arun823 (03-28-2014),Ch40zz-C0d3r (03-25-2014),XarutoUsoCrack (03-24-2014)
Full HS - BYPASS,
How it works:
Look in Engine.exe, just place a simple jump so that Engine thinks everything should be ok.... works for a couple of patches for CA EU
Code:void makejump(BYTE *src, const BYTE *dst) { DWORD dwback; VirtualProtect(src, 5, PAGE_EXECUTE_READWRITE, &dwback); src[0] = 0xE9; *(DWORD*)(src+1) = (DWORD)(dst - src) - 5; } void badburrito() { DWORD jump_source = 0; DWORD jump_dest = 0; DWORD dwEngineEntryPoint = (DWORD)GetModuleHandle( "Engine.exe" ); DWORD dwEngineCodeSize = GetSizeofCode( "Engine.exe" ); jump_source = dwFindPattern(dwEngineEntryPoint,dwEngineCodeSize,(BYTE*)"\x8B\x41\x00\x3B\xC3\x0F\x84\x00\x00\x00\x00\x3D\x00\x00\x00\x00\x75\x0D","xx?xxxx????x????xx"); jump_dest = dwFindPattern(dwEngineEntryPoint,dwEngineCodeSize,(BYTE*)"\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\xC6\x05\x00\x00\x00\x00\x01\xE8","x????x????xx????xx"); makejump((BYTE*)jump_source,(BYTE*)jump_dest); }
arun823 (03-28-2014),Ch40zz-C0d3r (03-25-2014),XarutoUsoCrack (03-24-2014)
nice job =D
( spam alert ).
Addresses for CABR:
0x52D334
0x52D457
ps: this bypass crash engine when inject.
Last edited by XarutoUsoCrack; 03-24-2014 at 02:11 PM.
doesn't that kinda make it pointless to have then?
commando: You're probably the best non-coder coder I know LOL
Its crashing because you change bytes in engine...
Find a way arround it.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
EDIT: here is some more reversing for you fine people
Last edited by Timboy67678; 03-25-2014 at 10:32 AM.
Pls tell me if you are using CA EU or not, because for CA EU it works 100 % ...you must not inject it when you just started Engine, you have to wait a few seconds, and yes you can just change the bytes, you can even attach cheat engine and everything else, it is a full bypass...
Well I looked at your signature and I hooked that place before too xD
However, if you jump the whole code you jump the initialization of HS and BC so the server will kick you for sure after some mins because there are checks if youre really connected to hs servers. But shouldnt crash at all missed that :P
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
First I thought the server will kick me, but he does not try it, it will work...
Youre sure?? o.0
I tried that before by nopping the call to their driver initialization (same region your jumping hehe) but server kicked me lol xD
However if this works then gj :P
Dont have time to test since idc about the game anymore, I did everythign possible and Im done with it now.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
i cant even compil it ther are 5 erros what did i wrong ?
i know all hackshield sdk and shit, i can put hackshield in anything, simple as just console application.
you can nop hs initialize, but have a server sided network part, which check initialized thread's whit it, you can nop hs initialize function and combat arms will still runining whitout hackshield and no server dc, this will happen if nexon don't have check in that part.
pleas help me
how can i put it into a dll i want to use it to get addys and to test may hack but i dont know how to bing it in
They HAD the check before, I used that method 1 year ago to reclass / debug the game to get some deeper into the S2S stuff (and its calls) but I dced after 2 mins with the message "Your connection has been ended."
But it seems like these idiots took out the check -.-
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k