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  1. #1
    creationsbrodcast's Avatar
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    Talking Fade In/Out Effect

    If some mod can change my name to : "TheGameHog", that would be nice! ^_^

    GIVE ME CREDIT FOR THIS!
    THANK ME FOR THIS!


    Tutorial by : TheGameHog/CreationsBrodcast
    Here's the code...

    Add this right after the Public Class Form1:

    Code:
    Public Sub FormFade(ByVal FType)
    
            Select Case FType
    
                Case ("in")
    
                    Dim FadeCount As Integer
    
                    For FadeCount = 10 To 90 Step 10
    
                        Me.Opacity = FadeCount / 100
    
                        Me.Refresh()
    
                        Threading.Thread.Sleep(50)
    
                    Next
    
                Case ("out")
    
                    Dim FadeCount As Integer
    
                    For FadeCount = 90 To 10 Step -10
    
                        Me.Opacity = FadeCount / 100
    
                        Me.Refresh()
    
                        Threading.Thread.Sleep(50)
    
                    Next
    
            End Select
    
            Me.Opacity = 99
    
        End Sub
    Ok now, this is for the fade in. I recommend for "Your Form Name Here".Load
    Which is(Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load)

    Code:
    Code:
    FormFade("in")
    Ok now this is for the fade out. I recommend for "form.unload"
    Which is(Private Sub form_unload(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Leave)

    Code:
    Code:
    FormFade("out")

    GIVE ME CREDIT FOR THIS!
    THANK ME FOR THIS!
    Last edited by creationsbrodcast; 01-06-2010 at 08:06 PM.

  2. The Following 2 Users Say Thank You to creationsbrodcast For This Useful Post:

    GaMeZoNEs (01-06-2010),Highlander (01-19-2010)

  3. #2
    GaMeZoNEs's Avatar
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    Thanks a lot! People will need this... I guess...
    [IMG]https://i901.photobucke*****m/albums/ac218/GwinxPic/Sigo.png[/IMG]
    ------------------------------------------------------
    Thank Me If I Help :]

  4. #3
    Bombsaway707's Avatar
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    Errmm i guess ppl will use this...also making 2 tutorials wont let you be a moderator if thats what ur hoping for

  5. #4
    creationsbrodcast's Avatar
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    Well, my whole point is to be known and be thanked. I want to be a mod because I would to help others but in a more comfortable position. And please thank me

  6. #5
    XGelite's Avatar
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    this was posted before ^^ a while back
    -_________________-

  7. #6
    Zoom's Avatar
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    Your going on my 24/7 DDoS hit list.
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    Quote Originally Posted by XGelite View Post
    this was posted before ^^ a while back
    -_________________-
    It is not the same code but i think hes will fade a bit slower!
    -Rest in peace leechers-

    Your PM box is 100% full.

  8. #7
    creationsbrodcast's Avatar
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    You can always change it by changing the fadecount

  9. #8
    Hell_Demon's Avatar
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    The whole 'thank me for this' makes you look like a bigass leecher...
    Ah we-a blaze the fyah, make it bun dem!

  10. #9
    creationsbrodcast's Avatar
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    Lol? I didn't leech it... T.T

  11. #10
    NextGen1's Avatar
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    Yes you did, It was leeched from dani and bytes.... it's easier when you give credit, some members don't mind a good leech (could be useful information) as long as you admit it .


     


     


     



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  12. The Following 2 Users Say Thank You to NextGen1 For This Useful Post:

    Hell_Demon (01-09-2010),Lolland (01-07-2010)

  13. #11
    creationsbrodcast's Avatar
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    Really i didn't.... T.T I just played around with some codes and i got this.......

