Code:
//***************vinke2011´s Addy Logger*****************\
//==============PatternScan Addys Start==============\
Crossfire Entry Point : 0x400000
Crossfire .code Size : 0x25C000
Crossfire .code Offset : 0x1000
CShell Entry Point : 0x6AE0000
CShell .code Size : 0x40E000
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x64000000
ClientFX .code Size : 0x33000
ClientFX .code Offset : 0x1000
//==============PatternScan Addys End==============\
//==============Crossfire.exe Addys Start==============\
#define WallHack 0x7149CC
#define DIPEngine1 0x4B79D2
#define DIPEngine2 0x4B61CD
#define EndSceneEngine 0x45765F
#define PresentEngine 0x4C995F
//==============Crossfire.exe Addys End==============\
//==============Pointer Start==============\
#define PlayerPointer 0x4D9378
#define PlayerPtr 0x4D93CC
#define WeaponMgr 0xE36A2C
#define BasicPlayerInfo 0xDCF760
#define WallMgr 0xE36A14
#define LTClient_OFFSET/PTC_OFFSET 0x200
#define LTClient/PTC 0x4CB19C
#define CShell 0x905A4D
#define CShell_Pointer 0x4CB1A8
#define CShell_Player 0x54
#define CShell_Client 0xT
#define PlayerClient 0x8A2B1FC
#define Send2Server 0x60C4B0
#define WallArrary 0x45B764
#define ByPass 0x33FF95
//==============Pointer End==============\
//==============ESP Start==============\
#define PlayerBasePointer 0x4D9378
#define MyPlayer_offs 0x7454
#define PlayerBase_offs 0x744C
#define HP 0x4C8
#define BoneESP 0x8A271E0
//==============ESP End==============\
//==============PlayerHacks Start Log==============\
#define InvisbleAsGhost 0x1B0
#define InfinityBagSwitch 0x690
#define ZoomSkill 0x1F0
#define FlyHack 0x5F8
#define SuperJump 0x255
#define DamagePerMeter 0x4
#define DamageZone 0x45B1DC
#define VisibleZoneIndex 0x45B140
#define DamagePerSec 0x45B1CC
#define No FallDamage 0xE36A0C
#define No KnockBack 0xBB00003C
#define SpeedHack 0xB14
#define ZoomInSpeed 0x3948
#define MoveInDelayFire 0x394C
#define ZoomInFireAnim 0x3958
#define MaxAmmo 0x814
#define AmmoPerMagazine 0x816
#define ShotsPerAmmo 0x353C
#define DamageCameraPenalty 0x3910
#define TextureType 0x574
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define AttackMoveTypeRunningLSidePercentage 0x1BC
#define AttackMoveTypeRunningRSidePercentage 0x1C0
#define AttackMoveTypeWalkingLSidePercentage 0x1C4
//==============PlayerHacks Start End==============\
//==============WeaponHacks Start==============\
#define FastShot 0x220
#define AiModeAmmoDamage 0x820
#define NoGrenadeDamage 0x3910
#define No Reload 0xC3C
#define No Change Delay 0xC40
#define No Spread 0x3B8C
#define No AWM Delay 0x30C
#define RapidFire 0xAEC
#define ZoomMode 0xAEC
#define No Scope 0xAF0
#define WallShotDamageRatio 0x3B54
#define DamageFactorByDistance 0x830
#define DamageVariantionFactor 0x838
#define PlayerPointer_NoReload 0x2F8
#define PlayerPointer_NoChangeDelay 0x2F8
#define PlayerPointer_NoRecoil1 0x22E
#define PlayerPointer_NoRecoil2 0xC
#define PlayerPointer_NoRecoil3 0x234
#define BulletPosOffset 0x352C
#define ShotReactYaw 0x353C
#define ShotReactPitch 0x370C
#define DatailReactYawShot 0x11CC
#define DatailReactPitchShot 0x1064
#define DetailPerturbShot 0xEFC
#define PerturbMin 0x540
#define PerturbMax 0x6A8
#define AmmoDamage 0x81C
#define No Weapon Weight 0xB14
#define No Weapon Range 0x80C
//==============WeaponHacks End==============\
//==============GrenadeManipulation Start==============\
#define Throw Velocity 0x3B20
#define Throw Angle 0x3B24
#define Grenade Gravity 0x3B28
#define Air Resistance 0x3B2C
#define Time before explosion 0x3B30
//==============GrenadeManipulation End==============\
//==============BasicPlayerInfoHacks Start==============\
#define C4DefuseTime 0x80
#define C4FarDefuse 0x84
#define MovementDuckWalkRate 0xC
#define CharacterHiddenAlhpa 0x88
#define CharacterHiddenWalkAlhpa 0x8C
#define CharacterHiddenRunAlhpa 0x90
#define MovementHiddenRate 0x94
//==============BasicPlayerInfoHacks End==============\
//==============KnifeHacks Start==============\
#define KnifeNormalRange 0xA58
#define KnifeBigshotRange 0xA7C
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeBigshotAniRate 0xA94
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2 0xAD8
#define KnifeNormalAngle 0xA64
#define KnifeBigshotAngle 0xA88
#define KnifeNormalAngle2 0xAA4
#define KnifeBigshotAngle2 0xAC8
#define KnifeNormalAmmoDamage 0xC00
#define KnifeBigshotAmmoDamage 0xC0C
#define KnifeNormalAmmoDamage2 0xC18
#define KnifeBigshotAmmoDamage2 0xC24
//==============KnifeHacks End==============\
//==============PTC Start==============\
DrawWorld 1 or 0
DrawFlat 1 or 0
WireframeModels 1 or 0
SkyScale 1.0 or 0.0
TextureModels 1 or 0
LightMap 1 or 0
LightModels 1 or 0
CursorCenter 1 or 0
windowed 1 or 0
FogEnable 1 or 0
SkyFogEnable 1 or 0
GrayTextureModels 1 or 0
GrayTextureWorlds 1 or 0
//==============PTC End==============\
//*************************End log*************************\
Code:
//==============PTC Start==============\\
DrawWorld 1 or 0
DrawFlat 1 or 0
WireframeModels 1 or 0
SkyScale 1.0 or 0.0
TextureModels 1 or 0
LightMap 1 or 0
LightModels 1 or 0
CursorCenter 1 or 0
windowed 1 or 0
FogEnable 1 or 0
SkyFogEnable 1 or 0
GrayTextureModels 1 or 0
GrayTextureWorlds 1 or 0
//==============PTC End==============\\