PushToConsole( "ShowFirePath 1" ); ~ Bullet Tracers
PushToConsole( "windowed 1" ); ~ Windowed Mode
PushToConsole( "ShowFps 1"); ~ Show FPS
PushToConsole( "CursorCenter 1"); ~ Unlock Cursor
PushToConsole("drawguns 1"); ~ Hide Guns
PushToConsole( "FogEnable 1" ); ~ No Fog
PushToConsole( "ModelDebug_DrawBoxes 1" ); ~ Boxes around players
PushToConsole( "PlayerGravity -800" ); ~ Fly Hack
PushToConsole( "SkelModelStencil -1" ); ~ NX Chams aka Sat Chams
PushToConsole( "WeaponSway 0.000000" ); ~ Weapon Sway
***NOT TESTED***
PushToConsole("SwayH 0.002000");
PushToConsole("SwayV 0.001500");
PushToConsole( "ShowBreath 1" ); ~ Show Breath
PushToConsole( "ActivationDistance 100000" ); ~ Long Range Pickup
PushToConsole( "CamDamage 0" ); ~ Camera Damage
PushToConsole( "ScatterEnable 0" ); ~ Enable Scatter
PushToConsole( "WireframeModels 1" ); ~ Wireframe People
PushToConsole( "WireFrame 1" ); ~ Wireframe World
PushToConsole( "ModelDebug_DrawSkeleton 1" ); ~ Skeleton Models
PushToConsole( "Prediction 0" ); ~ Enable Prediction
PushToConsole( "FullBright 1" ); ~ Full Bright
PushToConsole( "FragSelf 1" ); ~ Suicide
PushToConsole( "DisableCrosshair 0" ); ~ Bye Bye Crosshairs lol
PushToConsole( "KnockBack 0" ); ~ enable Knockback
PushToConsole( "SpectatorMode 1" ); ~ Spectator Mode
Code:
Good for less lag
PushToConsole( "DynamicLight 1" ); ~ Enable Light
PushToConsole( "EnableWeatherFX 1" ); ~ Enable Weather
PushToConsole( "MuzzleLight 0" ); ~ Enable Gun Flash
PushToConsole( "SnowEnable 0" ); ~ Show Snow
PushToConsole("ShowDensityScale 0.750000");
PushToConsole( "ModelApplySun 0" ); ~ Hide Sun
PushToConsole( "ClientFXDetailLevel 0" ); ~ Set FX Level
PushToConsole( "DrawFlat 0" ); ~ White Walls
PushToConsole( "SoundEnable 0" ); ~ Enable FX Sounds
PushToConsole( "MusicEnable 0" ); ~ Enable BG Music
PushToConsole( "WhiteBlood 1" ); ~ White Blood
PushToConsole( "Hands 0" ); ~ Bye Bye Hands lol
PushToConsole( "DrawInterface 0" ); ~ Hide HUD
Code:
VJump Codes
PushToConsole( "CamMaxPosYOffset 200.000000" ); ~ VJump Cam Up
PushToConsole( "CamMaxPosYOffset -1000.000000" ); ~ VJump Cam down
Super Jump
PushToConsole( "JumpVel 600.000000" ); ~ Super Jump
Code:
No Reload/ Reload Speed
PushToConsole( "ReloadSpeed 0.000000" ); ~ No Reload
Fire Speed
PushToConsole( "FireSpeed 999.999999" ); ~ Fire Rate hack
Code:
No Spread -
PushToConsole( "PerturbRotationEffect 0.000000" );
PushToConsole( "PerturbIncreaseSpeed 0.000000" );
PushToConsole( "PerturbWalkPercent 0.000000" );
PushToConsole( "PerturbFiringIncreaseSpeed 0.000000" );
PushToConsole( "PerturbRecoil 0.000000" );
PushToConsole( "FireMovePerturb 0.000000" );
PushToConsole( "ZoomedFireMoveDuckPerturb 0.000000" );
PushToConsole( "ZoomedFireMovePerturb 0.000000" );
PushToConsole( "ZoomedFireDuckPerturb 0.000000" );
***THIS HASN'T BEEN TESTED YET!***
PushToConsole("CamRecoilRecover 0.3000000");
Code:
PushToConsole("CrossHairR 255"); ~ Red Cross Hair
