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  1. #1
    CoderCf's Avatar
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    Exclamation Crossfire Eu Addys of 31.05.2013

    Here are some new Addys of Crossfire-EU have Fun


    Code:
    //***************vinke2011´s Addy Logger*****************\
    
    //==============PatternScan Addys Start==============\
    Crossfire Entry Point : 0x400000
    Crossfire .code Size : 0x25C000
    Crossfire .code Offset : 0x1000
    
    CShell Entry Point : 0x6AE0000
    CShell .code Size : 0x40E000
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0x64000000
    ClientFX .code Size : 0x33000
    ClientFX .code Offset : 0x1000
    //==============PatternScan Addys End==============\
    
    //==============Crossfire.exe Addys Start==============\
    #define WallHack 0x738054
    #define DIPEngine 0x4C1792
    #define EndSceneEngine 0x45ACCF
    #define PresentEngine 0x4DAF2F
    //==============Crossfire.exe Addys End==============\
    
    //==============Pointer Start==============\
    #define PlayerPointer 0x5C9C00
    #define PlayerPtr 0x5BB5C0
    #define WeaponMgr 0xfcc5a4
    #define BasicPlayerInfo 0xF652D8
    #define LTClient_OFFSET/PTC_OFFSET 0x204
    #define LTClient/PTC 0x5BB5B4
    #define CShell 0x905A4D
    #define CShell_Pointer 0x5BB5C0
    #define CShell_Player 0x54
    #define ByPass 0x390245
    //==============Pointer End==============\
    
    //==============ESP Start==============\
    #define PlayerBasePointer 0x4D9378
    #define MyPlayer_offs 0x7454
    #define PlayerBase_offs 0x744C
    #define HP 0x4C8
    #define BoneESP 0x8A271E0
    //==============ESP End==============\
    
    //==============PlayerHacks Start Log==============\
    #define InvisbleAsGhost 0x1B0
    #define InfinityBagSwitch 0x690
    #define ZoomSkill 0x1F0
    #define DamagePerMeter 0x4
    #define DamageZone 0x52d0ac
    #define VisibleZoneIndex 0x52d010
    #define DamagePerSec 0x52d09c
    #define No FallDamage 0xFCC584 
    #define No KnockBack 0x3CD0
    #define SpeedHack 0xB14
    #define ZoomInSpeed 0x3964
    #define MoveInDelayFire 0x3954
    #define ZoomInFireAnim 0x3958
    #define MaxAmmo 0x814
    #define AmmoPerMagazine 0x816
    #define ShotsPerAmmo 0x353C
    #define DamageCameraPenalty 0x3910
    #define TextureType 0x574
    #define EdgeShotEnabled 0x568
    #define WallShotEnabled 0x56C
    #define PerfectWallShotEnabled 0x570
    //==============PlayerHacks Start End==============\
    
    //==============WeaponHacks Start==============\
    #define FastShot 0x220
    #define AiModeAmmoDamage 0x820
    #define No Reload 0xC3C
    #define No Change Delay 0xC40
    #define No Spread 0x3B8C
    #define No AWM Delay 0x30C
    #define RapidFire 0xAEC
    #define ZoomMode 0xAF4
    #define No Scope 0xAF0
    #define WallShotDamageRatio 0x3B54
    #define DamageFactorByDistance 0x830
    #define DamageVariantionFactor 0x838
    #define PlayerPointer_NoReload 0x2F8
    #define PlayerPointer_NoChangeDelay 0x2F8
    #define PlayerPointer_NoRecoil1 0x22E
    #define PlayerPointer_NoRecoil2 0xC
    #define PlayerPointer_NoRecoil3 0x234
    #define BulletPosOffset 0x352C
    #define ShotReactYaw 0x353C
    #define ShotReactPitch 0x370C
    #define DatailReactYawShot 0x11CC
    #define DatailReactPitchShot 0x1064
    #define DetailPerturbShot 0xEFC
    #define PerturbMin 0x540
    #define PerturbMax 0x6A8
    #define AmmoDamage 0x81C
    #define No Weapon Weight 0xB14
    #define No Weapon Range 0x80C
    //==============WeaponHacks End==============\
    
    //==============GrenadeManipulation Start==============\
    #define Throw Velocity 0x3B20
    #define Throw Angle 0x3B24
    #define Grenade Gravity 0x3B28
    #define Air Resistance 0x3B2C
    #define Time before explosion 0x3B30
    //==============GrenadeManipulation End==============\
    