  14. #12
    NextGen1's Avatar
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    From Sharma at one site

    Code:
    Public Sub FormFade(ByVal FType)
    
            Select Case FType
    
                Case ("in")
    
                    Dim FadeCount As Integer
    
                    For FadeCount = 10 To 90 Step 10
    
                        Me.Opacity = FadeCount / 100
    
                        Me.Refresh()
    
                        Threading.Thread.Sleep(50)
    
                    Next
    
                Case ("out")
    
                    Dim FadeCount As Integer
    
                    For FadeCount = 90 To 10 Step -10
    
                        Me.Opacity = FadeCount / 100
    
                        Me.Refresh()
    
                        Threading.Thread.Sleep(50)
    
                    Next
    
            End Select
    
            Me.Opacity = 99
    
        End Sub
    From Sharma at another site

    Code:
    Public Sub FormFade(ByVal FType)
    
            Select Case FType
    
                Case ("in")
    
                    Dim FadeCount As Integer
    
                    For FadeCount = 10 To 90 Step 10
    
                        Me.Opacity = FadeCount / 100
    
                        Me.Refresh()
    
                        Threading.Thread.Sleep(50)
    
                    Next
    
                Case ("out")
    
                    Dim FadeCount As Integer
    
                    For FadeCount = 90 To 10 Step -10
    
                        Me.Opacity = FadeCount / 100
    
                        Me.Refresh()
    
                        Threading.Thread.Sleep(50)
    
                    Next
    
            End Select
    
            Me.Opacity = 99
    
        End Sub
    from Sharma at yet another site

    Code:
    Public Sub FormFade(ByVal FType)
    
            Select Case FType
    
                Case ("in")
    
                    Dim FadeCount As Integer
    
                    For FadeCount = 10 To 90 Step 10
    
                        Me.Opacity = FadeCount / 100
    
                        Me.Refresh()
    
                        Threading.Thread.Sleep(50)
    
                    Next
    
                Case ("out")
    
                    Dim FadeCount As Integer
    
                    For FadeCount = 90 To 10 Step -10
    
                        Me.Opacity = FadeCount / 100
    
                        Me.Refresh()
    
                        Threading.Thread.Sleep(50)
    
                    Next
    
            End Select
    
            Me.Opacity = 99
    
        End Sub
    from you...just here
    Code:
    Public Sub FormFade(ByVal FType)
    
            Select Case FType
    
                Case ("in")
    
                    Dim FadeCount As Integer
    
                    For FadeCount = 10 To 90 Step 10
    
                        Me.Opacity = FadeCount / 100
    
                        Me.Refresh()
    
                        Threading.Thread.Sleep(50)
    
                    Next
    
                Case ("out")
    
                    Dim FadeCount As Integer
    
                    For FadeCount = 90 To 10 Step -10
    
                        Me.Opacity = FadeCount / 100
    
                        Me.Refresh()
    
                        Threading.Thread.Sleep(50)
    
                    Next
    
            End Select
    
            Me.Opacity = 99
    
        End Sub
    typically in anti-hacking you look for the anomaly to determine the origin, when it comes to looking for a leecher, the leecher will be the anomaly supported by post dates, Now
    yes... code sometimes can be "static" in a lot of cases it would have to be, it's having the same exact chosen milliseconds, Fade count and opacity that makes you a leecher and supports it, as these numbers can be adjusted by the designer/coder to fit their needs......

    Add all this to the fact that "Your Tut" was posted 21 hours ago and the others were posted on November of 2008 more then supports that you leeched this code, and in my opinion that's ok, just say [Leeched] Original Tut by Sharma, and we will all be more understanding.


     


     


     



    The Most complete application MPGH will ever offer - 68%




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  16. #13
    Bombsaway707's Avatar
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    creationsbrodcast = pwnd

  17. #14
    Lolland's Avatar
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    Hey guys I was playing around in vb and I got this:

    Code:
    Option Explicit On
    Imports System.IO
    
    
    Public Class Form1
        Private Declare Sub Sleep Lib "Kernel32" (ByVal dwMilliseconds As Long)
        Private Sub FolderText_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles FolderText.Click
            FolderDialog.ShowDialog()
            FolderText.Text = FolderDialog.SelectedPath
    
        End Sub
    
        Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
            FolderText.Text = FolderDialog.SelectedPath
        End Sub
    
        Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Remove.Click
            Dim Location As String
            Dim MoveLocation As String
            Location = FolderDialog.SelectedPath + "\Combat Arms\Game\"
            MoveLocation = FolderDialog.SelectedPath + "\Combat Arms\Game\BGM\"
            Dim GunsFile1 As String
            GunsFile1 = "GUNS_T_HH.rez"
            Dim GunsFile2 As String
            GunsFile2 = "GUNS_T_PV_AR.rez"
            Dim GunsFile3 As String
            GunsFile3 = "GUNS_T_PV_ETC.rez"
            Dim GunsFile4 As String
            GunsFile4 = "GUNS_T_PV_HAND.rez"
            Dim GunsFile5 As String
            GunsFile5 = "GUNS_T_PV_LAUNCHER.rez"
            Dim GunsFile6 As String
            GunsFile6 = "GUNS_T_PV_MELEE.rez"
            Dim GunsFile7 As String
            GunsFile7 = "GUNS_T_PV_OPTION.rez"
            Dim GunsFile8 As String
            GunsFile8 = "GUNS_T_PV_Pistol.rez"
            Dim GunsFile9 As String
            GunsFile9 = "GUNS_T_PV_SG.rez"
            Dim GunsFile10 As String
            GunsFile10 = "GUNS_T_PV_SMG.rez"
            Dim GunsFile11 As String
            GunsFile11 = "GUNS_T_PV_SR.rez"
            Dim GunsFile12 As String
            GunsFile12 = "GUNS_T_PV_Throwing.rez"
            Dim GunsFile13 As String
            GunsFile13 = "GUNS_T_PV_MG.rez"
    
            If Guns.Checked = True Then
                On Error Resume Next
                File.Move(Location + GunsFile1, MoveLocation + GunsFile1)
                Waiting.Text = "Removing guns (10%)"
                File.Move(Location + GunsFile2, MoveLocation + GunsFile2)
                Waiting.Text = "Removing guns (20%)"
                File.Move(Location + GunsFile3, MoveLocation + GunsFile3)
                Waiting.Text = "Removing guns (30%)"
                File.Move(Location + GunsFile4, MoveLocation + GunsFile4)
                Waiting.Text = "Removing guns (40%)"
                File.Move(Location + GunsFile5, MoveLocation + GunsFile5)
                Waiting.Text = "Removing guns (50%)"
                File.Move(Location + GunsFile6, MoveLocation + GunsFile6)
                Waiting.Text = "Removing guns (60%)"
                File.Move(Location + GunsFile7, MoveLocation + GunsFile7)
                Waiting.Text = "Removing guns (70%)"
                File.Move(Location + GunsFile8, MoveLocation + GunsFile8)
                File.Move(Location + GunsFile9, MoveLocation + GunsFile9)
                Waiting.Text = "Removing guns (80%)"
                File.Move(Location + GunsFile10, MoveLocation + GunsFile10)
                File.Move(Location + GunsFile11, MoveLocation + GunsFile11)
                Waiting.Text = "Removing guns (90%)"
                File.Move(Location + GunsFile12, MoveLocation + GunsFile12)
                File.Move(Location + GunsFile13, MoveLocation + GunsFile13)
                Waiting.Text = "Removing guns (100%)"
            End If
    
            Dim MapFile1 As String
            MapFile1 = "TEXFX.REZ"
            Dim MapFile2 As String
            MapFile2 = "PROPS.REZ"
            Dim MapFile3 As String
            MapFile3 = "SHADERS.REZ"
            Dim MapFile4 As String
            MapFile4 = "TEXTURESCRIPTS.REZ"
            Dim MapFile5 As String
            MapFile5 = "TEXTURES.REZ"
            Dim MapFile6 As String
            MapFile6 = "PREFABS.REZ"
    
    
            If Map.Checked = True Then
                On Error Resume Next
                File.Move(Location + MapFile1, MoveLocation + MapFile1)
                Waiting.Text = "Removing Maps (20%)"
                File.Move(Location + MapFile2, MoveLocation + MapFile2)
                Waiting.Text = "Removing Maps (30%)"
                File.Move(Location + MapFile3, MoveLocation + MapFile3)
                Waiting.Text = "Removing Maps (50%)"
                File.Move(Location + MapFile4, MoveLocation + MapFile4)
                Waiting.Text = "Removing Maps (60%)"
                File.Move(Location + MapFile5, MoveLocation + MapFile5)
                Waiting.Text = "Removing Maps (80%)"
                File.Move(Location + MapFile6, MoveLocation + MapFile6)
                Waiting.Text = "Removing Maps (100%)"
    
