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  1. #1
    iQuintennn's Avatar
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    Cool How to make a tracer hack!


    Hi guys today I am gonna show yow ass on how to make a tracer hack in minecraft!

    First we need our instance of it
    For me i made a external Module Base;

    Code:
    	public Tracers() {
    		super("Tracers", Category.RENDER, Keyboard.KEY_NONE, true);
    		
    	}
    Thats my tracer instance; First we need to define a method that can be placed as a render object for our tracer line overlay;

    Goto: EntityRenderer.java (LCNTRL + SHIFT + R)

    Search (LCNTRL + F) for "hand"

    Under that paste this code:
    Code:
    for(Module m : DEFINE MODULE ARRAY)
            	m.onRender();
    This will make the instance of onRender function now we can get to work!

    Goto your tracers.class

    Paste this:
    Code:
    public void onRender()
    	{ }
    If u want to know if onRender works simply paste this above the line:
    Code:
    @Override
    If it doesnt give a error you defined it correctly!

    So now we need to make the render functions for the lines;

    Code:
    public static void tracerLine(Entity entity, int mode)
    		{
    			double x =
    				entity.posX
    					- Minecraft.getMinecraft().getRenderManager().renderPosX;
    			double y =
    				entity.posY + entity.height / 2
    					- Minecraft.getMinecraft().getRenderManager().renderPosY;
    			double z =
    				entity.posZ
    					- Minecraft.getMinecraft().getRenderManager().renderPosZ;
    			GL11.glBlendFunc(770, 771);
    			GL11.glEnable(GL11.GL_BLEND);
    			GL11.glLineWidth(2.0F);
    			GL11.glDisable(GL11.GL_TEXTURE_2D);
    			GL11.glDisable(GL11.GL_DEPTH_TEST);
    			GL11.glDepthMask(false);		
                            //TODO: Defines COLOR	R,G,B,A	
                           GL11.glColor4d(0, 1, 0, 0.5F);
    			GL11.glBegin(GL11.GL_LINES);
    			{
    				GL11.glVertex3d(0, Minecraft.getMinecraft().thePlayer.getEyeHeight(), 0);
    				GL11.glVertex3d(x, y, z);
    			}
    			GL11.glEnd();
    			GL11.glEnable(GL11.GL_TEXTURE_2D);
    			GL11.glEnable(GL11.GL_DEPTH_TEST);
    			GL11.glDepthMask(true);
    			GL11.glDisable(GL11.GL_BLEND);
    		}
    Now when understanding u got this in the onRender function:
    Code:
    public void onRender()
    	{if(!ENABLED FUNCTION) return;
    for(Object o : getWorld().loadedEntityList) {
    if(o instanceof EntityOtherPlayerMP) {
        EntityOtherPlayerMP entity = (EntityOtherPlayerMP)o;
    tracerLine(entity, 0);
     }}
    Final Result:


    Thanks!

    BTW I dont know why i looked at the ground....


     
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  2. The Following User Says Thank You to iQuintennn For This Useful Post:

    deprilula28 (11-28-2016)

  3. #2
    Cataclyzmic3's Avatar
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    Thx, thank you.

  4. #3
    iQuintennn's Avatar
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    Quote Originally Posted by Cataclyzmic3 View Post
    Thx, thank you.
    No thanks!


     
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  5. #4
    Trifinty's Avatar
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    how did u get the decompiled minecraft code?

  6. #5
    iQuintennn's Avatar
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    MCP 1.8 my friend.


     
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  7. #6
    SkyyyPvP's Avatar
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    I dont understand got my dick stuck in a toaster

  8. #7
    FantaZeus's Avatar
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    Code:
    for(Object o : getWorld().loadedEntityList)
    getWorld() is undefined for type Tracers.

    HELP!

  9. #8
    iQuintennn's Avatar
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    Quote Originally Posted by FantaZeus View Post
    Code:
    for(Object o : getWorld().loadedEntityList)
    getWorld() is undefined for type Tracers.

    HELP!
    Idk if you know any java;
    but here is the fix

    Change getWorld().loadedEntityList with

    Minecraft.getMinecraft().theWorld.loadedEntityList and make sure to import Minecraft


     
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  10. #9
    thekiddoproz's Avatar
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    Thanks man
    time to stalk people in Minecraft

  11. #10
    officialsuperkid's Avatar
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    Can you do one just for freecam?

  12. #11
    likos's Avatar
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    thank for you

    - - - Updated - - -

    thank for you

    - - - Updated - - -

    thank for you

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