PushToConsole("CrossHairG 255"); ~ Green Cross Hair
PushToConsole("CrossHairB 255"); ~ Blue Cross Hair
Code:
PushToConsole("CrossHair_DefaultLength 10"); ~ Edits Cross Hair Length
PushToConsole("CrossHair_DefaultGapLength 1"); ~ Edits Cross Hair Gap
PushToConsole("CrosshairGapMin 0"); Edits Minimum Cross Hair Gap
PushToConsole("CrosshairGapMax 2"); ~ Edits Maximum Cross Hair Gap
PushToConsole("CrosshairBarMin 10"); ~ Edits Cross Hair Bar Minimum
PushToConsole("CrosshairBarMax 10"); ~ Edits Cross Hair Bar Max
PushToConsole("HitCrossHairSize 0"); ~ Edits Cross Hair hit size
PushToConsole("CrossHair_FiringDuration 0"); ~ Edits Cross Hair Shooting Size
Code:
Glitcher/ Super Speed
PushToConsole("BaseMoveAccel 90000.000000");
PushToConsole("StartAccel 90000.000000");
PushToConsole("MaxAccel 90000.000000");
PushToConsole("AccelInc 90000.000000");
PushToConsole("WalkVel 90000.000000");
PushToConsole("FRunVel 90000.000000");
PushToConsole("BRunVel 90000.000000");
PushToConsole("SRunVel 90000.000000");
Code:
Speed Hack
PushToConsole("BaseMoveAccel 3000.000000");
PushToConsole("StartAccel 3000.000000");
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 3000.000000");
PushToConsole("WalkVel 3000.000000");
PushToConsole("FRunVel 3000.000000");
PushToConsole("BRunVel 3000.000000");
PushToConsole("SRunVel 3000.000000");
PushToConsole("JumpVel 3000.000000");
PushToConsole("DuckVel 3000.000000");
Code:
Show Performance Stats
PushToConsole("ShowPerformanceStatistics 1");
Here are my Untested PTC's, i don't have a working base atm so i can't test em any more...have fun
Code:
Show Hit Sphere
PushToConsole("ShowHitSphere 0.000000");
Show Local Hit Sphere
PushToConsole("ShowLocalHitSphere 0.000000");
Friendly Fire On
PushToConsole("FriendlyFire_On 0");
Friendly Fire Off
PushToConsole("FriendlyFire_Off 0");
Kill Cam Off
PushToConsole("KillCam_Off 0");
Kill Cam On
PushToConsole("KillCam_On 0");
IDK what this is
PushToConsole("DoobicMode 0");
Code:
changes screen size to w/e numbers you put in (they mush be sensible numbers)
PushToConsole("ScreenWidthSetting 1024");
PushToConsole("ScreenHeightSetting 768");
Code:
Careful with this, it has to do with Anti Alias FS Samples
PushToConsole("AntiAliasFSOverSample 0");
Code:
i don't know what this 1 does, so...tell me if you find out!
PushToConsole("ModelLODOffset 0");
Code:
I don't know what this does either. tell me if you figure it out and i'll update this
PushToConsole("FovX 91.308510");
PushToConsole("FOVYUWMax 78.000000");
PushToConsole("FOVYUWMin 77.000000");
PushToConsole("FOVUWRate 0.300000");
Code:
Model Aspect?
PushToConsole("PVModelAspect 1.333333");
Code:
Chase Cam...sounds like 3rd person shooter?
PushToConsole("ChaseCamOffset 33.000000");
Code:
Aimbot PTC? awesome!
PushToConsole("DebugAimAt 0.000000");
Code:
Hit sphere?
PushToConsole("ShowHitSphere 0.000000");
Code:
another different Hit Sphere code
PushToConsole("ShowLocalHitSpere 0.000000");
Code:
Yaw ratios?
