Here my first Addylog with my own Logger:
Code:
//-->CFHackerExtreme Addylogger<--
//->>CrossFire<<-
#define WallHack 0x6DDC34
//->>WeaponMgr<<-
#define WeaponMgr 0xE349AC
#define ReloadAnimRatio 0xC38
#define ChangeWeaponAnimRatio 0xC3C
#define MoveSpeedPenalty 0xB10
#define MovePenaltyForDelayFire 0x394C
#define WepDMG 0x81C
#define AIModeWepDMG 0x820
#define WepRange 0x80C
#define DamageFactorByDistance 0x830
#define DamageVariantionFactor 0x838
//->>NoRecoil<<-
#define DetailReactYawShot 0x1060
#define DetailReactPitchShot 0xEF8
#define DetailPerturbShot 0x11C8
#define ShotReactPitch1 0x3708
#define ShotReactPitch2 0x370C
//->>NoBugDMG<<-
#define VisibleZoneIndex 0x458F98
#define DamageZone 0x459034
#define DamagePerSec 0x459024
//->>BasicPlayerInfo<<-
#define BasicPlayerInfo 0xDCD6E0
#define MovementDuckWalkRate 0x8
//->>CShell<<-
#define CShell_Pointer 0x4C9158
#define CShell_Player 0x54
#define PlayerClient 0x4C91AC
#define PlayerPointer 0x4D7328
//->>PTC<<-
#define PTC 0x4C914C
#define PTC_Offset 0x200
//->>Knife<<-
#define KnifeNormalAniRate 0xA6C
#define KnifeNormalAniRate2 0xAB4B8
#define KnifeNormalRange 0xA7C
#define KnifeNormalRange2 0xA98B8
//->>NoStringOffsets<<-
#define WalkInAir 0x5F0
//->>28_3 ByPass<<-
#define WeaponMgrBypass 0x33EBD5
//-->CFHackerExtreme Log End<--
Credits: @[H]aaBX to help me with make Patterns @CFHackerExtreme = Me