    //==============BasicPlayerInfoHacks Start==============\
    #define C4DefuseTime 0x80
    #define C4FarDefuse 0x84
    #define MovementDuckWalkRate 0xC
    #define CharacterHiddenAlhpa 0x88
    #define CharacterHiddenWalkAlhpa 0x8C
    #define CharacterHiddenRunAlhpa 0x90
    #define MovementHiddenRate 0x94
    //==============BasicPlayerInfoHacks End==============\
    
    //==============KnifeHacks Start==============\
    #define KnifeNormalRange 0xA5C
    #define KnifeBigshotRange 0xA80
    #define KnifeNormalRange2 0xA9C
    #define KnifeBigshotRange2 0xAC0
    #define KnifeNormalAniRate 0xA70
    #define KnifeBigshotAniRate 0xA98
    #define KnifeNormalAniRate2 0xAB8
    #define KnifeBigshotAniRate2 0xADC
    #define KnifeNormalAngle 0xA68
    #define KnifeBigshotAngle 0xA8C
    #define KnifeNormalAngle2 0xAA8
    #define KnifeBigshotAngle2 0xACC
    #define KnifeNormalAmmoDamage 0xC04
    #define KnifeBigshotAmmoDamage 0xC10
    #define KnifeNormalAmmoDamage2 0xC1C
    #define KnifeBigshotAmmoDamage2 0xC28
    //==============KnifeHacks End==============\
    
    //*************************End log*************************\
    Code:
    //==============PTC Start==============\
    DrawWorld 1 or 0
    DrawFlat 1 or 0
    WireframeModels 1 or 0
    SkyScale 1.0 or 0.0
    TextureModels 1 or 0
    LightMap 1 or 0
    LightModels 1 or 0
    CursorCenter 1 or 0
    windowed 1 or 0
    FogEnable 1 or 0
    SkyFogEnable 1 or 0
    GrayTextureModels 1 or 0
    GrayTextureWorlds 1 or 0
    //==============PTC End==============\
    Last edited by CoderCf; 06-01-2013 at 02:18 AM.

  2. The Following 3 Users Say Thank You to CoderCf For This Useful Post:

    6ixth (06-05-2013),JamesRo (05-31-2013),mmark5 (06-06-2013)

  3. #2
    JamesRo's Avatar
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    This font color is blinding me! make it stop!

    Good job!

  4. #3
    CoderCf's Avatar
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    Quote Originally Posted by JamesRo View Post
    This font color is blinding me! make it stop!

    Good job!
    Thanks for feedback i changed the color for you

    ---------- Post added at 02:19 AM ---------- Previous post was at 02:19 AM ----------

    Quote Originally Posted by CoderCf View Post
    Here are some new Addys of Crossfire-EU have Fun


    Code:
    //***************vinke2011´s Addy Logger*****************\
    
    //==============PatternScan Addys Start==============\
    Crossfire Entry Point : 0x400000
    Crossfire .code Size : 0x25C000
    Crossfire .code Offset : 0x1000
    
    CShell Entry Point : 0x6AE0000
    CShell .code Size : 0x40E000
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0x64000000
    ClientFX .code Size : 0x33000
    ClientFX .code Offset : 0x1000
    //==============PatternScan Addys End==============\
    
    //==============Crossfire.exe Addys Start==============\
    #define WallHack 0x738054
    #define DIPEngine 0x4C1792
    #define EndSceneEngine 0x45ACCF
    #define PresentEngine 0x4DAF2F
    //==============Crossfire.exe Addys End==============\
    
    //==============Pointer Start==============\
    #define PlayerPointer 0x5C9C00
    #define PlayerPtr 0x5BB5C0
    #define WeaponMgr 0xfcc5a4
    #define BasicPlayerInfo 0xF652D8
    #define LTClient_OFFSET/PTC_OFFSET 0x204
    #define LTClient/PTC 0x5BB5B4
    #define CShell 0x905A4D
    #define CShell_Pointer 0x5BB5C0
    #define CShell_Player 0x54
    #define ByPass 0x390245
    //==============Pointer End==============\
    
    //==============ESP Start==============\
    #define PlayerBasePointer 0x4D9378
    #define MyPlayer_offs 0x7454
    #define PlayerBase_offs 0x744C
    #define HP 0x4C8
    #define BoneESP 0x8A271E0
    //==============ESP End==============\
    