PushToConsole("UpperYawRatio 0.588235");
PushToConsole("LowerYawRatio 0.411765");
PushToConsole("PelvisYawRatio 0.000000");
PushToConsole("PlayerTwistYawMax 90.000000");
PushToConsole("PlayerTwistYawMin -90.000000
Code:
Pitch Ratios
PushToConsole("UpperPitchUpRatio 0.150000");
PushToConsole("UpperPitchDownRatio 0.450000");
PushToConsole("LowerPitchUpRatio 0.15000000");
PushToConsole(""LowerPitchDownRatio 0.350000");
PushToConsole("NeckPitchUpRatio 0.250000");
PushToConsole("NeckPitchDownRatio 0.100000");
PushToConsole("HeadPitchUpRatio 0.500000");
PushToConsole("HeadPitchDownRatio 0.3500000");
PushToConsole("ShoulderPitchUpRatio 0.450000");
PushToConsole("ShoulderPitchDownRatio 0.100000");
Code:
Camera Shutter Speed?
PushToConsole("CameraShutterSpeed 0.300000");
Code:
Perturb Debug? awesome?
PushToConsole("PerturbDebug 0.000000");
Code:
Measure FPS
PushToConsole("MeasureFPS 0.0");
Code:
Show client hitbox
PushToConsole("ShowClientHitBox 0.000000");
Code:
Hardware Cursor?
PushToConsole("HardwareCursor 1");
Code:
Sky Portals? this aint Halo!
PushToConsole("AllSkyPortals 1.000000");
Code:
FarZ? zoom?
PushToConsole("FarZ 15000");
Code:
World North...
PushToConsole("WorldNorth 0.000000");
Code:
New fog codes
PushToConsole("FogEnable 1.000000");
PushToConsole("FogNearZ 0.000000");
PushToConsole("FogFarZ 4000.000000");
PushToConsole("FogR 80.000000");
PushToConsole("FogG 80.000000");
PushToConsole("FogB 65.000000");
PushToConsole("SkyFogEnable 0.000000");
PushToConsole("SkyFogNearZ 100.000000");
PushToConsole("SkyFogFarZ 1000.000000");
PushToConsole("VFog 0.000000");
PushToConsole("VFogMinY -2000.000000");
PushToConsole("VFogMaxY 2000.000000");
PushToConsole("VFogDensity 1800.000000");
PushToConsole("VFogMax 120.000000");
PushToConsole("VFogMaxYVal 2000.000000");
PushToConsole("VFogMinYVal -2000.000000");
Code:
LMAnimStatic?
PushToConsole("LMAnimStatic 0.000000");
Code:
shadows
PushToConsole("ModelShadow_Proj_Alpha 1.000000");
PushToConsole("ModelShadow_Proj_MinColorComponent 40.000000");
PushToConsole("ModelShadow_Proj_MaxProjDist 200.000000");
PushToConsole("DrawAllModelShadows 0.000000");
PushToConsole("ShadowDetail 0");
Code:
Light stuff
PushToConsole("LightmapTFactor 255 255 255 255");
PushToConsole("LightMap 1");
PushToConsole("DynamicLight 1");
PushToConsole("dynamiclightworld 1");
Code:
Distances
PushToConsole("ReviveDistance 200.000000");
PushToConsole("TargetDistance 1000.000000");
Code:
Mouse controls
PushToConsole("MouseSensitivityMin 0.000000");
PushToConsole("MouseSensitivityMax 100.000000");
PushToConsole("MouseInputRateMin 0.000000");
PushToConsole("MouseInputRateMax 40.000000");
PushToConsole("MouseInvertY 0");
PushToConsole("MouseLook 1");
PushToConsole("MouseSensitivity 9.000000");
PushToConsole("MouseScaleBase 0.000010");
PushToConsole("MouseScaleIncrement 0.000225");
PushToConsole("scale "mouse" "X-axis" 0.000000");
PushToConsole("scale "Mouse" "Y-axis" 0.000000");
PushToConsole("AdaptiveMouse 0.000000");
PushToConsole("AdaptiveMouseMaxOffset 0.400000");
Code:
Screen Gamma
PushToConsole("ScreenGamma 1.000000");
PushToConsole("GammaR 1.108132");
PushToConsole("GammaG 1.108132");
PushToConsole("GammaB 1.108132");
Code:
Vsync?
PushToConsole("VsyncOnFlip 0");
Code:
Shell Casings
PushToConsole("ShellCasings 0");
Code:
new bullet tracer?
