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  1. #1
    OrochModder's Avatar
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    Cool MW2 New OFFSETS 1.2.211

    Fov: 0x0639322C [Float] // Default = 65
    Blur: 0x063916DC [Float] // Default = 0
    Debug Mode (L33T Mode): 0x0639F240 [Byte] // on = 1 off = 0
    GodMode: 0x008D7D04 [4 Bytes Exact Vaule] // on = 1 off = 0
    ThirdPerson: 0x06386D58 [Byte] // on = 1 off = 0
    Draw Crosshair: 0x06383A48 [Byte] // on = 1 off = 0
    Bug Map and Show all Players: 0x063909CC [Byte] // on = 0 off = 1
    Invisible Gun: 0x063931E0 [Byte] // on = 0 off = 1
    Invisible Hud: 0x06393310 [Byte] // on = 0 off = 1
    TimeSacle: 0x063818BC [Float] // Default = 1
    Gun x = 0x0639925C [Float] Any Value...
    Gun y = 0x063992A8 [Float] Any Value...
    Gun z = 0x063992F4 [Float] Any Value...
    Map Color: 0x0638FE84 [Byte] // Default = 1 Black = 0 White = 2 Gray = 3
    red box: 0x06391008 [Byte] // Default = 0
    Explosive bullets: 0x0639A55C [Byte] // Default = 0 On = 1
    Left Side Gun: x = 0 y = 10 z = 0
    Name Size: 0x06394A84 [Float] // Default = 0.5
    Names Rank Size: 0x06394B1C [Float] // Default = 0.5
    Names Far Scale: 0x06394A38 [Float] // Default = 0.75
    Mini Map Size: 0x0638956C [Float] // Default = 1
    Reaload Time: 0x0639C060 [Float] // Default = 0.001
    Rainbow Vision: 0x0638FAA8 [Byte] // 0, 1, 2, 3
    Third Person Angle: 0x06394578 [Float] // Default 0
    Sprint Speed Scale: 0x0639AD14 [Float] // Default 1.5
    Unlimited Sprint: 0x0639AD60 [Byte] // Default = 0
    ForceLag: 0x063819EC [4 Bytes] // Default = 0 On = 1
    Frezze: 0x01B181AC [4 Bytes] // Default = 0 On = 4 NoClip = 1 UFO = 2
    Thermal Vision: 0x004AFA7B [Byte] // Default = 116 On = 117
    Buggy Player Anim: 0x0086A26C [Byte] // Default = 96 On = 0
    Fullbright: 0x06E661A4 [Byte] // Default = 9 On = 4
    Wall Hack: 0x0638FD54 [Float] // On = 40
    RGB Rectangle: 0x06390FBC [Byte] // Default = 0 Beta: Night: 0x06390D5C
    Catoon Mode: 0x06E661A4 [Byte] // Default = 9 on = 4
    Chrome Player and Map: 0x0638FF68 [Byte] // Default = 1 Chrome = 2


    //Status
    XP: 0x01B8B768 [4 Bytes Exact Vaule]
    Score: 0x01B8B778 [4 Bytes Exact Vaule]
    Kills: 0x01B8B77C [4 Bytes Exact Vaule]
    Deaths: 0x01B8B784 [4 Bytes Exact Vaule]
    Wins: 0x01B8B7B0 [4 Bytes Exact Vaule]
    Losses: 0x01B8B7B4 [4 Bytes Exact Vaule]
    Headshots: 0x01B8B790 [4 Bytes Exact Vaule]
    Ties: 0x01B8B7B8 [4 Bytes Exact Vaule]
    Win Streak: 0x01B8B7BC [4 Bytes Exact Vaule]
    Assists: 0x01B8B78C [4 Bytes Exact Vaule]
    Streak: 0x01B8B780 [4 Bytes Exact Vaule]
    Prestige: 0x01B8B770 [4 Bytes Exact Vaule]
    Time Played: 0x01B8B794
    Unlockall: [ChallengesBegin: 0x1B8BDF0 int = 28884464] [TitlesAddress: 0x1B8C8C7 int = 28887239] [EmblemsAddress: 0x1B8C947 int = 28887367]