    //==============PlayerHacks Start Log==============\
    #define InvisbleAsGhost 0x1B0
    #define InfinityBagSwitch 0x690
    #define ZoomSkill 0x1F0
    #define DamagePerMeter 0x4
    #define DamageZone 0x52d0ac
    #define VisibleZoneIndex 0x52d010
    #define DamagePerSec 0x52d09c
    #define No FallDamage 0xFCC584 
    #define No KnockBack 0x3CD0
    #define SpeedHack 0xB14
    #define ZoomInSpeed 0x3964
    #define MoveInDelayFire 0x3954
    #define ZoomInFireAnim 0x3958
    #define MaxAmmo 0x814
    #define AmmoPerMagazine 0x816
    #define ShotsPerAmmo 0x353C
    #define DamageCameraPenalty 0x3910
    #define TextureType 0x574
    #define EdgeShotEnabled 0x568
    #define WallShotEnabled 0x56C
    #define PerfectWallShotEnabled 0x570
    //==============PlayerHacks Start End==============\
    
    //==============WeaponHacks Start==============\
    #define FastShot 0x220
    #define AiModeAmmoDamage 0x820
    #define No Reload 0xC3C
    #define No Change Delay 0xC40
    #define No Spread 0x3B8C
    #define No AWM Delay 0x30C
    #define RapidFire 0xAEC
    #define ZoomMode 0xAF4
    #define No Scope 0xAF0
    #define WallShotDamageRatio 0x3B54
    #define DamageFactorByDistance 0x830
    #define DamageVariantionFactor 0x838
    #define PlayerPointer_NoReload 0x2F8
    #define PlayerPointer_NoChangeDelay 0x2F8
    #define PlayerPointer_NoRecoil1 0x22E
    #define PlayerPointer_NoRecoil2 0xC
    #define PlayerPointer_NoRecoil3 0x234
    #define BulletPosOffset 0x352C
    #define ShotReactYaw 0x353C
    #define ShotReactPitch 0x370C
    #define DatailReactYawShot 0x11CC
    #define DatailReactPitchShot 0x1064
    #define DetailPerturbShot 0xEFC
    #define PerturbMin 0x540
    #define PerturbMax 0x6A8
    #define AmmoDamage 0x81C
    #define No Weapon Weight 0xB14
    #define No Weapon Range 0x80C
    //==============WeaponHacks End==============\
    
    //==============GrenadeManipulation Start==============\
    #define Throw Velocity 0x3B20
    #define Throw Angle 0x3B24
    #define Grenade Gravity 0x3B28
    #define Air Resistance 0x3B2C
    #define Time before explosion 0x3B30
    //==============GrenadeManipulation End==============\
    
    //==============BasicPlayerInfoHacks Start==============\
    #define C4DefuseTime 0x80
    #define C4FarDefuse 0x84
    #define MovementDuckWalkRate 0xC
    #define CharacterHiddenAlhpa 0x88
    #define CharacterHiddenWalkAlhpa 0x8C
    #define CharacterHiddenRunAlhpa 0x90
    #define MovementHiddenRate 0x94
    //==============BasicPlayerInfoHacks End==============\
    
    //==============KnifeHacks Start==============\
    #define KnifeNormalRange 0xA5C
    #define KnifeBigshotRange 0xA80
    #define KnifeNormalRange2 0xA9C
    #define KnifeBigshotRange2 0xAC0
    #define KnifeNormalAniRate 0xA70
    #define KnifeBigshotAniRate 0xA98
    #define KnifeNormalAniRate2 0xAB8
    #define KnifeBigshotAniRate2 0xADC
    #define KnifeNormalAngle 0xA68
    #define KnifeBigshotAngle 0xA8C
    #define KnifeNormalAngle2 0xAA8
    #define KnifeBigshotAngle2 0xACC
    #define KnifeNormalAmmoDamage 0xC04
    #define KnifeBigshotAmmoDamage 0xC10
    #define KnifeNormalAmmoDamage2 0xC1C
    #define KnifeBigshotAmmoDamage2 0xC28
    //==============KnifeHacks End==============\
    
    //*************************End log*************************\
    Code:
    //==============PTC Start==============\
    DrawWorld 1 or 0
    DrawFlat 1 or 0
    WireframeModels 1 or 0
    SkyScale 1.0 or 0.0
    TextureModels 1 or 0
    LightMap 1 or 0
    LightModels 1 or 0
    CursorCenter 1 or 0
    windowed 1 or 0
    FogEnable 1 or 0
    SkyFogEnable 1 or 0
    GrayTextureModels 1 or 0
    GrayTextureWorlds 1 or 0
    //==============PTC End==============\
    Credits : ME , @-[I]fLuX
    Last edited by CoderCf; 06-01-2013 at 02:21 AM.

  5. #4
    6ixth's Avatar
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    Nice work!
    Thank very much.

  6. #5
    CoderCf's Avatar
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    Thx but i need the new ByPass addy !

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