jumped to the tutorial.
1. Grab the wanted mission from %appdata%, create a local testserver
2. edit the server.cfg
allowedPreprocessFileExtensions[]= {""};
With that, the server wont crash but it also does not read any functions out of Functions.hpp-
You have to change it again AFTER you did the following steps and created the servermod.
3. creation of a servermod with the name @ObfuSQF
4. within the modifcation a folder will be created, look above (look within the pdf for the files)
the path should look like this;
\ObfuSQF\pjjboc0shh\arrdyhq2m3\wgdbfm113f\lcmixm5b wv\slgpvk8qzo\ec1utgmpks\swhieoq8fz\pslnmmw1wr .rsa.sqf"
Why?"Maverick thinks it will make it saver to have that amount of folders"
5. the rsa.sqf should have the following info " “XP7CZIIMRl39P9fsyJbhMpYFG0Odff7V4m+essA09hir ”"
It's always different.
6. Pack it as a mod and start a server with the ObfuSQF.pbo, you can easily join the mission and read the functions and use them.
You could also use a script which uses DLLS like KK_makefile.dll to automate all the scripts and write them into the root directory of arma3.
Notice:
If somebody says "I can't open the debug console, there are enough mods which solve this problem"
#NSS Adminmenü
More doesn't need to be said about it.