            End If
    
            Dim GunSoundFile1 As String
            GunSoundFile1 = "GUNS_SND_AR.rez"
            Dim GunSoundFile2 As String
            GunSoundFile2 = "GUNS_SND_ETC.rez"
            Dim GunSoundFile3 As String
            GunSoundFile3 = "GUNS_SND_IMPACTS.rez"
            Dim GunSoundFile4 As String
            GunSoundFile4 = "GUNS_SND_LAUNCHER.rez"
            Dim GunSoundFile5 As String
            GunSoundFile5 = "GUNS_SND_MELEE.rez"
            Dim GunSoundFile6 As String
            GunSoundFile6 = "GUNS_SND_MG.rez"
            Dim GunSoundFile7 As String
            GunSoundFile7 = "GUNS_SND_OPTION.rez"
            Dim GunSoundFile8 As String
            GunSoundFile8 = "GUNS_SND_Pistol.rez"
            Dim GunSoundFile9 As String
            GunSoundFile9 = "GUNS_SND_SG.rez"
            Dim GunSoundFile10 As String
            GunSoundFile10 = "GUNS_SND_SHELLS.rez"
            Dim GunSoundFile11 As String
            GunSoundFile11 = "GUNS_SND_SMG.rez"
            Dim GunSoundFile12 As String
            GunSoundFile12 = "GUNS_SND_SR.rez"
            Dim GunSoundFile13 As String
            GunSoundFile13 = "GUNS_SND_Throwing.rez"
    
            If GunSound.Checked = True Then
                On Error Resume Next
                File.Move(Location + GunSoundFile1, MoveLocation + GunSoundFile1)
                Waiting.Text = "Removing gun sounds (10%)"
                File.Move(Location + GunSoundFile2, MoveLocation + GunSoundFile2)
                Waiting.Text = "Removing gun sounds (20%)"
                File.Move(Location + GunSoundFile3, MoveLocation + GunSoundFile3)
                Waiting.Text = "Removing gun sounds (30%)"
                File.Move(Location + GunSoundFile4, MoveLocation + GunSoundFile4)
                Waiting.Text = "Removing gun sounds (40%)"
                File.Move(Location + GunSoundFile5, MoveLocation + GunSoundFile5)
                Waiting.Text = "Removing gun sounds (50%)"
                File.Move(Location + GunSoundFile6, MoveLocation + GunSoundFile6)
                Waiting.Text = "Removing gun sounds (60%)"
                File.Move(Location + GunSoundFile7, MoveLocation + GunSoundFile7)
                Waiting.Text = "Removing gun sounds (70%)"
                File.Move(Location + GunSoundFile8, MoveLocation + GunSoundFile8)
                File.Move(Location + GunSoundFile9, MoveLocation + GunSoundFile9)
                Waiting.Text = "Removing gun sounds (80%)"
                File.Move(Location + GunSoundFile10, MoveLocation + GunSoundFile10)
                File.Move(Location + GunSoundFile11, MoveLocation + GunSoundFile11)
                Waiting.Text = "Removing gun sounds (90%)"
                File.Move(Location + GunSoundFile12, MoveLocation + GunSoundFile12)
                File.Move(Location + GunSoundFile13, MoveLocation + GunSoundFile13)
                Waiting.Text = "Removing gun sounds (100%)"
            End If
    
            Dim AttatchT As String
            AttatchT = "ATTACH_T.rez"
            If Attach.Checked = True Then
                On Error Resume Next
                File.Move(Location + AttatchT, MoveLocation + AttatchT)
                Waiting.Text = "Removing Attatchments (100%)"
            End If
    