PushToConsole("Tracers 0");
Code:
Game details
PushToConsole("DetailTextures 1");
PushToConsole("detailtextures 1");
PushToConsole("AnisotropicFiltering 0");
PushToConsole("anisotropic 0");
PushToConsole("TrilinearFiltering 0");
PushToConsole("trilinear 0");
PushToConsole("EnvironmentalDetail 0");
PushToConsole("TripleBuffering 1");
PushToConsole("triplebuffer 1");
PushToConsole("PolyGridFresnel 1");
PushToConsole("fresnelpolygrids 1");
PushToConsole("PolyGridBumpmap 1");
PushToConsole("bumpmappolygrids 1");
PushToConsole("FXDetail 0");
PushToConsole("Shader 0");
PushToConsole("EnableBloom 0");
PushToConsole("EnvironmentMapping 1");
PushToConsole("envmapenable 1");
PushToConsole("DetailLevel 1");
PushToConsole("MusicQuality 1");
PushToConsole("sound16bit 1");
PushToConsole("MusicActive 1");
PushToConsole("PreCacheAssets 1");
PushToConsole("PolyGrid 1");
PushToConsole("LightModels 1");
PushToConsole("PerformanceSetting 3");
PushToConsole("DebrisFXLevel 0");
PushToConsole("ScatterEnable 1");
PushToConsole("PerformanceConfig .DefaultLow");
PushToConsole("PerformanceSetting 0");
PushToConsole("soundvolume 100");
PushToConsole("musicvolume 100");
PushToConsole("enablesound 1");
PushToConsole("enablemusic 1");
PushToConsole("EnableVoiceChat 1");
PushToConsole("MicVolume 50");
PushToConsole("SpeakerVolume 50");
PushToConsole("SoundAdjustVolume 50");
PushToConsole("MicDeviceIndex 0");
PushToConsole("SpeakerDeviceIndex 0");
PushToConsole("DisableHardwareSound 0");
PushToConsole("SetPerformanceLevel ");
Code:
sound multipliers?
PushToConsole("weaponsoundmultiplier 1.000000");
PushToConsole("defaultsoundmultiplier 0.750000");
PushToConsole("speechsoundmultiplier 1.000000");
Code:
Group Offset?
PushToConsole("GroupOffset1 1");
PushToConsole("GroupOffset2 1");
PushToConsole("GroupOffset3 2");
Code:
Joystick?
PushToConsole("UseJoystick 0");
Code:
Spin/Turn edit?
PushToConsole("NormalTurnRate 1.500000");
PushToConsole("FastTurnRate 2.200000");
PushToConsole("LookUpRate 2.500000");
Code:
Test bandwidth
PushToConsole("BandwidthTargetClient 5120000.000000");
PushToConsole("BandwidthTargetServer 35840.000000");
Code:
For all you who don't like blood much
PushToConsole("Gore 0");
Code:
HUD Layout?
PushToConsole("HUDLayout 0");
Code:
Reality lol
PushToConsole("Reality 1");
Code:
Wanna see messages in game on screen longer?
PushToConsole("MessageDuration 1.000000");
Code:
Test FX
PushToConsole("TestUnknownFX 0.000000");
PushToConsole("TestBleedingFX 0.000000");
PushToConsole("TestPoisonedFX 0.000000");
PushToConsole("TestStunnedFX 0.000000");
PushToConsole("TestSleepingFX 0.000000");
PushToConsole("TestBurningFX 0.000000");
PushToConsole("TestChokingFX 0.000000");
PushToConsole("TestElectrocuteFX 0.000000");
PushToConsole("TestGlueFX 0.000000");
PushToConsole("TestLandTrapFX 0.000000");
PushToConsole("TestLaughingFX 0.000000");
PushToConsole("TestAsssedFX 0.000000");
PushToConsole("TestSwordFX 0.000000");
PushToConsole("TestSlipperyFX 0.000000");
PushToConsole("TestBulletFX 0.000000");
PushToConsole("TestDecayFX 0.000000");
PushToConsole("TestHealingFX 0.000000");
PushToConsole("TestStaminaFX 0.000000");
Code:
New God Mode!
PM Me For this, God Mode is VIP and we don't need it floatin around in Pub mods. this is tested and it worked for me.
Code:
Cursor Hack? lol Nexon is hacking their own game!