    //Class
    Class 1: 0x01B8BB40 [String]
    Class 2: 0x01B8BB80 [String]
    Class 3: 0x01B8BBC0 [String]
    Class 4: 0x01B8BC00 [String]
    Class 5: 0x01B8BC40 [String]
    Class 6: 0x01B8BC80 [String]
    Class 7: 0x01B8BCC0 [String]
    Class 8: 0x01B8BD00 [String]
    Class 9: 0x01B8BD40 [String]
    Class 10: 0x01B8BD80 [String]

    //Weapons
    Assault Rifles:
    M4A1: 0D
    Famas: 0F
    Scar-h: 11
    Tar-21: 12
    Fal: 10
    M16A4: 0C
    Acr: 13
    F2000: 0E
    AK-47: 08

    Sub Machine Guns:
    MP5K: 14
    Ump45: 18
    Vector: 17
    P90: 16
    Mini-Uzi: 15

    Light Machine Guns:
    L86 LSW: 22
    RPD: 21
    Mg4: 24
    Aug Hbar: 23
    M240: 25

    Sniper Rifles:
    Intervention: 27
    Barrett: 26
    WA2000: 29
    M21 Ebr: 28

    Riot Shield: 39

    Machine Pistols: 19
    G18: 07
    M93 Raffica: 01
    Tmp: 1A

    Shotguns:
    Spas-12: 20
    AA-12: 1E
    Striker: 1D
    Ranger: 1C
    M1014: 1B
    Model 1887: 1F

    HandGuns:
    USP .45: 03
    .44 Magnum: 06
    M9: 02
    Desert Eagle: 04

    Launchers:
    AT4-HS: 31
    Thumper x 2: 32
    Stinger: 30
    Javelin: 2F
    RPG-7 x 2:2B

    //Cammo
    Default: 0x00
    Desert: 0x01
    Arctic: 0x02
    Woodland: 0x03
    Digital: 0x04
    Urban: 0x05
    Blue Tiger: 0x07
    Red Tiger: 0x06
    Fall: 0x08

    Equipment:
    Frag: 59
    Semtex: 58
    Throwing Knife: 57
    Tactical Insertion: 3A
    Blast Shield: 1A
    Claymore: 53
    C4: 52

    Special Grenade:
    Flash Grenade x2: 35
    Stun Grenade x2: 37
    Smoke Grenade x1: 36

    Perk 1:
    Marathon Pro: 37
    Sleight of Hand Pro: 13
    Scavenger Pro: 31
    Bling Pro: 40
    One Man Army Pro: 3D

    Perk 2:
    Stopping Power Pro: 0E
    Lightweight Pro: 28
    Hardline Pro: 4C
    Cold-Blooded Pro: 36
    Danger Close Pro: 0B

    Perk 3:
    Commando Pro: 3F
    Steady Aim Pro: 10
    Scrambler Pro: 23
    Ninja Pro: 41
    SitRep Pro: 0A
    Last Stand Pro: 0C

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    Last edited by OrochModder; 07-20-2016 at 08:36 AM.

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  3. #2
    learningisfun's Avatar
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    Thanks! I figured that the values in offsets for challenges are one byte and represent the tier (I, II, III, etc.)

    I'm trying to modify my Airstrike inbound challenge which i have 804/1000.
    I found out it's at 1B8BED7. The value there is one byte and if i change it from 3 to 4 it gets it DONE.

    But where are the values stored, i.e. this 804 which is my actual progress?! I can't find that anywhere!

    For XP, kills, deaths, score, etc. i found the offsets to store the exact value. But for challenges is just tier.
    iw4mp module is loaded in address space from 400000 to 06ee 4000 (the diffrence is 6ae4000)

    Code:
    s -[w]d 40000 L?6ae4000 02010406 
    0:020> s -[w]d 400000 L?6AE4000 02010406 
    01b8bdf0  02010406 01010101 02010809 01010101
    02010406 being by totalxp hex.

    When I change the value at address 01b8bdf0 it shows in barracks.

    How do I do this for Airstike inbound for example?! I tried changing ten found falues for 804 (0x324) but it doesnt reflect in the barracks!

    Thanks in advance!
    Last edited by learningisfun; 05-26-2017 at 03:53 AM.

  4. #3
    pcsgo's Avatar
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    any adress update for this?

    WEAPON_DESC = 0x7E6D08
    ADDR_MAPS = 0x008F2278
    VIEWANGLE Y = 0xB36A40

  5. #4
    sulienorn's Avatar
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    how do you find them?

  6. #5
    carson2020's Avatar
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    Newbie question:

    How would I implement that code into the files of the game?

    Thanks

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