            Dim CharFile1 As String
            CharFile1 = "CHARS_T_BODY.rez"
            Dim CharFile2 As String
            CharFile2 = "CHARS_T_FACE.rez"
            Dim CharFile3 As String
            CharFile3 = "CHARS_T_HAND.rez"
            Dim CharFile4 As String
            CharFile4 = "CHARS_T_HEAD.rez"
            If Chara.Checked = True Then
                On Error Resume Next
                File.Move(Location + CharFile1, MoveLocation + CharFile1)
                File.Move(Location + CharFile2, MoveLocation + CharFile2)
                File.Move(Location + CharFile3, MoveLocation + CharFile3)
                File.Move(Location + CharFile4, MoveLocation + CharFile4)
            End If
            Waiting.Text = "Done"
        End Sub
    
        Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Revert.Click
            Waiting.Text = "Reverting..."
            Dim Location As String
            Dim MoveLocation As String
            Location = FolderDialog.SelectedPath + "\Combat Arms\Game\"
            MoveLocation = FolderDialog.SelectedPath + "\Combat Arms\Game\BGM\"
            Dim CharFile1 As String
            CharFile1 = "CHARS_T_BODY.rez"
            Dim CharFile2 As String
            CharFile2 = "CHARS_T_FACE.rez"
            Dim CharFile3 As String
            CharFile3 = "CHARS_T_HAND.rez"
            Dim CharFile4 As String
            CharFile4 = "CHARS_T_HEAD.rez"
            Dim GunsFile1 As String
            GunsFile1 = "GUNS_T_HH.rez"
            Dim GunsFile2 As String
            GunsFile2 = "GUNS_T_PV_AR.rez"
            Dim GunsFile3 As String
            GunsFile3 = "GUNS_T_PV_ETC.rez"
            Dim GunsFile4 As String
            GunsFile4 = "GUNS_T_PV_HAND.rez"
            Dim GunsFile5 As String
            GunsFile5 = "GUNS_T_PV_LAUNCHER.rez"
            Dim GunsFile6 As String
            GunsFile6 = "GUNS_T_PV_MELEE.rez"
            Dim GunsFile7 As String
            GunsFile7 = "GUNS_T_PV_OPTION.rez"
            Dim GunsFile8 As String
            GunsFile8 = "GUNS_T_PV_Pistol.rez"
            Dim GunsFile9 As String
            GunsFile9 = "GUNS_T_PV_SG.rez"
            Dim GunsFile10 As String
            GunsFile10 = "GUNS_T_PV_SMG.rez"
            Dim GunsFile11 As String
            GunsFile11 = "GUNS_T_PV_SR.rez"
            Dim GunsFile12 As String
            GunsFile12 = "GUNS_T_PV_Throwing.rez"
            Dim GunsFile13 As String
            GunsFile13 = "GUNS_T_PV_MG.rez"
            Dim MapFile1 As String
            MapFile1 = "TEXFX.REZ"
            Dim MapFile2 As String
            MapFile2 = "PROPS.REZ"
            Dim MapFile3 As String
            MapFile3 = "SHADERS.REZ"
            Dim MapFile4 As String
            MapFile4 = "TEXTURESCRIPTS.REZ"
            Dim MapFile5 As String
            MapFile5 = "TEXTURES.REZ"
            Dim MapFile6 As String
            MapFile6 = "PREFABS.REZ"
            Dim GunSoundFile1 As String
            GunSoundFile1 = "GUNS_SND_AR.rez"
            Dim GunSoundFile2 As String
            GunSoundFile2 = "GUNS_SND_ETC.rez"
            Dim GunSoundFile3 As String
            GunSoundFile3 = "GUNS_SND_IMPACTS.rez"
            Dim GunSoundFile4 As String
            GunSoundFile4 = "GUNS_SND_LAUNCHER.rez"
            Dim GunSoundFile5 As String
            GunSoundFile5 = "GUNS_SND_MELEE.rez"
            Dim GunSoundFile6 As String
            GunSoundFile6 = "GUNS_SND_MG.rez"
            Dim GunSoundFile7 As String
            GunSoundFile7 = "GUNS_SND_OPTION.rez"
            Dim GunSoundFile8 As String
            GunSoundFile8 = "GUNS_SND_Pistol.rez"
            Dim GunSoundFile9 As String
            GunSoundFile9 = "GUNS_SND_SG.rez"
            Dim GunSoundFile10 As String
            GunSoundFile10 = "GUNS_SND_SHELLS.rez"
            Dim GunSoundFile11 As String
            GunSoundFile11 = "GUNS_SND_SMG.rez"
            Dim GunSoundFile12 As String
            GunSoundFile12 = "GUNS_SND_SR.rez"
            Dim GunSoundFile13 As String
            GunSoundFile13 = "GUNS_SND_Throwing.rez"
            Dim AttatchT As String
            AttatchT = "ATTACH_T.rez"
    