PushToConsole("CursorHack 0.000000");
Code:
Interface thing....
PushToConsole("DrawInterface 1.000000");
Code:
LetterBox?
PushToConsole("LetterBox 0.000000");
PushToConsole("LetterBoxDisabled 0.000000");
PushToConsole("LetterBoxFadeInTime 1.000000");
PushToConsole("LetterBoxFadeOutTime 1.000000");
Code:
No in game movies
PushToConsole("NoMovies 0.000000");
Code:
Fov interface stuff...idk what it does
PushToConsole("FovXInterface 58.500000");
PushToConsole("FovYInterface 45.000000");
PushToConsole("WideFovXInterface 58.500000");
PushToConsole("WideFovYInterface 45.000000");
Code:
Tint somethin...idk
PushToConsole("PauseTintAlpha 0.200000");
Code:
fade in/out time stuff
PushToConsole("SplashScreenFadeInTime 2.500000");
PushToConsole("SplashScreenFadeOutTime 2.500000");
PushToConsole("SplashScreenTime 10.000000");
PushToConsole("MainScreenFadeInTime 0.000000");
PushToConsole("ExitLevelScreenFadeTime
Code:
Progress bar
PushToConsole("ProgressBarScaleToSkills 1.000000");
Code:
HUD Damage
PushToConsole("HUDDamageRenderTime 0.100000");
Code:
Scope Stuff
PushToConsole("ScopeLRGap 32.000000");
PushToConsole("ScopeUPGap 32.000000");
PushToConsole("ScopeLRRadius 0.377000");
PushToConsole("ScopeUDRadius 0.340000");
Code:
auto switch time and stuff...switch weapons instantly?
PushToConsole("ChooserAutoSwitchTime 0.175000");
PushToConsole("ChooserAutoSwitchFreq 0.100000");
Code:
turn timing?
PushToConsole("StrafeTurnRate 18.000000");
PushToConsole("LowerTorsoTurnRate 21.600000");
Code:
Dying Time? lmao
PushToConsole("DyingTime 3500");
PushToConsole("DeadCameratime 8000.000000");
PushToConsole("DeadCamX 165.000000");
PushToConsole("DeadCamY 90.000000");
Code:
C SendRate?
PushToConsole("CSendRate 15.000000");
Code:
Player Rotate
PushToConsole("PlayerRotate 1.000000");
Code:
Cam Zoom
PushToConsole("CamZoom1MaxDist 600.000000");
PushToConsole("CamZoom2MaxDist 1000.000000");
Code:
Cam Rot?
PushToConsole("CamRotInterpTime 0.150000");
Code:
Turn Rate
PushToConsole("FastTurnRate 6.900000");
PushToConsole("NormalTurnRate 4.500000");
PushToConsole("LookUpRate 2.500000");
Code:
Cam Sway?
PushToConsole("CameraSwayXFreq 13.000000");
PushToConsole("CameraSwayYFreq 5.000000");
PushToConsole("CameraSwayXSpeed 12.000000");
PushToConsole("CameraSwayYSpeed 1.500000");
PushToConsole("CameraSwayCrouchMultiplier 0.500000");
Code:
Full bright control timer?
PushToConsole("ModelGlowTime 0.300000");
PushToConsole("ModelGlowMin -25.000000");
PushToConsole("ModelGlowMax 255.000000");
Code:
Activate override?
PushToConsole("ActivateOverride " " " ");
Code:
Cam Damage stuff
PushToConsole("CamDamage 1.000000");
PushToConsole("CamDamagePitch 1.000000");
PushToConsole("CamDamageRoll 1.000000");
PushToConsole("CamDamageTime1 0.100000");
PushToConsole("CamDamageTime2 0.250000");
PushToConsole("CamDamageMinPitchVal 2.000000");
PushToConsole("CamDamageMaxPitchVal 20.000000");
PushToConsole("CamDamageMinRollVal 2.000000");
PushToConsole("CamDamageMaxRollVal 20.000000");
PushToConsole("CamDamagePitchMin 0.700000");
PushToConsole("CamDamageRollMin 0.700000");
PushToConsole("CamDamageFXOffsetX 5.000000");
PushToConsole("MultiplayerDeathCamMoveTime 0.500000");
PushToConsole("MultiplayerDeathAttachCamMaxTime 5.000000");
PushToConsole("DuckDownCamOffset -13.000000");
PushToConsole("CamInfo 0.000000");
PushToConsole("CamWeaponInpact 0.000000");
Code:
Always HUD?
