Define:
Code:
#define Addr_Consoles 0x37935050
cConsoles * pConsoles;
Class:
Code:
//Generated using ReClass by DrUnKeN ChEeTaH
class cConsoles;
class cConsoles
{
public:
char unknown0[4]; //0x0000
float ShowFps; //0x0004
char unknown8[4400]; //0x0008
float PlayerGravity; //0x1138
char unknown4412[824]; //0x113C
float BaseMoveAccel; //0x1474
char unknown5240[32]; //0x1478
float StartAccel; //0x1498
char unknown5276[32]; //0x149C
float MaxAccel; //0x14BC
char unknown5312[32]; //0x14C0
float AccelInc; //0x14E0
char unknown5348[32]; //0x14E4
float WalkVel; //0x1504
char unknown5384[32]; //0x1508
float FRunVel; //0x1528
char unknown5420[32]; //0x152C
float BRunVel; //0x154C
char unknown5456[32]; //0x1550
float SRunVel; //0x1570
char unknown5492[32]; //0x1574
float JumpVel; //0x1594
char unknown5528[32]; //0x1598
float DuckVel; //0x15B8
}//By Code64 [Code RED] - [CABR] -> 05/10/2013 || Black Diamond - [CANA] -> 20/10/2013
Access:
Code:
pConsoles = (cConsoles*)Addr_Consoles;
Example use:
Code:
int Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
}
else
{
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Black Diamond - Update - [CANA] || Coder.DiasII -> Posted CShell
Thanks: xCyniu -> The first post addressess