CoderCf View Post
    You are so funny pls help me bro
    No
    12345678

  15. #14
    Nexero's Avatar
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    Quote Originally Posted by ARGB View Post
    No
    12345678
    Why
    12345678

  16. #15
    ARGB's Avatar
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    Quote Originally Posted by ^_~DeM0N~_^ View Post
    12345678
    because you need 10 chars to post sth
    No.Length = 2
    10 - 2 = 8

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