PushToConsole("AlwaysHUD 0.000000");
Code:
Damage Fade Rate?
PushToConsole("DamageFadeRate 0.500000");
Code:
Sound Filters
PushToConsole("SoundFilterInfo 0.000000");
PushToConsole("GlobalSoundFilter -1.000000");
Code:
Whose Bob?
PushToConsole("BobSwayRunPaceAdjust 1.400000");
PushToConsole("BobSwayWalkPaceAdjust 0.600000");
PushToConsole("BobDecayTime 0.100000");
PushToConsole("BobV 0.450000");
PushToConsole("SwayH 0.002000");
PushToConsole("SwayV 0.001500");
PushToConsole("MaxBobAmp 10.000000");
PushToConsole("BobRollAdjust 1.000000");
PushToConsole("HeadBob 1.000000");
Code:
Cam Land stuff
PushToConsole("CamLandMinHeight 50.000000");
PushToConsole("CamLandMoveDist -15.000000");
PushToConsole("CamLandDownTime 0.150000");
PushToConsole("CamLandUptime 0.400000");
PushToConsole("CamLandRollVal 5.000000");
PushToConsole("CamLandRollTime1 0.050000");
PushToConsole("CamLandRollTime2 0.150000");
PushToConsole("CamLandPitchVal 5.00000");
PushToConsole("CamLandPitchTime1 0.050000");
PushToConsole("CamLandPitchTime2 0.150000");
Code:
Fall Damage Stuff
PushToConsole("FallDamageMinHeight 300.000000");
PushToConsole("FallDamageMaxHeight 700.000000");
PushToConsole("FallDamageMin 0.000000");
PushToConsole("FallDamageMax 200.000000");
Code:
Spectator speed?
PushToConsole("SpectatorSpeedMul 1.000000");
Code:
Player Gravity stuff
PushToConsole("PlayerGravity -1100.000000");
PushToConsole("InAirAccelMultiplier 0.100000");
Code:
stop time?
PushToConsole("SlideToStopTime 0.100000");
Code:
Push Max Velocity
PushToConsole("PusherMaxYVelocity 100");
Code:
Accel/Velocity stuff
PushToConsole("BaseMoveAccel 3000.000000");
PushToConsole("StartAccel 500.000000");
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 6000.000000");
PushToConsole("WalkVel 70.000000");
PushToConsole("FRunVel 285.000000");
PushToConsole("BRunVel 285.000000");
PushToConsole("SRunVel 285.000000");
PushToConsole("DuckVel 50.000000");
Code:
More Cam Stuff
PushToConsole("CameraMoveUpTime 0.100000");
PushToConsole("CameraMoveUpMinVel 140.000000");
PushToConsole("CameraMoveUpMaxYDiff 30.000000");
PushToConsole("CameraClipDist 30.000000");
PushToConsole("CameraCollisionObjScale 12.000000");
PushToConsole("CameraCollisionUseObject 1.000000");
PushToConsole(
Code:
idk what this stuff is at all
PushToConsole("DC_FC_OU -1.000000");
PushToConsole("DC_TL 220.000000");
PushToConsole("DC_TV 5.000000");
PushToConsole("DC_TY 20.000000");
Code:
Light color?
PushToConsole("LightBeamColorDelta 50.000000");
Code:
Pitch Shift impact
PushToConsole("PitchShiftImpact -1.000000");
Code:
Fly by radius?
PushToConsole("FlyByRadius 600.000000");
Code:
Blood stuff
PushToConsole("BloodSplatsMinNum 3.000000");
PushToConsole("BloodSplatsMaxNum 10.000000");
PushToConsole("BloodSplatsMinLifetime 5.000000");
PushToConsole("BloodSplatsMaxLifetime 10.000000");
PushToConsole("BloodSplatsRange 500.000000");
PushToConsole("BloodSplatsPerturb 100.000000");
PushToConsole("BigBloodSizeScale 5.000000");
PushToConsole("BigBloodLifeScale 3.000000");
Code:
Create Poly Debris?