            On Error Resume Next
            File.Move(MoveLocation + AttatchT, Location + AttatchT)
            File.Move(MoveLocation + GunsFile1, Location + GunsFile1)
            File.Move(MoveLocation + GunsFile2, Location + GunsFile2)
            File.Move(MoveLocation + GunsFile3, Location + GunsFile3)
            File.Move(MoveLocation + GunsFile4, Location + GunsFile4)
            File.Move(MoveLocation + GunsFile5, Location + GunsFile5)
            File.Move(MoveLocation + GunsFile6, Location + GunsFile6)
            File.Move(MoveLocation + GunsFile7, Location + GunsFile7)
            File.Move(MoveLocation + GunsFile8, Location + GunsFile8)
            File.Move(MoveLocation + GunsFile9, Location + GunsFile9)
            File.Move(MoveLocation + GunsFile10, Location + GunsFile10)
            File.Move(MoveLocation + GunsFile11, Location + GunsFile11)
            File.Move(MoveLocation + GunsFile12, Location + GunsFile12)
            File.Move(MoveLocation + GunsFile13, Location + GunsFile13)
            File.Move(MoveLocation + MapFile1, Location + MapFile1)
            File.Move(MoveLocation + MapFile2, Location + MapFile2)
            File.Move(MoveLocation + MapFile3, Location + MapFile3)
            File.Move(MoveLocation + MapFile4, Location + MapFile4)
            File.Move(MoveLocation + MapFile5, Location + MapFile5)
            File.Move(MoveLocation + MapFile6, Location + MapFile6)
            File.Move(MoveLocation + GunSoundFile1, Location + GunSoundFile1)
            File.Move(MoveLocation + GunSoundFile2, Location + GunSoundFile2)
            File.Move(MoveLocation + GunSoundFile3, Location + GunSoundFile3)
            File.Move(MoveLocation + GunSoundFile4, Location + GunSoundFile4)
            File.Move(MoveLocation + GunSoundFile5, Location + GunSoundFile5)
            File.Move(MoveLocation + GunSoundFile6, Location + GunSoundFile6)
            File.Move(MoveLocation + GunSoundFile7, Location + GunSoundFile7)
            File.Move(MoveLocation + GunSoundFile8, Location + GunSoundFile8)
            File.Move(MoveLocation + GunSoundFile9, Location + GunSoundFile9)
            File.Move(MoveLocation + GunSoundFile10, Location + GunSoundFile10)
            File.Move(MoveLocation + GunSoundFile11, Location + GunSoundFile11)
            File.Move(MoveLocation + GunSoundFile12, Location + GunSoundFile12)
            File.Move(MoveLocation + GunSoundFile13, Location + GunSoundFile13)
            File.Move(MoveLocation + CharFile1, Location + CharFile1)
            File.Move(MoveLocation + CharFile2, Location + CharFile2)
            File.Move(MoveLocation + CharFile3, Location + CharFile3)
            File.Move(MoveLocation + CharFile4, Location + CharFile4)
            Guns.Checked = False
            Map.Checked = False
            Chara.Checked = False
            GunSound.Checked = False
            Attach.Checked = False
            Waiting.Text = "Done"
        End Sub
    
        Private Sub LinkLabel1_LinkClicked(ByVal sender As System.Object, ByVal e As System.Windows.Forms.LinkLabelLinkClickedEventArgs) Handles LinkLabel1.LinkClicked
            System.Diagnostics.Process.Start("https://ugleh.com")
        End Sub
    End Class
    Its my source code for a combat arms texture remover.

    THANK ME PLZ I WANNA BE MOD

  18. The Following User Says Thank You to Lolland For This Useful Post:

    Hell_Demon (01-09-2010)

  19. #15
    /ac1d_buRn's Avatar
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    This has been posted before >.<

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