PushToConsole("CreatePolyDebris 1.000000");
Code:
Weapon FX
PushToConsole("WeaponFXMinFireDot 0.600000");
PushToConsole("WeaponFXMinImpactDot 0.600000");
PushToConsole("WeaponFXUseFOVPerformance 1.000000");
PushToConsole("WeaponFXMaxFireDist 1000.000000");
PushToConsole("WeaponFXMaxImpactDist 1000.000000");
PushToConsole("WeaponFXMaxMultiImpactDist 300.000000");
PushToConsole("WeaponFXMultiimpactDing 1.000000");
Code:
Tex stuff
PushToConsole("TexAddr 0.000000");
PushToConsole("TexColor 0.000000");
PushToConsole("TexAlpha 0.000000");
PushToConsole("Tex fxtest09");
PushToConsole("TexTest 0.000000");
Code:
flare stuff
PushToConsole("FlareMin -1.000000");
PushToConsole("FlareSprAlphaMin -1.000000");
PushToConsole("FlareSprAlphaMax -1.000000");
PushToConsole("FlareSprScaleMin -1.000000");
PushToConsole("FlareSprScaleMax -1.000000);
PushToConsole("FlareBlindScaleMin -1.000000");
PushToConsole("FlareBlindScaleMax -1.000000");
PushToConsole("FlareBlindObjAngle -1.000000");
PushToConsole("FlareBlindCamAngle -1.000000");
Code:
MINE SHIT!!!
PushToConsole("MineShit 0.010000");
Code:
Smoke Trails
PushToConsole("SmokeTrailStartScale 1.000000");
PushToConsole("SmortTrailLWEndScale 15.000000");
PushToConsole("SmokeTraleSWEnd Scale 15.000000");
PushToConsole("SmokeTrailSBEndScale 15.000000");
PushToConsole("SmokeTrailEndAlpha 0.000000");
Code:
mark stuff o_O
PushToConsole("MarkLight 1.000000");
PushToConsole("MarkShow 1.000000");
PushToConsole("MarkFadeTime 3.000000");
PushToConsole("MarkSolidTime 3.000000");
Code:
D Light offset
PushToConsole("DLightOffsetX" """);
PushToConsole("DLightOffsetY" """);
PushToConsole("DLightOffsetZ" """);
Code:
PG Stuff
PushToConsole("MinPGFrameRate 0.000000");
PushToConsole("PGDispaceMoveScale 70.000000");
Code:
Tweak particles
PushToConsole("TweakParticles 0.000000");
PushToConsole("TweakSteam 0.000000");
Code:
Model Key
PushToConsole("ModelKey 0.000000");
Code:
Foot print stuff
PushToConsole("FootPrintBlendMode 2.000000");
PushToConsole("MinTrailSegment 25.000000");
PushToConsole("TrailSegmentLifetime 15.000000");
PushToConsole("DingDelay 1.000000");
PushToConsole("QuietMovementVolumeFactor 0.65000000");
PushToConsole("FootStepSoundRadius 1200.000000");
Code:
Snow Addies
PushToConsole("SnowEnable 1.000000");
PushToConsole("SnowDensityScale 1.000000");
PushToConsole("SnowParticleScale 1.000000");
Code:
scatter?
PushToConsole("ScatterEnable 1.000000");
Code:
Tracers
PushToConsole("TracerSegments 1.000000");
PushToConsole("TracerLifetime 0.200000");
PushToConsole("TracerVelocity -1.000000"); (this 1 might be PushToConsole("TracerVeloctity -1.000000"); cuz thats how it is in cshell)
PushToConsole("TracerLength -1.000000");
Credit
Dcomicboy and ^...,^ from MPGH
all these PushToConsole Commands have been tested and work as of Today, 9/3/2010 at + works on my Pub Hack
Last edited by ultahackers; 09-03-2010 at 10:20 AM. Reason: is september not july 19 ^^
copy paste? is september not july 19 ^^
I know i Copied and Pasted.. i gave full credit to people who took time on this.. please go thank ^...,^, & Dcomicboy they helped me allot on my hacks + hope to help you new hackers or pro hackers
Already posted, look in stickies.
/closed